* optimized card loading. There was some redundant code that wasn't necessary.

* getCardByName seemed to have a initialization error if you tried to use it before the entire game loaded.  The cache would
throw an exception if you tried to use find and it was empty.  I put a guard around it to avoid this issue.

* refactored Zeth's "toggledifficuly" feature to be stored in meta data.  http://code.google.com/p/wagic/source/detail?r=3106
 -- This is slightly modified as it forces a 1 for 1 swap of cards that are specified.
    from the example given this is how it seemed to be used anyways.
 -- since all the information is stored in the meta data, there's no need to alter the deck's
    definition.
This commit is contained in:
techdragon.nguyen@gmail.com
2011-02-14 08:14:35 +00:00
parent 1b5002726c
commit d9efb408e5
6 changed files with 57 additions and 56 deletions

View File

@@ -96,6 +96,7 @@ void DeckMetaData::LoadDeck()
mDescription = trim(deck.meta_desc);
mDeckId = atoi((mFilename.substr(mFilename.find("deck") + 4, mFilename.find(".txt"))).c_str());
mDeckLoaded = true;
mAlternateCardMap = deck.alternates;
}
@@ -181,6 +182,11 @@ string DeckMetaData::getStatsSummary()
return statsSummary.str();
}
map<int,int>& DeckMetaData::getAlternateMappings()
{
return mAlternateCardMap;
}
void DeckMetaData::setColorIndex(const string& colorIndex)
{
mColorIndex = colorIndex;