diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index de11aa5e4..290fa1055 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -2947,12 +2947,6 @@ void APhaseAction::Update(float dt) _target = (MTGCardInstance *) target; if(!sAbility.size() || (!target||!_target->currentZone)) { - //im aware that adding the isinplay check restricts this ability to having targets - //which are in play..however after reviewing all the coded cards which use this - //none of them targeted this effect at something that is not inplay. - //the reason for this abilities that use this are generally combat abilities, and - //without this check, the ability contenues on forever, when used in a trigger which - //sets its ability to oneshot=0. this->forceDestroy = 1; return; }