Bug fixes and Egg creature type update

Ironroot Warlord
Cauldron Familiar
Feasting Troll King
archway commons
song of the dryads goes to the graveyard after turning the creature into forest
crack open targets
Roc Egg, Dragon Egg,other cards with type Egg
atla palani
wayward sword can attack PW
birthing boughs does not create artifacts
psychic symbiont
syphon essence
saryth hexproof
This commit is contained in:
Eduardo
2021-11-30 16:30:48 -06:00
parent b5c1b09c04
commit d969b6ce7a
2 changed files with 20 additions and 17 deletions
@@ -3079,7 +3079,7 @@ toughness=4
[card] [card]
name=Archway Commons name=Archway Commons
auto=tap(noevent) auto=tap(noevent)
auto=pay[[{1}]] name(pay 1 mana) donothing'sacrifice auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice
auto={T}:add{R} auto={T}:add{R}
auto={T}:add{U} auto={T}:add{U}
auto={T}:add{G} auto={T}:add{G}
@@ -3800,7 +3800,7 @@ toughness=7
name=Atla Palani, Nest Tender name=Atla Palani, Nest Tender
aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
auto={2}{T}:token(Egg,Creature Egg,0/1,green,defender) auto={2}{T}:token(Egg,Creature Egg,0/1,green,defender)
auto=@movedTo(egg|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@movedTo(egg|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
text={2}, {T}: Create a 0/1 green Egg creature token with defender. -- Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. text={2}, {T}: Create a 0/1 green Egg creature token with defender. -- Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
mana={1}{R}{G}{W} mana={1}{R}{G}{W}
type=Legendary Creature type=Legendary Creature
@@ -6214,7 +6214,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Birthing Boughs name=Birthing Boughs
auto={4}{T}:token(Shapeshifter,artifact creature Shapeshifter,2/2,changeling) auto={4}{T}:token(Shapeshifter,creature Shapeshifter,2/2,changeling)
text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.) text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
mana={3} mana={3}
type=Artifact type=Artifact
@@ -10639,7 +10639,7 @@ toughness=2
name=Cauldron Familiar name=Cauldron Familiar
auto=life:1 auto=life:1
auto=life:-1 opponent auto=life:-1 opponent
auto={S(food|myBattlefield)}:moveto(myBattlefield) autograveyard={S(food|myBattlefield)}:moveto(myBattlefield)
text=When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. -- Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. text=When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. -- Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
mana={B} mana={B}
type=Creature type=Creature
@@ -14546,7 +14546,7 @@ color=blue
[/card] [/card]
[card] [card]
name=Crack Open name=Crack Open
target=enchantment target=artifact,enchantment
auto=destroy auto=destroy
auto=token(Treasure Sur) auto=token(Treasure Sur)
text=Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") text=Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
@@ -24057,7 +24057,7 @@ auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore)
auto=may name(Put 1/1 counter) target(creature) counter(1/1) auto=may name(Put 1/1 counter) target(creature) counter(1/1)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put 1/1 counter) target(creature) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put 1/1 counter) target(creature) counter(1/1)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile creature) target(creature[power=power:highest:*:opponentbattlefield]) moveTo(exile) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile creature) notATarget(creature) moveTo(exile)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put a +1/+1 counter on up to one target creature. -- III - Exile a creature with the greatest power among creatures target opponent controls. text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put a +1/+1 counter on up to one target creature. -- III - Exile a creature with the greatest power among creatures target opponent controls.
mana={1}{G}{W} mana={1}{G}{W}
@@ -24536,6 +24536,7 @@ toughness=3
name=Feasting Troll King name=Feasting Troll King
auto=vigilance,trample auto=vigilance,trample
auto=if casted(this) then token(Food) auto=if casted(this) then token(Food)
autograveyard={S(food|myBattlefield)}{S(food|myBattlefield)}{S(food|myBattlefield)}:moveto(myBattlefield) myturnonly
text=Vigilance, trample -- When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn. text=Vigilance, trample -- When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
mana={2}{G}{G}{G}{G} mana={2}{G}{G}{G}{G}
type=Creature type=Creature
@@ -37360,7 +37361,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Ironroot Warlord name=Ironroot Warlord
anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive anyzone=type:creature:myBattlefield/5 cdaactive
auto={3}{G}{W}:token(Soldier,Creature Soldier,1/1,white) auto={3}{G}{W}:token(Soldier,Creature Soldier,1/1,white)
text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token. text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token.
mana={1}{G}{W} mana={1}{G}{W}
@@ -54677,7 +54678,8 @@ type=Enchantment
[card] [card]
name=Psychic Symbiont name=Psychic Symbiont
abilities=flying abilities=flying
auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ && draw:1 auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$
auto=draw:1 controller
text=Flying -- When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. text=Flying -- When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
mana={4}{U}{B} mana={4}{U}{B}
type=Creature type=Creature
@@ -61026,7 +61028,7 @@ toughness=3
[card] [card]
name=Saryth, the Viper's Fang name=Saryth, the Viper's Fang
auto=lord(other creature[tapped]|myBattlefield) deathtouch auto=lord(other creature[tapped]|myBattlefield) deathtouch
auto=lord(other creature[-tapped]|myBattlefield) hexproof auto=lord(other creature[-tapped]|myBattlefield) opponentshroud
auto={1}{T}:name(Untap creature or land) target(other *[creature;land]|myBattlefield) untap auto={1}{T}:name(Untap creature or land) target(other *[creature;land]|myBattlefield) untap
text=Other tapped creatures you control have deathtouch. -- Other untapped creatures you control have hexproof. -- {1}, {T}: Untap another target creature or land you control. text=Other tapped creatures you control have deathtouch. -- Other untapped creatures you control have hexproof. -- {1}, {T}: Untap another target creature or land you control.
type=Legendary Creature type=Legendary Creature
@@ -66701,7 +66703,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Song of the Dryads name=Song of the Dryads
target=*|battlefield target=artifact,creature,enchantment,land,planeswalker
auto=teach(creature) loseabilities auto=teach(creature) loseabilities
auto=teach(creature) transforms((removetypes,newability[becomes(Forest Land)],newability[{T}:add{G}])) forever auto=teach(creature) transforms((removetypes,newability[becomes(Forest Land)],newability[{T}:add{G}])) forever
text=Enchant permanent -- Enchanted permanent is a colorless Forest land. text=Enchant permanent -- Enchanted permanent is a colorless Forest land.
@@ -70423,7 +70425,7 @@ auto=this(variable{hasevict}>0) transforms((,newability[_DIES_name(Return exiled
text=Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. text=Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
mana={4} mana={4}
type=Artifact Creature type=Artifact Creature
subtype=Construct subtype=Egg
power=0 power=0
toughness=4 toughness=4
[/card] [/card]
@@ -71482,7 +71484,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Syphon Essence name=Syphon Essence
target=creature,planeswalker target=*[creature;planeswalker]|stack
auto=fizzle auto=fizzle
auto=token(Blood) controller auto=token(Blood) controller
text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
@@ -80867,11 +80869,12 @@ toughness=2
[/card] [/card]
[card] [card]
name=Wayward Swordtooth name=Wayward Swordtooth
abilities=cantattack,cantblock abilities=cantattack,cantpwattack,cantblock
auto=maxPlay(land)+1 auto=maxPlay(land)+1
auto=_ASCEND_ auto=_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack])) auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack]))
auto=_CITY'S_BLESSING_ transforms((,newability[-cantpwattack]))
auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock])) auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing. text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing.
mana={2}{G} mana={2}{G}
+4 -4
View File
@@ -31034,7 +31034,7 @@ auto=_DIES_token(-370660)
text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".
mana={2}{R} mana={2}{R}
type=Creature type=Creature
subtype=Dragon subtype=Dragon Egg
power=0 power=0
toughness=2 toughness=2
[/card] [/card]
@@ -68908,7 +68908,7 @@ auto=@counteradded(0/0,1,Hatchling) from(this):this(counter{0/0.5.Hatchling}) re
text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. // Ludevic's Abomination text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. // Ludevic's Abomination
mana={1}{U} mana={1}{U}
type=Creature type=Creature
subtype=Lizard subtype=Lizard Egg
power=0 power=0
toughness=3 toughness=3
[/card] [/card]
@@ -96241,7 +96241,7 @@ auto=_DIES_token(Bird,creature bird, 3/3,flying,white)
text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.
mana={2}{W} mana={2}{W}
type=Creature type=Creature
subtype=Bird subtype=Bird Egg
power=0 power=0
toughness=3 toughness=3
[/card] [/card]
@@ -97346,7 +97346,7 @@ auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] toke
text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
subtype=Bird subtype=Bird Egg
power=0 power=0
toughness=3 toughness=3
[/card] [/card]