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43
projects/mtg/include/MenuItem.h
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43
projects/mtg/include/MenuItem.h
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#ifndef _MENU_ITEM_H
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#define _MENU_ITEM_H
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#include <JLBFont.h>
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#include <JGui.h>
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#include <hge/hgeparticle.h>
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#define SCALE_SELECTED 1.2f
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#define SCALE_NORMAL 1.0f
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class hgeParticleSystem;
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class MenuItem: public JGuiObject
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{
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private:
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bool mHasFocus;
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JLBFont *mFont;
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const char* const mText;
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int mX;
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int mY;
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int updatedSinceLastRender;
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float lastDt;
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float mScale;
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float mTargetScale;
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JQuad * onQuad;
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JQuad * offQuad;
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hgeParticleSystem* mParticleSys;
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public:
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MenuItem(int id, JLBFont *font, const char* text, int x, int y, JQuad * _off, JQuad * _on, const char * particle, JQuad * particleQuad, bool hasFocus = false);
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~MenuItem();
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virtual void Render();
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virtual void Update(float dt);
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virtual void Entering();
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virtual bool Leaving(u32 key);
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virtual bool ButtonPressed();
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};
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#endif
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