Erwan
- Added -O2 option in the PSP Makefile. In my tests, this highly increases the probability of getting a purple screen. Fixing this bug is THE priority :)
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@@ -35,7 +35,7 @@ PSP_EBOOT_ICON = icon.png
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#PSP_EBOOT_ICON1 = icon1.pmf
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#PSP_EBOOT_ICON1 = icon1.pmf
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PSP_EBOOT_UNKPNG = pic0.png
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PSP_EBOOT_UNKPNG = pic0.png
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PSP_EBOOT_PIC1 = pic1.png
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PSP_EBOOT_PIC1 = pic1.png
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CFLAGS = -G0 -DPSPFW3XX -DDEVHOOK
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CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK
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INCDIR = ../../JGE/include ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src
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INCDIR = ../../JGE/include ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src
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LIBDIR = ../../JGE/lib/psp
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LIBDIR = ../../JGE/lib/psp
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else
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else
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@@ -131,7 +131,7 @@ void GameApp::Create()
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resources.RetrieveTexture("wood.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("wood.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("gold.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("gold.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("goldglow.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("goldglow.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("backdrop.jpg",RETRIEVE_MANAGE,TEXTURE_SUB_5551);
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resources.RetrieveTexture("backdrop.jpg",RETRIEVE_MANAGE);
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resources.RetrieveTexture("handback.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("handback.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("BattleIcon.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("BattleIcon.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("DefenderIcon.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("DefenderIcon.png",RETRIEVE_MANAGE);
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@@ -592,7 +592,7 @@ string WResourceManager::avatarFile(const string filename){
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string WResourceManager::cardFile(const string filename){
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string WResourceManager::cardFile(const string filename){
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char buf[512];
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char buf[512];
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string::size_type i;
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string::size_type i = 0;
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string set;
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string set;
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JFileSystem* fs = JFileSystem::GetInstance();
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JFileSystem* fs = JFileSystem::GetInstance();
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