Fix damage render
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@@ -639,18 +639,18 @@ void GameObserver::gameStateBasedEffects()
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}
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}
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///while checking all these zones, lets also strip devoid cards of thier colors
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for (int w = 0; w < zone->nb_cards; w++)
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{
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MTGCardInstance * card = zone->cards[w];
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
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{
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if (card->has(Constants::DEVOID))
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{
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card->removeColor(i);
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}
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}
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}
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///while checking all these zones, lets also strip devoid cards of thier colors
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for (int w = 0; w < zone->nb_cards; w++)
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{
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MTGCardInstance * card = zone->cards[w];
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
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{
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if (card->has(Constants::DEVOID))
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{
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card->removeColor(i);
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}
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}
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}
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}//check for losers if its GAMEOVER clear the stack to allow gamestateeffects to continue
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