Bushido & Modular

add Bushido and Modular points
This commit is contained in:
Anthony Calosa
2017-03-16 16:58:56 +08:00
parent 44cb0d995e
commit d4e1d809f3
11 changed files with 192 additions and 75 deletions

View File

@@ -5029,7 +5029,8 @@ type=Instant
[/card]
[card]
name=Arcbound Bruiser
auto=counter(1/1,3)
abilities=trample,modular
modular=3
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={5}
@@ -5040,10 +5041,10 @@ toughness=0
[/card]
[card]
name=Arcbound Crusher
abilities=trample
auto=@movedTo(other artifact|battlefield):counter(1/1,1)
auto=counter(1/1,1)
abilities=trample,modular
modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(other artifact|battlefield):counter(1/1,1)
text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
@@ -5053,10 +5054,9 @@ toughness=0
[/card]
[card]
name=Arcbound Fiend
abilities=fear
auto=@each my upkeep:counter(1/1,-1) target(creature)
auto=@each my upkeep:counter(1/1,1) all(this)
auto=counter(1/1,3)
abilities=fear,modular
auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this)
modular=3
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={6}
@@ -5067,8 +5067,8 @@ toughness=0
[/card]
[card]
name=Arcbound Hybrid
abilities=haste
auto=counter(1/1,2)
abilities=haste,modular
modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
@@ -5079,8 +5079,8 @@ toughness=0
[/card]
[card]
name=Arcbound Lancer
abilities=first strike
auto=counter(1/1,4)
abilities=first strike,modular
modular=4
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={7}
@@ -5090,10 +5090,24 @@ power=0
toughness=0
[/card]
[card]
name=Arcbound Ravager
auto=counter(1/1,1)
auto={S(artifact|myBattlefield)}:counter(1/1,1)
name=Arcbound Overseer
abilities=modular
modular=6
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield)
text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={8}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Arcbound Ravager
abilities=modular
modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={S(artifact|myBattlefield)}:counter(1/1,1)
text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
@@ -5103,9 +5117,10 @@ toughness=0
[/card]
[card]
name=Arcbound Reclaimer
auto=counter(1/1,2)
auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard)
abilities=modular
modular=2
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard)
text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
@@ -5115,9 +5130,10 @@ toughness=0
[/card]
[card]
name=Arcbound Slith
auto=counter(1/1,1)
auto=@combatdamaged(player) from(this):counter(1/1,1)
abilities=modular
modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
@@ -5127,8 +5143,8 @@ toughness=0
[/card]
[card]
name=Arcbound Stinger
abilities=flying
auto=counter(1/1,1)
abilities=flying,modular
modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
@@ -5139,8 +5155,8 @@ toughness=0
[/card]
[card]
name=Arcbound Wanderer
abilities=sunburst
auto=counter(1/1,sunburst)
abilities=sunburst,modular
modular=sunburst
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={6}
@@ -5151,7 +5167,8 @@ toughness=0
[/card]
[card]
name=Arcbound Worker
auto=counter(1/1,1)
abilities=modular
modular=1
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={1}
@@ -44051,7 +44068,8 @@ type=Sorcery
[/card]
[card]
name=Fumiko the Lowblood
auto=aslongas(creature[attacking]) bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield)
alias=74534
auto=bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield)
auto=lord(creature|opponentBattlefield) mustattack
text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able.
mana={2}{R}{R}
@@ -62707,6 +62725,17 @@ power=3
toughness=3
[/card]
[card]
name=Kentaro, the Smiling Cat
auto=bushido(1/1)
auto=lord(*[samurai]|mycastingzone) anytypeofmana
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
mana={1}{W}
type=Legendary Creature
subtype=Human Samurai
power=2
toughness=1
[/card]
[card]
name=Kenzo the Hardhearted
doublefaced=kamiflip
abilities=double strike
@@ -117782,6 +117811,17 @@ power=1
toughness=1
[/card]
[card]
name=Takeno, Samurai General
auto=bushido(2/2)
auto=lord(other creature[samurai]|mybattlefield) transforms((,newability[bushidopoints/bushidopoints nonstatic]))
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
mana={5}{W}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Takenuma Bleeder
auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller
auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller