Bug fixes and Egg creature type update
Ironroot Warlord Cauldron Familiar Feasting Troll King archway commons song of the dryads goes to the graveyard after turning the creature into forest crack open targets Roc Egg, Dragon Egg,other cards with type Egg atla palani wayward sword can attack PW birthing boughs does not create artifacts psychic symbiont syphon essence saryth hexproof
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@@ -3079,7 +3079,7 @@ toughness=4
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[card]
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name=Archway Commons
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auto=tap(noevent)
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auto=pay[[{1}]] name(pay 1 mana) donothing'sacrifice
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auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice
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auto={T}:add{R}
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auto={T}:add{U}
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auto={T}:add{G}
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@@ -3800,7 +3800,7 @@ toughness=7
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name=Atla Palani, Nest Tender
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aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
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auto={2}{T}:token(Egg,Creature Egg,0/1,green,defender)
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auto=@movedTo(egg|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
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auto=@movedTo(egg|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
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text={2}, {T}: Create a 0/1 green Egg creature token with defender. -- Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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mana={1}{R}{G}{W}
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type=Legendary Creature
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@@ -6214,7 +6214,7 @@ toughness=3
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[/card]
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[card]
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name=Birthing Boughs
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auto={4}{T}:token(Shapeshifter,artifact creature Shapeshifter,2/2,changeling)
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auto={4}{T}:token(Shapeshifter,creature Shapeshifter,2/2,changeling)
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text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
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mana={3}
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type=Artifact
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@@ -10639,7 +10639,7 @@ toughness=2
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name=Cauldron Familiar
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auto=life:1
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auto=life:-1 opponent
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auto={S(food|myBattlefield)}:moveto(myBattlefield)
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autograveyard={S(food|myBattlefield)}:moveto(myBattlefield)
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text=When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. -- Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
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mana={B}
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type=Creature
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@@ -14546,7 +14546,7 @@ color=blue
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[/card]
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[card]
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name=Crack Open
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target=enchantment
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target=artifact,enchantment
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auto=destroy
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auto=token(Treasure Sur)
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text=Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
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@@ -24057,7 +24057,7 @@ auto=counter(0/0,1,Lore)
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auto=@each my firstmain:counter(0/0,1,Lore)
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auto=may name(Put 1/1 counter) target(creature) counter(1/1)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put 1/1 counter) target(creature) counter(1/1)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile creature) target(creature[power=power:highest:*:opponentbattlefield]) moveTo(exile)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile creature) notATarget(creature) moveTo(exile)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
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text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put a +1/+1 counter on up to one target creature. -- III - Exile a creature with the greatest power among creatures target opponent controls.
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mana={1}{G}{W}
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@@ -24536,6 +24536,7 @@ toughness=3
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name=Feasting Troll King
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auto=vigilance,trample
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auto=if casted(this) then token(Food)
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autograveyard={S(food|myBattlefield)}{S(food|myBattlefield)}{S(food|myBattlefield)}:moveto(myBattlefield) myturnonly
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text=Vigilance, trample -- When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
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mana={2}{G}{G}{G}{G}
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type=Creature
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@@ -37360,7 +37361,7 @@ toughness=4
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[/card]
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[card]
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name=Ironroot Warlord
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anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive
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anyzone=type:creature:myBattlefield/5 cdaactive
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auto={3}{G}{W}:token(Soldier,Creature Soldier,1/1,white)
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text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token.
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mana={1}{G}{W}
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@@ -54677,7 +54678,8 @@ type=Enchantment
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[card]
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name=Psychic Symbiont
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abilities=flying
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auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ && draw:1
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auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$
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auto=draw:1 controller
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text=Flying -- When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
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mana={4}{U}{B}
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type=Creature
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@@ -61026,7 +61028,7 @@ toughness=3
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[card]
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name=Saryth, the Viper's Fang
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auto=lord(other creature[tapped]|myBattlefield) deathtouch
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auto=lord(other creature[-tapped]|myBattlefield) hexproof
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auto=lord(other creature[-tapped]|myBattlefield) opponentshroud
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auto={1}{T}:name(Untap creature or land) target(other *[creature;land]|myBattlefield) untap
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text=Other tapped creatures you control have deathtouch. -- Other untapped creatures you control have hexproof. -- {1}, {T}: Untap another target creature or land you control.
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type=Legendary Creature
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@@ -66701,7 +66703,7 @@ type=Instant
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[/card]
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[card]
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name=Song of the Dryads
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target=*|battlefield
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target=artifact,creature,enchantment,land,planeswalker
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auto=teach(creature) loseabilities
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auto=teach(creature) transforms((removetypes,newability[becomes(Forest Land)],newability[{T}:add{G}])) forever
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text=Enchant permanent -- Enchanted permanent is a colorless Forest land.
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@@ -70423,7 +70425,7 @@ auto=this(variable{hasevict}>0) transforms((,newability[_DIES_name(Return exiled
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text=Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
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mana={4}
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type=Artifact Creature
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subtype=Construct
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subtype=Egg
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power=0
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toughness=4
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[/card]
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@@ -71482,7 +71484,7 @@ type=Instant
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[/card]
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[card]
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name=Syphon Essence
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target=creature,planeswalker
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target=*[creature;planeswalker]|stack
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auto=fizzle
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auto=token(Blood) controller
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text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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@@ -80867,11 +80869,12 @@ toughness=2
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[/card]
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[card]
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name=Wayward Swordtooth
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abilities=cantattack,cantblock
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abilities=cantattack,cantpwattack,cantblock
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auto=maxPlay(land)+1
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auto=_ASCEND_
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auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
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auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack]))
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auto=_CITY'S_BLESSING_ transforms((,newability[-cantpwattack]))
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auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock]))
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text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing.
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mana={2}{G}
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@@ -31034,7 +31034,7 @@ auto=_DIES_token(-370660)
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text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".
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mana={2}{R}
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type=Creature
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subtype=Dragon
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subtype=Dragon Egg
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power=0
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toughness=2
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[/card]
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@@ -68908,7 +68908,7 @@ auto=@counteradded(0/0,1,Hatchling) from(this):this(counter{0/0.5.Hatchling}) re
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text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. // Ludevic's Abomination
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mana={1}{U}
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type=Creature
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subtype=Lizard
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subtype=Lizard Egg
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power=0
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toughness=3
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[/card]
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@@ -96241,7 +96241,7 @@ auto=_DIES_token(Bird,creature bird, 3/3,flying,white)
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text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.
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mana={2}{W}
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type=Creature
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subtype=Bird
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subtype=Bird Egg
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power=0
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toughness=3
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[/card]
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@@ -97346,7 +97346,7 @@ auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] toke
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text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.
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mana={3}{R}
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type=Creature
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subtype=Bird
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subtype=Bird Egg
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power=0
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toughness=3
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[/card]
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