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//-------------------------------------------------------------------------------------
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//
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// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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// Copyright (c) 2007 Cooleyes
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//
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//-------------------------------------------------------------------------------------
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#ifndef _COOLEYES_MP3_
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#define _COOLEYES_MP3_
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#define FORCE_BUFFER_ALIGNMENT
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class JCooleyesMP3
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{
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public:
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JCooleyesMP3();
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~JCooleyesMP3();
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bool Load(const char* filename);
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void Release();
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bool Play(bool looping = false);
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void Stop();
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void Resume();
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void FeedAudioData(void* buf, unsigned int length/*, bool mixing = false*/);
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void Decode();
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bool IsPlaying();
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void InitBuffers(unsigned long *MP3CodecBuffer, short* decoderBuffer, short* decodedDataOutputBuffer);
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public:
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bool mPlaying;
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SceUID mp3_handle;
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u8* mFileBuffer;
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u8* mMP3FirstFramePointer;
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int mFileSize;
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int mUpdateCounter;
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u8* mCurrFramePointer;
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int mDataPointer;
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int mSamplesPending;
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bool mAllMP3DataProcessed;
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bool mLooping;
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u32 mSamplePerFrame;
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u32 mChannelCount;
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u32 mSampleRate;
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int mOutputBufferIndex;
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short *mDecoderBuffer;
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short *mDecodedDataOutputBuffer;
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unsigned long *mMP3CodecBuffer;
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};
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#endif
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