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#ifndef _MTGGAMEPHASE_H_
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#define _MTGGAMEPHASE_H_
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#include "ActionElement.h"
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#include "GameObserver.h"
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#include <JGui.h>
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#include <JLBFont.h>
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class MTGGamePhase: public ActionElement {
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protected:
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float animation;
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int currentState;
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JLBFont * mFont;
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public:
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MTGGamePhase(int id);
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virtual void Render();
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virtual void Update(float dt);
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void CheckUserInput(float dt);
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};
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#endif
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