Bushido & Modular
add Bushido and Modular points
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@@ -154,6 +154,7 @@ void MTGCardInstance::copy(MTGCardInstance * card)
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doubleFaced = data->doubleFaced;
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AICustomCode = data->AICustomCode;
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CrewAbility = data->CrewAbility;
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ModularValue = data->ModularValue;
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PhasedOutAbility = data->PhasedOutAbility;
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origpower = card->origpower;//for flip
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origtoughness = card->origtoughness;//for flip
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@@ -279,6 +280,8 @@ void MTGCardInstance::initMTGCI()
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imprintR = 0;
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imprintB = 0;
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imprintW = 0;
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bushidoPoints = 0;
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modularPoints = 0;
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entersBattlefield = 0;
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currentimprintName = "";
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imprintedNames.clear();
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