* optimized card loading. There was some redundant code that wasn't necessary.
* getCardByName seemed to have a initialization error if you tried to use it before the entire game loaded. The cache would throw an exception if you tried to use find and it was empty. I put a guard around it to avoid this issue. * refactored Zeth's "toggledifficuly" feature to be stored in meta data. http://code.google.com/p/wagic/source/detail?r=3106 -- This is slightly modified as it forces a 1 for 1 swap of cards that are specified. from the example given this is how it seemed to be used anyways. -- since all the information is stored in the meta data, there's no need to alter the deck's definition.
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@@ -24,6 +24,7 @@ private:
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string mAvatarFilename;
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string mColorIndex;
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map<int,int> mAlternateCardMap;
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// statistical information
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int mGamesPlayed, mVictories, mPercentVictories, mDifficulty;
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@@ -44,6 +45,7 @@ public:
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string getColorIndex();
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int getAvatarId(int deckId);
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string getStatsSummary();
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map<int,int>& getAlternateMappings();
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int getDeckId();
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int getGamesPlayed();
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@@ -120,6 +120,7 @@ public:
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MTGCard * _(int id);
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MTGCard * getCardById(int id);
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MTGCard * getCardByName(string name);
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MTGCard * getCard(string inputText);
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int load(const char * config_file, const char * setName = NULL, int autoload = 1);
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int countByType(const char * _type);
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int countByColor(int color);
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@@ -154,13 +155,14 @@ protected:
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public:
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MTGAllCards * database;
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map<int, int> cards;
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map<int, int> alternates;
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string meta_desc;
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string meta_name;
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int meta_id;
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int totalCards();
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int totalPrice();
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MTGDeck(MTGAllCards * _allcards);
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MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
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MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0);
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int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL,
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int * colors = NULL, int nbcolors = 0);
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int add(int cardid);
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