Check for balanced brackets
Check for balanced square brackets [] and curly brackets {}.
Couldn't check for parentheses since the engine expects unbalanced parenthesis like in cards that have the string "this(cantargetcard" never closes the parentheses, balancing the parentheses makes the cards stop working, best example: Monstrous
All tests passed.
Morbid Opportunist
Ooze Garden
This commit is contained in:
@@ -21804,7 +21804,7 @@ type=Instant
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[/card]
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[card]
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name=Conduit of Emrakul
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auto=_ATTACKING_transforms((,newability[@next my secondmain:add{c}{c})) forever
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auto=_ATTACKING_transforms((,newability[@next my secondmain:add{c}{c}])) forever
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text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.
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type=Creature
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subtype=Eldrazi Werewolf
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@@ -21826,7 +21826,7 @@ toughness=5
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[/card]
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[card]
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name=Conduit of Storms
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auto=_ATTACKING_transforms((,newability[@next my secondmain:add{R}))
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auto=_ATTACKING_transforms((,newability[@next my secondmain:add{R}]))
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auto={3}{r}{r}:flip(Conduit of Emrakul)
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text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms.
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mana={2}{R}
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@@ -62015,8 +62015,8 @@ toughness=5
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[/card]
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[card]
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name=Kavu Lair
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auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller
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auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent
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auto=@movedTo(creature[power>=4]|myBattlefield):draw:1 controller
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auto=@movedTo(creature[power>=4]|opponentBattlefield):draw:1 opponent
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text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
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mana={2}{G}
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type=Enchantment
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@@ -62773,7 +62773,7 @@ type=Legendary Land
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name=Kheru Bloodsucker
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auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller
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auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1)
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text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
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text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- {2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
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mana={2}{B}
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type=Creature
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subtype=Vampire
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@@ -66930,7 +66930,7 @@ type=Instant
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[/card]
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[card]
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name=Lifeline
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auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever
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auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)]])) forever
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text=Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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mana={5}
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type=Artifact
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@@ -73243,7 +73243,7 @@ type=Sorcery
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[/card]
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[card]
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name=Metallic Mimic
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auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1)])) forever chooseend
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auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield):all(trigger[to]) counter(1/1)])) forever chooseend
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text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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mana={2}
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type=Artifact Creature
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@@ -74304,7 +74304,7 @@ name=Mindwrack Liege
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auto=lord(other creature[blue]|myBattlefield) 1/1
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auto=lord(other creature[red]|myBattlefield) 1/1
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auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand)
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text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
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text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
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mana={3}{UR}{UR}{UR}
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type=Creature
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subtype=Horror
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@@ -82443,7 +82443,7 @@ type=Instant
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[/card]
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[card]
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name=Ooze Garden
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auto={1}{G}{S(creature|myBattlefield)}:token(Ooze,Creature Ooze,setpower=storedpower,settoughness=storedpower,green)
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auto={1}{G}{S(creature[-ooze]|myBattlefield)}:token(Ooze,Creature Ooze,storedpower/storedpower,green) asSorcery
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text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
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mana={1}{G}
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type=Enchantment
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@@ -82746,7 +82746,7 @@ toughness=1
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name=Oran-Rief, the Vastwood
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auto=tap(noevent)
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auto={T}:Add{G}
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auto={T}:counter(1/1) all(creature[fresh;green|myBattlefield)
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auto={T}:counter(1/1) all(creature[fresh;green]|myBattlefield)
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text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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type=Land
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[/card]
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@@ -83753,7 +83753,7 @@ type=Instant
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[/card]
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[card]
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name=Overwhelming Stampede
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auto=notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability<!powerpumpboth!>,newability[all(creature|mybattlefield) trample]))
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auto=notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability<!powerpumpboth!>],newability[all(creature|mybattlefield) trample]))
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text=Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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mana={3}{G}{G}
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type=Sorcery
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@@ -84695,7 +84695,7 @@ type=Instant
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[/card]
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[card]
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name=Pathbreaker Ibex
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auto=_ATTACKING_notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability<!powerpumpboth!>,newability[all(creature|mybattlefield) trample]))
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auto=_ATTACKING_notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability<!powerpumpboth!>],newability[all(creature|mybattlefield) trample]))
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text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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mana={4}{G}{G}
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type=Creature
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@@ -94423,7 +94423,7 @@ type=Enchantment
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name=Restless Apparition
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abilities=persist
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auto={WB}{WB}{WB}:3/3
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text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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text={W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
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mana={WB}{WB}{WB}
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type=Creature
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subtype=Spirit
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@@ -95098,7 +95098,7 @@ toughness=2
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name=Rhys the Redeemed
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auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite)
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auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield)
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text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
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text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w)}{(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
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mana={GW}
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type=Legendary Creature
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subtype=Elf Warrior
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@@ -97418,7 +97418,7 @@ type=Instant
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name=Rune-Cervin Rider
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abilities=flying
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auto={GW}{GW}:1/1
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text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
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text=Flying -- {(g/w)}{(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
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mana={3}{W}
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type=Creature
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subtype=Elf Knight
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@@ -119001,7 +119001,7 @@ toughness=5
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[/card]
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[card]
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name=Tenacious Dead
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autograveyard=_DIES_all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot
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autograveyard=_DIES_all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield) && tap?name(cancel) donothing])) oneshot
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text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
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mana={B}
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type=Creature
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@@ -122889,7 +122889,7 @@ type=Enchantment
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name=Tourach's Gate
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target=land|myBattlefield
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auto=vanishing:3
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auto={s(thrull|mybattlefield):counter(0/0,3,time)
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auto={s(thrull|mybattlefield)}:counter(0/0,3,time)
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auto=teach(land) {T}:all(creature[attacking]) 2/-1
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text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."
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mana={1}{B}{B}
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@@ -123777,7 +123777,7 @@ toughness=1
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[card]
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name=Tree of Perdition
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abilities=defender
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auto={t}:count(opponentlifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever
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auto={t}:count(opponentlifetotal) && transforms((,newability[lifeset:t opponent])) forever && all(this) transforms((,settoughness=countedamount)) forever
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text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness.
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mana={3}{B}
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type=Creature
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