Fix the Linux build.
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@@ -40,7 +40,7 @@ LIBDIR = ../../JGE/lib/psp
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CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK -DUSE_PRECOMPILED_HEADERS=1 -DPSP
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CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK -DUSE_PRECOMPILED_HEADERS=1 -DPSP
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else
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else
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OBJS += objs/TestSuiteAI.o
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OBJS += objs/TestSuiteAI.o
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INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I../../Boost
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INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I../../Boost -I../../JGE/src/zipFS
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LIBDIR = -L../../JGE/lib/linux -L../../JGE -L/usr/X11/lib -L../../Boost/lib
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LIBDIR = -L../../JGE/lib/linux -L../../JGE -L/usr/X11/lib -L../../Boost/lib
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LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lhgetools -lGL -lGLU -lX11 -lboost_thread $(FMOD)
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LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lhgetools -lGL -lGLU -lX11 -lboost_thread $(FMOD)
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CFLAGS = $(INCDIR) -DLINUX -DUSE_PRECOMPILED_HEADERS=1
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CFLAGS = $(INCDIR) -DLINUX -DUSE_PRECOMPILED_HEADERS=1
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@@ -12,6 +12,13 @@ using std::vector;
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class PlayGuiObject;
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class PlayGuiObject;
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class DuelLayers;
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class DuelLayers;
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// The X lib annoyingly defines True to be 1, leading to
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// hard to understand syntax errors. Not using it, so it's
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// safe to undefine it.
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#ifdef True
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#undef True
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#endif
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template<typename T>
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template<typename T>
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struct LimitorFunctor
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struct LimitorFunctor
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{
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{
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@@ -7,15 +7,6 @@
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#include "Closest.cpp"
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#include "Closest.cpp"
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#include "GameObserver.h"
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#include "GameObserver.h"
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//using std::cout;
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// The X lib annoyingly defines True to be 1, leading to
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// hard to understand syntax errors. Not using it, so it's
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// safe to undefine it.
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#ifdef True
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#undef True
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#endif
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struct Left: public Exp
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struct Left: public Exp
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{
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{
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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