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58
projects/mtg/include/GuiLayers.h
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58
projects/mtg/include/GuiLayers.h
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#ifndef _GUI_LAYERS_H_
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#define _GUI_LAYERS_H_
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#define MAX_GUI_LAYERS 6
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#define DIR_DOWN 1
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#define DIR_UP 2
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#define DIR_LEFT 3
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#define DIR_RIGHT 4
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#include <JGui.h>
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class GameObserver;
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class Player;
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class GuiLayer: public JGuiController{
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protected:
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int modal;
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GameObserver * game;
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public:
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virtual void resetObjects();
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int hasFocus;
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int getMaxId();
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void RenderMessageBackground(float x0, float y0, float width, int height);
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void RenderMessageBackground(float y0, int height);
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GuiLayer(int id, GameObserver* _game);
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virtual int isModal();
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void setModal(int _modal);
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virtual ~GuiLayer();
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virtual void Update(float dt);
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virtual void CheckUserInput(float dt){};
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virtual int unstopableRenderInProgress(){return 0;};
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int getIndexOf(JGuiObject * object);
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JGuiObject * getByIndex (int index);
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virtual void Render(){JGuiController::Render();};
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int empty(){
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if (mCount) return 0;
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return 1;
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};
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};
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class GuiLayers{
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protected:
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int nbitems;
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GuiLayer * objects[MAX_GUI_LAYERS];
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public:
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GuiLayers();
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void Update(float dt, Player * player);
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void Render();
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void Add(GuiLayer * layer);
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void Remove();
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int unstopableRenderInProgress();
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~GuiLayers();
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};
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#endif
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