Bushido & Modular

add Bushido and Modular points
This commit is contained in:
Anthony Calosa
2017-03-16 16:58:56 +08:00
parent 44cb0d995e
commit d4e1d809f3
11 changed files with 192 additions and 75 deletions

View File

@@ -556,15 +556,6 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Arcbound Overseer
text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={8}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Archangel of Strife
abilities=flying
text=Flying -- As Archangel of Strife enters the battlefield, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3.
@@ -9343,15 +9334,6 @@ power=4
toughness=6
[/card]
[card]
name=Kentaro, the Smiling Cat
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
mana={1}{W}
type=Legendary Creature
subtype=Human Samurai
power=2
toughness=1
[/card]
[card]
name=Keranos, God of Storms
abilities=indestructible
text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.
@@ -18057,15 +18039,6 @@ mana={G}
type=Sorcery
[/card]
[card]
name=Takeno, Samurai General
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
mana={5}{W}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Takklemaggot
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
mana={2}{B}{B}