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projects/mtg/include/AIStats.h
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42
projects/mtg/include/AIStats.h
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#ifndef _AISTATS_H_
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#define _AISTATS_H_
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#define STATS_PLAYER_MULTIPLIER 15
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#define STATS_CREATURE_MULTIPLIER 10
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#define STATS_AURA_MULTIPLIER 9
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#include <list>
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#include <string>
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using std::list;
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using std::string;
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class Player;
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class MTGCardInstance;
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class MTGCard;
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class Damage;
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class AIStat{
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public:
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int source; //MTGId of the card
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int value;
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int occurences;
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bool direct;
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AIStat(int _source, int _value, int _occurences, bool _direct):source(_source), value(_value),occurences(_occurences),direct(_direct){};
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};
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class AIStats{
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public:
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Player * player;
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string filename;
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list<AIStat *> stats;
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AIStats(Player * _player, char * filename);
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~AIStats();
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void updateStats();
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void load(char * filename);
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void save();
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AIStat * find(MTGCard * card);
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bool isInTop(MTGCardInstance * card,int max, bool tooSmallCountsForTrue = true );
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void updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, float multiplier = 1.0);
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};
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#endif
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