diff --git a/projects/mtg/src/GameStateDeckViewer.cpp b/projects/mtg/src/GameStateDeckViewer.cpp index 314341140..23afedb31 100644 --- a/projects/mtg/src/GameStateDeckViewer.cpp +++ b/projects/mtg/src/GameStateDeckViewer.cpp @@ -206,11 +206,11 @@ void GameStateDeckViewer::buildEditorMenu() menu = NEW DeckEditorMenu(MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, stw); menu->Add(MENU_ITEM_FILTER_BY, _("Filter By...").c_str(), _("Narrow down the list of cards. ").c_str()); - menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, _("Switch Decks").c_str(), _("Do not make any changes.\nView another deck.").c_str()); + menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, _("Switch Decks").c_str(), _("Do not make any changes. View another deck.").c_str()); menu->Add(MENU_ITEM_SAVE_RENAME, _("Rename Deck").c_str(), _("Change the name of the deck").c_str()); - menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor").c_str(), _("Save changes.\nReturn to the main menu").c_str()); + menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor").c_str(), _("Save changes. Return to the main menu").c_str()); menu->Add(MENU_ITEM_SAVE_AS_AI_DECK, _("Save As AI Deck").c_str(), deckSummaryInformation.str()); - menu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor").c_str(), _("Do not make any changes to deck.\nReturn to the main menu.").c_str()); + menu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor").c_str(), _("Do not make any changes to deck. Return to the main menu.").c_str()); menu->Add(MENU_ITEM_EDITOR_CANCEL, _("Cancel").c_str(), _("Close menu.").c_str()); } diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index 2f50e009d..a978b47cd 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -175,7 +175,7 @@ void GameStateDuel::Start() { //translate deck creating desc Translator * t = Translator::GetInstance(); - string desc = _("Highly recommended to get\nthe full Wagic experience!").c_str(); + string desc = _("Highly recommended to get the full Wagic experience!").c_str(); map::iterator it = t->deckValues.find(_("Create your Deck!").c_str()); if (it != t->deckValues.end()) desc = it->second;