* optimized card loading. There was some redundant code that wasn't necessary.
* getCardByName seemed to have a initialization error if you tried to use it before the entire game loaded. The cache would throw an exception if you tried to use find and it was empty. I put a guard around it to avoid this issue. * refactored Zeth's "toggledifficuly" feature to be stored in meta data. http://code.google.com/p/wagic/source/detail?r=3106 -- This is slightly modified as it forces a 1 for 1 swap of cards that are specified. from the example given this is how it seemed to be used anyways. -- since all the information is stored in the meta data, there's no need to alter the deck's definition.
This commit is contained in:
@@ -24,6 +24,7 @@ private:
|
||||
string mAvatarFilename;
|
||||
string mColorIndex;
|
||||
|
||||
map<int,int> mAlternateCardMap;
|
||||
// statistical information
|
||||
int mGamesPlayed, mVictories, mPercentVictories, mDifficulty;
|
||||
|
||||
@@ -44,6 +45,7 @@ public:
|
||||
string getColorIndex();
|
||||
int getAvatarId(int deckId);
|
||||
string getStatsSummary();
|
||||
map<int,int>& getAlternateMappings();
|
||||
|
||||
int getDeckId();
|
||||
int getGamesPlayed();
|
||||
|
||||
Reference in New Issue
Block a user