Erwan
- removed some unused code. Please review! - Added protection from() auto keyword. It is still possible to use protection from [color] in abilities, but when it is not possible, please use protection from([target]) in auto=
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@@ -39,7 +39,6 @@ public:
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void Render();
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void Add(GuiLayer * layer);
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void Remove();
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int unstoppableRenderInProgress();
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int receiveEvent(WEvent * e);
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float RightBoundary();
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