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projects/mtg/include/ActionElement.h
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48
projects/mtg/include/ActionElement.h
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/*
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* Wagic, The Homebrew ?! is licensed under the BSD license
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* See LICENSE in the Folder's root
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* http://wololo.net/wagic/
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*/
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#ifndef _ACTIONELEMENT_H_
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#define _ACTIONELEMENT_H_
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#include <JGui.h>
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#define INACTIVE 0
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#define ACTION_REQUESTED 1
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#define ACTIVE 2
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class MTGCardInstance;
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class Targetable;
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class TargetChooser;
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class ActionElement: public JGuiObject{
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protected:
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int activeState;
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public:
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TargetChooser * tc;
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int currentPhase;
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int newPhase;
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int modal;
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int waitingForAnswer;
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void RenderMessageBackground(float y0, int height);
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int getActivity();
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virtual void Update(float dt){};
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virtual void Render(){};
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virtual int testDestroy(){return 0;};
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virtual int destroy(){return 0;};
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virtual void CheckUserInput(float dt){};
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ActionElement(int id);
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virtual int isReactingToTargetClick(Targetable * card);
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virtual int reactToTargetClick(Targetable * card);
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virtual int isReactingToClick(MTGCardInstance * card){return 0;};
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virtual int reactToClick(MTGCardInstance * card){return 0;};
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virtual const char * getMenuText(){return "Ability";};
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};
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#endif
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