Bushido & Modular
add Bushido and Modular points
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@@ -556,15 +556,6 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Arcbound Overseer
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text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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mana={8}
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type=Artifact Creature
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subtype=Golem
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power=0
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toughness=0
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[/card]
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[card]
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name=Archangel of Strife
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abilities=flying
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text=Flying -- As Archangel of Strife enters the battlefield, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3.
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@@ -9343,15 +9334,6 @@ power=4
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toughness=6
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[/card]
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[card]
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name=Kentaro, the Smiling Cat
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text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
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mana={1}{W}
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type=Legendary Creature
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subtype=Human Samurai
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power=2
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toughness=1
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[/card]
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[card]
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name=Keranos, God of Storms
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abilities=indestructible
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text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.
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@@ -18057,15 +18039,6 @@ mana={G}
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type=Sorcery
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[/card]
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[card]
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name=Takeno, Samurai General
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text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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mana={5}{W}
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type=Legendary Creature
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subtype=Human Samurai
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power=3
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toughness=3
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[/card]
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[card]
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name=Takklemaggot
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text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
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mana={2}{B}{B}
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