Fixes to primitives
Dwarven Mine, no need to tap for red since it's a mountain Mystic Sanctuary, no need to tap for blue since it's an island Earthshaker Giant does not work Ranger-Captain of Eos puts card into play not into hand Jorn, God of Winter has wrong stats Enemy of Enlightenment subtype misspell Heavenly Qilin subtype misspell Urza's Saga subtype misspell Spirit of the Aldergard subtype misspell dire tactics loses life even with human on board piercing rays taps 2 creatures shipwreck moray should grant +2/-2 sorin, vampire lord text is wrong spontaneous artist grants 2 energy Spinerock Knoll does nothing
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@@ -2427,7 +2427,7 @@ subtype=Sorin
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[card]
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name=Sorin, Vampire Lord
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Creature gets +2/+1) target(creature) 2/0 ueot
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auto={C(0/0,1,Loyalty)}:name(+1: Creature gets +2/+0) target(creature) 2/0 ueot
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auto={C(0/0,-2,Loyalty)}:name(-2: Deals 4 damage and gains 4 life) life:4 controller && damage:4 target(player,creature,planeswalker)
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auto={C(0/0,-8,Loyalty)}:name(-8: Vampires gain: "Gain control of a creature") all(creature[vampire]|mybattlefield) transforms((,newability[{T}:moveTo(mybattlefield) target(creature)])) ueot
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text=+1: Up to one target creature gets +2/+0 until end of turn. -- -2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. -- -8: Until end of turn, each Vampire you control gains " {T}: Gain control of target creature."
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