Erwan
- removed some unused code. Please review! - Added protection from() auto keyword. It is still possible to use protection from [color] in abilities, but when it is not possible, please use protection from([target]) in auto=
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@@ -211,7 +211,6 @@ class AbilityFactory{
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int moveAll(TargetChooser * tc, string destinationZone);
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int damageAll(TargetChooser * tc, int damage);
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int TapAll(TargetChooser * tc);
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int CantBlock(TargetChooser * tc);
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int UntapAll(TargetChooser * tc);
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void addAbilities(int _id, Spell * spell);
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};
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