From d892db60d91f7f69e4c976b4b7459ac4d5061565 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Wed, 20 Apr 2011 10:48:33 +0000 Subject: [PATCH] removed a comment, i found a better way to do it so the comment does not apply. --- projects/mtg/src/AllAbilities.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index de11aa5e4..290fa1055 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -2947,12 +2947,6 @@ void APhaseAction::Update(float dt) _target = (MTGCardInstance *) target; if(!sAbility.size() || (!target||!_target->currentZone)) { - //im aware that adding the isinplay check restricts this ability to having targets - //which are in play..however after reviewing all the coded cards which use this - //none of them targeted this effect at something that is not inplay. - //the reason for this abilities that use this are generally combat abilities, and - //without this check, the ability contenues on forever, when used in a trigger which - //sets its ability to oneshot=0. this->forceDestroy = 1; return; }