Erwan
- removed some unused code. Please review! - Added protection from() auto keyword. It is still possible to use protection from [color] in abilities, but when it is not possible, please use protection from([target]) in auto=
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@@ -45,7 +45,6 @@ class GameObserver{
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ReplacementEffects *replacementEffects;
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Player * gameOver;
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Player * players[2]; //created outside
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MTGGamePhase * gamePhaseManager; //Created Outside ?
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TargetChooser * getCurrentTargetChooser();
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void stackObjectClicked(Interruptible * action);
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@@ -67,7 +66,6 @@ class GameObserver{
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Player * currentlyActing();
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GameObserver(Player * _players[], int _nbplayers);
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~GameObserver();
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void setGamePhaseManager(MTGGamePhase * _phases);
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void stateEffects();
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void eventOccured();
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void addObserver(MTGAbility * observer);
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@@ -76,7 +74,6 @@ class GameObserver{
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void untapPhase();
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void draw();
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int isInPlay(MTGCardInstance * card);
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bool isCreature(MTGCardInstance * card);
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void Update(float dt);
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void Render();
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