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#include "../include/debug.h"
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#include "../include/MTGGamePhase.h"
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MTGGamePhase::MTGGamePhase(int id):ActionElement(id){
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animation = 0;
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currentState = -1;
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mFont= GameApp::CommonRes->GetJLBFont("graphics/f3");
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mFont->SetBase(0); // using 2nd font
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}
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void MTGGamePhase::Render(){
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/*if (animation){
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RenderMessageBackground(10, 100);
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mFont->DrawString(MTGPhaseNames[currentState], SCREEN_WIDTH_F/2, 30, JGETEXT_CENTER);
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}*/
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}
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void MTGGamePhase::Update(float dt){
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int newState = GameObserver::GetInstance()->getCurrentGamePhase();
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if (newState != currentState){
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activeState = ACTIVE;
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animation = 1;
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currentState = newState;
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switch (currentState){
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default: break;
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}
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}
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if (animation > 0){
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fprintf(stderr, "animation = %f", animation);
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animation -= 0.05;
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}else{
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activeState = INACTIVE;
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animation = 0;
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}
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}
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void MTGGamePhase::CheckUserInput(float dt){
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GameObserver * game = GameObserver::GetInstance();
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if (activeState == INACTIVE){
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if (mEngine->GetButtonClick(PSP_CTRL_RTRIGGER) && game->currentActionPlayer == game->currentlyActing())
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{
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activeState = ACTIVE;
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game->userRequestNextGamePhase();
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}
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}
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}
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