* optimized card loading. There was some redundant code that wasn't necessary.

* getCardByName seemed to have a initialization error if you tried to use it before the entire game loaded.  The cache would
throw an exception if you tried to use find and it was empty.  I put a guard around it to avoid this issue.

* refactored Zeth's "toggledifficuly" feature to be stored in meta data.  http://code.google.com/p/wagic/source/detail?r=3106
 -- This is slightly modified as it forces a 1 for 1 swap of cards that are specified.
    from the example given this is how it seemed to be used anyways.
 -- since all the information is stored in the meta data, there's no need to alter the deck's
    definition.
This commit is contained in:
techdragon.nguyen@gmail.com
2011-02-14 08:14:35 +00:00
parent 1b5002726c
commit d9efb408e5
6 changed files with 57 additions and 56 deletions

View File

@@ -1180,17 +1180,8 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op
sprintf(deckFileSmall, "ai_baka_deck%i", deckid);
}
DeckStats * stats = DeckStats::GetInstance();
int deckSetting = NULL;
int diff = stats->percentVictories();
if (diff >= 65)
{
deckSetting = HARD;
}
else if (diff < 65)
{
deckSetting = EASY;
}
MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection,0,deckSetting);
MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection, 0);
AIPlayerBaka * baka = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, avatarFile);
baka->deckId = deckid;
SAFE_DELETE(tempDeck);