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21
projects/mtg/include/PlayGuiObjectController.h
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21
projects/mtg/include/PlayGuiObjectController.h
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#ifndef _PLAYGUIOBJECTCONTROLLER_H_
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#define _PLAYGUIOBJECTCONTROLLER_H_
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#include "GuiLayers.h"
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class PlayGuiObjectController : public GuiLayer{
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protected:
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int getClosestItem(int direction);
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int getClosestItem(int direction, float tolerance);
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static bool showBigCards;
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public:
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virtual void Update(float dt);
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virtual void CheckUserInput(float dt);
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PlayGuiObjectController(int id, GameObserver* _game):GuiLayer(id, _game){};
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virtual void Render(){GuiLayer::Render();};
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};
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#endif
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