This commit is contained in:
wagic.the.homebrew
2008-11-02 09:50:16 +00:00
commit d45e3b101b
726 changed files with 179125 additions and 0 deletions

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JGE/include/Encoding.h Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _ENCODING_H
#define _ENCODING_H
#include "../../JGE/include/JGE.h"
u16 charsets_gbk_to_ucs(const u8 * cjk);
#endif

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JGE/include/JAnimator.h Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JANIMATOR_H_
#define _JANIMATOR_H_
#include <vector>
#include "JRenderer.h"
using namespace std;
class JResourceManager;
class JQuad;
class JAnimatorFrame;
class JAnimatorObject;
//////////////////////////////////////////////////////////////////////////
/// A frame based animation system. The animation frames and play sequence
/// are loaded from a XML file.
///
/// A sample animation script:
///
/// @code
/// <?xml version="1.0" standalone="no" ?>
///
/// <script name="abc" type="ANIMATION_TYPE_ONCE_AND_STAY" framerate="20">
/// @endcode
///
/// "type" can be ANIMATION_TYPE_LOOPING, ANIMATION_TYPE_ONCE_AND_STAY,
/// ANIMATION_TYPE_ONCE_AND_BACK, ANIMATION_TYPE_ONCE_AND_GONE or
/// ANIMATION_TYPE_PINGPONG
///
/// "framerate" is the rate of playback in frames per seconds.
///
/// @code
/// <frame id="1">
/// <obj name="head">
/// <settings quad="head" x="10" y="10" hsize="1.0" vsize="1.0" rotation="0.0" r="255" g="255" b="255" a="255" />
/// </obj>
/// <obj name="body">
/// <settings quad="body" />
/// </obj>
/// </frame>
/// @endcode
///
/// Each frame contains one or more frame objects. Each object is a quad with various
/// settings. "quad" is the name of the quad. "x" and "y" is the position. "hsize" is
/// the horizontal scaling and "vsize" is the vertical scaling. "rotation" is the angle
/// that the quad will be rotated in radians. You can also specify the color and alpha
/// of the quad with the "r", "g", "b" and "a" parameters.
///
/// @code
/// <frame id="2" time="0.20">
/// <obj name="head">
/// <settings quad="head" x="10" y="10" hsize="1.0" vsize="1.0" rotation="0.0" r="255" g="255" b="255" a="255" />
/// </obj>
/// <obj name="body">
/// <settings quad="body" a="128" />
/// </obj>
/// </frame>
///
///
/// </script>
/// @endcode
///
/// A frame can also overide the global frame rate by using the "time" parameter (in second)
/// as shown above.
///
//////////////////////////////////////////////////////////////////////////
class JAnimator
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param resourceMgr - ResourceManager to look for images (JQuads)
///
//////////////////////////////////////////////////////////////////////////
JAnimator(JResourceManager* resourceMgr);
//////////////////////////////////////////////////////////////////////////
/// Destructor.
///
//////////////////////////////////////////////////////////////////////////
~JAnimator();
//////////////////////////////////////////////////////////////////////////
/// Load animation sequence from a script file.
///
/// @param scriptFile - Animation script.
///
/// @return True if no problem during loading. False otherwise.
///
//////////////////////////////////////////////////////////////////////////
bool Load(const char* scriptFile);
//////////////////////////////////////////////////////////////////////////
/// Start animation.
///
//////////////////////////////////////////////////////////////////////////
void Start();
//////////////////////////////////////////////////////////////////////////
/// Stop animation.
///
//////////////////////////////////////////////////////////////////////////
void Stop();
//////////////////////////////////////////////////////////////////////////
/// Pause animation.
///
//////////////////////////////////////////////////////////////////////////
void Pause();
//////////////////////////////////////////////////////////////////////////
/// Resume animation.
///
//////////////////////////////////////////////////////////////////////////
void Resume();
//////////////////////////////////////////////////////////////////////////
/// Update animation.
///
/// @param dt - Time elapsed since last update (in second).
///
//////////////////////////////////////////////////////////////////////////
void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render animation.
///
//////////////////////////////////////////////////////////////////////////
void Render();
//////////////////////////////////////////////////////////////////////////
/// Check if animation is playing or not.
///
/// @return True if playing animation.
///
//////////////////////////////////////////////////////////////////////////
bool IsAnimating();
//////////////////////////////////////////////////////////////////////////
/// Check if the animation is active.
///
/// @return True if active.
///
//////////////////////////////////////////////////////////////////////////
bool IsActive();
JResourceManager* GetResourceManager();
//////////////////////////////////////////////////////////////////////////
/// Set current frame to a particular index.
///
/// @param index - The new index of current frame.
///
//////////////////////////////////////////////////////////////////////////
void SetCurrentFrameIndex(int index);
//////////////////////////////////////////////////////////////////////////
/// Get index of current frame.
///
/// @return Index of current frame.
///
//////////////////////////////////////////////////////////////////////////
int GetCurrentFrameIndex();
//////////////////////////////////////////////////////////////////////////
/// Set animation type.
///
/// @param type - Animation type.
///
/// @code
/// JSprite::ANIMATION_TYPE_LOOPING - Default
/// JSprite::ANIMATION_TYPE_ONCE_AND_GONE
/// JSprite::ANIMATION_TYPE_ONCE_AND_STAY
/// JSprite::ANIMATION_TYPE_ONCE_AND_BACK
/// JSprite::ANIMATION_TYPE_PINGPONG
/// @endcode
///
//////////////////////////////////////////////////////////////////////////
void SetAnimationType(int type);
//////////////////////////////////////////////////////////////////////////
/// Set position of the sprite.
///
/// @param x - X position.
/// @param y - Y position.
///
//////////////////////////////////////////////////////////////////////////
void SetPosition(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Set anchor point of the animation. All rendering operations will be
/// based on this anchor point.
///
/// @param x - X position of the anchor point.
/// @param y - Y position of the anchor point.
///
//////////////////////////////////////////////////////////////////////////
void SetHotSpot(float x, float y);
private:
JResourceManager* mResource;
vector<JAnimatorFrame *> mFrames;
bool mAnimating;
bool mActive;
int mCurrentFrame;
int mAnimationType;
int mFrameDelta;
float mX;
float mY;
float mHotSpotX;
float mHotSpotY;
};
//////////////////////////////////////////////////////////////////////////
/// A single frame of an animation.
///
//////////////////////////////////////////////////////////////////////////
class JAnimatorFrame
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param parent - Parent of the frame.
///
//////////////////////////////////////////////////////////////////////////
JAnimatorFrame(JAnimator* parent);
//////////////////////////////////////////////////////////////////////////
/// Destructor.
///
//////////////////////////////////////////////////////////////////////////
~JAnimatorFrame();
//////////////////////////////////////////////////////////////////////////
/// Add a new object into the frame.
///
/// @param obj - New animation object.
///
//////////////////////////////////////////////////////////////////////////
void AddObject(JAnimatorObject *obj);
//////////////////////////////////////////////////////////////////////////
/// Set play time of the frame.
///
/// @param duration - Time to play (in second).
///
//////////////////////////////////////////////////////////////////////////
void SetFrameTime(float duration);
//////////////////////////////////////////////////////////////////////////
/// Frame update.
///
/// @param dt - Time elapsed since last update (in second).
///
/// @return True if the frame is done.
///
//////////////////////////////////////////////////////////////////////////
bool Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render frame.
///
/// @param x - X position for rendering.
/// @param y - Y position for rendering.
///
//////////////////////////////////////////////////////////////////////////
void Render(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Start playing the frame.
///
//////////////////////////////////////////////////////////////////////////
void Start();
private:
float mTimer;
float mFrameTime;
JAnimator* mAnimator;
vector<JAnimatorObject *> mObjects;
};
//////////////////////////////////////////////////////////////////////////
/// Animation object (image quad) in a frame.
///
//////////////////////////////////////////////////////////////////////////
class JAnimatorObject
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
//////////////////////////////////////////////////////////////////////////
JAnimatorObject();
//////////////////////////////////////////////////////////////////////////
/// Destructor.
///
//////////////////////////////////////////////////////////////////////////
~JAnimatorObject();
//////////////////////////////////////////////////////////////////////////
/// Update object.
///
/// @param dt - Time elapsed since last update (in second).
///
//////////////////////////////////////////////////////////////////////////
void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render object.
///
/// @param x - X position for rendering.
/// @param y - Y position for rendering.
///
//////////////////////////////////////////////////////////////////////////
void Render(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Set something to show.
///
/// @param quad - Image quad.
///
//////////////////////////////////////////////////////////////////////////
void SetQuad(JQuad *quad);
//////////////////////////////////////////////////////////////////////////
/// Set position of the object.
///
/// @param x - X position.
/// @param y - Y position.
///
//////////////////////////////////////////////////////////////////////////
void SetPosition(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Set rotation factor of the object.
///
/// @param angle - Rotation angle in radian.
///
//////////////////////////////////////////////////////////////////////////
void SetRotation(float angle);
//////////////////////////////////////////////////////////////////////////
/// Set horizontal scale of the object.
///
/// @param scale - Horizontal scale.
///
//////////////////////////////////////////////////////////////////////////
void SetHScale(float scale);
//////////////////////////////////////////////////////////////////////////
/// Set vertical scale of the object.
///
/// @param scale - Vertical scale.
///
//////////////////////////////////////////////////////////////////////////
void SetVScale(float scale);
//////////////////////////////////////////////////////////////////////////
/// Set blending color of the object.
///
/// @param color - Blending color.
///
//////////////////////////////////////////////////////////////////////////
void SetColor(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Set horizontal flipping.
///
/// @param flag - flipping flag.
///
//////////////////////////////////////////////////////////////////////////
void SetFlip(bool flag);
private:
JRenderer* mRenderer;
JQuad* mQuad;
float mX;
float mY;
float mRotation;
float mHScale;
float mVScale;
PIXEL_TYPE mColor;
bool mFlipped;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JAPP_H_
#define _JAPP_H_
class JGE;
//////////////////////////////////////////////////////////////////////////
/// Main application class for the system to run. The core game class
/// should be derived from this base class.
///
//////////////////////////////////////////////////////////////////////////
class JApp
{
public:
JApp();
virtual ~JApp();
//////////////////////////////////////////////////////////////////////////
/// Initialization function.
///
//////////////////////////////////////////////////////////////////////////
virtual void Create() = 0;
//////////////////////////////////////////////////////////////////////////
/// Cleanup function before exiting from the game.
///
//////////////////////////////////////////////////////////////////////////
virtual void Destroy() = 0;
//////////////////////////////////////////////////////////////////////////
/// Update function to be called for each frame update. Should perform
/// all the game logic here.
///
/// @par Example: A simple Update() implementation:
/// @code
/// void Update()
/// {
/// float dt = JGE::GetInstance()->GetDelta();
/// mX += mSpeed*dt;
/// }
/// @endcode
///
//////////////////////////////////////////////////////////////////////////
virtual void Update() = 0;
//////////////////////////////////////////////////////////////////////////
/// Render function to be called for each frame update. Should do all the
/// game rendering here.
///
/// @par Example: A simple Render() implementation:
/// @code
/// void Render()
/// {
/// JRenderer *r = JRenderer::GetInstance();
/// r->FillRect(0,0,480,272,ARGB(255,0,0,0));
/// }
/// @endcode
///
//////////////////////////////////////////////////////////////////////////
virtual void Render() = 0;
//////////////////////////////////////////////////////////////////////////
/// Callback function called when the game is paused by the system.
///
//////////////////////////////////////////////////////////////////////////
virtual void Pause() = 0;
//////////////////////////////////////////////////////////////////////////
/// Callback function called when the game is resumed by the system.
///
//////////////////////////////////////////////////////////////////////////
virtual void Resume() = 0;
};
#endif

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#ifndef _JASSERT_H_
#define _JASSERT_H_
#include "JGE.h"
#ifdef NDEBUG
#define JASSERT(p) ((void)0)
#else
#ifdef WIN32
#define JASSERT(e) if (!(e)) { JGE::GetInstance()->Assert(__FILE__, __LINE__); }
//#define JASSERT(e) if (!(e)) { _asm { int 3 }; }
#else
#define JASSERT(e) if (!(e)) { JGE::GetInstance()->Assert(__FILE__, __LINE__); }
#endif
#endif
#endif

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//-------------------------------------------------------------------------------------
//
// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
// Copyright (c) 2007 Cooleyes
// Copyright (c) 2007 Mr.Cheese
//
//-------------------------------------------------------------------------------------
#ifndef _JAUDIO_H_
#define _JAUDIO_H_
#include <pspiofilemgr.h>
#include <pspaudiolib.h>
#include <malloc.h>
#include <string.h>
///////////////////////////////////////////////////////////////////
#define PW_REPLAY 0x00000001 //
#define PW_DELAY 0x00000010 //
#define PW_FAST 0x00000100 //
#define PW_PAUSE 0x00001000 //
#define NUMBER_WAV_CHANNELS 3
typedef struct _WAVDATA
{
char fullName[256]; // filename
unsigned long fileSize; // size of file
short headSize; // size of head
unsigned short format; //
unsigned short channelCount; //
unsigned long samplePerSecond; //
unsigned long bytePerSecond; //
unsigned short bytePerSample; //
unsigned long soundSize; //
char* buffer; // sound data
SceUID fd; // file id for streaming
unsigned long bytePosition; // current read position
char nSample; // progress rate
unsigned long sizeStep; //
unsigned long flag; // playback flag
unsigned long delayTime; // delay time in (us)
} WAVDATA;
///////////////////////////////////////////////////////////////////
char loadWaveData(WAVDATA* p_wav, char* fileName, char memLoad);
void releaseWaveData(WAVDATA* p_wav);
void audioOutCallback(int channel, void* buf, unsigned int length);
void audioOutCallback_0(void* buf, unsigned int length, void *userdata);
void audioOutCallback_1(void* buf, unsigned int length, void *userdata);
void audioOutCallback_2(void* buf, unsigned int length, void *userdata);
//void audioOutCallback_3(void* buf, unsigned int length, void *userdata);
char playWaveFile(int channel, char* fullName, unsigned long flag);
void stopWaveFile(int channel);
int playWaveMem(WAVDATA* p_wav, unsigned long flag);
void stopWaveMem(int channel);
void audioInit();
void audioDestroy();
void setChannelFlag(int channel, int flag);
//////////////////////////////////////////////////////////////////////////
#define DECODING_BUFFER_COUNT 2
#define SAMPLE_PER_FRAME 1152
#define MAX_MP3_FILE 2
class JCooleyesMP3;
void PlayMP3(JCooleyesMP3 *mp3, bool looping = false);
void StopMP3();
void ResumeMP3();
bool InitMP3Decoder();
void ReleaseMP3Decoder();
void MP3AudioOutCallback(void* buf, unsigned int length, void *userdata);
extern bool g_MP3DecoderOK;
#endif

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//-------------------------------------------------------------------------------------
//
// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
// Copyright (c) 2007 Cooleyes
//
//-------------------------------------------------------------------------------------
#ifndef _COOLEYES_MP3_
#define _COOLEYES_MP3_
#define FORCE_BUFFER_ALIGNMENT
class JCooleyesMP3
{
public:
JCooleyesMP3();
~JCooleyesMP3();
bool Load(const char* filename);
void Release();
bool Play(bool looping = false);
void Stop();
void Resume();
void FeedAudioData(void* buf, unsigned int length/*, bool mixing = false*/);
void Decode();
bool IsPlaying();
void InitBuffers(unsigned long *MP3CodecBuffer, short* decoderBuffer, short* decodedDataOutputBuffer);
public:
bool mPlaying;
SceUID mp3_handle;
u8* mFileBuffer;
u8* mMP3FirstFramePointer;
int mFileSize;
int mUpdateCounter;
u8* mCurrFramePointer;
int mDataPointer;
int mSamplesPending;
bool mAllMP3DataProcessed;
bool mLooping;
u32 mSamplePerFrame;
u32 mChannelCount;
u32 mSampleRate;
int mOutputBufferIndex;
short *mDecoderBuffer;
short *mDecodedDataOutputBuffer;
unsigned long *mMP3CodecBuffer;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
// Note: Inspired by HGE's DistortionMesh.
//
//-------------------------------------------------------------------------------------
#ifndef _JDISTORT_MESH_H
#define _JDISTORT_MESH_H
#include "JRenderer.h"
class JDistortionMesh
{
public:
JDistortionMesh(JTexture *tex, float x, float y, float width, float height, int cols, int rows);
~JDistortionMesh();
void Render(float x, float y);
void SetColor(int col, int row, PIXEL_TYPE color);
void SetDisplacement(int col, int row, float dx, float dy);//, int ref);
private:
static JRenderer *mRenderer;
Vertex* mVertices;
int mRows;
int mCols;
float mCellWidth;
float mCellHeight;
float mTexX;
float mTexY;
float mTexWidth;
float mTexHeight;
JTexture* mTexture;
JQuad* mQuad;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _FILE_SYSTEM_H_
#define _FILE_SYSTEM_H_
#include <stdio.h>
#include <vector>
#include <map>
#include <string>
#ifdef WIN32
#else
#include <pspiofilemgr.h>
#include <pspiofilemgr_fcntl.h>
#endif
#include "unzip/unzip.h"
using namespace std;
//////////////////////////////////////////////////////////////////////////
/// Interface for low level file access with ZIP archive support. All
/// file operations in JGE are handled through this class so if a ZIP
/// archive is attached, all the resources will be loaded from the
/// archive file.
///
//////////////////////////////////////////////////////////////////////////
class JFileSystem
{
public:
//////////////////////////////////////////////////////////////////////////
/// Get the singleton instance
///
//////////////////////////////////////////////////////////////////////////
static JFileSystem* GetInstance();
static void Destroy();
//////////////////////////////////////////////////////////////////////////
/// Attach ZIP archive to the file system.
///
/// @param zipfile - Name of ZIP archive.
/// @param password - Password for the ZIP archive. Default is NULL.
///
/// @return Status of the attach operation.
///
//////////////////////////////////////////////////////////////////////////
bool AttachZipFile(const string &zipfile, char *password = NULL);
//////////////////////////////////////////////////////////////////////////
/// Release the attached ZIP archive.
///
//////////////////////////////////////////////////////////////////////////
void DetachZipFile();
//////////////////////////////////////////////////////////////////////////
/// Open file for reading.
///
//////////////////////////////////////////////////////////////////////////
bool OpenFile(const string &filename);
//////////////////////////////////////////////////////////////////////////
/// Read data from file.
///
/// @param buffer - Buffer for reading.
/// @param size - Number of bytes to read.
///
/// @return Number of bytes read.
///
//////////////////////////////////////////////////////////////////////////
int ReadFile(void *buffer, int size);
//////////////////////////////////////////////////////////////////////////
/// Get size of file.
///
//////////////////////////////////////////////////////////////////////////
int GetFileSize();
//////////////////////////////////////////////////////////////////////////
/// Close file.
///
//////////////////////////////////////////////////////////////////////////
void CloseFile();
//////////////////////////////////////////////////////////////////////////
/// Set root for all the following file operations
///
/// @resourceRoot - New root.
///
//////////////////////////////////////////////////////////////////////////
void SetResourceRoot(const string& resourceRoot);
protected:
JFileSystem();
~JFileSystem();
private:
static JFileSystem* mInstance;
string mResourceRoot;
string mZipFileName;
char *mPassword;
bool mZipAvailable;
#ifdef WIN32
FILE *mFile;
#else
SceUID mFile;
#endif
unzFile mZipFile;
int mFileSize;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JBGK_FONT_H_
#define _JBGK_FONT_H_
#include "JTypes.h"
#include "JRenderer.h"
#include "JSprite.h"
#define BYTE u8
#define DWORD u32
#define BOOL int
// #define GB_FONT_SIZE 16
// #define GB_FONT_DATA_SIZE GB_FONT_SIZE*GB_FONT_SIZE/8
// #define GB_FONT_BYTE_COUNT GB_FONT_SIZE/8
//
#define MAX_CACHE_SIZE 256
//
// #define CFONT_TEX_WIDTH 256
// #define CFONT_TEX_HEIGHT 256
//////////////////////////////////////////////////////////////////////////
/// Chinese bitmap font encoded with GBK encoding. All popurlar font sizes
/// are supported and the following have been tested:
/// 12x12, 16x16, 18x18, 20x20, 24x24, 28x28 and 32x32.
///
//////////////////////////////////////////////////////////////////////////
class JGBKFont
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
//////////////////////////////////////////////////////////////////////////
JGBKFont();
~JGBKFont();
//////////////////////////////////////////////////////////////////////////
/// Initialization of the font class. You need to provide both a Chinese
/// font file and an English one as well.
///
/// For example:
/// @code
/// mChineseFont = new JGBKFont();
/// mChineseFont->Init("Res/ASC16", "Res/GBK16");
/// @endcode
///
/// @param engFileName - Name of the English font file.
/// @param chnFileName - Name of the Chinese font file.
/// @param fontsize - Font size.
/// @param smallEnglishFont - Indicate to use half width when rendering English characters.
///
//////////////////////////////////////////////////////////////////////////
bool Init(const char* engFileName, const char* chnFileName, int fontsize=16, bool smallEnglishFont=false);
//////////////////////////////////////////////////////////////////////////
/// Rendering character into cache.
///
/// @param ch - Single byte or word of character code.
///
/// @return Index of the character in cache.
///
//////////////////////////////////////////////////////////////////////////
int PreCacheChar(const BYTE *ch);
//////////////////////////////////////////////////////////////////////////
/// Scan through the string and look up the index of each character in the
/// cache and then return all indexes in an array to be rendered later on.
///
/// @param str - String to look for cache indexes.
/// @return dest - Indexes of characters in cache.
/// @return Number of characters processed.
///
//////////////////////////////////////////////////////////////////////////
int PrepareString(BYTE* str, int* dest);
//////////////////////////////////////////////////////////////////////////
/// Render string by using the indexes returned from PrepareString.
///
/// @param text - Cache indexes for rendering.
/// @param count - Number of characters to render.
/// @param x - X screen position for rendering.
/// @param y - Y screen position for rendering.
///
//////////////////////////////////////////////////////////////////////////
void RenderEncodedString(const int* text, int count, float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Render string to screen.
///
/// @param str - String to render.
/// @param x - X screen position for rendering.
/// @param y - Y screen position for rendering.
///
//////////////////////////////////////////////////////////////////////////
void RenderString(BYTE* str, float x, float y, int alignment=JGETEXT_LEFT);
int GetStringWidth(BYTE* str);
int GetStringHeight(BYTE* str);
//////////////////////////////////////////////////////////////////////////
/// Set scale for rendering.
///
/// @param scale - Scale for rendering characters.
///
//////////////////////////////////////////////////////////////////////////
void SetScale(float scale);
//////////////////////////////////////////////////////////////////////////
/// Set angle for rendering.
///
/// @param rot - Rotation angle in radian.
///
//////////////////////////////////////////////////////////////////////////
void SetRotation(float rot);
//////////////////////////////////////////////////////////////////////////
/// Set font color.
///
/// @param color - color of font.
///
//////////////////////////////////////////////////////////////////////////
void SetColor(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Set background color.
///
/// @param color - Background color.
///
//////////////////////////////////////////////////////////////////////////
void SetBgColor(PIXEL_TYPE color);
private:
static JRenderer* mRenderer;
BYTE* mChnFont;
BYTE* mEngFont;
DWORD* mCharBuffer;
PIXEL_TYPE mColor;
PIXEL_TYPE mBgColor;
int mFontSize;
int mBytesPerChar;
int mBytesPerRow;
int mCacheSize;
int mCacheImageWidth;
int mCacheImageHeight;
int mCol;
int mRow;
//public:
JTexture* mTexture;
JQuad** mSprites;
int *mGBCode;
int mCurr;
float mScale;
float mRotation;
int mCount;
bool mSmallEnglishFont;
void GetStringArea(BYTE* str, int *w, int *h);
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JGE_H_
#define _JGE_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "JTypes.h"
#define DEBUG_PRINT
//#define _MP3_ENABLED_
#ifdef WIN32
#include <windows.h>
void JGEControl();
BOOL JGEGetKeyState(int key);
bool JGEGetButtonState(u32 button);
bool JGEGetButtonClick(u32 button);
#else
#include <pspgu.h>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <time.h>
#include <string.h>
#include <pspaudiolib.h>
#include <psprtc.h>
#endif
//#include "JGEInit.h"
//#include "JTypes.h"
#include "Vector2D.h"
class JApp;
class JResourceManager;
class JFileSystem;
class JParticleSystem;
class JMotionSystem;
class JMusic;
//////////////////////////////////////////////////////////////////////////
/// Game engine main interface.
//////////////////////////////////////////////////////////////////////////
class JGE
{
private:
JApp *mApp;
// JResourceManager *mResourceManager;
// JFileSystem* mFileSystem;
// JParticleSystem* mParticleSystem;
// JMotionSystem* mMotionSystem;
#ifdef WIN32
float mDeltaTime;
JMusic *mCurrentMusic;
#else
SceCtrlData mCtrlPad;
u32 mOldButtons;
u64 mLastTime;
u32 mTickFrequency;
#endif
bool mDone;
float mDelta;
bool mDebug;
bool mPaused;
char mDebuggingMsg[256];
bool mCriticalAssert;
const char *mAssertFile;
int mAssertLine;
static JGE* mInstance;
public:
//////////////////////////////////////////////////////////////////////////
/// Get JGE instance.
///
/// @return JGE instance.
//////////////////////////////////////////////////////////////////////////
static JGE* GetInstance();
static void Destroy();
void Init();
void Run();
void End();
void Update();
void Render();
void Pause();
void Resume();
//////////////////////////////////////////////////////////////////////////
/// Return system timer in milliseconds.
///
/// @return System time in milliseconds.
//////////////////////////////////////////////////////////////////////////
int GetTime(void);
//////////////////////////////////////////////////////////////////////////
/// Return elapsed time since last frame update.
///
/// @return Elapsed time in seconds.
//////////////////////////////////////////////////////////////////////////
float GetDelta();
//////////////////////////////////////////////////////////////////////////
/// Return frame rate.
///
/// @note This is just 1.0f/GetDelat().
///
/// @return Number of frames per second.
//////////////////////////////////////////////////////////////////////////
float GetFPS();
//////////////////////////////////////////////////////////////////////////
/// Check the current state of a button.
///
/// @param button - Button id.
///
/// @return Button state.
//////////////////////////////////////////////////////////////////////////
bool GetButtonState(u32 button);
//////////////////////////////////////////////////////////////////////////
/// Check if a button is down the first time.
///
/// @param button - Button id.
///
/// @return Button state.
//////////////////////////////////////////////////////////////////////////
bool GetButtonClick(u32 button);
//////////////////////////////////////////////////////////////////////////
/// Get x value of the analog pad.
///
/// @return X value (0 to 255).
//////////////////////////////////////////////////////////////////////////
u8 GetAnalogX();
//////////////////////////////////////////////////////////////////////////
/// Get y value of the analog pad.
///
/// @return Y value (0 to 255).
//////////////////////////////////////////////////////////////////////////
u8 GetAnalogY();
//////////////////////////////////////////////////////////////////////////
/// Get if the system is ended or not.
///
/// @return Status of the system.
//////////////////////////////////////////////////////////////////////////
bool IsDone() { return mDone; }
//////////////////////////////////////////////////////////////////////////
/// Set the user's core application class.
///
/// @param app - User defined application class.
//////////////////////////////////////////////////////////////////////////
void SetApp(JApp *app);
//////////////////////////////////////////////////////////////////////////
/// Print debug message.
///
//////////////////////////////////////////////////////////////////////////
void printf(const char *format, ...);
void Assert(const char *filename, long lineNumber);
#ifdef WIN32
void SetDelta(int delta);
#endif
protected:
JGE();
~JGE();
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _GAME_LAUNCHER_H_
#define _GAME_LAUNCHER_H_
#include "JApp.h"
#include "JTypes.h"
#include "JFileSystem.h"
//////////////////////////////////////////////////////////////////////////
/// An interface for JGE to get the user defined JApp class.
///
//////////////////////////////////////////////////////////////////////////
class JGameLauncher
{
public:
//////////////////////////////////////////////////////////////////////////
/// Get user defined JApp instance. The function will be called when
/// JGE starts.
///
/// @return - User defined JApp instance.
///
//////////////////////////////////////////////////////////////////////////
JApp* GetGameApp();
//////////////////////////////////////////////////////////////////////////
/// Get application name. Mainly for Windows build to setup the name
/// on the title bar.
///
/// @return - Application name.
///
//////////////////////////////////////////////////////////////////////////
char *GetName();
//////////////////////////////////////////////////////////////////////////
/// Get initialization flags.
///
/// @return - Initialization flags.
///
//////////////////////////////////////////////////////////////////////////
u32 GetInitFlags();
};
#endif

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JGE/include/JGameObject.h Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JGAME_OBJECT_H_
#define _JGAME_OBJECT_H_
#include "JTypes.h"
#include "JRenderer.h"
#include "JSprite.h"
#define FLASH_TIME 0.10f
#define FLASHING_COUNT 6
#define RENDER_FLAG_ANGLE 0x0001
#define RENDER_FLAG_SIZE 0x0002
#define RENDER_FLAG_ROTATION 0x0004
//////////////////////////////////////////////////////////////////////////
/// A super Sprite class for in-game entities. Extra functions are added
/// in addition to a normal Sprite for easier control of in-game
/// activities.
///
//////////////////////////////////////////////////////////////////////////
class JGameObject: public JSprite
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param tex - Texture for first frame. NULL for no starting frame.
/// @param x - X position of texture for the frame.
/// @param y - Y position of texture for the frame.
/// @param width - Width of the frame.
/// @param height - Height of the frame.
///
//////////////////////////////////////////////////////////////////////////
JGameObject(JTexture *tex, float x, float y, float width, float height);
virtual ~JGameObject();
//////////////////////////////////////////////////////////////////////////
/// Update function.
///
/// @param dt - Delta time since last update (in second).
///
//////////////////////////////////////////////////////////////////////////
virtual void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render current frame.
///
//////////////////////////////////////////////////////////////////////////
virtual void Render();
//////////////////////////////////////////////////////////////////////////
/// Function to handle collision.
///
//////////////////////////////////////////////////////////////////////////
virtual void OnCollide();
//////////////////////////////////////////////////////////////////////////
/// Set bounding box for collision detection. All the following collision
/// detections will be done using bounding box.
///
/// @param x - X position of the bounding box (relative to this sprite).
/// @param y - Y position of the bounding box (relative to this sprite).
/// @param width - Width of the bounding box.
/// @param height - Height of the bounding box.
///
//////////////////////////////////////////////////////////////////////////
void SetBBox(float x, float y, float width, float height);
//////////////////////////////////////////////////////////////////////////
/// Get bounding box relative to screen position.
///
/// @param x - X of screen position.
/// @param y - Y of screen position.
///
/// @return xNow - X position of the bounding box (relative to screen).
/// @return yNow - Y position of the bounding box (relative to screen).
/// @return width - Width of the bounding box.
/// @return height - Height of the bounding box.
///
//////////////////////////////////////////////////////////////////////////
void GetBBox(float x, float y, float* xNow, float* yNow, float* width, float *height);
//////////////////////////////////////////////////////////////////////////
/// Set up a circle for collision detection. All the following collision
/// detections will be done using circle to circle collision detection.
///
/// @param cx - X of the circle center.
/// @param cy - Y of the circle center.
/// @param radius - Radius of the circle.
///
//////////////////////////////////////////////////////////////////////////
void SetCollisionCircle(float cx, float cy, float radius);
//////////////////////////////////////////////////////////////////////////
/// Check for collision. Either bounding box or circle to circle
/// collision detection will be used depending on which one is setup last.
///
/// @param target - Target to check for collision.
///
//////////////////////////////////////////////////////////////////////////
bool Collide(JGameObject *target);
//////////////////////////////////////////////////////////////////////////
/// Set object that has collided with this object.
///
/// @param target - Object that has collided with this object.
//////////////////////////////////////////////////////////////////////////
void SetCollisionTarget(JGameObject *target);
//////////////////////////////////////////////////////////////////////////
/// Get object that has collided with this object.
///
/// @return Object that has collided with this object.
//////////////////////////////////////////////////////////////////////////
JGameObject *GetCollisionTarget();
//////////////////////////////////////////////////////////////////////////
/// Set damage point of this object.
///
/// @param pt - Damage point.
//////////////////////////////////////////////////////////////////////////
void SetHitPoint(int pt);
//////////////////////////////////////////////////////////////////////////
/// Get damage point of this object.
///
/// @return Damage point.
//////////////////////////////////////////////////////////////////////////
int GetHitPoint();
//////////////////////////////////////////////////////////////////////////
/// Set blood of this object.
///
/// @param pt - Blood value.
//////////////////////////////////////////////////////////////////////////
void SetBlood(int pt);
//////////////////////////////////////////////////////////////////////////
/// Get blood of this object.
///
/// @return Blood value.
//////////////////////////////////////////////////////////////////////////
int GetBlood();
//////////////////////////////////////////////////////////////////////////
/// Enable alpha animation during update.
///
/// @param flag - Enable flag.
/// @param delta - Rate of changing the alpha value.
///
//////////////////////////////////////////////////////////////////////////
void EnableAlpha(bool flag, float delta=0.0f);
//////////////////////////////////////////////////////////////////////////
/// Enable scaling during update.
///
/// @param flag - Enable flag.
/// @param delta - Rate of changing the scaling value.
///
//////////////////////////////////////////////////////////////////////////
void EnableScaling(bool flag, float delta=0.0f);
//////////////////////////////////////////////////////////////////////////
/// Enable rotation during update.
///
/// @param flag - Enable flag.
/// @param delta - Rate of rotation.
///
//////////////////////////////////////////////////////////////////////////
void EnableRotation(bool flag, float delta=0.0f);
//////////////////////////////////////////////////////////////////////////
/// Set rendering flags.
///
/// @param flags - Rendering flags encoded in bits.
///
//////////////////////////////////////////////////////////////////////////
void SetRenderFlags(int flags);
//////////////////////////////////////////////////////////////////////////
/// Start flashing during render.
///
//////////////////////////////////////////////////////////////////////////
void StartFlashing();
//////////////////////////////////////////////////////////////////////////
/// Start flashing during render.
///
//////////////////////////////////////////////////////////////////////////
void StopFlashing();
//////////////////////////////////////////////////////////////////////////
/// Check if object is flashing.
///
/// @return Flashing status.
///
//////////////////////////////////////////////////////////////////////////
bool IsFlashing();
private:
u32 mRenderFlags;
bool mUseBoundingBox;
float mBBoxX;
float mBBoxY;
float mBBoxWidth;
float mBBoxHeight;
float mCenterX;
float mCenterY;
float mRadius;
bool mDoAlpha;
float mAlphaDelta;
bool mDoScaling;
float mScaleDelta;
bool mDoRotation;
float mRotationDelta;
bool mFlashing;
float mFlashTimer;
int mFlashCounter;
protected:
JGameObject *mCollisionTarget;
bool mCollided;
int mHitPoint;
int mBlood;
int mOriginalBlood;
};
#endif

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JGE/include/JGui.h Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JGUI_H
#define _JGUI_H
#include "JGE.h"
#include "JSprite.h"
#define MAX_GUIOBJECT 64
#define JGUI_STYLE_LEFTRIGHT 0x01
#define JGUI_STYLE_UPDOWN 0x02
#define JGUI_STYLE_WRAPPING 0x04
#define JGUI_INITIAL_DELAY 0.4
#define JGUI_REPEAT_DELAY 0.2
class JGuiListener
{
public:
virtual ~JGuiListener() {}
virtual void ButtonPressed(int controllerId, int controlId) = 0;
};
class JGuiObject
{
protected:
static JGE* mEngine;
private:
int mId;
public:
JGuiObject(int id);
virtual ~JGuiObject();
virtual void Render() = 0;
virtual void Update(float dt);
virtual void Entering(); // when focus is transferring to this obj
virtual bool Leaving(u32 key); // when focus is transferring away from this obj, true to go ahead
virtual bool ButtonPressed(); // action button pressed, return false to ignore
int GetId();
};
class JGuiController
{
protected:
static JGE* mEngine;
int mId;
bool mActive;
u32 mActionButton;
int mCurr;
int mStyle;
JSprite* mCursor;
bool mShowCursor;
int mCursorX;
int mCursorY;
int mBgX;
int mBgY;
const JTexture* mBg;
PIXEL_TYPE mShadingColor;
Rect* mShadingBg;
JGuiListener* mListener;
u32 mLastKey;
//int mKeyHoldTime;
float mKeyRepeatDelay;
bool KeyRepeated(u32 key, float dt);
public:
JGuiObject* mObjects[MAX_GUIOBJECT];
int mCount;
JGuiController(int id, JGuiListener* listener);
~JGuiController();
virtual void Render();
virtual void Update(float dt);
void Add(JGuiObject* ctrl);
void Remove(int id);
void Remove(JGuiObject* ctrl);
void SetActionButton(u32 button);
void SetStyle(int style);
void SetCursor(JSprite* cursor);
bool IsActive();
void SetActive(bool flag);
//void SetImageBackground(const JTexture* tex, int x, int y);
//void SetShadingBackground(int x, int y, int width, int height, PIXEL_TYPE color);
};
#endif

953
JGE/include/JInputSystem.h Normal file
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#ifndef _JINPUTSYSTEM_H_
#define _JINPUTSYSTEM_H_
#include "JLBFont.h"
extern char input_table[3][9][4];
struct PY_index
{
char *PY;
char *PY_mb;
};
//"ニエメ<EFBDB4>菠・ィココラヨナナチミア・ツ・・mb)"
static char PY_mb_a[] ={""};
static char PY_mb_ai[] ={""};
static char PY_mb_an[] ={""};
static char PY_mb_ang[] ={""};
static char PY_mb_ao[] ={""};
static char PY_mb_ba[] ={""};
static char PY_mb_bai[] ={""};
static char PY_mb_ban[] ={""};
static char PY_mb_bang[] ={""};
static char PY_mb_bao[] ={""};
static char PY_mb_bei[] ={""};
static char PY_mb_ben[] ={"アシアセアスアソコサ"};
static char PY_mb_beng[] ={"アタアチアツアテアナアト"};
static char PY_mb_bi[] ={"アニアヌアネアヒアハアノアメアリアマアユアモアムアンアミアヨアヤアヘアラアフアホアレアワアロ"};
static char PY_mb_bian[] ={""};
static char PY_mb_biao[] ={""};
static char PY_mb_bie[] ={""};
static char PY_mb_bin[] ={""};
static char PY_mb_bing[] ={"<EFBFBD><EFBFBD>﨣・﨑<EFBFBD><EFBFBD>イ「イ。"};
static char PY_mb_bo[] ={"イヲイィイ」イァイアイ、イ・イョイオイッイエイェイャイーイゥイウイォイュイイイキ"};
static char PY_mb_bu[] ={"イケイクイカイサイシイスイタイソイコイセ"};
static char PY_mb_ca[] ={"イチ"};
static char PY_mb_cai[] ={"イツイナイトイニイテイノイハイヌイネイヒイフ"};
static char PY_mb_can[] ={"イホイヘイミイマイムイメイモ"};
static char PY_mb_cang[] ={"イヨイライヤイユイリ"};
static char PY_mb_cao[] ={"イルイレイワイロイン"};
static char PY_mb_ce[] ={"イ盍犂゙イ箚゚"};
static char PY_mb_ceng[] ={""};
static char PY_mb_cha[] ={"イ豐蟯魎邊雋・・・昀・鐱イ"};
static char PY_mb_chai[] ={""};
static char PY_mb_chan[] ={""};
static char PY_mb_chang[] ={"<EFBFBD><EFBFBD>ウヲウ「ウ・ウ」ウァウ。ウィウゥウォウェ"};
static char PY_mb_chao[] ={"ウュウョウャウイウッウーウアウウウエエツ"};
static char PY_mb_che[] ={"ウオウカウケウクウキウコ"};
static char PY_mb_chen[] ={"ウサウセウシウタウチウスウツウソウトウテ"};
static char PY_mb_cheng[] ={"ウニウナウノウハウミウマウヌウヒウヘウフウホウネウムウメウモ"};
static char PY_mb_chi[] ={""};
static char PY_mb_chong[] ={""};
static char PY_mb_chou[] ={""};
static char PY_mb_chu[] ={""};
static char PY_mb_chuai[] ={"エァ"};
static char PY_mb_chuan[] ={"エィエゥエォエャエェエュエョ"};
static char PY_mb_chuang[]={"エウエッエーエイエエ"};
static char PY_mb_chui[] ={"エオエカエケエキエク"};
static char PY_mb_chun[] ={"エコエサエソエスエセエシエタ"};
static char PY_mb_chuo[] ={"エチ"};
static char PY_mb_ci[] ={"エテエハエトエノエネエヌエナエニエヒエホエフエヘ"};
static char PY_mb_cong[] ={"エムエモエメエミエマエヤ"};
static char PY_mb_cou[] ={"エユ"};
static char PY_mb_cu[] ={"エヨエルエラエリ"};
static char PY_mb_cuan[] ={"エレエワエロ"};
static char PY_mb_cui[] ={""};
static char PY_mb_cun[] ={""};
static char PY_mb_cuo[] ={""};
static char PY_mb_da[] ={""};
static char PY_mb_dai[] ={""};
static char PY_mb_dan[] ={"オ、オ・オ」オ「オヲオィオァオゥオォオョオッオャオュオーオェ"};
static char PY_mb_dang[] ={"オアオイオウオエオオ"};
static char PY_mb_dao[] ={"オカオシオコオケオキオサオクオスオソオチオタオセ"};
static char PY_mb_de[] ={"オテオツオト"};
static char PY_mb_deng[] ={"オニオヌオナオネオヒオハオノ"};
static char PY_mb_di[] ={"オヘオフオホオメオマオミオモオムオユオラオヨオリオワオロオンオレオ゙オル"};
static char PY_mb_dian[] ={""};
static char PY_mb_diao[] ={""};
static char PY_mb_die[] ={""};
static char PY_mb_ding[] ={"カ。カ」カ「カ、カ・カヲカゥカィカァ"};
static char PY_mb_diu[] ={"カェ"};
static char PY_mb_dong[] ={"カォカャカュカョカッカウカアカイカーカエ"};
static char PY_mb_dou[] ={"カシカオカキカカカクカケカコカサ"};
static char PY_mb_du[] ={"カスカセカチカソカタカツカトカテカハカナカヌカネカノカニ"};
static char PY_mb_duan[] ={"カヒカフカホカマカミカヘ"};
static char PY_mb_dui[] ={"カムカモカヤカメ"};
static char PY_mb_dun[] ={"カヨカリカユカラカワカロカルカン"};
static char PY_mb_duo[] ={""};
static char PY_mb_e[] ={""};
static char PY_mb_en[] ={""};
static char PY_mb_er[] ={"<EFBFBD><EFBFBD>郞巐<EFBFBD>カ・<EFBFBD>キ。"};
static char PY_mb_fa[] ={"キ「キヲキ・キ」キァキ、キィキゥ"};
static char PY_mb_fan[] ={"キォキャキュキェキイキッキーキウキョキアキエキオキクキコキケキカキキ"};
static char PY_mb_fang[] ={"キスキサキシキタキチキソキセキツキテキトキナ"};
static char PY_mb_fei[] ={"キノキヌキネキニキハキヒキフキヘキマキミキホキム"};
static char PY_mb_fen[] ={""};
static char PY_mb_feng[] ={""};
static char PY_mb_fo[] ={""};
static char PY_mb_fou[] ={""};
static char PY_mb_fu[] ={"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>・キ・<EFBFBD><EFBFBD><EFBFBD><EFBFBD>キ弴。ク「キ鄕、キ<EFBFBD>」キ<EFBFBD>ァクヲクョクォクゥクェクィクュクックククシクカクセクコクスクタクキクエクークアクオクサクウクソクケクイ"};
static char PY_mb_ga[] ={"クツクチ"};
static char PY_mb_gai[] ={"クテクトクニクヌクネクナ"};
static char PY_mb_gan[] ={"クノクハクヒクホクフクヘクムクマクメクミクモ"};
static char PY_mb_gang[] ={"クヤクユクレクルクリクラクヨクロクワ"};
static char PY_mb_gao[] ={""};
static char PY_mb_ge[] ={"ク・昤邵・・鋕鮑雕<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"};
static char PY_mb_gei[] ={""};
static char PY_mb_gen[] ={""};
static char PY_mb_geng[] ={"ク・<EFBFBD>ク鄕<EFBFBD>ケ。ケ「ケ」"};
static char PY_mb_gong[] ={"ケ、ケュケォケヲケ・ケゥケャケァケェケィケョケッケーケイケア"};
static char PY_mb_gou[] ={"ケエケオケウケキケカケケケコケクケサ"};
static char PY_mb_gu[] ={"ケタケセケテケツケチケスケシケソケナケネケノケヌケニケトケフケハケヒケヘ"};
static char PY_mb_gua[] ={"ケマケホケミケムケメケモ"};
static char PY_mb_guai[] ={"ケヤケユケヨ"};
static char PY_mb_guan[] ={"ケリケロケルケレケラケンケワケ盪゚ケ犹゙"};
static char PY_mb_guang[] ={""};
static char PY_mb_gui[] ={""};
static char PY_mb_gun[] ={""};
static char PY_mb_guo[] ={"<EFBFBD><EFBFBD>彧鄧・<EFBFBD>"};
static char PY_mb_ha[] ={"<EFBFBD><EFBFBD>"};
static char PY_mb_hai[] ={"コ「コ。コ」コ・コァコヲコ、"};
static char PY_mb_han[] ={"コィコゥコャコェコッコュコョコォコアコーコココケコオコキコエコクコカコウコイ"};
static char PY_mb_hang[] ={"コシコスミミ"};
static char PY_mb_hao[] ={"コチコタコソコセコテコツコナコニコト"};
static char PY_mb_he[] ={"コヌコネコフコマコホコヘコモコメコヒコノコヤコミコハコリコヨコユコラ"};
static char PY_mb_hei[] ={"コレコル"};
static char PY_mb_hen[] ={"コロコワコンゴ"};
static char PY_mb_heng[] ={""};
static char PY_mb_hong[] ={""};
static char PY_mb_hou[] ={""};
static char PY_mb_hu[] ={"<EFBFBD><EFBFBD><EFBFBD>。コ・德<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>コ釗「サ」サ・サァサ、サヲ"};
static char PY_mb_hua[] ={"サィサェサゥサャサォサッサョサュサー"};
static char PY_mb_huai[] ={"サウサイサエサアサオ"};
static char PY_mb_huan[] ={"サカサケサキサクサコサテサツサスサササチサシサタサセサソ"};
static char PY_mb_huang[] ={"サトサナサハサヒサニサフサヘサネサヌサノサミサホサムサマ"};
static char PY_mb_hui[] ={"サメサヨサモサヤサユサリサラサレサワサ羹盻莉貊蟒篏゚ザサ狃ンサルサロ"};
static char PY_mb_hun[] ={""};
static char PY_mb_huo[] ={""};
static char PY_mb_ji[] ={""};
static char PY_mb_jia[] ={"シモシミシムシマシメシホシヤシユシラシヨシリシロシンシワシルジシレミョ"};
static char PY_mb_jian[] ={"シ鮠箴眈゚シ莨郛霈貍狆羮・蠑<EFBFBD><EFBFBD>晴・<EFBFBD><EFBFBD><EFBFBD>・・<EFBFBD>錡釞<EFBFBD>スィス、ス」シ<EFBFBD>悅。スァス「ス・スヲシ<EFBFBD><EFBFBD><EFBFBD>"};
static char PY_mb_jiang[] ={"スュスェスォスャスゥスョスイスアスースッスウスオスエ"};
static char PY_mb_jiao[] ={"スサスシスソスススセスコスキスケスカスクスヌスニスハスネステスナスツスチスヒスノスミスホスマスフスムスヘセ<EFBFBD>"};
static char PY_mb_jie[] ={""};
static char PY_mb_jin[] ={""};
static char PY_mb_jing[] ={"セゥセュセ・セ」セェセァセヲセャセ、セォセィセョセアセーセッセサセカセキセコセケセエセクセウセイセオ"};
static char PY_mb_jiong[] ={"セシセス"};
static char PY_mb_jiu[] ={"セタセソセセセナセテセトセチセツセニセノセハセフセホセヌセネセヘセヒ"};
static char PY_mb_ju[] ={""};
static char PY_mb_juan[] ={""};
static char PY_mb_jue[] ={""};
static char PY_mb_jun[] ={"セ・<EFBFBD><EFBFBD>釮惞。ソ、セ<EFBFBD>ソ」ソ・ソ「"};
static char PY_mb_ka[] ={"ソァソヲソィ"};
static char PY_mb_kai[] ={"ソェソォソュソョソャ"};
static char PY_mb_kan[] ={"<EFBFBD>ッソアソーソイソウソエ"};
static char PY_mb_kang[] ={"ソオソカソキソクソコソケソサ"};
static char PY_mb_kao[] ={"ソシソスソセソソ"};
static char PY_mb_ke[] ={"ソタソチソツソニソテソナソトソヌソネソノソハソヒソフソヘソホ"};
static char PY_mb_ken[] ={"ソマソムソメソミ"};
static char PY_mb_keng[] ={"ソヤソモ"};
static char PY_mb_kong[] ={"ソユソラソヨソリ"};
static char PY_mb_kou[] ={"ソルソレソロソワ"};
static char PY_mb_ku[] ={""};
static char PY_mb_kua[] ={""};
static char PY_mb_kuai[] ={""};
static char PY_mb_kuan[] ={""};
static char PY_mb_kuang[] ={""};
static char PY_mb_kui[] ={"ソ<EFBFBD><EFBFBD><EFBFBD>惞・釤<EFBFBD>ソ<EFBFBD>タ「タ」タ。"};
static char PY_mb_kun[] ={"タ、タ・タヲタァ"};
static char PY_mb_kuo[] ={"タゥタィタォタェ"};
static char PY_mb_la[] ={"タャタュタイタョタータッタア"};
static char PY_mb_lai[] ={"タエタウタオ"};
static char PY_mb_lan[] ={"タシタケタクタキタサタカタセタスタコタタタソタツタチタテタト"};
static char PY_mb_lang[] ={"タノタヌタネタナタニタハタヒ<EFBFBD>"};
static char PY_mb_lao[] ={"タフタヘタホタマタミタムタヤタモタメ"};
static char PY_mb_le[] ={"タヨタユチヒ"};
static char PY_mb_lei[] ={"タラタリタンタレタルタワタ゚タ眤狢ロダ"};
static char PY_mb_leng[] ={""};
static char PY_mb_li[] ={"タ蠡貘・・<EFBFBD>鄲・ァタ霏鯊<EFBFBD>鋿・ィタ暲<EFBFBD>ヲタ惕<EFBFBD>「タ<EFBFBD><EFBFBD><EFBFBD>、タ<EFBFBD>チ・タ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>」タ・。"};
static char PY_mb_lian[] ={"チャチアチッチーチォチェチョチュチイチウチキチカチオチエ"};
static char PY_mb_liang[] ={"チゥチシチケチコチクチサチスチチチツチセチタチソ"};
static char PY_mb_liao[] ={"チハチノチニチトチナチネチホチテチヌチヘチマチフ"};
static char PY_mb_lie[] ={"チミチモチメチヤチム"};
static char PY_mb_lin[] ={""};
static char PY_mb_ling[] ={""};
static char PY_mb_liu[] ={""};
static char PY_mb_long[] ={"チ愠・<EFBFBD>チ鈐。チ<EFBFBD>ツ、ツ「ツ」"};
static char PY_mb_lou[] ={"ツヲツ・ツァツィツェツゥ"};
static char PY_mb_lu[] ={"ツカツャツョツォツッツュツアツイツーツウツスツシツクツケツサツオツキツセツコツエ"};
static char PY_mb_luan[] ={"ツマツヘツホツミツムツメ"};
static char PY_mb_lue[] ={"ツモツヤ"};
static char PY_mb_lun[] ={"ツユツリツラツルツレツヨツロ"};
static char PY_mb_luo[] ={""};
static char PY_mb_lv[] ={"ツヒツソツタツツツテツチツナツニツトツノツヌツハツフツネ"};
static char PY_mb_ma[] ={""};
static char PY_mb_mai[] ={""};
static char PY_mb_man[] ={""};
static char PY_mb_mang[] ={"テヲテ「テ、テ」テァテ・"};
static char PY_mb_mao[] ={"ティテォテャテゥテェテョテュテッテーテウテアテイ"};
static char PY_mb_me[] ={"テエ"};
static char PY_mb_mei[] ={"テサテカテオテシテキテステコテクテケテソテタテセテテテチテトテツ"};
static char PY_mb_men[] ={"テナテニテヌ"};
static char PY_mb_meng[] ={"テネテヒテハテヘテノテフテマテホ"};
static char PY_mb_mi[] ={"テヨテヤテユテムテモテメテラテミテレテルテリテワテンテロ"};
static char PY_mb_mian[] ={""};
static char PY_mb_miao[] ={""};
static char PY_mb_mie[] ={""};
static char PY_mb_min[] ={""};
static char PY_mb_ming[] ={""};
static char PY_mb_miu[] ={"<EFBFBD>"};
static char PY_mb_mo[] ={"コムテ<EFBFBD>ト。ト」ト、トヲト・ト「トァトィトゥトュトートェトットョトォトャ"};
static char PY_mb_mou[] ={"トイトアトウ"};
static char PY_mb_mu[] ={"トクトカトオトキトエトセトソトチトシトケトサトタトストコトツ"};
static char PY_mb_na[] ={"トテトトトヌトノトネトニトナ"};
static char PY_mb_nai[] ={"トヒトフトハトホトヘ"};
static char PY_mb_nan[] ={"トミトマトム"};
static char PY_mb_nang[] ={"トメ"};
static char PY_mb_nao[] ={"トモトユトヤトヨトラ"};
static char PY_mb_ne[] ={"トリ"};
static char PY_mb_nei[] ={"トレトル"};
static char PY_mb_nen[] ={"トロ"};
static char PY_mb_neng[] ={"トワ"};
static char PY_mb_ni[] ={""};
static char PY_mb_nian[] ={""};
static char PY_mb_niang[] ={""};
static char PY_mb_niao[] ={""};
static char PY_mb_nie[] ={""};
static char PY_mb_nin[] ={""};
static char PY_mb_ning[] ={"<EFBFBD>ナ。ト・鈺<EFBFBD>ナ「"};
static char PY_mb_niu[] ={"ナ」ナ、ナヲナ・"};
static char PY_mb_nong[] ={"ナゥナィナァナェ"};
static char PY_mb_nu[] ={"ナォナャナュ"};
static char PY_mb_nuan[] ={"ナッ"};
static char PY_mb_nue[] ={"ナアナー"};
static char PY_mb_nuo[] ={"ナイナオナウナエ"};
static char PY_mb_nv[] ={"ナョ"};
static char PY_mb_o[] ={"ナカ"};
static char PY_mb_ou[] ={"ナキナケナクナサナシナコナス"};
static char PY_mb_pa[] ={"ナソナセナターメナテナチナツ"};
static char PY_mb_pai[] ={"ナトナヌナナナニナノナネ"};
static char PY_mb_pan[] ={"ナヒナハナフナヘナミナムナホナマ"};
static char PY_mb_pang[] ={"ナメナモナヤナユナヨ"};
static char PY_mb_pao[] ={"ナラナルナリナレナロナワナン"};
static char PY_mb_pei[] ={""};
static char PY_mb_pen[] ={""};
static char PY_mb_peng[] ={""};
static char PY_mb_pi[] ={"アルナ愰<EFBFBD><EFBFBD><EFBFBD>、ナ<EFBFBD>ニ」ニ。ナ<EFBFBD>ニ「ニ・ニヲニィニァニゥ"};
static char PY_mb_pian[] ={"ニャニォニェニュ"};
static char PY_mb_piao[] ={"ニッニョニーニア"};
static char PY_mb_pie[] ={"ニイニウ"};
static char PY_mb_pin[] ={"ニエニカニオニキニク"};
static char PY_mb_ping[] ={"ニケニスニタニセニコニサニチニソニシ"};
static char PY_mb_po[] ={"ニツニテニトニナニネニニニノニヌ"};
static char PY_mb_pou[] ={"ニハ"};
static char PY_mb_pu[] ={"クャニヘニヒニフニホニミニマニムニモニヤニメニヨニユニラニリ"};
static char PY_mb_qi[] ={""};
static char PY_mb_qia[] ={"<EFBFBD>ヌ。ヌ「"};
static char PY_mb_qian[] ={"ヌァヌェヌ、ヌィヌ・ヌ」ヌヲヌォヌゥヌーヌョヌッヌャヌアヌュヌウヌイヌエヌキヌオヌカヌク"};
static char PY_mb_qiang[] ={"ヌコヌシヌケヌサヌソヌスヌセヌタ"};
static char PY_mb_qiao[] ={"ヌトヌテヌツヌチヌヌヌネヌナヌニヌノヌホヌヘヌマヌフヌヒヌハ"};
static char PY_mb_qie[] ={"ヌミヌムヌメヌモヌヤ"};
static char PY_mb_qin[] ={"ヌラヌヨヌユヌロヌリヌルヌンヌレヌワヌ゙ヌ゚"};
static char PY_mb_qing[] ={""};
static char PY_mb_qiong[] ={""};
static char PY_mb_qiu[] ={""};
static char PY_mb_qu[] ={"<EFBFBD><EFBFBD>ヌ・<EFBFBD><EFBFBD><EFBFBD>ネ。ネ「ネ」ネ・ネ、"};
static char PY_mb_quan[] ={"ネヲネォネィネェネュネャネゥネァネョネーネッ"};
static char PY_mb_que[] ={"ネイネアネウネエネクネキネオネカ"};
static char PY_mb_qun[] ={"ネケネコ"};
static char PY_mb_ran[] ={"ネサネシネスネセ"};
static char PY_mb_rang[] ={"ネソネツネタネチネテ"};
static char PY_mb_rao[] ={"ネトネナネニ"};
static char PY_mb_re[] ={"ネヌネネ"};
static char PY_mb_ren[] ={"ネヒネハネノネフネミネマネホネメネムネヘ"};
static char PY_mb_reng[] ={"ネモネヤ"};
static char PY_mb_ri[] ={"ネユ"};
static char PY_mb_rong[] ={"ネヨネ゙ネラネルネンネワネリネロネレネ゚"};
static char PY_mb_rou[] ={""};
static char PY_mb_ru[] ={""};
static char PY_mb_ruan[] ={""};
static char PY_mb_rui[] ={""};
static char PY_mb_run[] ={""};
static char PY_mb_ruo[] ={""};
static char PY_mb_sa[] ={""};
static char PY_mb_sai[] ={""};
static char PY_mb_san[] ={"<EFBFBD><EFBFBD>ノ。ノ「"};
static char PY_mb_sang[] ={"ノ」ノ、ノ・"};
static char PY_mb_sao[] ={"ノヲノァノィノゥ"};
static char PY_mb_se[] ={"ノォノャノェ"};
static char PY_mb_sen[] ={"ノュ"};
static char PY_mb_seng[] ={"ノョ"};
static char PY_mb_sha[] ={"ノアノウノエノーノッノオノカノキマテ"};
static char PY_mb_shai[] ={"ノクノケ"};
static char PY_mb_shan[] ={"ノスノセノシノタノコノソノチノツノヌノサノネノニノノノテノナノトユ、"};
static char PY_mb_shang[] ={"ノヒノフノハノムノホノヘノマノミ"};
static char PY_mb_shao[] ={"ノモノメノユノヤノラノヨノリノルノロノワノレ"};
static char PY_mb_she[] ={""};
static char PY_mb_shen[] ={"ノ・・栁・<EFBFBD>・鯔鐱<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"};
static char PY_mb_sheng[] ={"<EFBFBD>ノ揵<EFBFBD>・、ノ鉑<EFBFBD>ハ。ハ・ハ「ハ」"};
static char PY_mb_shi[] ={"ウラハャハァハヲハュハォハゥハィハェハョハッハアハカハオハーハエハウハキハクハケハシハサハコハソハマハタハヒハミハセハスハツハフハニハモハヤハホハメハムハテハヌハチハハハナハヘハネハトハノヒニ"};
static char PY_mb_shou[] ={"ハユハヨハリハラハルハワバハロハレハン"};
static char PY_mb_shu[] ={""};
static char PY_mb_shua[] ={"ヒ「ヒ」"};
static char PY_mb_shuai[] ={"ヒ・ヒ、ヒヲヒァ"};
static char PY_mb_shuan[] ={"ヒゥヒィ"};
static char PY_mb_shuang[]={"ヒォヒェヒャ"};
static char PY_mb_shui[] ={"ヒュヒョヒーヒッ"};
static char PY_mb_shun[] ={"ヒアヒウヒエヒイ"};
static char PY_mb_shuo[] ={"ヒオヒクヒキヒカ"};
static char PY_mb_si[] ={"ヒソヒセヒスヒシヒケヒサヒコヒタヒネヒトヒツヒナヒヌヒテヒチ"};
static char PY_mb_song[] ={"ヒノヒヒヒハヒマヒホヒミヒヘヒフ"};
static char PY_mb_sou[] ={"ヒヤヒムヒメヒモ"};
static char PY_mb_su[] ={"ヒユヒヨヒラピヒ猴リヒルヒレヒワヒンヒロ"};
static char PY_mb_suan[] ={""};
static char PY_mb_sui[] ={""};
static char PY_mb_sun[] ={""};
static char PY_mb_suo[] ={""};
static char PY_mb_ta[] ={"<EFBFBD>ヒ鉧・撝<EFBFBD>フ。フ「フ、フ」"};
static char PY_mb_tai[] ={"フ・フィファフヲフォフュフャフゥフェ"};
static char PY_mb_tan[] ={"フョフーフッフイフアフウフクフオフキフカフエフケフサフコフセフソフスフシ"};
static char PY_mb_tang[] ={"フタフニフテフトフチフツフナフヌフネフハフノフフフヒ"};
static char PY_mb_tao[] ={"フホフミフヘフマフモフメフユフヤフムフヨフラ"};
static char PY_mb_te[] ={"フリ"};
static char PY_mb_teng[] ={"フロフレフワフル"};
static char PY_mb_ti[] ={""};
static char PY_mb_tian[] ={""};
static char PY_mb_tiao[] ={""};
static char PY_mb_tie[] ={""};
static char PY_mb_ting[] ={"フ・。フ<EFBFBD><EFBFBD>ヘ「ヘ、ヘ・ヘ」ヘヲヘァ"};
static char PY_mb_tong[] ={"ヘィヘャヘョヘゥヘュヘッヘェヘォヘウヘアヘーヘイヘエ"};
static char PY_mb_tou[] ={"ヘオヘキヘカヘク"};
static char PY_mb_tu[] ={"ヘケヘコヘサヘシヘスヘソヘセヘタヘチヘツヘテ"};
static char PY_mb_tuan[] ={"ヘトヘナ"};
static char PY_mb_tui[] ={"ヘニヘヌヘネヘヒヘノヘハ"};
static char PY_mb_tun[] ={"カレヘフヘヘヘホ"};
static char PY_mb_tuo[] ={"ヘミヘマヘムヘヤヘモヘユヘメヘラヘヨヘリヘル"};
static char PY_mb_wa[] ={""};
static char PY_mb_wai[] ={""};
static char PY_mb_wan[] ={""};
static char PY_mb_wang[] ={""};
static char PY_mb_wei[] ={"ホ」ヘ<EFBFBD>ホ「ホ。ホェホ、ホァホ・ホヲホィホゥホャホォホーホアホイホウホュホッホョホタホエホサホカホキホクホセホスホケホシホオホソホコ"};
static char PY_mb_wen[] ={"ホツホチホトホニホナホテホヌホノホネホハ"};
static char PY_mb_weng[] ={"ホフホヒホヘ"};
static char PY_mb_wo[] ={"ホホホミホムホマホメホヨホヤホユホモ"};
static char PY_mb_wu[] ={""};
static char PY_mb_xi[] ={"マヲマォホ<EFBFBD>・」ホ<EFBFBD><EFBFBD><EFBFBD>「ホ<EFBFBD>マ、マァマゥホ<EFBFBD>昕ャマ。マェホ<EFBFBD>マィホ<EFBFBD>鋧・マーマッマョマアマュマエマイマキマオマクマカ"};
static char PY_mb_xia[] ={"マコマケマサマタマソマチマセマスマシマツマナマト"};
static char PY_mb_xian[] ={"マウマノマネマヒマニマヌマハマミマメマヘマフマムマママホマモマヤマユマリマヨマ゚マ゙マワマンマレマロマラマル"};
static char PY_mb_xiang[] ={""};
static char PY_mb_xiao[] ={"マ・鋧<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ミ。マ<EFBFBD>ミ「ミ、マ<EFBFBD>ァミ」ミヲミ・"};
static char PY_mb_xie[] ={"ミゥミィミェミォミュミーミイミアミウミッミャミエミケミコミカミシミオミサミクミキ"};
static char PY_mb_xin[] ={"ミトミテミセミチミタミソミツミスミナミニ"};
static char PY_mb_xing[] ={"ミヒミヌミハミノミネミフミマミホミヘミムミモミユミメミヤ"};
static char PY_mb_xiong[] ={"ミラミヨミルミレミリミロミワ"};
static char PY_mb_xiu[] ={""};
static char PY_mb_xu[] ={""};
static char PY_mb_xuan[] ={"<EFBFBD>鋗昻<EFBFBD>ミ・<EFBFBD>ム。ム「ム、ム」"};
static char PY_mb_xue[] ={"<EFBFBD>・ムヲムィムァムゥムェ"};
static char PY_mb_xun[] ={"ムォムャムームイムョムアムッムュムオムカムエムクムキムウ"};
static char PY_mb_ya[] ={"ムセムケムスムコムサムシムタムソムチムツムトムテムニムナムヌムネ"};
static char PY_mb_yan[] ={""};
static char PY_mb_yang[] ={""};
static char PY_mb_yao[] ={"ストム<EFBFBD>ム・鋐「メヲメ、メ・メ。メ」ム<EFBFBD>メァメィメゥメェメォヤソ"};
static char PY_mb_ye[] ={"メャメュメッメョメイメアメーメオメカメキメウメケメエメコメク"};
static char PY_mb_yi[] ={"メサメチメツメスメタメソメシメセメヌメトメハメヒメフメネメニメナメテメノメヘメメメムメヤメモメマメミメホメ袵レメ萪ユメ鰓默ルメ・ロメヨメ・リメラメ・靨゚メ贅・霻ンメ簫醴゙メ瞑耡橫ワ"};
static char PY_mb_yin[] ={"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>メ鋐<EFBFBD>モ。"};
static char PY_mb_ying[] ={"モヲモ「モ、モァモ」モ・モュモッモォモィモゥモェモャモョモアモーモウモイ"};
static char PY_mb_yo[] ={"モエ"};
static char PY_mb_yong[] ={"モカモオモクモケモコモキモタモスモセモツモソモチモシモサモテ"};
static char PY_mb_you[] ={"モナモヌモトモニモネモノモフモハモヘモヒモホモムモミモマモヨモメモラモモモユモヤ"};
static char PY_mb_yu[] ={"モリモルモ衲レモ勒獗ロモ耨瞠鰌贊醺萼簽゙モワモンモ゚モ・靃・<EFBFBD>・橆・<EFBFBD>ヲモ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>。ヤ、モ<EFBFBD><EFBFBD>「モ<EFBFBD>」モ<EFBFBD><EFBFBD>ヤ・"};
static char PY_mb_yuan[] ={"ヤゥヤァヤィヤェヤアヤーヤォヤュヤイヤャヤョヤオヤエヤウヤッヤカヤキヤケヤコヤク"};
static char PY_mb_yue[] ={"ヤサヤシヤツヤタヤテヤトヤセヤチヤス"};
static char PY_mb_yun[] ={"ヤニヤネヤヌヤナヤハヤノヤミヤヒヤホヤヘヤマヤフ"};
static char PY_mb_za[] ={"ヤムヤモヤメユヲ"};
static char PY_mb_zai[] ={"ヤヨヤユヤヤヤラヤリヤルヤレラミ"};
static char PY_mb_zan[] ={"ヤロヤワヤンヤ゙"};
static char PY_mb_zang[] ={""};
static char PY_mb_zao[] ={""};
static char PY_mb_ze[] ={""};
static char PY_mb_zei[] ={""};
static char PY_mb_zen[] ={""};
static char PY_mb_zeng[] ={""};
static char PY_mb_zha[] ={""};
static char PY_mb_zhai[] ={"ユォユェユャオヤユュユョユッ"};
static char PY_mb_zhan[] ={"ユエユアユウユイユーユカユケユオユクユキユシユスユサユセユタユソユコ"};
static char PY_mb_zhang[] ={"ウ、ユナユツユテユトユチユヌユニユノユフユハユネユヘユヒユマユホ<EFBFBD>"};
static char PY_mb_zhao[] ={"ユミユムユメユモユルユラユヤユユユヨユリラヲ"};
static char PY_mb_zhe[] ={"ユレユロユワユンユ゙ユ゚ユ獨籃耻瞹ナ"};
static char PY_mb_zhen[] ={"ユ・・・蒄贏靱袗釁鰈・橾靏<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"};
static char PY_mb_zheng[] ={"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>・鋠<EFBFBD>ヨ、ヨ」ユ<EFBFBD>ヨ「"};
static char PY_mb_zhi[] ={"ヨョヨァヨュヨ・ヨィヨヲヨェヨッヨォヨャヨゥヨエヨカヨアヨオヨーヨイヨウヨケヨサヨシヨキヨスヨクヨコヨチヨセヨニヨトヨホヨヒヨハヨナヨソヨネヨツヨタヨフヨマヨヌヨヘヨノヨテ"};
static char PY_mb_zhong[] ={"ヨミヨメヨユヨムヨモヨヤヨラヨヨヨルヨレヨリ"};
static char PY_mb_zhou[] ={""};
static char PY_mb_zhu[] ={"ヨ・・・鰒靑櫢・<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>。ヨ晙「ヨ・、ヨ<EFBFBD>」ヨ<EFBFBD><EFBFBD><EFBFBD>"};
static char PY_mb_zhua[] ={"ラ・"};
static char PY_mb_zhuai[] ={"ラァ"};
static char PY_mb_zhuan[] ={"ラィラゥラェラォラュ"};
static char PY_mb_zhuang[]={"ラアラッラョラーラウラエエアライ"};
static char PY_mb_zhui[] ={"ラキラオラカラケラコラク"};
static char PY_mb_zhun[] ={"ラサラシ"};
static char PY_mb_zhuo[] ={"ラソラセラスラタラニラツラヌラテラトラチ"};
static char PY_mb_zi[] ={"ラホラネラノラヒラハラヘラフラムラモラマラメラヨラヤラユ"};
static char PY_mb_zong[] ={"ラレラロラリラルラララワラン"};
static char PY_mb_zou[] ={""};
static char PY_mb_zu[] ={""};
static char PY_mb_zuan[] ={""};
static char PY_mb_zui[] ={""};
static char PY_mb_zun[] ={""};
static char PY_mb_zuo[] ={""};
static char PY_mb_space[] ={""};
/*"ニエメ<EFBDB4>菠・ィイ鰉ッツ・・カ<E383BB>シカラヨトクヒ<EFBDB8><EFBE8B>ア・index)"*/
static struct PY_index PY_index_a[]={{"",PY_mb_a},
{"i",PY_mb_ai},
{"n",PY_mb_an},
{"ng",PY_mb_ang},
{"o",PY_mb_ao}};
static struct PY_index PY_index_b[]={{"a",PY_mb_ba},
{"ai",PY_mb_bai},
{"an",PY_mb_ban},
{"ang",PY_mb_bang},
{"ao",PY_mb_bao},
{"ei",PY_mb_bei},
{"en",PY_mb_ben},
{"eng",PY_mb_beng},
{"i",PY_mb_bi},
{"ian",PY_mb_bian},
{"iao",PY_mb_biao},
{"ie",PY_mb_bie},
{"in",PY_mb_bin},
{"ing",PY_mb_bing},
{"o",PY_mb_bo},
{"u",PY_mb_bu}};
static struct PY_index PY_index_c[]={{"a",PY_mb_ca},
{"ai",PY_mb_cai},
{"an",PY_mb_can},
{"ang",PY_mb_cang},
{"ao",PY_mb_cao},
{"e",PY_mb_ce},
{"eng",PY_mb_ceng},
{"ha",PY_mb_cha},
{"hai",PY_mb_chai},
{"han",PY_mb_chan},
{"hang",PY_mb_chang},
{"hao",PY_mb_chao},
{"he",PY_mb_che},
{"hen",PY_mb_chen},
{"heng",PY_mb_cheng},
{"hi",PY_mb_chi},
{"hong",PY_mb_chong},
{"hou",PY_mb_chou},
{"hu",PY_mb_chu},
{"huai",PY_mb_chuai},
{"huan",PY_mb_chuan},
{"huang",PY_mb_chuang},
{"hui",PY_mb_chui},
{"hun",PY_mb_chun},
{"huo",PY_mb_chuo},
{"i",PY_mb_ci},
{"ong",PY_mb_cong},
{"ou",PY_mb_cou},
{"u",PY_mb_cu},
{"uan",PY_mb_cuan},
{"ui",PY_mb_cui},
{"un",PY_mb_cun},
{"uo",PY_mb_cuo}};
static struct PY_index PY_index_d[]={{"a",PY_mb_da},
{"ai",PY_mb_dai},
{"an",PY_mb_dan},
{"ang",PY_mb_dang},
{"ao",PY_mb_dao},
{"e",PY_mb_de},
{"eng",PY_mb_deng},
{"i",PY_mb_di},
{"ian",PY_mb_dian},
{"iao",PY_mb_diao},
{"ie",PY_mb_die},
{"ing",PY_mb_ding},
{"iu",PY_mb_diu},
{"ong",PY_mb_dong},
{"ou",PY_mb_dou},
{"u",PY_mb_du},
{"uan",PY_mb_duan},
{"ui",PY_mb_dui},
{"un",PY_mb_dun},
{"uo",PY_mb_duo}};
static struct PY_index PY_index_e[]={{"",PY_mb_e},
{"n",PY_mb_en},
{"r",PY_mb_er}};
static struct PY_index PY_index_f[]={{"a",PY_mb_fa},
{"an",PY_mb_fan},
{"ang",PY_mb_fang},
{"ei",PY_mb_fei},
{"en",PY_mb_fen},
{"eng",PY_mb_feng},
{"o",PY_mb_fo},
{"ou",PY_mb_fou},
{"u",PY_mb_fu}};
static struct PY_index PY_index_g[]={{"a",PY_mb_ga},
{"ai",PY_mb_gai},
{"an",PY_mb_gan},
{"ang",PY_mb_gang},
{"ao",PY_mb_gao},
{"e",PY_mb_ge},
{"ei",PY_mb_gei},
{"en",PY_mb_gen},
{"eng",PY_mb_geng},
{"ong",PY_mb_gong},
{"ou",PY_mb_gou},
{"u",PY_mb_gu},
{"ua",PY_mb_gua},
{"uai",PY_mb_guai},
{"uan",PY_mb_guan},
{"uang",PY_mb_guang},
{"ui",PY_mb_gui},
{"un",PY_mb_gun},
{"uo",PY_mb_guo}};
static struct PY_index PY_index_h[]={{"a",PY_mb_ha},
{"ai",PY_mb_hai},
{"an",PY_mb_han},
{"ang",PY_mb_hang},
{"ao",PY_mb_hao},
{"e",PY_mb_he},
{"ei",PY_mb_hei},
{"en",PY_mb_hen},
{"eng",PY_mb_heng},
{"ong",PY_mb_hong},
{"ou",PY_mb_hou},
{"u",PY_mb_hu},
{"ua",PY_mb_hua},
{"uai",PY_mb_huai},
{"uan",PY_mb_huan},
{"uang ",PY_mb_huang},
{"ui",PY_mb_hui},
{"un",PY_mb_hun},
{"uo",PY_mb_huo}};
static struct PY_index PY_index_i[]={{"",PY_mb_space}};
static struct PY_index PY_index_j[]={{"i",PY_mb_ji},
{"ia",PY_mb_jia},
{"ian",PY_mb_jian},
{"iang",PY_mb_jiang},
{"iao",PY_mb_jiao},
{"ie",PY_mb_jie},
{"in",PY_mb_jin},
{"ing",PY_mb_jing},
{"iong",PY_mb_jiong},
{"iu",PY_mb_jiu},
{"u",PY_mb_ju},
{"uan",PY_mb_juan},
{"ue",PY_mb_jue},
{"un",PY_mb_jun}};
static struct PY_index PY_index_k[]={{"a",PY_mb_ka},
{"ai",PY_mb_kai},
{"an",PY_mb_kan},
{"ang",PY_mb_kang},
{"ao",PY_mb_kao},
{"e",PY_mb_ke},
{"en",PY_mb_ken},
{"eng",PY_mb_keng},
{"ong",PY_mb_kong},
{"ou",PY_mb_kou},
{"u",PY_mb_ku},
{"ua",PY_mb_kua},
{"uai",PY_mb_kuai},
{"uan",PY_mb_kuan},
{"uang",PY_mb_kuang},
{"ui",PY_mb_kui},
{"un",PY_mb_kun},
{"uo",PY_mb_kuo}};
static struct PY_index PY_index_l[]={{"a",PY_mb_la},
{"ai",PY_mb_lai},
{"an",PY_mb_lan},
{"ang",PY_mb_lang},
{"ao",PY_mb_lao},
{"e",PY_mb_le},
{"ei",PY_mb_lei},
{"eng",PY_mb_leng},
{"i",PY_mb_li},
{"ian",PY_mb_lian},
{"iang",PY_mb_liang},
{"iao",PY_mb_liao},
{"ie",PY_mb_lie},
{"in",PY_mb_lin},
{"ing",PY_mb_ling},
{"iu",PY_mb_liu},
{"ong",PY_mb_long},
{"ou",PY_mb_lou},
{"u",PY_mb_lu},
{"uan",PY_mb_luan},
{"ue",PY_mb_lue},
{"un",PY_mb_lun},
{"uo",PY_mb_luo},
{"v",PY_mb_lv}};
static struct PY_index PY_index_m[]={{"a",PY_mb_ma},
{"ai",PY_mb_mai},
{"an",PY_mb_man},
{"ang",PY_mb_mang},
{"ao",PY_mb_mao},
{"e",PY_mb_me},
{"ei",PY_mb_mei},
{"en",PY_mb_men},
{"eng",PY_mb_meng},
{"i",PY_mb_mi},
{"ian",PY_mb_mian},
{"iao",PY_mb_miao},
{"ie",PY_mb_mie},
{"in",PY_mb_min},
{"ing",PY_mb_ming},
{"iu",PY_mb_miu},
{"o",PY_mb_mo},
{"ou",PY_mb_mou},
{"u",PY_mb_mu}};
static struct PY_index PY_index_n[]={{"a",PY_mb_na},
{"ai",PY_mb_nai},
{"an",PY_mb_nan},
{"ang",PY_mb_nang},
{"ao",PY_mb_nao},
{"e",PY_mb_ne},
{"ei",PY_mb_nei},
{"en",PY_mb_nen},
{"eng",PY_mb_neng},
{"i",PY_mb_ni},
{"ian",PY_mb_nian},
{"iang",PY_mb_niang},
{"iao",PY_mb_niao},
{"ie",PY_mb_nie},
{"in",PY_mb_nin},
{"ing",PY_mb_ning},
{"iu",PY_mb_niu},
{"ong",PY_mb_nong},
{"u",PY_mb_nu},
{"uan",PY_mb_nuan},
{"ue",PY_mb_nue},
{"uo",PY_mb_nuo},
{"v",PY_mb_nv}};
static struct PY_index PY_index_o[]={{"",PY_mb_o},
{"u",PY_mb_ou}};
static struct PY_index PY_index_p[]={{"a",PY_mb_pa},
{"ai",PY_mb_pai},
{"an",PY_mb_pan},
{"ang",PY_mb_pang},
{"ao",PY_mb_pao},
{"ei",PY_mb_pei},
{"en",PY_mb_pen},
{"eng",PY_mb_peng},
{"i",PY_mb_pi},
{"ian",PY_mb_pian},
{"iao",PY_mb_piao},
{"ie",PY_mb_pie},
{"in",PY_mb_pin},
{"ing",PY_mb_ping},
{"o",PY_mb_po},
{"ou",PY_mb_pou},
{"u",PY_mb_pu}};
static struct PY_index PY_index_q[]={{"i",PY_mb_qi},
{"ia",PY_mb_qia},
{"ian",PY_mb_qian},
{"iang",PY_mb_qiang},
{"iao",PY_mb_qiao},
{"ie",PY_mb_qie},
{"in",PY_mb_qin},
{"ing",PY_mb_qing},
{"iong",PY_mb_qiong},
{"iu",PY_mb_qiu},
{"u",PY_mb_qu},
{"uan",PY_mb_quan},
{"ue",PY_mb_que},
{"un",PY_mb_qun}};
static struct PY_index PY_index_r[]={{"an",PY_mb_ran},
{"ang",PY_mb_rang},
{"ao",PY_mb_rao},
{"e",PY_mb_re},
{"en",PY_mb_ren},
{"eng",PY_mb_reng},
{"i",PY_mb_ri},
{"ong",PY_mb_rong},
{"ou",PY_mb_rou},
{"u",PY_mb_ru},
{"uan",PY_mb_ruan},
{"ui",PY_mb_rui},
{"un",PY_mb_run},
{"uo",PY_mb_ruo}};
static struct PY_index PY_index_s[]={{"a",PY_mb_sa},
{"ai",PY_mb_sai},
{"an",PY_mb_san},
{"ang",PY_mb_sang},
{"ao",PY_mb_sao},
{"e",PY_mb_se},
{"en",PY_mb_sen},
{"eng",PY_mb_seng},
{"ha",PY_mb_sha},
{"hai",PY_mb_shai},
{"han",PY_mb_shan},
{"hang ",PY_mb_shang},
{"hao",PY_mb_shao},
{"he",PY_mb_she},
{"hen",PY_mb_shen},
{"heng",PY_mb_sheng},
{"hi",PY_mb_shi},
{"hou",PY_mb_shou},
{"hu",PY_mb_shu},
{"hua",PY_mb_shua},
{"huai",PY_mb_shuai},
{"huan",PY_mb_shuan},
{"huang",PY_mb_shuang},
{"hui",PY_mb_shui},
{"hun",PY_mb_shun},
{"huo",PY_mb_shuo},
{"i",PY_mb_si},
{"ong",PY_mb_song},
{"ou",PY_mb_sou},
{"u",PY_mb_su},
{"uan",PY_mb_suan},
{"ui",PY_mb_sui},
{"un",PY_mb_sun},
{"uo",PY_mb_suo}};
static struct PY_index PY_index_t[]={{"a",PY_mb_ta},
{"ai",PY_mb_tai},
{"an",PY_mb_tan},
{"ang",PY_mb_tang},
{"ao",PY_mb_tao},
{"e",PY_mb_te},
{"eng",PY_mb_teng},
{"i",PY_mb_ti},
{"ian",PY_mb_tian},
{"iao",PY_mb_tiao},
{"ie",PY_mb_tie},
{"ing",PY_mb_ting},
{"ong",PY_mb_tong},
{"ou",PY_mb_tou},
{"u",PY_mb_tu},
{"uan",PY_mb_tuan},
{"ui",PY_mb_tui},
{"un",PY_mb_tun},
{"uo",PY_mb_tuo}};
static struct PY_index PY_index_u[]={{"",PY_mb_space}};
static struct PY_index PY_index_v[]={{"",PY_mb_space}};
static struct PY_index PY_index_w[]={{"a",PY_mb_wa},
{"ai",PY_mb_wai},
{"an",PY_mb_wan},
{"ang",PY_mb_wang},
{"ei",PY_mb_wei},
{"en",PY_mb_wen},
{"eng",PY_mb_weng},
{"o",PY_mb_wo},
{"u",PY_mb_wu}};
static struct PY_index PY_index_x[]={{"i",PY_mb_xi},
{"ia",PY_mb_xia},
{"ian",PY_mb_xian},
{"iang",PY_mb_xiang},
{"iao",PY_mb_xiao},
{"ie",PY_mb_xie},
{"in",PY_mb_xin},
{"ing",PY_mb_xing},
{"iong",PY_mb_xiong},
{"iu",PY_mb_xiu},
{"u",PY_mb_xu},
{"uan",PY_mb_xuan},
{"ue",PY_mb_xue},
{"un",PY_mb_xun}};
static struct PY_index PY_index_y[]={{"a",PY_mb_ya},
{"an",PY_mb_yan},
{"ang",PY_mb_yang},
{"ao",PY_mb_yao},
{"e",PY_mb_ye},
{"i",PY_mb_yi},
{"in",PY_mb_yin},
{"ing",PY_mb_ying},
{"o",PY_mb_yo},
{"ong",PY_mb_yong},
{"ou",PY_mb_you},
{"u",PY_mb_yu},
{"uan",PY_mb_yuan},
{"ue",PY_mb_yue},
{"un",PY_mb_yun}};
static struct PY_index PY_index_z[]={{"a",PY_mb_za},
{"ai",PY_mb_zai},
{"an",PY_mb_zan},
{"ang",PY_mb_zang},
{"ao",PY_mb_zao},
{"e",PY_mb_ze},
{"ei",PY_mb_zei},
{"en",PY_mb_zen},
{"eng",PY_mb_zeng},
{"ha",PY_mb_zha},
{"hai",PY_mb_zhai},
{"han",PY_mb_zhan},
{"hang",PY_mb_zhang},
{"hao",PY_mb_zhao},
{"he",PY_mb_zhe},
{"hen",PY_mb_zhen},
{"heng",PY_mb_zheng},
{"hi",PY_mb_zhi},
{"hong",PY_mb_zhong},
{"hou",PY_mb_zhou},
{"hu",PY_mb_zhu},
{"hua",PY_mb_zhua},
{"huai",PY_mb_zhuai},
{"huan",PY_mb_zhuan},
{"huang",PY_mb_zhuang},
{"hui",PY_mb_zhui},
{"hun",PY_mb_zhun},
{"huo",PY_mb_zhuo},
{"i",PY_mb_zi},
{"ong",PY_mb_zong},
{"ou",PY_mb_zou},
{"u",PY_mb_zu},
{"uan",PY_mb_zuan},
{"ui",PY_mb_zui},
{"un",PY_mb_zun},
{"uo",PY_mb_zuo}};
static struct PY_index PY_index_end[]={{"",PY_mb_space}};
static const int PY_index_headsize[]={
5,
16,
33,
20,
3,
9,
19,
19,
0,
14,
18,
24,
19,
23,
2,
17,
14,
14,
34,
19,
0,
0,
9,
14,
15,
36
};
/* ・*/
static struct PY_index *PY_index_headletter[]={ PY_index_a,
PY_index_b,
PY_index_c,
PY_index_d,
PY_index_e,
PY_index_f,
PY_index_g,
PY_index_h,
PY_index_i,
PY_index_j,
PY_index_k,
PY_index_l,
PY_index_m,
PY_index_n,
PY_index_o,
PY_index_p,
PY_index_q,
PY_index_r,
PY_index_s,
PY_index_t,
PY_index_u,
PY_index_v,
PY_index_w,
PY_index_x,
PY_index_y,
PY_index_z,
PY_index_end};
enum InputStatus
{
eInputEng = 0,
eInputChi,
eSelPY,
eSelHZ,
eInputNum
};
class JGBKFont;
class JInputSystem
{
private:
JGBKFont* mBitmapFont12;
bool mIsInputActive;
float mTimer;
//store input STRING
char mInPut[512];
char * mpInput;
//store input PY
char mPY[16];
//pointer to the HZ select string.
char *mHZ;
//input system status.
InputStatus mStatus;
//PY select
bool mEnablePYSel;
int mPYShowFirstIndex;
int mPYSelIndex;
int mPYSelTableSize;
//HZ select
int mHZShowFirstIndex;
int mHZSelIndex;
int mHZSelTableSize;
bool mIsHZ_H;
bool GetInputKey(int& a, int& b, int& c);
char* GetChinese(char* str);
int GetNexPYIndex(char* str, PY_index* &py_index);
void printf12(char* str,float x, float y, float scale=1.0f, PIXEL_TYPE color=ARGB(255,255,255,255),int type=JGETEXT_LEFT);
int strlen12( char* buff, float scale=1.0f);
public:
static JInputSystem* m_pJInputSystem;
static JInputSystem * GetInstance();
static void Destory();
JInputSystem(void);
virtual ~JInputSystem(void);
//Active flag
void EnableInputMode(char *buf){buf[0]=0;mpInput = buf; mIsInputActive=true;}
void DisableInputMode(){mpInput = NULL; mIsInputActive=false;}
//void SetInputActive(bool f){mIsInputActive=f;}
bool GetIsInputActive(){return mIsInputActive;}
JGBKFont* GetFont12(){return mBitmapFont12;}
//Update
void Update();
void UpdateInputEng();
void UpdateInputChi();
void UpdateSelPY();
void UpdateSelHZ();
void UpdateSelHZ_H();
void UpdateInputNum();
void Draw();
void DrawInputString(float x,float y);
void DrawStr1(char* str, float x, float y, u32 color=ARGB(255,0,0,0));
void DrawStatus(float x,float y);
void DrawPYInput(float x,float y);
void DrawPYSel(float x,float y);
void DrawHZSel(float x,float y);
void DrawHZSel_H(float x,float y);
void DrawInputHelp(float x, float y);
char * GetInputString(){return mInPut;}
};
#endif

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JGE/include/JLBFont.h Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef JLBF_H
#define JLBF_H
#define PRINTF_BUFFER_SIZE 256
#define MAX_CHAR 256
#include "JRenderer.h"
//////////////////////////////////////////////////////////////////////////
/// Bitmap font class for LMNOpc's Bitmap Font Builder:
/// http://www.lmnopc.com/bitmapfontbuilder/
///
/// Two files are used for each font:
/// 1: xxx.png, font bitmap.
/// 2: xxx.dat, widths for each character
/// Each font contains 2 sets of characters ASCII code (32-159).
///
//////////////////////////////////////////////////////////////////////////
class JLBFont
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param fontname - Name of the font WITHOUT extensions.
/// @param lineheight - Font height.
/// @param useVideoRAM - Indicate to use video RAM to store the font image or not (PSP only).
///
//////////////////////////////////////////////////////////////////////////
JLBFont(const char *fontname, int lineheight, bool useVideoRAM=false);
~JLBFont();
//////////////////////////////////////////////////////////////////////////
/// Rendering text to screen.
///
/// @param string - text for rendering.
/// @param x - X position of text.
/// @param y - Y position of text.
/// @align - Text aligment.
///
//////////////////////////////////////////////////////////////////////////
void DrawString(const char *string, float x, float y, int align=JGETEXT_LEFT);
//////////////////////////////////////////////////////////////////////////
/// Rendering text to screen with syntax similar to printf of C/C++.
///
/// @param x - X position of text.
/// @param y - Y position of text.
/// @param format - String formatting.
///
//////////////////////////////////////////////////////////////////////////
void printf(float x, float y, const char *format, ...);
//////////////////////////////////////////////////////////////////////////
/// Set font color.
///
/// @param color - color of font.
///
//////////////////////////////////////////////////////////////////////////
void SetColor(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Set scale for rendering.
///
/// @param scale - Scale for rendering characters.
///
//////////////////////////////////////////////////////////////////////////
void SetScale(float scale);
//////////////////////////////////////////////////////////////////////////
/// Set angle for rendering.
///
/// @param rot - Rotation angle in radian.
///
//////////////////////////////////////////////////////////////////////////
void SetRotation(float rot);
//////////////////////////////////////////////////////////////////////////
/// Set font tracking.
///
/// @param tracking - Font tracking.
///
//////////////////////////////////////////////////////////////////////////
void SetTracking(float tracking);
//////////////////////////////////////////////////////////////////////////
/// Get font color.
///
/// @return Font color.
///
//////////////////////////////////////////////////////////////////////////
PIXEL_TYPE GetColor() const;
//////////////////////////////////////////////////////////////////////////
/// Get rendering scale.
///
/// @return Rendering scale.
///
//////////////////////////////////////////////////////////////////////////
float GetScale() const;
//////////////////////////////////////////////////////////////////////////
/// Get rendering angle.
///
/// @return Rendering angle.
///
//////////////////////////////////////////////////////////////////////////
float GetRotation() const;
//////////////////////////////////////////////////////////////////////////
/// Get font tracking.
///
/// @return Font tracking.
///
//////////////////////////////////////////////////////////////////////////
float GetTracking() const;
//////////////////////////////////////////////////////////////////////////
/// Get height of font.
///
/// @return Height of font.
///
//////////////////////////////////////////////////////////////////////////
float GetHeight() const;
//////////////////////////////////////////////////////////////////////////
/// Get width of rendering string on screen.
///
/// @param string - NULL terminated string.
///
/// @return - Width in pixels
///
//////////////////////////////////////////////////////////////////////////
float GetStringWidth(const char *string) const;
//////////////////////////////////////////////////////////////////////////
/// There are usually 2 sets of characters in the font image. The first set
/// is from index 0-127 and the second from 128-255. You should use this
/// function to select which set of characters you want to use. The index
/// base should be either 0 or 128.
///
/// @param base - Base for the character set to use.
///
//////////////////////////////////////////////////////////////////////////
void SetBase(int base);
private:
static JRenderer* mRenderer;
JTexture* mTexture;
JQuad* mQuad;
float mXPos[MAX_CHAR];
float mYPos[MAX_CHAR];
float mCharWidth[MAX_CHAR];
float mHeight;
float mScale;
float mRotation;
float mTracking;
float mSpacing;
PIXEL_TYPE mColor;
int mBlend;
int mBase;
};
#endif

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JGE/include/JMD2Model.h Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _MD2MODEL_H
#define _MD2MODEL_H
#ifdef WIN32
#else
#include <pspgu.h>
#include <pspgum.h>
#endif
#include "JGE.h"
#include "Vector3D.h"
#define SMALLEST_FP 0.000001f
#define MAX_FRAMES 512
#define MAX_ANIMATION 16
//#pragma pack(push)
#pragma pack(1)
//#pragma pack(pop)
//-------------------------------------------------------------------------------------------------
enum MD2AnimationStates
{
STATE_IDLE,
STATE_RUNNING,
STATE_SHOT_NOT_FALLING_DOWN,
STATE_SHOT_IN_SHOULDER,
STATE_JUMP,
STATE_IDLE2,
STATE_SHOT_FALLING_DOWN,
STATE_IDLE3,
STATE_IDLE4,
STATE_CROUCHING,
STATE_CROUCHING_CRAWL,
STATE_IDLE_CROUCHING,
STATE_KNEELING_DYING,
STATE_FALLING_BACK_DYING,
STATE_FALING_FORWARD_DYING,
STATE_FALLING_BACK_SLOWLY_DYING
};
//-------------------------------------------------------------------------------------------------
class MD2Animation
{
public:
int mStartFrame;
int mEndFrame;
MD2Animation(int start, int end);
};
//-------------------------------------------------------------------------------------------------
// texture coordinate
typedef struct
{
float s;
float t;
} texCoord_t;
//-------------------------------------------------------------------------------------------------
// texture coordinate index
typedef struct
{
short s;
short t;
} stIndex_t;
//-------------------------------------------------------------------------------------------------
// info for a single frame point
typedef struct
{
unsigned char v[3];
unsigned char normalIndex; // not used
} framePoint_t;
//-------------------------------------------------------------------------------------------------
// information for a single frame
typedef struct
{
float scale[3];
float translate[3];
char name[16];
framePoint_t fp[1];
} frame_t;
//-------------------------------------------------------------------------------------------------
// data for a single triangle
typedef struct
{
unsigned short meshIndex[3]; // vertex indices
unsigned short stIndex[3]; // texture coordinate indices
} mesh_t;
//-------------------------------------------------------------------------------------------------
// the model data
typedef struct
{
int numFrames; // number of frames
int numPoints; // number of points
int numTriangles; // number of triangles
int numST; // number of skins
int frameSize; // size of each frame in bytes
int texWidth, texHeight; // texture width, height
int currentFrame; // current frame # in animation
int nextFrame; // next frame # in animation
float interpol; // percent through current frame
mesh_t *triIndex; // triangle list
texCoord_t *st; // texture coordinate list
Vector3D *pointList; // vertex list
JTexture *modelTex; // texture
} modelData_t;
//-------------------------------------------------------------------------------------------------
typedef struct
{
int ident; // identifies as MD2 file "IDP2"
int version; //
int skinwidth; // width of texture
int skinheight; // height of texture
int framesize; // number of bytes per frame
int numSkins; // number of textures
int numXYZ; // number of points
int numST; // number of texture
int numTris; // number of triangles
int numGLcmds;
int numFrames; // total number of frames
int offsetSkins; // offset to skin names (64 bytes each)
int offsetST; // offset of texture s-t values
int offsetTris; // offset of triangle mesh
int offsetFrames; // offset of frame data (points)
int offsetGLcmds; // type of OpenGL commands to use
int offsetEnd; // end of file
} modelHeader_t;
class JRenderer;
//////////////////////////////////////////////////////////////////////////
/// Helper class to display Quake 2 MD2 model.
///
//////////////////////////////////////////////////////////////////////////
class JMD2Model
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
//////////////////////////////////////////////////////////////////////////
JMD2Model();
~JMD2Model();
//////////////////////////////////////////////////////////////////////////
/// Set model state.
///
/// @param newState - Model state.
///
//////////////////////////////////////////////////////////////////////////
void SetState(int newState);
//////////////////////////////////////////////////////////////////////////
/// Load MD2 model.
///
/// @param filename - Name of MD2 file.
/// @param texturenName - Name of texture.
///
//////////////////////////////////////////////////////////////////////////
bool Load(char *filename, char *textureName);
//////////////////////////////////////////////////////////////////////////
/// Render a single frame of the model.
///
/// @param frameNum - Frame to render.
///
//////////////////////////////////////////////////////////////////////////
void Render(int frameNum);
//////////////////////////////////////////////////////////////////////////
/// Update animation.
///
/// @param dt - Time elpased since last update (in seconds).
///
//////////////////////////////////////////////////////////////////////////
void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Set speed of animation.
///
/// @param speed - Speed of animation.
///
//////////////////////////////////////////////////////////////////////////
void SetAnimationSpeed(float speed);
//////////////////////////////////////////////////////////////////////////
/// Render the model.
///
/// @param percent - Interpolating percentage.
///
//////////////////////////////////////////////////////////////////////////
void Render();
private:
modelData_t *mModel;
void CheckNextState();
#ifdef WIN32
void CalculateNormal(float *p1, float *p2, float *p3);
#else
void CalculateNormal(ScePspFVector3* normal, float *p1, float *p2, float *p3);
#endif
MD2Animation **mAnimations;
int mState;
int mNextState;
float mAnimationSpeed;
static JRenderer* mRenderer;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _OBJMODEL_H
#define _OBJMODEL_H
#include <vector>
using namespace std;
#ifdef WIN32
#else
#include <pspgu.h>
#include <pspgum.h>
#endif
#include "JGE.h"
#include "Vector3D.h"
class JTexture;
//////////////////////////////////////////////////////////////////////////
/// Helper class to display Wavefront OBJ model.
///
//////////////////////////////////////////////////////////////////////////
class JOBJModel
{
struct Face
{
int mVertCount;
int mVertIdx[4];
int mTexIdx[4];
int mNormalIdx[4];
};
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
//////////////////////////////////////////////////////////////////////////
JOBJModel();
~JOBJModel();
int ReadLine(char *output, const char *buffer, int start, int size);
//////////////////////////////////////////////////////////////////////////
/// Load OBJ model.
///
/// @param modelName - Name of OBJ file.
/// @param texturenName - Name of texture.
///
//////////////////////////////////////////////////////////////////////////
bool Load(const char *modelName, const char *textureName);
//////////////////////////////////////////////////////////////////////////
/// Render the model to screen.
///
//////////////////////////////////////////////////////////////////////////
void Render();
private:
int mPolycount;
Vertex3D* mPolygons;
JTexture* mTexture;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef __PARTICLE_H__
#define __PARTICLE_H__
#include "JApp.h"
#include "JRenderer.h"
#include "Vector2D.h"
#define MAX_KEYS 8
class JParticleData
{
public:
JParticleData();
void Init();
void Clear();
void AddKey(float keyTime, float keyValue);
void Update(float dt);
void SetScale(float scale);
float mCurr;
float mTarget;
float mDelta;
float mTimer;
int mKeyCount;
int mKeyIndex;
float mKeyTime[MAX_KEYS];
float mKeyValue[MAX_KEYS];
float mScale;
};
enum ParticleField
{
FIELD_SPEED,
FIELD_SIZE,
FIELD_ROTATION,
FIELD_ALPHA,
FIELD_RED,
FIELD_GREEN,
FIELD_BLUE,
FIELD_RADIAL_ACCEL,
FIELD_TANGENTIAL_ACCEL,
FIELD_GRAVITY,
FIELD_COUNT
};
class JParticle
{
public:
bool mActive;
JParticle();
~JParticle();
bool Update(float dt);
void Render();
void Init(float lifeTime);
void InitPosition(float ox, float oy, float xoffset, float yoffset);
void SetPosition(float x, float y);
void SetQuad(JQuad *quad);
JParticleData* GetField(int index);
JParticleData* GetDataPtr();
void Move(float x, float y);
void SetVelocity(float x, float y);
void SetSize(float size);
private:
static JRenderer* mRenderer;
JQuad* mQuad;
Vector2D mOrigin;
Vector2D mPos;
Vector2D mVelocity;
//float mSpeed;
float mSize;
float mLifetime;
JParticleData mData[FIELD_COUNT];
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef __PARTICLE_EFFECT_H__
#define __PARTICLE_EFFECT_H__
#define MAX_EMITTER 5
class JParticleSystem;
class JParticleEmitter;
class JResourceManager;
//////////////////////////////////////////////////////////////////////////
/// Particle effect. Each particle effect can contain one or more emitters.
///
//////////////////////////////////////////////////////////////////////////
class JParticleEffect
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param mgr - Resource manager for retrieving image quads for the particles.
///
//////////////////////////////////////////////////////////////////////////
JParticleEffect(JResourceManager* mgr);
~JParticleEffect();
//////////////////////////////////////////////////////////////////////////
/// Load effect from file.
///
/// @param filename - Name of effect file.
///
//////////////////////////////////////////////////////////////////////////
bool Load(const char* filename);
//////////////////////////////////////////////////////////////////////////
/// Update particle effect.
///
/// @param dt - Time elapsed since last update (in second).
///
//////////////////////////////////////////////////////////////////////////
void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render particle effect.
///
//////////////////////////////////////////////////////////////////////////
void Render();
//////////////////////////////////////////////////////////////////////////
/// Check if the particle effect is finished.
///
/// @return True if done.
///
//////////////////////////////////////////////////////////////////////////
bool Done();
//////////////////////////////////////////////////////////////////////////
/// Start playing.
///
//////////////////////////////////////////////////////////////////////////
void Start();
//////////////////////////////////////////////////////////////////////////
/// Stop playing.
///
//////////////////////////////////////////////////////////////////////////
void Stop();
//////////////////////////////////////////////////////////////////////////
/// Set particle system.
///
/// @param particleSys - Particle system.
///
//////////////////////////////////////////////////////////////////////////
void SetParticleSystem(JParticleSystem* particleSys);
//////////////////////////////////////////////////////////////////////////
/// Get particle system.
///
/// @return Particle system.
///
//////////////////////////////////////////////////////////////////////////
JParticleSystem* GetParticleSystem();
//////////////////////////////////////////////////////////////////////////
/// Set position of the effect. New particles will be emitted from the
/// new position but the existing active particles will not be affected.
///
/// @param x - X screen position.
/// @param y - Y screen position.
///
//////////////////////////////////////////////////////////////////////////
void SetPosition(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Get X position.
///
/// @return X position.
///
//////////////////////////////////////////////////////////////////////////
float GetX();
//////////////////////////////////////////////////////////////////////////
/// Get Y position.
///
/// @return Y position.
///
//////////////////////////////////////////////////////////////////////////
float GetY();
//////////////////////////////////////////////////////////////////////////
/// Move the particle effect over to a new position. All the existing
/// particles will be moved relatively.
///
/// @param X - X screen position.
/// @param y - Y screen position.
///
//////////////////////////////////////////////////////////////////////////
void MoveTo(float x, float y);
protected:
JParticleSystem* mParticleSystem;
JResourceManager* mResourceManager;
float mX;
float mY;
int mEmitterCount;
JParticleEmitter* mParticleEmitters[MAX_EMITTER];
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef __PARTICLE_EMITTER_H__
#define __PARTICLE_EMITTER_H__
#define INIT_PARTICLE_COUNT 32
#define MAX_PARTICLE_COUNT 256
#include <list>
#include <vector>
using namespace std;
class JParticleEffect;
class JParticle;
//////////////////////////////////////////////////////////////////////////
/// Particle emitter. This is where the particles actually generated.
///
//////////////////////////////////////////////////////////////////////////
class JParticleEmitter
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param parent - Particle effect that contains this emitter.
///
//////////////////////////////////////////////////////////////////////////
JParticleEmitter(JParticleEffect* parent);
~JParticleEmitter();
//////////////////////////////////////////////////////////////////////////
/// Set blending mode for rendering.
///
/// @param srcBlend - Blending mode for source.
/// @param destBlend - Blending mode for destination.
///
//////////////////////////////////////////////////////////////////////////
void SetBlending(int srcBlend, int destBlend);
//////////////////////////////////////////////////////////////////////////
/// Set image quad for particles.
///
/// @param quad - Image quad.
///
//////////////////////////////////////////////////////////////////////////
void SetQuad(JQuad *quad);
//////////////////////////////////////////////////////////////////////////
/// Start emitting particles.
///
//////////////////////////////////////////////////////////////////////////
void Start();
//////////////////////////////////////////////////////////////////////////
/// Restart the emitter.
///
//////////////////////////////////////////////////////////////////////////
void ReStart();
//////////////////////////////////////////////////////////////////////////
/// Update the emitter.
///
/// @param dt - Time elapsed since last update (in second).
///
//////////////////////////////////////////////////////////////////////////
void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render particles emitted by this emitter.
///
//////////////////////////////////////////////////////////////////////////
void Render();
//////////////////////////////////////////////////////////////////////////
/// Check if the emitter is done.
///
/// @return True if the emitter is done.
///
//////////////////////////////////////////////////////////////////////////
bool Done();
//////////////////////////////////////////////////////////////////////////
/// Set active flag.
///
/// @param flag - Active flag.
///
//////////////////////////////////////////////////////////////////////////
void SetActive(bool flag);
//////////////////////////////////////////////////////////////////////////
/// Move all particles to a distance.
///
/// @param x - X distance to move.
/// @param y - Y distance to move
///
//////////////////////////////////////////////////////////////////////////
void MoveAllParticles(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Emit certain amount of particles.
///
/// @param count - Number of particles to emit.
///
//////////////////////////////////////////////////////////////////////////
void EmitParticles(int count);
//////////////////////////////////////////////////////////////////////////
/// Get idle particle to reuse.
///
/// @return Idel particle to use.
///
//////////////////////////////////////////////////////////////////////////
JParticle* GetIdleParticle();
//////////////////////////////////////////////////////////////////////////
/// Put a particle in action.
///
/// @param par - Particle to start playing.
///
//////////////////////////////////////////////////////////////////////////
void StartParticle(JParticle *par);
//////////////////////////////////////////////////////////////////////////
/// Set the maximum number of particles that this emitter can emit.
///
/// @param count - Maximum number of particles.
///
//////////////////////////////////////////////////////////////////////////
void SetMaxParticleCount(int count);
//////////////////////////////////////////////////////////////////////////
/// \enum JParticleEmitterMode
///
//////////////////////////////////////////////////////////////////////////
enum JParticleEmitterMode
{
MODE_REPEAT, ///< Emit particles and repeat when done.
MODE_ONCE, ///< Emit once.
MODE_NTIMES, ///< Emit N times.
MODE_CONTINUOUS, ///< Emit particles continuously.
MODE_COUNT
};
//////////////////////////////////////////////////////////////////////////
/// \enum JParticleEmitterType
///
//////////////////////////////////////////////////////////////////////////
enum JParticleEmitterType
{
TYPE_POINT, ///< Emit from one point.
TYPE_AREA, ///< Emit from a rectangle area.
TYPE_HORIZONTAL, ///< Emit from a horizontal line.
TYPE_VERTICAL, ///< Emit from a vertical line.
TYPE_CIRCLE, ///< Emit from a circle.
TYPE_COUNT
};
protected:
JParticleEffect* mParent;
JQuad* mQuad;
public:
int mType;
int mId;
JParticleData mQuantity;
JParticleData mData[FIELD_COUNT];
float mLifeBase;
float mLifeMax;
float mAngleBase;
float mAngleMax;
float mSpeedBase;
float mSpeedMax;
float mSizeBase;
float mSizeMax;
int mWidth;
int mHeight;
int mQuadIndex;
int mEmitterMode;
int mRepeatTimes;
float mLife;
private:
bool mActive;
float mEmitTimer;
int mRepeatCounter;
int mActiveParticleCount;
int mSrcBlending;
int mDestBlending;
int mMaxParticleCount;
vector<JParticle*> mParticles;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef __PARTICLE_SYSTEM_H__
#define __PARTICLE_SYSTEM_H__
#include <stdlib.h>
#include <list>
#include <vector>
#include "JGE.h"
#include "JParticle.h"
class JParticleEffect;
class JParticleEmitter;
using namespace std;
//////////////////////////////////////////////////////////////////////////
/// The particle system of JGE++ is built on a key frame concept with
/// multiple emitters for each effect. It's inspired by the particle system
/// of Torque Game Builder. At each key frame, you can specify the value
/// of the changeable states of the particle. This gives you lots of
/// control over the particles and making it possible to create
/// almost all of the spectacular effects out of your imagination.
///
//////////////////////////////////////////////////////////////////////////
class JParticleSystem
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
//////////////////////////////////////////////////////////////////////////
JParticleSystem();
~JParticleSystem();
//////////////////////////////////////////////////////////////////////////
/// Update all active effects.
///
/// @param dt - Delta time since last update (in second).
///
//////////////////////////////////////////////////////////////////////////
void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render all active effects.
///
//////////////////////////////////////////////////////////////////////////
void Render();
//////////////////////////////////////////////////////////////////////////
/// Start an effect.
///
/// @param effect - Effect to start playing.
///
//////////////////////////////////////////////////////////////////////////
void StartEffect(JParticleEffect* effect);
//////////////////////////////////////////////////////////////////////////
/// Stop all effects.
///
//////////////////////////////////////////////////////////////////////////
void StopAllEffects();
//////////////////////////////////////////////////////////////////////////
/// Delete all effects from memory.
///
//////////////////////////////////////////////////////////////////////////
void ClearAll();
//////////////////////////////////////////////////////////////////////////
/// Check if the particle system is active or not.
///
/// @return True if active.
///
//////////////////////////////////////////////////////////////////////////
bool IsActive();
//////////////////////////////////////////////////////////////////////////
/// Set active flag.
///
/// @param flag - Active flag.
///
//////////////////////////////////////////////////////////////////////////
void SetActive(bool flag);
private:
bool mActive;
list<JParticleEffect*> mEffects;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JRENDERER_H_
#define _JRENDERER_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <gif_lib.h>
#include "JTypes.h"
#ifdef WIN32
#include <windows.h>
#else
#include <pspgu.h>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <time.h>
#include <string.h>
#include <pspaudiolib.h>
#include <psprtc.h>
#endif
#include "Vector2D.h"
#define USING_MATH_TABLE
#ifdef USING_MATCH_TABLE
#define SINF(x) mSinTable[x]
#define COSF(x) mCosTable[x]
#else
#define SINF(x) sinf(x*DEG2RAD)
#define COSF(x) cosf(x*DEG2RAD)
#endif
//////////////////////////////////////////////////////////////////////////
/// A collection of core rendering functions.
///
//////////////////////////////////////////////////////////////////////////
class JRenderer
{
protected:
JRenderer();
~JRenderer();
void InitRenderer();
void DestroyRenderer();
public:
//////////////////////////////////////////////////////////////////////////
/// Get the singleton instance
///
//////////////////////////////////////////////////////////////////////////
static JRenderer* GetInstance();
static void Destroy();
static void Set3DFlag(bool flag);
void BeginScene();
void EndScene();
//////////////////////////////////////////////////////////////////////////
/// Render a textured quad with rotation and scaling.
///
/// @param quad - Quad with texturing info.
/// @param xo - x position.
/// @param yo - y position.
/// @param angle - Rotation (radian).
/// @param xScale - Horizontal rendering scale.
/// @param yScale - Vertical rendering scale.
///
//////////////////////////////////////////////////////////////////////////
void RenderQuad(JQuad* quad, float xo, float yo, float angle=0.0f, float xScale=1.0f, float yScale=1.0f);
//////////////////////////////////////////////////////////////////////////
/// Render a textured quad with new texture mapping information.
///
/// @param quad - Quad with texturing information.
/// @param points - Array of vertices with new texture mapping information.
///
//////////////////////////////////////////////////////////////////////////
void RenderQuad(JQuad* quad, VertexColor* points);
//////////////////////////////////////////////////////////////////////////
/// Taking a screen shot.
///
/// @note This function works on PSP only. A PNG file will be saved in
/// the current folder of the game applicaton.
///
//////////////////////////////////////////////////////////////////////////
void ScreenShot(const char* filename);
//////////////////////////////////////////////////////////////////////////
/// Load a texture from file.
///
/// @param filename - Name of file.
/// @param mode - Choose to put texture in VRAM (PSP only).
///
//////////////////////////////////////////////////////////////////////////
JTexture* LoadTexture(const char* filename, int mode = 0);
//////////////////////////////////////////////////////////////////////////
/// Create texture from memory on the fly.
///
/// @param width - Width of texture.
/// @param height - Height of texture.
/// @param mode - Choose to put texture in VRAM (PSP only)
///
//////////////////////////////////////////////////////////////////////////
JTexture* CreateTexture(int width, int height, int mode = 0);
//////////////////////////////////////////////////////////////////////////
/// Clear entire screen to a particular color.
///
/// @param color - Color to fill the screen.
///
//////////////////////////////////////////////////////////////////////////
void ClearScreen(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Enable VSync for the smoothness of moving objects. (PSP only)
///
/// @param flag - true to enable, false to disable.
///
//////////////////////////////////////////////////////////////////////////
void EnableVSync(bool flag);
//////////////////////////////////////////////////////////////////////////
/// Enable bi-linear filtering for better looking on-screen images.
///
/// @param flag - true to enable, false to disable.
///
//////////////////////////////////////////////////////////////////////////
void EnableTextureFilter(bool flag);
//////////////////////////////////////////////////////////////////////////
/// Remove all textures from VRAM (PSP only)
///
//////////////////////////////////////////////////////////////////////////
void ResetPrivateVRAM();
//////////////////////////////////////////////////////////////////////////
/// Enable/disable swizzle optimization. (PSP only)
///
/// @param s - 1 to enable, 0 to disable.
///
//////////////////////////////////////////////////////////////////////////
void SetSwizzle(int s) { mSwizzle = s; }
//////////////////////////////////////////////////////////////////////////
/// Bind texture to be used for the rendering followed.
///
/// @param tex - Texture to use.
///
//////////////////////////////////////////////////////////////////////////
void BindTexture(JTexture *tex);
//////////////////////////////////////////////////////////////////////////
/// Set texture blending options.
///
/// @par Blending options:
///
/// @code
///
/// BLEND_ZERO
/// BLEND_ONE
/// BLEND_SRC_COLOR
/// BLEND_ONE_MINUS_SRC_COLOR
/// BLEND_SRC_ALPHA
/// BLEND_ONE_MINUS_SRC_ALPHA
/// BLEND_DST_ALPHA
/// BLEND_ONE_MINUS_DST_ALPHA
/// BLEND_DST_COLOR
/// BLEND_ONE_MINUS_DST_COLOR
/// BLEND_SRC_ALPHA_SATURATE
///
/// @endcode
///
/// @param src - Blending option for source image.
/// @param dest - Blending option for destination image.
///
//////////////////////////////////////////////////////////////////////////
void SetTexBlend(int src, int dest);
//////////////////////////////////////////////////////////////////////////
/// Set texture blending option for source image.
///
/// @param src - Blending option for source image.
///
//////////////////////////////////////////////////////////////////////////
void SetTexBlendSrc(int src);
//////////////////////////////////////////////////////////////////////////
/// Set texture blending option for destination image.
///
/// @param dest - Blending option for destination image.
///
//////////////////////////////////////////////////////////////////////////
void SetTexBlendDest(int dest);
//////////////////////////////////////////////////////////////////////////
/// Enable rendering in 2D mode.
///
/// @note To be implemented.
///
//////////////////////////////////////////////////////////////////////////
void Enable2D();
//////////////////////////////////////////////////////////////////////////
/// Enable rendering in 3D mode.
///
/// @note To be implemented.
///
//////////////////////////////////////////////////////////////////////////
void Enable3D();
//////////////////////////////////////////////////////////////////////////
/// Restrict all rendering to a rectangular area.
///
/// @note This is just the glScissor() function of OpenGL.
///
/// @param x - Left of the clipping area.
/// @param y - Top of the clipping area.
/// @param width - Width of the clipping area.
/// @param height - Height of the clipping area.
///
//////////////////////////////////////////////////////////////////////////
void SetClip(int x, int y, int width, int height);
//////////////////////////////////////////////////////////////////////////
/// Reset Modelview Identity.
///
//////////////////////////////////////////////////////////////////////////
void LoadIdentity();
//////////////////////////////////////////////////////////////////////////
/// Tranlate position in 3D space.
///
/// @param x - X position.
/// @param y - Y position.
/// @param z - Z position.
///
//////////////////////////////////////////////////////////////////////////
void Translate(float x, float y, float z);
//////////////////////////////////////////////////////////////////////////
/// Rotate along X axis.
///
/// @param angle - Angle to rotate ( in radians).
///
//////////////////////////////////////////////////////////////////////////
void RotateX(float angle);
//////////////////////////////////////////////////////////////////////////
/// Rotate along Y axis.
///
/// @param angle - Angle to rotate ( in radians).
///
//////////////////////////////////////////////////////////////////////////
void RotateY(float angle);
//////////////////////////////////////////////////////////////////////////
/// Rotate along Z axis.
///
/// @param angle - Angle to rotate ( in radians).
///
//////////////////////////////////////////////////////////////////////////
void RotateZ(float angle);
//////////////////////////////////////////////////////////////////////////
/// Push matrix.
///
//////////////////////////////////////////////////////////////////////////
void PushMatrix();
//////////////////////////////////////////////////////////////////////////
/// Pop matrix.
///
//////////////////////////////////////////////////////////////////////////
void PopMatrix();
//////////////////////////////////////////////////////////////////////////
/// Set the field of view angle (in degrees), effective at the next
/// Enable3D() call.
///
/// @param fov - The field of view angle (in degrees).
///
//////////////////////////////////////////////////////////////////////////
void SetFOV(float fov);
//////////////////////////////////////////////////////////////////////////
/// Render triangles.
///
/// @param texture - Texture for the triangles.
/// @param tris - List of triangles.
/// @param start - starting index (Note: Index of triangles, NOT vertices).
/// @param count - Number of triangles (Note: NOT number of vertices).
///
//////////////////////////////////////////////////////////////////////////
void RenderTriangles(JTexture* texture, Vertex3D *tris, int start, int count);
//////////////////////////////////////////////////////////////////////////
/// Fill a rectangular area with a specified color.
///
/// @param x - Starting x position.
/// @param y - Starting y position.
/// @param width - Width of the rectangle.
/// @param height - Height of the rectangle.
/// @param color - Filling color.
///
//////////////////////////////////////////////////////////////////////////
void FillRect(float x, float y, float width, float height, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Fill a rectangular area with a single color for each vertex.
///
/// @param x - Starting x position.
/// @param y - Starting y position.
/// @param width - Width of the rectangle.
/// @param height - Height of the rectangle.
/// @param color - Array of colors.
///
//////////////////////////////////////////////////////////////////////////
void FillRect(float x, float y, float width, float height, JColor* color);
void FillRect(float x, float y, float width, float height, PIXEL_TYPE* color);
//////////////////////////////////////////////////////////////////////////
/// Draw a rectangle.
///
/// @param x - Starting x position.
/// @param y - Starting y position.
/// @param width - Width of the rectangle.
/// @param height - Height of the rectangle.
/// @param color - Filling color.
///
//////////////////////////////////////////////////////////////////////////
void DrawRect(float x, float y, float width, float height, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw a single line.
///
/// @param x1 - Starting vertex, x.
/// @param y1 - Starting vertex, y.
/// @param x2 - Ending vertex, x.
/// @param y2 - Ending vertex, y.
/// @param color - Filling color.
///
//////////////////////////////////////////////////////////////////////////
void DrawLine(float x1, float y1, float x2, float y2, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw thick line.
///
/// @param x1 - Starting vertex, x.
/// @param y1 - Starting vertex, y.
/// @param x2 - Ending vertex, x.
/// @param y2 - Ending vertex, y.
/// @param lineWidth - Line width.
/// @param color - Filling color.
///
//////////////////////////////////////////////////////////////////////////
void DrawLine(float x1, float y1, float x2, float y2, float lineWidth, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Plot a pixel on screen.
///
/// @param x - X position of the pixel.
/// @param y - Y position of the pixel.
/// @param color - Draw colour.
///
//////////////////////////////////////////////////////////////////////////
void Plot(float x, float y, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Plot an array of pixels.
///
/// @param x - Array of X positions.
/// @param y - Array of Y positions.
/// @param count - Number of pixels to plot.
/// @param color - Color of pixel.
///
//////////////////////////////////////////////////////////////////////////
void PlotArray(float *x, float *y, int count, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw polygon with filled colour.
///
/// @param x - Array of X positions.
/// @param y - Array of Y positions.
/// @param count - Side count of the polygon.
/// @param color - Filling colour.
///
//////////////////////////////////////////////////////////////////////////
void FillPolygon(float* x, float* y, int count, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw polygon.
///
/// @param x - Array of X positions.
/// @param y - Array of Y positions.
/// @param count - Side count of the polygon.
/// @param color - Draw colour.
///
//////////////////////////////////////////////////////////////////////////
void DrawPolygon(float* x, float* y, int count, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw symmetric polygon with certain number of sides.
///
/// @param x - X positions of center of the polygon.
/// @param y - Y positions of center of the polygon.
/// @param size - Size of polygon.
/// @param count - Side count of the polygon.
/// @param startingAngle - Rotation angle of the polygon.
/// @param color - Draw colour.
///
//////////////////////////////////////////////////////////////////////////
void DrawPolygon(float x, float y, float size, int count, float startingAngle, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw solid symmetric polygon with certain number of sides.
///
/// @param x - X positions of center of the polygon.
/// @param y - Y positions of center of the polygon.
/// @param size - Size of polygon.
/// @param count - Side count of the polygon.
/// @param startingAngle - Rotation angle of the polygon.
/// @param color - Filling colour.
///
//////////////////////////////////////////////////////////////////////////
void FillPolygon(float x, float y, float size, int count, float startingAngle, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw circle with filled colour.
///
/// @param x - X positions of center of the circle.
/// @param y - Y positions of center of the circle.
/// @param radius - Radius of circle.
/// @param color - Filling colour.
///
//////////////////////////////////////////////////////////////////////////
void FillCircle(float x, float y, float radius, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw circle.
///
/// @param x - X positions of center of the circle.
/// @param y - Y positions of center of the circle.
/// @param radius - Radius of circle.
/// @param color - Draw colour.
///
//////////////////////////////////////////////////////////////////////////
void DrawCircle(float x, float y, float radius, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw a rectangle with round corners.
///
/// @param x - Starting x position.
/// @param y - Starting y position.
/// @param w - Width of the rectangle.
/// @param h - Height of the rectangle.
/// @param radius - Radius of the round corners.
/// @param color - Drawing color.
///
//////////////////////////////////////////////////////////////////////////
void DrawRoundRect(float x, float y, float w, float h, float radius, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw filled rectangle with round corners.
///
/// @param x - Starting x position.
/// @param y - Starting y position.
/// @param w - Width of the rectangle.
/// @param h - Height of the rectangle.
/// @param radius - Radius of the round corners.
/// @param color - Filling color.
///
//////////////////////////////////////////////////////////////////////////
void FillRoundRect(float x, float y, float w, float h, float radius, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Set custom image filter to be used at texture loading.
///
/// @param imageFilter - Custom image filter.
///
//////////////////////////////////////////////////////////////////////////
void SetImageFilter(JImageFilter* imageFilter);
private:
struct TextureInfo
{
u8 *mBits;
int mWidth;
int mHeight;
int mTexWidth;
int mTexHeight;
bool mVRAM;
};
void LoadJPG(TextureInfo &textureInfo, const char *filename, int mode = 0);
void LoadPNG(TextureInfo &textureInfo, const char *filename, int mode = 0);
void LoadGIF(TextureInfo &textureInfo, const char *filename, int mode = 0);
int image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bgcolor, InputFunc readFunc,int mode = 0);
static JRenderer* mInstance;
#ifdef WIN32
GLuint mCurrentTex;
#else
u32 mVideoBufferStart;
//u32 mCurrentPointer;
PIXEL_TYPE* mVRAM;
int mCurrentTex;
int mCurrentBlend;
#endif
bool mVsync;
int mSwizzle;
int mTexCounter;
//int mTexFilter;
int mCurrentTextureFilter;
int mCurrTexBlendSrc;
int mCurrTexBlendDest;
JImageFilter* mImageFilter;
int mCurrentRenderMode;
float mFOV;
#ifdef USING_MATH_TABLE
float mSinTable[360];
float mCosTable[360];
#endif
static bool m3DEnabled;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _RESOURCE_MANAGER_H_
#define _RESOURCE_MANAGER_H_
#ifdef WIN32
#pragma warning(disable : 4786)
#endif
#include <stdio.h>
#include <vector>
#include <map>
#include <string>
using namespace std;
#define INVALID_ID -1
class JRenderer;
class JParticleEffect;
class JMotionEmitter;
class JSample;
class JMusic;
class JTexture;
class JQuad;
class JLBFont;
class JResourceManager
{
public:
JResourceManager();
~JResourceManager();
//void SetResourceRoot(const string& resourceRoot);
bool LoadResource(const string& resourceName);
void RemoveAll();
void RemoveGraphics();
void RemoveSound();
void RemoveFont();
int CreateTexture(const string &textureName);
JTexture* GetTexture(const string &textureName);
JTexture* GetTexture(int id);
int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
JQuad* GetQuad(const string &quadName);
JQuad* GetQuad(int id);
int LoadJLBFont(const string &fontName, int height);
JLBFont* GetJLBFont(const string &fontName);
JLBFont* GetJLBFont(int id);
int LoadMusic(const string &musicName);
JMusic* GetMusic(const string &musicName);
JMusic* GetMusic(int id);
int LoadSample(const string &sampleName);
JSample* GetSample(const string &sampleName);
JSample* GetSample(int id);
// int RegisterParticleEffect(const string &effectName);
// JParticleEffect* GetParticleEffect(const string &effectName);
// JParticleEffect* GetParticleEffect(int id);
//
// int RegisterMotionEmitter(const string &emitterName);
// JMotionEmitter* GetMotionEmitter(const string &emitterName);
// JMotionEmitter* GetMotionEmitter(int id);
private:
//JRenderer *mRenderer;
//string mResourceRoot;
vector<JTexture *> mTextureList;
map<string, int> mTextureMap;
vector<JQuad *> mQuadList;
map<string, int> mQuadMap;
// vector<JParticleEffect *> mParticleEffectList;
// map<string, int> mParticleEffectMap;
//
// vector<JMotionEmitter *> mMotionEmitterList;
// map<string, int> mMotionEmitterMap;
vector<JLBFont *> mFontList;
map<string, int> mFontMap;
vector<JMusic *> mMusicList;
map<string, int> mMusicMap;
vector<JSample *> mSampleList;
map<string, int> mSampleMap;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JSOUNDSYSTEM_H_
#define _JSOUNDSYSTEM_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "JTypes.h"
#ifdef WIN32
#include <windows.h>
#else
#include <pspgu.h>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <time.h>
#include <string.h>
#include <pspaudiolib.h>
#include <psprtc.h>
#include "JAudio.h"
#include "JCooleyesMP3.h"
#endif
//------------------------------------------------------------------------------------------------
class JMusic
{
public:
JMusic();
~JMusic();
#ifdef WIN32
FSOUND_SAMPLE *mTrack; // MP3 needed to be of "sample" type for FMOD, FMUSIC_MODULE is for MODs
#else
JCooleyesMP3* mTrack;
#endif
};
//------------------------------------------------------------------------------------------------
class JSample
{
public:
JSample();
~JSample();
int mVoice;
#ifdef WIN32
FSOUND_SAMPLE *mSample;
#else
WAVDATA *mSample;
#endif
};
//////////////////////////////////////////////////////////////////////////
/// Sound engine for playing sound effects (WAV) and background
/// music (MP3).
///
//////////////////////////////////////////////////////////////////////////
class JSoundSystem
{
public:
//////////////////////////////////////////////////////////////////////////
/// Get the singleton instance
///
//////////////////////////////////////////////////////////////////////////
static JSoundSystem* GetInstance();
static void Destroy();
//////////////////////////////////////////////////////////////////////////
/// Load music.
///
/// @note MP3 is the only supported format for the moment.
///
/// @param filename - Name of the music file.
///
//////////////////////////////////////////////////////////////////////////
JMusic *LoadMusic(const char *fileName);
//////////////////////////////////////////////////////////////////////////
/// Delete music from memory.
///
/// @param music - Music to be deleted.
///
//////////////////////////////////////////////////////////////////////////
//void FreeMusic(JMusic *music);
//////////////////////////////////////////////////////////////////////////
/// Play music.
///
/// @param music - Music to be played.
/// @param looping - Play the music in a loop.
///
//////////////////////////////////////////////////////////////////////////
void PlayMusic(JMusic *music, bool looping = false);
//////////////////////////////////////////////////////////////////////////
/// Stop playing.
///
/// @param music - Music to be stopped.
///
//////////////////////////////////////////////////////////////////////////
void StopMusic(JMusic *music);
//////////////////////////////////////////////////////////////////////////
/// Resume playing.
///
/// @param music - Music to be resumed.
///
//////////////////////////////////////////////////////////////////////////
void ResumeMusic(JMusic *music);
//////////////////////////////////////////////////////////////////////////
/// Load sound effect.
///
/// @note WAV sound effect only.
///
/// @param fileName - Sound effect for loading.
///
//////////////////////////////////////////////////////////////////////////
JSample *LoadSample(const char *fileName);
//////////////////////////////////////////////////////////////////////////
/// Delete sound effect from memory.
///
/// @param sample - Sound to be deleted.
///
//////////////////////////////////////////////////////////////////////////
//void FreeSample(JSample *sample);
//////////////////////////////////////////////////////////////////////////
/// Play sound effect.
///
/// @param sample - Sound for playing.
///
//////////////////////////////////////////////////////////////////////////
void PlaySample(JSample *sample);
//////////////////////////////////////////////////////////////////////////
/// Set volume for audio playback.
///
/// @param volume - New volume.
///
//////////////////////////////////////////////////////////////////////////
void SetVolume(int volume);
protected:
JSoundSystem();
~JSoundSystem();
void InitSoundSystem();
void DestroySoundSystem();
private:
#ifdef WIN32
JMusic *mCurrentMusic;
#endif
int mVolume;
int mChannel;
static JSoundSystem* mInstance;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JSPLINE_H
#define _JSPLINE_H
#include "JRenderer.h"
#include <vector>
using namespace std;
#define MID_POINT_THRESHOLD 1.0f
//////////////////////////////////////////////////////////////////////////
/// Position of a single dot on screen.
///
//////////////////////////////////////////////////////////////////////////
class Point
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param _x - X position.
/// @param _y - Y position.
///
//////////////////////////////////////////////////////////////////////////
Point(float _x, float _y) { x = _x; y = _y; }
//////////////////////////////////////////////////////////////////////////
/// Constructor, set position to default (0.0f, 0.0f)
///
//////////////////////////////////////////////////////////////////////////
Point() { x = 0.0f; y = 0.0f; }
float x; ///< X position.
float y; ///< Y position.
};
//////////////////////////////////////////////////////////////////////////
/// Catmull Rom spline.
///
//////////////////////////////////////////////////////////////////////////
class JSpline
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
///
//////////////////////////////////////////////////////////////////////////
JSpline();
~JSpline();
//////////////////////////////////////////////////////////////////////////
/// Load spline from a file.
///
/// Here is a sample spline definition file:
///
/// @code
/// <?xml version="1.0" standalone="no" ?>
/// <path>
/// <contro_point x="89" y="270" />
/// <contro_point x="113" y="154" />
/// <contro_point x="227" y="94" />
/// <contro_point x="347" y="154" />
/// <contro_point x="367" y="278" />
/// </path>
/// @endcode
///
/// @param filename - Name of spline definition file.
/// @param xscale - Scaling factor for X of all control points.
/// @param yscale - Scaling factor for Y of all control points.
///
/// @return True if loaded.
///
//////////////////////////////////////////////////////////////////////////
bool Load(const char *filename, float xscale=1.0f, float yscale=1.0f);
//////////////////////////////////////////////////////////////////////////
/// Add a control point to the spline.
///
/// @param pt - Control point.
///
//////////////////////////////////////////////////////////////////////////
void AddControlPoint(const Point &pt);
//////////////////////////////////////////////////////////////////////////
/// Get a control point of the spline.
///
/// @param index - Control point index.
///
/// @return Control point.
///
//////////////////////////////////////////////////////////////////////////
void GetControlPoint(Point &point, int index);
//////////////////////////////////////////////////////////////////////////
/// Work out all pixels of the spline.
///
/// @note Have to call this function before calling GetPixel, GetPixelCount
/// and Render.
///
//////////////////////////////////////////////////////////////////////////
void GeneratePixels();
//////////////////////////////////////////////////////////////////////////
/// Get a point between 2nd and 3rd control point.
///
/// @param t - Fraction of the curve between 2nd and 3rd control point. (0.0f ~ 1.0f)
/// @param p0 - 1st control point.
/// @param p1 - 2nd control point.
/// @param p2 - 3rd control point.
/// @param p3 - 4th control point.
///
/// @return Position of the desire point.
///
//////////////////////////////////////////////////////////////////////////
void PointOnCurve(Point &out, float t, const Point &p0, const Point &p1, const Point &p2, const Point &p3);
//////////////////////////////////////////////////////////////////////////
/// Get a number of pixels for this spline.
///
/// @return Number of pixels for this spline.
///
//////////////////////////////////////////////////////////////////////////
int GetPixelCount();
//////////////////////////////////////////////////////////////////////////
/// Get a pixel on the spline.
///
/// @param index - Pixel index.
///
/// @return Position of the desire point.
///
//////////////////////////////////////////////////////////////////////////
void GetPixel(Point &point, int index);
//////////////////////////////////////////////////////////////////////////
/// Render the spline to screen.
///
//////////////////////////////////////////////////////////////////////////
void Render(float x, float y, PIXEL_TYPE color=ARGB(255,255,255,255), PIXEL_TYPE controlColor=ARGB(192,0,192,0));
private:
vector<Point> mMidPoints;
vector<Point> mPixels;
int mCount;
};
#endif

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JGE/include/JSprite.h Normal file
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _SPRITE_H_
#define _SPRITE_H_
#ifdef WIN32
#include <math.h>
#else
#include <fastmath.h>
#endif
#include <vector>
#include "JRenderer.h"
using namespace std;
//////////////////////////////////////////////////////////////////////////
/// Sprite is a container of single static image or animation frames.
///
//////////////////////////////////////////////////////////////////////////
class JSprite
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param tex - Texture for the first frame and the following frames.
/// NULL to indicate no starting frame.
/// @param x - X of the frame in texture.
/// @param y - Y of the frame in texture.
/// @param width - Width of the frame.
/// @param height - Height of the frame.
/// @param flipped - Indicate if the frame is horizontally flipped.
///
//////////////////////////////////////////////////////////////////////////
JSprite(JTexture *tex=NULL, float x=0.0f, float y=0.0f, float width=0.0f, float height=0.0f, bool flipped = false);
virtual ~JSprite();
//////////////////////////////////////////////////////////////////////////
/// Update animation.
///
/// @param dt - Delta time since last update (in second).
///
//////////////////////////////////////////////////////////////////////////
virtual void Update(float dt);
//////////////////////////////////////////////////////////////////////////
/// Render current frame.
///
//////////////////////////////////////////////////////////////////////////
virtual void Render();
//////////////////////////////////////////////////////////////////////////
/// Set animation type.
///
/// @param type - Animation type.
///
/// @code
/// ANIMATION_TYPE_LOOPING - Repeat playing (Default).
/// ANIMATION_TYPE_ONCE_AND_GONE - Play animation once only.
/// ANIMATION_TYPE_ONCE_AND_BACK - Play to end and then stay at first frame.
/// ANIMATION_TYPE_PINGPONG - Play forward then backward and repeat.
/// @endcode
///
//////////////////////////////////////////////////////////////////////////
void SetAnimationType(int type);
//////////////////////////////////////////////////////////////////////////
/// Enable/Disable sprite.
///
/// @param f - True to enable, false to disable.
///
//////////////////////////////////////////////////////////////////////////
void SetActive(bool f);
//////////////////////////////////////////////////////////////////////////
/// Get current active status.
///
/// @return Active status.
///
//////////////////////////////////////////////////////////////////////////
bool IsActive();
//////////////////////////////////////////////////////////////////////////
/// Give sprite an id.
///
/// @param id - Id.
///
//////////////////////////////////////////////////////////////////////////
void SetId(int id);
//////////////////////////////////////////////////////////////////////////
/// Get sprite id.
///
/// @return Sprite id.
//////////////////////////////////////////////////////////////////////////
int GetId();
//////////////////////////////////////////////////////////////////////////
/// Flip a frame or all frames horizontally when rendering.
///
/// @param flip - True to flip.
/// @param index - Frame index, -1 to flip all frames.
///
//////////////////////////////////////////////////////////////////////////
void SetFlip(bool flip, int index = -1);
//////////////////////////////////////////////////////////////////////////
/// Add new animation frame.
///
/// @param x - X of the frame in texture.
/// @param y - Y of the frame in texture.
/// @param width - Width of the frame.
/// @param height - Height of the frame.
/// @param flipped - Indicate if the frame is horizontally flipped.
///
//////////////////////////////////////////////////////////////////////////
void AddFrame(float x, float y, float width, float height, bool flipped = false);
//////////////////////////////////////////////////////////////////////////
/// Add new animation frame.
///
/// @param tex - Texture for this frame and the following frames.
/// @param x - X of the frame in texture.
/// @param y - Y of the frame in texture.
/// @param width - Width of the frame.
/// @param height - Height of the frame.
/// @param flipped - Indicate if the frame is horizontally flipped.
///
//////////////////////////////////////////////////////////////////////////
void AddFrame(JTexture *tex, float x, float y, float width, float height, bool flipped = false);
//////////////////////////////////////////////////////////////////////////
/// Set playback duration for each frame.
///
/// @param duration - Playback duration (in second) for each frame.
///
//////////////////////////////////////////////////////////////////////////
void SetDuration(float duration);
//////////////////////////////////////////////////////////////////////////
/// Get index of current frame.
///
/// @return Index of current frame.
///
//////////////////////////////////////////////////////////////////////////
int GetCurrentFrameIndex();
//////////////////////////////////////////////////////////////////////////
/// Set current frame to a particular index.
///
/// @param frame - The new index of current frame.
///
//////////////////////////////////////////////////////////////////////////
void SetCurrentFrameIndex(int frame);
//////////////////////////////////////////////////////////////////////////
/// Get current frame image (quad).
///
/// @return Quad object.
///
//////////////////////////////////////////////////////////////////////////
JQuad* GetCurrentFrame();
//////////////////////////////////////////////////////////////////////////
/// Get numer of animation frames.
///
/// @return Numer of animation frames.
///
//////////////////////////////////////////////////////////////////////////
int GetFrameCount();
//////////////////////////////////////////////////////////////////////////
/// Get frame image (quad).
///
/// @return Quad object.
///
//////////////////////////////////////////////////////////////////////////
JQuad* GetFrame(int index);
//////////////////////////////////////////////////////////////////////////
/// Restart animation.
///
//////////////////////////////////////////////////////////////////////////
void RestartAnimation();
//////////////////////////////////////////////////////////////////////////
/// Start animation.
///
//////////////////////////////////////////////////////////////////////////
void StartAnimation();
//////////////////////////////////////////////////////////////////////////
/// Stop animation.
///
//////////////////////////////////////////////////////////////////////////
void StopAnimation();
//////////////////////////////////////////////////////////////////////////
/// Get animation status.
///
/// @return animation status
///
//////////////////////////////////////////////////////////////////////////
bool IsAnimating();
//////////////////////////////////////////////////////////////////////////
/// Move some distance from the current position.
///
/// @param x - X distance to move.
/// @param y - Y distance to move.
///
//////////////////////////////////////////////////////////////////////////
void Move(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Set position of the sprite.
///
/// @param x - X position.
/// @param y - Y position.
///
//////////////////////////////////////////////////////////////////////////
void SetPosition(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Set X position of the sprite.
///
/// @param x - X position.
///
//////////////////////////////////////////////////////////////////////////
void SetX(float x);
//////////////////////////////////////////////////////////////////////////
/// Set Y position of the sprite.
///
/// @param y - Y position.
///
//////////////////////////////////////////////////////////////////////////
void SetY(float y);
//////////////////////////////////////////////////////////////////////////
/// Get X position of the sprite.
///
/// @return X position.
///
//////////////////////////////////////////////////////////////////////////
float GetX();
//////////////////////////////////////////////////////////////////////////
/// Get Y position of the sprite.
///
/// @return Y position.
///
//////////////////////////////////////////////////////////////////////////
float GetY();
//////////////////////////////////////////////////////////////////////////
/// Get X velocity.
///
/// @return X velocity.
///
//////////////////////////////////////////////////////////////////////////
float GetXVelocity();
//////////////////////////////////////////////////////////////////////////
/// Get Y velocity.
///
/// @return Y velocity.
///
//////////////////////////////////////////////////////////////////////////
float GetYVelocity();
//////////////////////////////////////////////////////////////////////////
/// Set alpha value for rendering.
///
/// @param alpha - Alpha value.
///
//////////////////////////////////////////////////////////////////////////
void SetAlpha(float alpha);
//////////////////////////////////////////////////////////////////////////
/// Get alpha value.
///
/// @return Alpha value.
///
//////////////////////////////////////////////////////////////////////////
float GetAlpha();
//////////////////////////////////////////////////////////////////////////
/// Set scale of the sprite.
///
/// @param hscale - Horizontal scale.
/// @param vscale - Vertical scale.
///
//////////////////////////////////////////////////////////////////////////
void SetScale(float hscale, float vscale);
//////////////////////////////////////////////////////////////////////////
/// Set scale of the sprite.
///
/// @param scale - Scale for both horizontal and vertical dimension.
///
//////////////////////////////////////////////////////////////////////////
void SetScale(float scale);
//////////////////////////////////////////////////////////////////////////
/// Get scale of the sprite.
///
/// @return Scale of horizontal (assume same as the vertical).
///
//////////////////////////////////////////////////////////////////////////
float GetScale();
//////////////////////////////////////////////////////////////////////////
/// Set rotation factor of the sprite.
///
/// @param rot - Rotation angle in radian.
///
//////////////////////////////////////////////////////////////////////////
void SetRotation(float rot);
//////////////////////////////////////////////////////////////////////////
/// Get rotation factor of the sprite.
///
/// @return Rotation angle in radian.
///
//////////////////////////////////////////////////////////////////////////
float GetRotation();
//////////////////////////////////////////////////////////////////////////
/// Set moving speed of the sprite.
///
/// @param speed - Moving speed.
///
//////////////////////////////////////////////////////////////////////////
void SetSpeed(float speed);
//////////////////////////////////////////////////////////////////////////
/// Get moving speed of the sprite.
///
/// @return Moving speed.
///
//////////////////////////////////////////////////////////////////////////
float GetSpeed();
//////////////////////////////////////////////////////////////////////////
/// Set moving direction of the sprite.
///
/// @param angle - Moving angle in radian.
///
//////////////////////////////////////////////////////////////////////////
void SetDirection(float angle);
//////////////////////////////////////////////////////////////////////////
/// Set moving direction of the sprite based on a targeting position.
///
/// @param x - X position of the target.
/// @param y - Y position of the target.
///
//////////////////////////////////////////////////////////////////////////
void SetDirection(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Get moving direction of the sprite.
///
/// @return Moving angle in radian.
///
//////////////////////////////////////////////////////////////////////////
float GetDirection();
//////////////////////////////////////////////////////////////////////////
/// Set anchor point of a frame or all frames of the sprite. All rotation
/// and collision operations are based on this anchor point.
///
/// @param x - X position of the anchor point.
/// @param y - Y position of the anchor point.
/// @param index - Frame index, -1 for all frames.
///
//////////////////////////////////////////////////////////////////////////
void SetHotSpot(float x, float y, int index=-1);
//////////////////////////////////////////////////////////////////////////
/// Set color of the sprite for rendering.
///
/// @param color - Color.
///
//////////////////////////////////////////////////////////////////////////
void SetColor(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// \enum ANIMATION_TYPE
///
/// Type of animation.
///
//////////////////////////////////////////////////////////////////////////
enum ANIMATION_TYPE
{
ANIMATION_TYPE_LOOPING, ///< Repeat playing (Default).
ANIMATION_TYPE_ONCE_AND_STAY, ///< Play to the end and stay at last frame
ANIMATION_TYPE_ONCE_AND_BACK, ///< Play to end and then stay at first frame.
ANIMATION_TYPE_ONCE_AND_GONE, ///< Play animation once only.
ANIMATION_TYPE_PINGPONG ///< Play forward then backward and repeat.
};
protected:
static JRenderer* mRenderer;
JTexture* mTex;
vector<JQuad*> mFrames;
float mDuration;
float mTimer;
int mFrameCount;
int mCurrentFrame;
int mAnimationType;
int mDelta;
bool mAnimating;
float mAlpha;
PIXEL_TYPE mColor;
float mVScale;
float mHScale;
float mRotation;
float mDirection;
float mSpeed;
int mId;
bool mActive;
float mX;
float mY;
};
class JSpriteList
{
protected:
int mCount;
JSprite** mList;
//JSpriteList** mVictims;
//JCollisionListener* mCollisionListener;
public:
JSpriteList(int count);
~JSpriteList();
void Update(float dt);
void Render();
void AddSprite(JSprite* sprite);//, JSpriteList* victim);
//bool CheckCollision(JSprite* sprite); // check collision against the provided list
//void SetCollisionListener(JCollisionListener *listener);
JSprite* Activate(float x, float y);
void Activate(float x, float y, int index);
JSprite* GetSprite(int index);
void EnableAll(bool flag);
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JTTFONT_H
#define _JTTFONT_H
#include "../../JGE/include/JGE.h"
#include <ft2build.h>
#include <freetype/freetype.h>
#define TTF_CACHE_SIZE 256
//////////////////////////////////////////////////////////////////////////
/// True Type font support with the help of Freetype library. JTTFont has
/// a simple caching system so that a character which has been rendered before
/// can be retrieved from the cache instead of drawing it again by the
/// Freetype library. This can give you a much faster rendering speed.
/// Also, if you only need to use a limited number of characters
/// in your game, you can actually cache all your characters in the cache
/// beforehand and unload the font to save memory.
///
/// @par For example, if you only want to use the standard ASCII characters in
/// your game:
///
/// @code
///
/// // in Create()
/// mTTFont = new JTTFont();
/// mTTFont->Load("arial.ttf", 32); // size 32
///
/// if (mTTFont->PreCacheASCII())
/// mTTFont->Unload();
/// ...
///
/// // in Render()
/// mTTFont->RenderString("Hello World!", 240, 80, JGETEXT_CENTER);
///
/// @endcode
///
//////////////////////////////////////////////////////////////////////////
class JTTFont
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param cacheImageSize - Size of the texture used for caching. This can
/// be 64x64, 128x128(default), 256x256 or 512x512.
///
//////////////////////////////////////////////////////////////////////////
JTTFont(int cacheImageSize=CACHE_IMAGE_256x256);
~JTTFont();
//////////////////////////////////////////////////////////////////////////
/// \enum FONT_LOADING_MODE
///
/// Font loading options.
///
//////////////////////////////////////////////////////////////////////////
enum FONT_LOADING_MODE
{
MODE_NORMAL, ///< Load only.
MODE_PRECACHE_ASCII, ///< Load the font and cache all ASCII characters.
MODE_PRECACHE_ASCII_EX ///< Load the font and cache all Extended ASCII characters.
};
//////////////////////////////////////////////////////////////////////////
/// \enum CACHE_IMAGE_SIZE
///
/// Size of the texture used for caching.
///
//////////////////////////////////////////////////////////////////////////
enum CACHE_IMAGE_SIZE
{
CACHE_IMAGE_64x64, ///< 64x64
CACHE_IMAGE_128x128, ///< 128x128
CACHE_IMAGE_256x256, ///< 256x256
CACHE_IMAGE_512x512 ///< 512x512
};
//////////////////////////////////////////////////////////////////////////
/// Set color of font.
///
/// @param color - Font color.
///
//////////////////////////////////////////////////////////////////////////
void SetColor(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Set angle of the font for rendering.
///
/// @param angle - Angle in radians.
///
//////////////////////////////////////////////////////////////////////////
void SetAngle(float angle);
//////////////////////////////////////////////////////////////////////////
/// Set font size.
///
/// @param size - Font size.
///
/// @note Setting font size will clear the cache.
///
//////////////////////////////////////////////////////////////////////////
bool SetSize(int size);
//////////////////////////////////////////////////////////////////////////
/// Load font file.
///
/// @param filename - Name of True Type font.
/// @param size - Initial font size. Default is 12.
/// @param mode - Loading mode.
///
/// @return - True if no error.
///
//////////////////////////////////////////////////////////////////////////
bool Load(const char *filename, int size=12, int mode=MODE_NORMAL);
//////////////////////////////////////////////////////////////////////////
/// Create font using font data from another JTTFont instance.
///
/// @param fontSource - Source of font data.
/// @param size - Initial font size. Default is 12.
/// @param mode - Loading mode.
///
/// @return - True if no error.
///
//////////////////////////////////////////////////////////////////////////
bool Load(JTTFont *fontSource, int size=12, int mode=MODE_NORMAL);
//////////////////////////////////////////////////////////////////////////
/// Unload font file and related Freetype objects from memory.
///
//////////////////////////////////////////////////////////////////////////
void Unload(void);
//////////////////////////////////////////////////////////////////////////
/// Render Unicode string to screen.
///
/// @param text - NULL terminated Unicode-16 string.
/// @param x - X position.
/// @param y - Y position.
/// @param alignment - Text alignment: JGETEXT_LEFT, JGETEXT_RIGHT, JGETEXT_CENTER
///
//////////////////////////////////////////////////////////////////////////
void RenderString(const u16 *text, float x, float y, int alignment=JGETEXT_LEFT);
//////////////////////////////////////////////////////////////////////////
/// Render ASCII string to screen.
///
/// @param text - NULL terminated ASCII string.
/// @param x - X position.
/// @param y - Y position.
/// @param alignment - Text alignment: JGETEXT_LEFT, JGETEXT_RIGHT, JGETEXT_CENTER
///
//////////////////////////////////////////////////////////////////////////
void RenderString(const char *text, float x, float y, int alignment=JGETEXT_LEFT);
//////////////////////////////////////////////////////////////////////////
/// Render Chinese (GBK) string to screen.
///
/// @param text - NULL terminated GBK encoded string.
/// @param x - X position.
/// @param y - Y position.
/// @param alignment - Text alignment: JGETEXT_LEFT, JGETEXT_RIGHT, JGETEXT_CENTER
///
//////////////////////////////////////////////////////////////////////////
void RenderString(const u8 *text, float x, float y, int alignment=JGETEXT_LEFT);
//////////////////////////////////////////////////////////////////////////
/// Put characters of an Unicode string into cache
///
/// @param text - NULL terminated Unicode-16 string.
///
//////////////////////////////////////////////////////////////////////////
void PreCacheString(const u16 *text);
//////////////////////////////////////////////////////////////////////////
/// Put characters of an ASCII string into cache.
///
/// @param text - NULL terminated ASCII string.
///
//////////////////////////////////////////////////////////////////////////
void PreCacheString(const char *text);
//////////////////////////////////////////////////////////////////////////
/// Put characters of a Chinese (GBK) string into cache.
///
/// @param text - NULL terminated GBK encoded string.
///
//////////////////////////////////////////////////////////////////////////
void PreCacheString(const u8 *text);
//////////////////////////////////////////////////////////////////////////
/// Get width of Unicode string on screen.
///
/// @param text - NULL terminated Unicode-16 string.
///
/// @return - Width in pixels
///
//////////////////////////////////////////////////////////////////////////
int GetWidth(const u16 *text);
//////////////////////////////////////////////////////////////////////////
/// Get width of ASCII string on screen.
///
/// @param text - NULL terminated ASCII string.
///
/// @return - Width in pixels
///
//////////////////////////////////////////////////////////////////////////
int GetWidth(const char *text);
//////////////////////////////////////////////////////////////////////////
/// Get width of Chinese (GBK) string on screen.
///
/// @param text - NULL terminated GBK encoded string.
///
/// @return - Width in pixels
///
//////////////////////////////////////////////////////////////////////////
int GetWidth(const u8 *text);
//////////////////////////////////////////////////////////////////////////
/// Put all standard ASCII characters (0x20-0x7F) into cache.
///
/// @return - True if success.
///
//////////////////////////////////////////////////////////////////////////
bool PreCacheASCII();
//////////////////////////////////////////////////////////////////////////
/// Put all ASCII characters (0x20-0xFF) into cache.
///
/// @return - True if success.
///
//////////////////////////////////////////////////////////////////////////
bool PreCacheExtendedASCII();
void SetAntialias(bool flag);
protected:
FT_Library GetFontLibrary();
FT_Byte* GetFontBits();
int GetFontBitsSize();
private:
int RenderString(const u16 *text, float x, float y, bool render);
int RenderString(const char *text, float x, float y, bool render);
int RenderString(const u8 *text, float x, float y, bool render);
int PreCacheChar(u16 ch, u16 cachedCode);
int GetCachedChar(u16 cachedCode);
void DrawBitmap(void *image, FT_Bitmap *bitmap, FT_Int x, FT_Int y, int width, int height);
JTexture* mTexture;
JQuad* mQuads[TTF_CACHE_SIZE];
u16 mCachedCode[TTF_CACHE_SIZE];
u8 mXAdvance[TTF_CACHE_SIZE];
int mCurr;
int mTexWidth;
int mTexHeight;
int mMaxCharWidth;
int mMaxCharHeight;
int mMaxCharCount;
int mColCount;
int mRowCount;
bool mASCIIDirectMapping;
JTTFont* mFontSource;
bool mSharingFont;
int mSize;
PIXEL_TYPE mColor;
float mAngle;
FT_Library mLibrary;
FT_Face mFace;
FT_Byte* mFontBits;
int mFontBitsSize;
bool mAntialias;
bool mFontLoaded;
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JTYPES_H
#define _JTYPES_H
#ifdef WIN32
#else
#include <pspgu.h>
#include <pspgum.h>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <time.h>
#include <string.h>
#include <pspaudiolib.h>
#include <psprtc.h>
#include "JAudio.h"
#endif
#define MAX_CHANNEL 128
#ifndef M_PI
#define M_PI 3.14159265358979323846f
#define M_PI_2 1.57079632679489661923f
#define M_PI_4 0.785398163397448309616f
#define M_1_PI 0.318309886183790671538f
#define M_2_PI 0.636619772367581343076f
#endif
#define RAD2DEG 57.29577951f
#define DEG2RAD 0.017453293f
#define SAFE_DELETE(x) if (x) { delete x; x = NULL; }
#define SAFE_DELETE_ARRAY(x) if (x) { delete [] x; x = NULL; }
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 272
#define SCREEN_WIDTH_F 480.0f
#define SCREEN_HEIGHT_F 272.0f
#ifdef WIN32
// #define DEFAULT_BLEND BLEND_DEFAULT
// #define BLEND_OPTION_ADD BLEND_COLORADD
// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#else
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#endif
#if defined (WIN32)
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include "../Dependencies/include/fmod.h"
//#include "../HGE/include/hge.h"
//#include "../HGE/include/hgeSprite.h"
//#define u8 BYTE
//#define u16 WORD
//#define u32 DWORD
typedef signed char s8;
typedef signed short s16;
typedef signed long s32;
typedef unsigned char u8;
typedef unsigned short u16;
//Long ?
typedef unsigned int u32;
#define BLEND_ZERO GL_ZERO
#define BLEND_ONE GL_ONE
#define BLEND_SRC_COLOR GL_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GL_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GL_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GL_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define ARGB(a, r, g, b) ((a << 24) | (r << 16) | (g << 8) | b)
#define RGBA(r, g, b, a) ((a << 24) | (b << 16) | (g << 8) | r)
enum PspCtrlButtons
{
PSP_CTRL_SELECT = 0x000001,
PSP_CTRL_START = 0x000008,
PSP_CTRL_UP = 0x000010,
PSP_CTRL_RIGHT = 0x000020,
PSP_CTRL_DOWN = 0x000040,
PSP_CTRL_LEFT = 0x000080,
PSP_CTRL_LTRIGGER = 0x000100,
PSP_CTRL_RTRIGGER = 0x000200,
PSP_CTRL_TRIANGLE = 0x001000,
PSP_CTRL_CIRCLE = 0x002000,
PSP_CTRL_CROSS = 0x004000,
PSP_CTRL_SQUARE = 0x008000,
PSP_CTRL_HOME = 0x010000,
PSP_CTRL_HOLD = 0x020000,
PSP_CTRL_NOTE = 0x800000,
};
#define PIXEL_TYPE DWORD
#else // PSP
#ifndef ABGR8888
#define ABGR8888
#endif
#if defined (ABGR8888)
#ifndef ARGB
#define ARGB(a, r, g, b) ((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
#define MAKE_COLOR(a, c) (a << 24 | c)
#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
#define MASK_BLUE 0x00FF0000
#define MASK_GREEN 0x0000FF00
#define MASK_RED 0x000000FF
#define PIXEL_TYPE u32
#define PIXEL_SIZE 4
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_8888
#define TEXTURE_COLOR_FORMAT GU_COLOR_8888
#elif defined (ABGR5551)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15))
#endif
#define MAKE_COLOR(a, c) (((a>>7)<<15) | c)
#define MASK_ALPHA 0x8000
#define MASK_BLUE 0x7C00
#define MASK_GREEN 0x03E0
#define MASK_RED 0x001F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_5551
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_5551
#define TEXTURE_COLOR_FORMAT GU_COLOR_5551
#elif defined (ABGR4444)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
#endif
#define MAKE_COLOR(a, c) (((a>>4)<<12) | c)
#define MASK_ALPHA 0xF000
#define MASK_BLUE 0x0F00
#define MASK_GREEN 0x00F0
#define MASK_RED 0x000F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_4444
#define BUFFER_FORMAT GU_PSM_4444
#define TEXTURE_FORMAT GU_PSM_4444
#define TEXTURE_COLOR_FORMAT GU_COLOR_4444
#endif
#define FRAME_BUFFER_WIDTH 512
#define FRAME_BUFFER_SIZE FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*PIXEL_SIZE
#define SLICE_SIZE_F 64.0f
//LONG ???
typedef unsigned int DWORD;
#define BLEND_ZERO 0x1000
#define BLEND_ONE 0x1002
#define BLEND_SRC_COLOR GU_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GU_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GU_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GU_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GU_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GU_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GU_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GU_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE BLEND_ONE
typedef struct
{
ScePspFVector2 texture;
//PIXEL_TYPE color;
//ScePspFVector3 normal;
ScePspFVector3 pos;
} PSPVertex3D;
#endif
//------------------------------------------------------------------------------------------------
struct Vertex
{
float u, v;
PIXEL_TYPE color;
float x, y, z;
};
//------------------------------------------------------------------------------------------------
struct Vertex3D
{
float u, v;
//float nx, ny, nz;
float x, y, z;
};
//------------------------------------------------------------------------------------------------
struct VertexColor
{
PIXEL_TYPE color;
float x, y, z;
};
struct JColor
{
union
{
struct
{
u8 b;
u8 g;
u8 r;
u8 a;
};
DWORD color;
};
};
enum
{
TEX_TYPE_NONE,
TEX_TYPE_USE_VRAM,
TEX_TYPE_MIPMAP,
TEX_TYPE_NORMAL,
TEX_TYPE_SKYBOX
};
enum
{
MODE_UNKNOWN,
MODE_2D,
MODE_3D
};
enum
{
TEX_FILTER_NONE,
TEX_FILTER_LINEAR,
TEX_FILTER_NEAREST
};
//------------------------------------------------------------------------------------------------
class JTexture
{
public:
JTexture();
~JTexture();
void UpdateBits(int x, int y, int width, int height, PIXEL_TYPE* bits);
int mWidth;
int mHeight;
int mTexWidth;
int mTexHeight;
int mFilter;
#ifdef WIN32
GLuint mTexId;
#else
int mTexId;
bool mInVideoRAM;
PIXEL_TYPE* mBits;
#endif
};
//////////////////////////////////////////////////////////////////////////
/// Custom filter for processing the texture image while loading. You
/// can change the pixels by using a custom filter before the image is
/// created as a texture.
///
//////////////////////////////////////////////////////////////////////////
class JImageFilter
{
public:
//////////////////////////////////////////////////////////////////////////
/// Pure virtual function for the custom filter to implement.
///
/// @param pix - Image data.
/// @param width - Width of the image.
/// @param height - Height of the image.
///
//////////////////////////////////////////////////////////////////////////
virtual void ProcessImage(PIXEL_TYPE* pix, int width, int height) = 0;
};
//////////////////////////////////////////////////////////////////////////
/// Image quad.
///
//////////////////////////////////////////////////////////////////////////
class JQuad
{
public:
//////////////////////////////////////////////////////////////////////////
/// Constructor.
///
/// @param tex - Texture of the quad.
/// @param x - X position of the quad in texture.
/// @param y - Y position of the quad in texture.
/// @param width - Width of the quad.
/// @param height - Height of the quad.
///
//////////////////////////////////////////////////////////////////////////
JQuad(JTexture *tex, float x, float y, float width, float height);
//////////////////////////////////////////////////////////////////////////
/// Set blending color of the quad.
///
/// @param color - Color.
///
//////////////////////////////////////////////////////////////////////////
void SetColor(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Set anchor point of the quad.
///
/// @param x - X position of the anchor point.
/// @param y - Y position of the anchor point.
///
//////////////////////////////////////////////////////////////////////////
void SetHotSpot(float x, float y);
//////////////////////////////////////////////////////////////////////////
/// Set UV positions of the quad.
///
/// @param x - X position of the quad in texture.
/// @param y - Y position of the quad in texture.
/// @param w - Width of the quad.
/// @param h - Height of the quad.
///
//////////////////////////////////////////////////////////////////////////
void SetTextureRect(float x, float y, float w, float h);
//////////////////////////////////////////////////////////////////////////
/// Get UV positions of the quad.
///
/// @return x - X position of the quad in texture.
/// @return y - Y position of the quad in texture.
/// @return w - Width of the quad.
/// @return h - Height of the quad.
///
//////////////////////////////////////////////////////////////////////////
void GetTextureRect(float *x, float *y, float *w, float *h);
//////////////////////////////////////////////////////////////////////////
/// Set horizontal flipping.
///
/// @param hflip - flipping flag;
///
//////////////////////////////////////////////////////////////////////////
void SetHFlip(bool hflip) { mHFlipped = hflip; }
//////////////////////////////////////////////////////////////////////////
/// Set vetical flipping.
///
/// @param hflip - flipping flag;
///
//////////////////////////////////////////////////////////////////////////
void SetVFlip(bool vflip) { mVFlipped = vflip; }
JTexture* mTex;
#ifdef WIN32
float mTX0;
float mTY0;
float mTX1;
float mTY1;
JColor mColor[4]; // up to 4 vertices
#else
PIXEL_TYPE mColor[4]; // up to 4 vertices
int mBlend; // GU_TFX_MODULATE, GU_TFX_DECAL, GU_TFX_BLEND, GU_TFX_REPLACE, GU_TFX_ADD
#endif
float mX;
float mY;
float mWidth;
float mHeight;
float mHotSpotX;
float mHotSpotY;
bool mHFlipped;
bool mVFlipped;
};
//#endif
//////////////////////////////////////////////////////////////////////////
/// \enum JFONT_TEXT_ALIGNMENT
///
/// Font alignment.
///
//////////////////////////////////////////////////////////////////////////
enum JFONT_TEXT_ALIGNMENT
{
JGETEXT_LEFT, ///< Text alignment to left.
JGETEXT_CENTER, ///< Text alignment to center.
JGETEXT_RIGHT ///< Text alignment to right.
};
enum JINIT_FLAG
{
JINIT_FLAG_NORMAL,
JINIT_FLAG_ENABLE3D
};
//------------------------------------------------------------------------------------------------
class JFont
{
public:
JQuad* mQuad;
int mWidth;
int mHeight;
int mSpacing;
int mAlign;
float mScale;
};
//------------------------------------------------------------------------------------------------
class Rect
{
public:
int x;
int y;
int width;
int height;
public:
Rect(int _x, int _y, int _width, int _height): x(_x), y(_y), width(_width), height(_height) {}
};
#endif

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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _VECTOR2D_H
#define _VECTOR2D_H
#ifdef WIN32
#include <math.h>
#else
#include <fastmath.h>
#endif
struct Vector2D
{
float x, y;
static const Vector2D& Blank() { static const Vector2D V(0, 0); return V; }
inline Vector2D(void) {}
inline Vector2D(float _x,float _y) : x(_x), y(_y) {}
inline Vector2D &operator /=(const float scalar) { x /= scalar; y /= scalar; return *this; }
inline Vector2D &operator *=(const float scalar) { x *= scalar; y *= scalar; return *this; }
inline Vector2D &operator +=(const Vector2D &v) { x += v.x; y += v.y; return *this; }
inline Vector2D &operator -=(const Vector2D &v) { x -= v.x; y -= v.y; return *this; }
inline bool operator ==(const Vector2D &v) const { return x == v.x && y == v.y; }
inline bool operator !=(const Vector2D &v) const { return x != v.x || y != v.y; }
// cross product
inline float operator ^ (const Vector2D &v) const { return (x * v.y) - (y * v.x); }
// dot product
inline float operator * (const Vector2D &v) const { return (x*v.x) + (y*v.y); }
inline float Dot(const Vector2D &v) const { return (x * v.x) + (y * v.y); }
inline float Cross(const Vector2D &v) const { return (x * v.y) - (y * v.x); }
inline Vector2D operator * (float s) const { return Vector2D(x*s, y*s); }
inline Vector2D operator / (float s) const { return Vector2D(x/s, y/s); }
inline Vector2D operator + (const Vector2D &v) const { return Vector2D(x+v.x, y+v.y); }
inline Vector2D operator - (const Vector2D &v) const { return Vector2D(x-v.x, y-v.y); }
friend Vector2D operator * (float k, const Vector2D& v) { return Vector2D(v.x*k, v.y*k); }
inline Vector2D operator -(void) const { return Vector2D(-x, -y); }
inline float Length(void) const;
float Normalize(void) ;
Vector2D Direction(void) const;
float Angle(const Vector2D& xE);
Vector2D& Rotate(float angle);
Vector2D& Rotate(const Vector2D& xCentre, float fAngle);
void Clamp(const Vector2D& min, const Vector2D& max);
};
#endif

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#ifndef __VECTOR3D_H_
#define __VECTOR3D_H_
#include <math.h>
/*************************** Macros and constants ***************************/
// returns a number ranging from -1.0 to 1.0
#define FRAND (((float)rand()-(float)rand())/RAND_MAX)
#define Clamp(x, min, max) x = (x<min ? min : x<max ? x : max);
#define SQUARE(x) (x)*(x)
struct Vector3D
{
Vector3D(float x, float y, float z) : x(x), y(y), z(z) {}
Vector3D(const Vector3D &v) : x(v.x), y(v.y), z(v.z) {}
Vector3D() : x(0.0f), y(0.0f), z(0.0f) {}
Vector3D& operator=(const Vector3D &rhs)
{
x = rhs.x;
y = rhs.y;
z = rhs.z;
return *this;
}
// vector add
Vector3D operator+(const Vector3D &rhs) const
{
return Vector3D(x + rhs.x, y + rhs.y, z + rhs.z);
}
// vector subtract
Vector3D operator-(const Vector3D &rhs) const
{
return Vector3D(x - rhs.x, y - rhs.y, z - rhs.z);
}
// scalar multiplication
Vector3D operator*(const float scalar) const
{
return Vector3D(x * scalar, y * scalar, z * scalar);
}
// dot product
float operator*(const Vector3D &rhs) const
{
return x * rhs.x + y * rhs.y + z * rhs.z;
}
// cross product
Vector3D operator^(const Vector3D &rhs) const
{
return Vector3D(y * rhs.z - rhs.y * z, rhs.x * z - x * rhs.z, x * rhs.y - rhs.x * y);
}
float& operator[](int index)
{
return v[index];
}
float Length()
{
float length = (float)sqrt(SQUARE(x) + SQUARE(y) + SQUARE(z));
return (length != 0.0f) ? length : 1.0f;
}
/*****************************************************************************
Normalize()
Helper function to normalize vectors
*****************************************************************************/
Vector3D Normalize()
{
*this = *this * (1.0f/Length());
return *this;
}
union
{
struct
{
float x;
float y;
float z;
};
float v[3];
};
};
#endif

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JGE/include/decoder_prx.h Normal file
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/*
* Copyright (C) 2006 cooleyes
* eyes.cooleyes@gmail.com
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#ifndef __DECODER_PRX__
#define __DECODER_PRX__
#include <pspsdk.h>
#ifdef __cplusplus
extern "C" {
#endif
char *prx_static_init();
#ifdef __cplusplus
}
#endif
#endif

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/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeColor*** helper classes
*/
#ifndef HGECOLOR_H
#define HGECOLOR_H
//#include "hge.h"
#include "../JTypes.h"
#define hgeColor hgeColorRGB
inline void ColorClamp(float &x) { if(x<0.0f) x=0.0f; if(x>1.0f) x=1.0f; }
class hgeColorRGB
{
public:
float r,g,b,a;
hgeColorRGB(float _r, float _g, float _b, float _a) { r=_r; g=_g; b=_b; a=_a; }
hgeColorRGB(DWORD col) { SetHWColor(col); }
hgeColorRGB() { r=g=b=a=0; }
hgeColorRGB operator- (const hgeColorRGB &c) const { return hgeColorRGB(r-c.r, g-c.g, b-c.b, a-c.a); }
hgeColorRGB operator+ (const hgeColorRGB &c) const { return hgeColorRGB(r+c.r, g+c.g, b+c.b, a+c.a); }
hgeColorRGB operator* (const hgeColorRGB &c) const { return hgeColorRGB(r*c.r, g*c.g, b*c.b, a*c.a); }
hgeColorRGB& operator-= (const hgeColorRGB &c) { r-=c.r; g-=c.g; b-=c.b; a-=c.a; return *this; }
hgeColorRGB& operator+= (const hgeColorRGB &c) { r+=c.r; g+=c.g; b+=c.b; a+=c.a; return *this; }
bool operator== (const hgeColorRGB &c) const { return (r==c.r && g==c.g && b==c.b && a==c.a); }
bool operator!= (const hgeColorRGB &c) const { return (r!=c.r || g!=c.g || b!=c.b || a!=c.a); }
hgeColorRGB operator/ (const float scalar) const { return hgeColorRGB(r/scalar, g/scalar, b/scalar, a/scalar); }
hgeColorRGB operator* (const float scalar) const { return hgeColorRGB(r*scalar, g*scalar, b*scalar, a*scalar); }
hgeColorRGB& operator*= (const float scalar) { r*=scalar; g*=scalar; b*=scalar; a*=scalar; return *this; }
void Clamp() { ColorClamp(r); ColorClamp(g); ColorClamp(b); ColorClamp(a); }
void SetHWColor(DWORD col) { a = (col>>24)/255.0f; r = ((col>>16) & 0xFF)/255.0f; g = ((col>>8) & 0xFF)/255.0f; b = (col & 0xFF)/255.0f; }
DWORD GetHWColor() const { return ARGB(((int)(a*255.0f)), ((int)(r*255.0f)), ((int)(g*255.0f)), ((int)(b*255.0f))); }
};
inline hgeColorRGB operator* (const float sc, const hgeColorRGB &c) { return c*sc; }
class hgeColorHSV
{
public:
float h,s,v,a;
hgeColorHSV(float _h, float _s, float _v, float _a) { h=_h; s=_s; v=_v; a=_a; }
hgeColorHSV(DWORD col) { SetHWColor(col); }
hgeColorHSV() { h=s=v=a=0; }
hgeColorHSV operator- (const hgeColorHSV &c) const { return hgeColorHSV(h-c.h, s-c.s, v-c.v, a-c.a); }
hgeColorHSV operator+ (const hgeColorHSV &c) const { return hgeColorHSV(h+c.h, s+c.s, v+c.v, a+c.a); }
hgeColorHSV operator* (const hgeColorHSV &c) const { return hgeColorHSV(h*c.h, s*c.s, v*c.v, a*c.a); }
hgeColorHSV& operator-= (const hgeColorHSV &c) { h-=c.h; s-=c.s; v-=c.v; a-=c.a; return *this; }
hgeColorHSV& operator+= (const hgeColorHSV &c) { h+=c.h; s+=c.s; v+=c.v; a+=c.a; return *this; }
bool operator== (const hgeColorHSV &c) const { return (h==c.h && s==c.s && v==c.v && a==c.a); }
bool operator!= (const hgeColorHSV &c) const { return (h!=c.h || s!=c.s || v!=c.v || a!=c.a); }
hgeColorHSV operator/ (const float scalar) const { return hgeColorHSV(h/scalar, s/scalar, v/scalar, a/scalar); }
hgeColorHSV operator* (const float scalar) const { return hgeColorHSV(h*scalar, s*scalar, v*scalar, a*scalar); }
hgeColorHSV& operator*= (const float scalar) { h*=scalar; s*=scalar; v*=scalar; a*=scalar; return *this; }
void Clamp() { ColorClamp(h); ColorClamp(s); ColorClamp(v); ColorClamp(a); }
void SetHWColor(DWORD col);
DWORD GetHWColor() const;
};
inline hgeColorHSV operator* (const float sc, const hgeColorHSV &c) { return c*sc; }
#endif

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/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeDistortionMesh helper class header
*/
#ifndef HGEDISTORT_H
#define HGEDISTORT_H
//#include "hge.h"
#include "../JTypes.h"
#define HGEDISP_NODE 0
#define HGEDISP_TOPLEFT 1
#define HGEDISP_CENTER 2
class JTexture;
class JQuad;
/*
** HGE Distortion mesh class
*/
class hgeDistortionMesh
{
public:
hgeDistortionMesh(int cols, int rows);
hgeDistortionMesh(const hgeDistortionMesh &dm);
~hgeDistortionMesh();
hgeDistortionMesh& operator= (const hgeDistortionMesh &dm);
void Render(float x, float y);
void Clear(PIXEL_TYPE col=ARGB(0xFF,0xFF,0xFF,0xFF), float z=0.5f);
void SetTexture(JTexture* tex);
void SetTextureRect(float x, float y, float w, float h);
void SetBlendMode(int blend);
void SetZ(int col, int row, float z);
void SetColor(int col, int row, PIXEL_TYPE color);
void SetDisplacement(int col, int row, float dx, float dy, int ref);
JTexture* GetTexture() const {return quad->mTex;}
void GetTextureRect(float *x, float *y, float *w, float *h) const { *x=tx; *y=ty; *w=width; *h=height; }
int GetBlendMode() const { return 0; }
float GetZ(int col, int row) const;
PIXEL_TYPE GetColor(int col, int row) const;
void GetDisplacement(int col, int row, float *dx, float *dy, int ref) const;
int GetRows() { return nRows; }
int GetCols() { return nCols; }
private:
hgeDistortionMesh();
//static HGE *hge;
Vertex *disp_array;
int nRows, nCols;
float cellw,cellh;
float tx,ty,width,height;
JQuad* quad;
};
#endif

93
JGE/include/hge/hgefont.h Normal file
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/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeFont helper class header
*/
#ifndef HGEFONT_H
#define HGEFONT_H
#include "../JTypes.h"
//#include "hge.h"
//#include "hgesprite.h"
#define HGETEXT_LEFT 0
#define HGETEXT_RIGHT 1
#define HGETEXT_CENTER 2
#define HGETEXT_HORZMASK 0x03
#define HGETEXT_TOP 0
#define HGETEXT_BOTTOM 4
#define HGETEXT_MIDDLE 8
#define HGETEXT_VERTMASK 0x0C
class JTexture;
class JQuad;
/*
** HGE Font class
*/
class hgeFont
{
public:
hgeFont(const char *filename, bool bMipmap=false);
~hgeFont();
void Render(float x, float y, int align, const char *string);
void printf(float x, float y, int align, const char *format, ...);
void printfb(float x, float y, float w, float h, int align, const char *format, ...);
void SetColor(PIXEL_TYPE col);
void SetZ(float z);
void SetBlendMode(int blend);
void SetScale(float scale) {fScale=scale;}
void SetProportion(float prop) { fProportion=prop; }
void SetRotation(float rot) {fRot=rot;}
void SetTracking(float tracking) {fTracking=tracking;}
void SetSpacing(float spacing) {fSpacing=spacing;}
PIXEL_TYPE GetColor() const {return dwCol;}
float GetZ() const {return fZ;}
int GetBlendMode() const {return nBlend;}
float GetScale() const {return fScale;}
float GetProportion() const { return fProportion; }
float GetRotation() const {return fRot;}
float GetTracking() const {return fTracking;}
float GetSpacing() const {return fSpacing;}
JQuad* GetSprite(char chr) const { return letters[(unsigned char)chr]; }
float GetHeight() const { return fHeight; }
float GetStringWidth(const char *string) const;
private:
hgeFont();
hgeFont(const hgeFont &fnt);
hgeFont& operator= (const hgeFont &fnt);
char* _get_line(char *file, char *line);
//static HGE *hge;
static char buffer[256];
JTexture* hTexture;
JQuad* letters[256];
float pre[256];
float post[256];
float fHeight;
float fScale;
float fProportion;
float fRot;
float fTracking;
float fSpacing;
PIXEL_TYPE dwCol;
float fZ;
int nBlend;
};
#endif

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/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeParticleSystem helper class header
*/
#ifndef HGEPARTICLE_H
#define HGEPARTICLE_H
//#include "hge.h"
//#include "hgesprite.h"
#include "hgevector.h"
#include "hgecolor.h"
#include "hgerect.h"
class JQuad;
#define MAX_PARTICLES 500
#define MAX_PSYSTEMS 100
struct hgeParticle
{
hgeVector vecLocation;
hgeVector vecVelocity;
float fGravity;
float fRadialAccel;
float fTangentialAccel;
float fSpin;
float fSpinDelta;
float fSize;
float fSizeDelta;
hgeColor colColor; // + alpha
hgeColor colColorDelta;
float fAge;
float fTerminalAge;
};
struct hgeParticleSystemInfo
{
JQuad* sprite; // texture + blend mode
int nEmission; // particles per sec
float fLifetime;
float fParticleLifeMin;
float fParticleLifeMax;
float fDirection;
float fSpread;
bool bRelative;
float fSpeedMin;
float fSpeedMax;
float fGravityMin;
float fGravityMax;
float fRadialAccelMin;
float fRadialAccelMax;
float fTangentialAccelMin;
float fTangentialAccelMax;
float fSizeStart;
float fSizeEnd;
float fSizeVar;
float fSpinStart;
float fSpinEnd;
float fSpinVar;
hgeColor colColorStart; // + alpha
hgeColor colColorEnd;
float fColorVar;
float fAlphaVar;
};
class hgeParticleSystem
{
public:
hgeParticleSystemInfo info;
hgeParticleSystem(const char *filename, JQuad *sprite);
hgeParticleSystem(hgeParticleSystemInfo *psi);
hgeParticleSystem(const hgeParticleSystem &ps);
~hgeParticleSystem() { }
hgeParticleSystem& operator= (const hgeParticleSystem &ps);
void Render();
void FireAt(float x, float y);
void Fire();
void Stop(bool bKillParticles=false);
void Update(float fDeltaTime);
void MoveTo(float x, float y, bool bMoveParticles=false);
void Transpose(float x, float y) { fTx=x; fTy=y; }
void TrackBoundingBox(bool bTrack) { bUpdateBoundingBox=bTrack; }
int GetParticlesAlive() const { return nParticlesAlive; }
float GetAge() const { return fAge; }
void GetPosition(float *x, float *y) const { *x=vecLocation.x; *y=vecLocation.y; }
void GetTransposition(float *x, float *y) const { *x=fTx; *y=fTy; }
hgeRect* GetBoundingBox(hgeRect *rect) const { memcpy(rect, &rectBoundingBox, sizeof(hgeRect)); return rect; }
private:
hgeParticleSystem();
//static HGE *hge;
float fAge;
float fEmissionResidue;
hgeVector vecPrevLocation;
hgeVector vecLocation;
float fTx, fTy;
int nParticlesAlive;
hgeRect rectBoundingBox;
bool bUpdateBoundingBox;
hgeParticle particles[MAX_PARTICLES];
float mTimer;
};
class hgeParticleManager
{
public:
hgeParticleManager();
~hgeParticleManager();
void Update(float dt);
void Render();
hgeParticleSystem* SpawnPS(hgeParticleSystemInfo *psi, float x, float y);
bool IsPSAlive(hgeParticleSystem *ps) const;
void Transpose(float x, float y);
void GetTransposition(float *dx, float *dy) const {*dx=tX; *dy=tY;}
void KillPS(hgeParticleSystem *ps);
void KillAll();
private:
hgeParticleManager(const hgeParticleManager &);
hgeParticleManager& operator= (const hgeParticleManager &);
int nPS;
float tX;
float tY;
hgeParticleSystem* psList[MAX_PSYSTEMS];
};
#endif

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/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeRect helper class
*/
#ifndef HGERECT_H
#define HGERECT_H
class hgeRect
{
public:
float x1, y1, x2, y2;
hgeRect(float _x1, float _y1, float _x2, float _y2) {x1=_x1; y1=_y1; x2=_x2; y2=_y2; bClean=false; }
hgeRect() {bClean=true;}
void Clear() {bClean=true;}
bool IsClean() const {return bClean;}
void Set(float _x1, float _y1, float _x2, float _y2) { x1=_x1; x2=_x2; y1=_y1; y2=_y2; bClean=false; }
void SetRadius(float x, float y, float r) { x1=x-r; x2=x+r; y1=y-r; y2=y+r; bClean=false; }
void Encapsulate(float x, float y);
bool TestPoint(float x, float y) const;
bool Intersect(const hgeRect *rect) const;
private:
bool bClean;
};
#endif

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/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeVector helper class
*/
#ifndef HGEVECTOR_H
#define HGEVECTOR_H
//#include "hge.h"
#include <math.h>
/*
** Fast 1.0/sqrtf(float) routine
*/
float InvSqrt(float x);
class hgeVector
{
public:
float x,y;
hgeVector(float _x, float _y) { x=_x; y=_y; }
hgeVector() { x=0; y=0; }
hgeVector operator- () const { return hgeVector(-x, -y); }
hgeVector operator- (const hgeVector &v) const { return hgeVector(x-v.x, y-v.y); }
hgeVector operator+ (const hgeVector &v) const { return hgeVector(x+v.x, y+v.y); }
hgeVector& operator-= (const hgeVector &v) { x-=v.x; y-=v.y; return *this; }
hgeVector& operator+= (const hgeVector &v) { x+=v.x; y+=v.y; return *this; }
bool operator== (const hgeVector &v) const { return (x==v.x && y==v.y); }
bool operator!= (const hgeVector &v) const { return (x!=v.x || y!=v.y); }
hgeVector operator/ (const float scalar) const { return hgeVector(x/scalar, y/scalar); }
hgeVector operator* (const float scalar) const { return hgeVector(x*scalar, y*scalar); }
hgeVector& operator*= (const float scalar) { x*=scalar; y*=scalar; return *this; }
float Dot(const hgeVector *v) const { return x*v->x + y*v->y; }
float Length() const { return sqrtf(Dot(this)); }
float Angle(const hgeVector *v = 0) const;
void Clamp(const float max) { if(Length() > max) { Normalize(); x *= max; y *= max; } }
hgeVector* Normalize() { float rc=InvSqrt(Dot(this)); x*=rc; y*=rc; return this; }
hgeVector* Rotate(float a);
};
inline hgeVector operator* (const float s, const hgeVector &v) { return v*s; }
inline float operator^ (const hgeVector &v, const hgeVector &u) { return v.Angle(&u); }
inline float operator% (const hgeVector &v, const hgeVector &u) { return v.Dot(&u); }
#endif

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/***************************************************************************/
/* */
/* ftccache.h */
/* */
/* FreeType internal cache interface (specification). */
/* */
/* Copyright 2000-2001, 2002, 2003, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTCCACHE_H__
#define __FTCCACHE_H__
#include FT_CACHE_INTERNAL_MRU_H
FT_BEGIN_HEADER
/* handle to cache object */
typedef struct FTC_CacheRec_* FTC_Cache;
/* handle to cache class */
typedef const struct FTC_CacheClassRec_* FTC_CacheClass;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** CACHE NODE DEFINITIONS *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Each cache controls one or more cache nodes. Each node is part of */
/* the global_lru list of the manager. Its `data' field however is used */
/* as a reference count for now. */
/* */
/* A node can be anything, depending on the type of information held by */
/* the cache. It can be an individual glyph image, a set of bitmaps */
/* glyphs for a given size, some metrics, etc. */
/* */
/*************************************************************************/
/* structure size should be 20 bytes on 32-bits machines */
typedef struct FTC_NodeRec_
{
FTC_MruNodeRec mru; /* circular mru list pointer */
FTC_Node link; /* used for hashing */
FT_UInt32 hash; /* used for hashing too */
FT_UShort cache_index; /* index of cache the node belongs to */
FT_Short ref_count; /* reference count for this node */
} FTC_NodeRec;
#define FTC_NODE( x ) ( (FTC_Node)(x) )
#define FTC_NODE_P( x ) ( (FTC_Node*)(x) )
#define FTC_NODE__NEXT(x) FTC_NODE( (x)->mru.next )
#define FTC_NODE__PREV(x) FTC_NODE( (x)->mru.prev )
/*************************************************************************/
/* */
/* These functions are exported so that they can be called from */
/* user-provided cache classes; otherwise, they are really part of the */
/* cache sub-system internals. */
/* */
/* reserved for manager's use */
FT_EXPORT( void )
ftc_node_destroy( FTC_Node node,
FTC_Manager manager );
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** CACHE DEFINITIONS *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/* initialize a new cache node */
typedef FT_Error
(*FTC_Node_NewFunc)( FTC_Node *pnode,
FT_Pointer query,
FTC_Cache cache );
typedef FT_ULong
(*FTC_Node_WeightFunc)( FTC_Node node,
FTC_Cache cache );
/* compare a node to a given key pair */
typedef FT_Bool
(*FTC_Node_CompareFunc)( FTC_Node node,
FT_Pointer key,
FTC_Cache cache );
typedef void
(*FTC_Node_FreeFunc)( FTC_Node node,
FTC_Cache cache );
typedef FT_Error
(*FTC_Cache_InitFunc)( FTC_Cache cache );
typedef void
(*FTC_Cache_DoneFunc)( FTC_Cache cache );
typedef struct FTC_CacheClassRec_
{
FTC_Node_NewFunc node_new;
FTC_Node_WeightFunc node_weight;
FTC_Node_CompareFunc node_compare;
FTC_Node_CompareFunc node_remove_faceid;
FTC_Node_FreeFunc node_free;
FT_UInt cache_size;
FTC_Cache_InitFunc cache_init;
FTC_Cache_DoneFunc cache_done;
} FTC_CacheClassRec;
/* each cache really implements a dynamic hash table to manage its nodes */
typedef struct FTC_CacheRec_
{
FT_UFast p;
FT_UFast mask;
FT_Long slack;
FTC_Node* buckets;
FTC_CacheClassRec clazz; /* local copy, for speed */
FTC_Manager manager;
FT_Memory memory;
FT_UInt index; /* in manager's table */
FTC_CacheClass org_class; /* original class pointer */
} FTC_CacheRec;
#define FTC_CACHE( x ) ( (FTC_Cache)(x) )
#define FTC_CACHE_P( x ) ( (FTC_Cache*)(x) )
/* default cache initialize */
FT_EXPORT( FT_Error )
FTC_Cache_Init( FTC_Cache cache );
/* default cache finalizer */
FT_EXPORT( void )
FTC_Cache_Done( FTC_Cache cache );
/* Call this function to lookup the cache. If no corresponding
* node is found, a new one is automatically created. This function
* is capable of flushing the cache adequately to make room for the
* new cache object.
*/
FT_EXPORT( FT_Error )
FTC_Cache_Lookup( FTC_Cache cache,
FT_UInt32 hash,
FT_Pointer query,
FTC_Node *anode );
FT_EXPORT( FT_Error )
FTC_Cache_NewNode( FTC_Cache cache,
FT_UInt32 hash,
FT_Pointer query,
FTC_Node *anode );
/* Remove all nodes that relate to a given face_id. This is useful
* when un-installing fonts. Note that if a cache node relates to
* the face_id, but is locked (i.e., has 'ref_count > 0'), the node
* will _not_ be destroyed, but its internal face_id reference will
* be modified.
*
* The final result will be that the node will never come back
* in further lookup requests, and will be flushed on demand from
* the cache normally when its reference count reaches 0.
*/
FT_EXPORT( void )
FTC_Cache_RemoveFaceID( FTC_Cache cache,
FTC_FaceID face_id );
#ifdef FTC_INLINE
#define FTC_CACHE_LOOKUP_CMP( cache, nodecmp, hash, query, node, error ) \
FT_BEGIN_STMNT \
FTC_Node *_bucket, *_pnode, _node; \
FTC_Cache _cache = FTC_CACHE(cache); \
FT_UInt32 _hash = (FT_UInt32)(hash); \
FTC_Node_CompareFunc _nodcomp = (FTC_Node_CompareFunc)(nodecmp); \
FT_UInt _idx; \
\
\
error = 0; \
node = NULL; \
_idx = _hash & _cache->mask; \
if ( _idx < _cache->p ) \
_idx = _hash & ( _cache->mask*2 + 1 ); \
\
_bucket = _pnode = _cache->buckets + _idx; \
for (;;) \
{ \
_node = *_pnode; \
if ( _node == NULL ) \
goto _NewNode; \
\
if ( _node->hash == _hash && _nodcomp( _node, query, _cache ) ) \
break; \
\
_pnode = &_node->link; \
} \
\
if ( _node != *_bucket ) \
{ \
*_pnode = _node->link; \
_node->link = *_bucket; \
*_bucket = _node; \
} \
\
{ \
FTC_Manager _manager = _cache->manager; \
\
\
if ( _node != _manager->nodes_list ) \
FTC_MruNode_Up( (FTC_MruNode*)&_manager->nodes_list, \
(FTC_MruNode)_node ); \
} \
goto _Ok; \
\
_NewNode: \
error = FTC_Cache_NewNode( _cache, _hash, query, &_node ); \
\
_Ok: \
_pnode = (FTC_Node*)(void*)&(node); \
*_pnode = _node; \
FT_END_STMNT
#else /* !FTC_INLINE */
#define FTC_CACHE_LOOKUP_CMP( cache, nodecmp, hash, query, node, error ) \
FT_BEGIN_STMNT \
error = FTC_Cache_Lookup( FTC_CACHE( cache ), hash, query, \
(FTC_Node*)&(node) ); \
FT_END_STMNT
#endif /* !FTC_INLINE */
/*
* This macro, together with FTC_CACHE_TRYLOOP_END, defines a retry
* loop to flush the cache repeatedly in case of memory overflows.
*
* It is used when creating a new cache node, or within a lookup
* that needs to allocate data (e.g., the sbit cache lookup).
*
* Example:
*
* {
* FTC_CACHE_TRYLOOP( cache )
* error = load_data( ... );
* FTC_CACHE_TRYLOOP_END()
* }
*
*/
#define FTC_CACHE_TRYLOOP( cache ) \
{ \
FTC_Manager _try_manager = FTC_CACHE( cache )->manager; \
FT_UInt _try_count = 4; \
\
\
for (;;) \
{ \
FT_UInt _try_done;
#define FTC_CACHE_TRYLOOP_END() \
if ( !error || error != FT_Err_Out_Of_Memory ) \
break; \
\
_try_done = FTC_Manager_FlushN( _try_manager, _try_count ); \
if ( _try_done == 0 ) \
break; \
\
if ( _try_done == _try_count ) \
{ \
_try_count *= 2; \
if ( _try_count < _try_done || \
_try_count > _try_manager->num_nodes ) \
_try_count = _try_manager->num_nodes; \
} \
} \
}
/* */
FT_END_HEADER
#endif /* __FTCCACHE_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftccmap.h */
/* */
/* FreeType charmap cache (specification). */
/* */
/* Copyright 2000-2001, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTCCMAP_H__
#define __FTCCMAP_H__
#include <ft2build.h>
#include FT_CACHE_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* cache_subsystem */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* @type: */
/* FTC_CMapCache */
/* */
/* @description: */
/* An opaque handle used to manager a charmap cache. This cache is */
/* to hold character codes -> glyph indices mappings. */
/* */
typedef struct FTC_CMapCacheRec_* FTC_CMapCache;
/*************************************************************************/
/* */
/* @type: */
/* FTC_CMapDesc */
/* */
/* @description: */
/* A handle to an @FTC_CMapDescRec structure used to describe a given */
/* charmap in a charmap cache. */
/* */
/* Each @FTC_CMapDesc describes which charmap (of which @FTC_FaceID) */
/* we want to use in @FTC_CMapCache_Lookup. */
/* */
typedef struct FTC_CMapDescRec_* FTC_CMapDesc;
/*************************************************************************/
/* */
/* @enum: */
/* FTC_CMapType */
/* */
/* @description: */
/* The list of valid @FTC_CMapDesc types. They indicate how we want */
/* to address a charmap within an @FTC_FaceID. */
/* */
/* @values: */
/* FTC_CMAP_BY_INDEX :: */
/* Address a charmap by its index in the corresponding @FT_Face. */
/* */
/* FTC_CMAP_BY_ENCODING :: */
/* Use a @FT_Face charmap that corresponds to a given encoding. */
/* */
/* FTC_CMAP_BY_ID :: */
/* Use an @FT_Face charmap that corresponds to a given */
/* (platform,encoding) ID. See @FTC_CMapIdRec. */
/* */
typedef enum FTC_CMapType_
{
FTC_CMAP_BY_INDEX = 0,
FTC_CMAP_BY_ENCODING = 1,
FTC_CMAP_BY_ID = 2
} FTC_CMapType;
/*************************************************************************/
/* */
/* @struct: */
/* FTC_CMapIdRec */
/* */
/* @description: */
/* A short structure to identify a charmap by a (platform,encoding) */
/* pair of values. */
/* */
/* @fields: */
/* platform :: The platform ID. */
/* */
/* encoding :: The encoding ID. */
/* */
typedef struct FTC_CMapIdRec_
{
FT_UInt platform;
FT_UInt encoding;
} FTC_CMapIdRec;
/*************************************************************************/
/* */
/* @struct: */
/* FTC_CMapDescRec */
/* */
/* @description: */
/* A structure to describe a given charmap to @FTC_CMapCache. */
/* */
/* @fields: */
/* face_id :: @FTC_FaceID of the face this charmap belongs to. */
/* */
/* type :: The type of charmap, see @FTC_CMapType. */
/* */
/* u.index :: For @FTC_CMAP_BY_INDEX types, this is the charmap */
/* index (within a @FT_Face) we want to use. */
/* */
/* u.encoding :: For @FTC_CMAP_BY_ENCODING types, this is the charmap */
/* encoding we want to use. see @FT_Encoding. */
/* */
/* u.id :: For @FTC_CMAP_BY_ID types, this is the */
/* (platform,encoding) pair we want to use. see */
/* @FTC_CMapIdRec and @FT_CharMapRec. */
/* */
typedef struct FTC_CMapDescRec_
{
FTC_FaceID face_id;
FTC_CMapType type;
union
{
FT_UInt index;
FT_Encoding encoding;
FTC_CMapIdRec id;
} u;
} FTC_CMapDescRec;
/*************************************************************************/
/* */
/* @function: */
/* FTC_CMapCache_New */
/* */
/* @description: */
/* Creates a new charmap cache. */
/* */
/* @input: */
/* manager :: A handle to the cache manager. */
/* */
/* @output: */
/* acache :: A new cache handle. NULL in case of error. */
/* */
/* @return: */
/* FreeType error code. 0 means success. */
/* */
/* @note: */
/* Like all other caches, this one will be destroyed with the cache */
/* manager. */
/* */
FT_EXPORT( FT_Error )
FTC_CMapCache_New( FTC_Manager manager,
FTC_CMapCache *acache );
/*************************************************************************/
/* */
/* @function: */
/* FTC_CMapCache_Lookup */
/* */
/* @description: */
/* Translates a character code into a glyph index, using the charmap */
/* cache. */
/* */
/* @input: */
/* cache :: A charmap cache handle. */
/* */
/* cmap_desc :: A charmap descriptor handle. */
/* */
/* char_code :: The character code (in the corresponding charmap). */
/* */
/* @return: */
/* Glyph index. 0 means "no glyph". */
/* */
/* @note: */
/* This function doesn't return @FTC_Node handles, since there is no */
/* real use for them with typical uses of charmaps. */
/* */
FT_EXPORT( FT_UInt )
FTC_CMapCache_Lookup( FTC_CMapCache cache,
FTC_CMapDesc cmap_desc,
FT_UInt32 char_code );
/* */
FT_END_HEADER
#endif /* __FTCCMAP_H__ */
/* END */

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@@ -0,0 +1,313 @@
/***************************************************************************/
/* */
/* ftcglyph.h */
/* */
/* FreeType abstract glyph cache (specification). */
/* */
/* Copyright 2000-2001, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*
*
* FTC_GCache is an _abstract_ cache object optimized to store glyph
* data. It works as follows:
*
* - It manages FTC_GNode objects. Each one of them can hold one or more
* glyph `items'. Item types are not specified in the FTC_GCache but
* in classes that extend it.
*
* - Glyph attributes, like face ID, character size, render mode, etc.,
* can be grouped into abstract `glyph families'. This avoids storing
* the attributes within the FTC_GCache, since it is likely that many
* FTC_GNodes will belong to the same family in typical uses.
*
* - Each FTC_GNode is thus an FTC_Node with two additional fields:
*
* * gindex: A glyph index, or the first index in a glyph range.
* * family: A pointer to a glyph `family'.
*
* - Family types are not fully specific in the FTC_Family type, but
* by classes that extend it.
*
* Note that both FTC_ImageCache and FTC_SBitCache extend FTC_GCache.
* They share an FTC_Family sub-class called FTC_BasicFamily which is
* used to store the following data: face ID, pixel/point sizes, load
* flags. For more details see the file `src/cache/ftcbasic.c'.
*
* Client applications can extend FTC_GNode with their own FTC_GNode
* and FTC_Family sub-classes to implement more complex caches (e.g.,
* handling automatic synthesis, like obliquing & emboldening, colored
* glyphs, etc.).
*
* See also the FTC_ICache & FTC_SCache classes in `ftcimage.h' and
* `ftcsbits.h', which both extend FTC_GCache with additional
* optimizations.
*
* A typical FTC_GCache implementation must provide at least the
* following:
*
* - FTC_GNode sub-class, e.g. MyNode, with relevant methods:
* my_node_new (must call FTC_GNode_Init)
* my_node_free (must call FTC_GNode_Done)
* my_node_compare (must call FTC_GNode_Compare)
* my_node_remove_faceid (must call ftc_gnode_unselect in case
* of match)
*
* - FTC_Family sub-class, e.g. MyFamily, with relevant methods:
* my_family_compare
* my_family_init
* my_family_reset (optional)
* my_family_done
*
* - FTC_GQuery sub-class, e.g. MyQuery, to hold cache-specific query
* data.
*
* - Constant structures for a FTC_GNodeClass.
*
* - MyCacheNew() can be implemented easily as a call to the convenience
* function FTC_GCache_New.
*
* - MyCacheLookup with a call to FTC_GCache_Lookup. This function will
* automatically:
*
* - Search for the corresponding family in the cache, or create
* a new one if necessary. Put it in FTC_GQUERY(myquery).family
*
* - Call FTC_Cache_Lookup.
*
* If it returns NULL, you should create a new node, then call
* ftc_cache_add as usual.
*/
/*************************************************************************/
/* */
/* Important: The functions defined in this file are only used to */
/* implement an abstract glyph cache class. You need to */
/* provide additional logic to implement a complete cache. */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/********* *********/
/********* WARNING, THIS IS BETA CODE. *********/
/********* *********/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
#ifndef __FTCGLYPH_H__
#define __FTCGLYPH_H__
#include <ft2build.h>
#include FT_CACHE_INTERNAL_MANAGER_H
FT_BEGIN_HEADER
/*
* We can group glyphs into `families'. Each family correspond to a
* given face ID, character size, transform, etc.
*
* Families are implemented as MRU list nodes. They are
* reference-counted.
*/
typedef struct FTC_FamilyRec_
{
FTC_MruNodeRec mrunode;
FT_UInt num_nodes; /* current number of nodes in this family */
FTC_Cache cache;
FTC_MruListClass clazz;
} FTC_FamilyRec, *FTC_Family;
#define FTC_FAMILY(x) ( (FTC_Family)(x) )
#define FTC_FAMILY_P(x) ( (FTC_Family*)(x) )
typedef struct FTC_GNodeRec_
{
FTC_NodeRec node;
FTC_Family family;
FT_UInt gindex;
} FTC_GNodeRec, *FTC_GNode;
#define FTC_GNODE( x ) ( (FTC_GNode)(x) )
#define FTC_GNODE_P( x ) ( (FTC_GNode*)(x) )
typedef struct FTC_GQueryRec_
{
FT_UInt gindex;
FTC_Family family;
} FTC_GQueryRec, *FTC_GQuery;
#define FTC_GQUERY( x ) ( (FTC_GQuery)(x) )
/*************************************************************************/
/* */
/* These functions are exported so that they can be called from */
/* user-provided cache classes; otherwise, they are really part of the */
/* cache sub-system internals. */
/* */
/* must be called by derived FTC_Node_InitFunc routines */
FT_EXPORT( void )
FTC_GNode_Init( FTC_GNode node,
FT_UInt gindex, /* glyph index for node */
FTC_Family family );
/* returns TRUE iff the query's glyph index correspond to the node; */
/* this assumes that the "family" and "hash" fields of the query are */
/* already correctly set */
FT_EXPORT( FT_Bool )
FTC_GNode_Compare( FTC_GNode gnode,
FTC_GQuery gquery );
/* call this function to clear a node's family -- this is necessary */
/* to implement the `node_remove_faceid' cache method correctly */
FT_EXPORT( void )
FTC_GNode_UnselectFamily( FTC_GNode gnode,
FTC_Cache cache );
/* must be called by derived FTC_Node_DoneFunc routines */
FT_EXPORT( void )
FTC_GNode_Done( FTC_GNode node,
FTC_Cache cache );
FT_EXPORT( void )
FTC_Family_Init( FTC_Family family,
FTC_Cache cache );
typedef struct FTC_GCacheRec_
{
FTC_CacheRec cache;
FTC_MruListRec families;
} FTC_GCacheRec, *FTC_GCache;
#define FTC_GCACHE( x ) ((FTC_GCache)(x))
/* can be used as @FTC_Cache_InitFunc */
FT_EXPORT( FT_Error )
FTC_GCache_Init( FTC_GCache cache );
/* can be used as @FTC_Cache_DoneFunc */
FT_EXPORT( void )
FTC_GCache_Done( FTC_GCache cache );
/* the glyph cache class adds fields for the family implementation */
typedef struct FTC_GCacheClassRec_
{
FTC_CacheClassRec clazz;
FTC_MruListClass family_class;
} FTC_GCacheClassRec;
typedef const FTC_GCacheClassRec* FTC_GCacheClass;
#define FTC_GCACHE_CLASS( x ) ((FTC_GCacheClass)(x))
#define FTC_CACHE__GCACHE_CLASS( x ) \
FTC_GCACHE_CLASS( FTC_CACHE(x)->org_class )
#define FTC_CACHE__FAMILY_CLASS( x ) \
( (FTC_MruListClass)FTC_CACHE__GCACHE_CLASS( x )->family_class )
/* convenience function; use it instead of FTC_Manager_Register_Cache */
FT_EXPORT( FT_Error )
FTC_GCache_New( FTC_Manager manager,
FTC_GCacheClass clazz,
FTC_GCache *acache );
FT_EXPORT( FT_Error )
FTC_GCache_Lookup( FTC_GCache cache,
FT_UInt32 hash,
FT_UInt gindex,
FTC_GQuery query,
FTC_Node *anode );
/* */
#define FTC_FAMILY_FREE( family, cache ) \
FTC_MruList_Remove( &FTC_GCACHE((cache))->families, \
(FTC_MruNode)(family) )
#ifdef FTC_INLINE
#define FTC_GCACHE_LOOKUP_CMP( cache, famcmp, nodecmp, hash, \
gindex, query, node, error ) \
FT_BEGIN_STMNT \
FTC_GCache _gcache = FTC_GCACHE( cache ); \
FTC_GQuery _gquery = (FTC_GQuery)( query ); \
FTC_MruNode_CompareFunc _fcompare = (FTC_MruNode_CompareFunc)(famcmp); \
\
\
_gquery->gindex = (gindex); \
\
FTC_MRULIST_LOOKUP_CMP( &_gcache->families, _gquery, _fcompare, \
_gquery->family, error ); \
if ( !error ) \
{ \
FTC_Family _gqfamily = _gquery->family; \
\
\
_gqfamily->num_nodes++; \
\
FTC_CACHE_LOOKUP_CMP( cache, nodecmp, hash, query, node, error ); \
\
if ( --_gqfamily->num_nodes == 0 ) \
FTC_FAMILY_FREE( _gqfamily, _gcache ); \
} \
FT_END_STMNT
/* */
#else /* !FTC_INLINE */
#define FTC_GCACHE_LOOKUP_CMP( cache, famcmp, nodecmp, hash, \
gindex, query, node, error ) \
FT_BEGIN_STMNT \
error = FTC_GCache_Lookup( FTC_GCACHE( cache ), hash, gindex, \
FTC_GQUERY( query ), (FTC_Node*)&(node) ); \
FT_END_STMNT
#endif /* !FTC_INLINE */
FT_END_HEADER
#endif /* __FTCGLYPH_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftcimage.h */
/* */
/* FreeType Generic Image cache (specification) */
/* */
/* Copyright 2000-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*
* FTC_ICache is an _abstract_ cache used to store a single FT_Glyph
* image per cache node.
*
* FTC_ICache extends FTC_GCache. For an implementation example,
* see FTC_ImageCache in `src/cache/ftbasic.c'.
*/
/*************************************************************************/
/* */
/* Each image cache really manages FT_Glyph objects. */
/* */
/*************************************************************************/
#ifndef __FTCIMAGE_H__
#define __FTCIMAGE_H__
#include <ft2build.h>
#include FT_CACHE_H
#include FT_CACHE_INTERNAL_GLYPH_H
FT_BEGIN_HEADER
/* the FT_Glyph image node type - we store only 1 glyph per node */
typedef struct FTC_INodeRec_
{
FTC_GNodeRec gnode;
FT_Glyph glyph;
} FTC_INodeRec, *FTC_INode;
#define FTC_INODE( x ) ( (FTC_INode)( x ) )
#define FTC_INODE_GINDEX( x ) FTC_GNODE(x)->gindex
#define FTC_INODE_FAMILY( x ) FTC_GNODE(x)->family
typedef FT_Error
(*FTC_IFamily_LoadGlyphFunc)( FTC_Family family,
FT_UInt gindex,
FTC_Cache cache,
FT_Glyph *aglyph );
typedef struct FTC_IFamilyClassRec_
{
FTC_MruListClassRec clazz;
FTC_IFamily_LoadGlyphFunc family_load_glyph;
} FTC_IFamilyClassRec;
typedef const FTC_IFamilyClassRec* FTC_IFamilyClass;
#define FTC_IFAMILY_CLASS( x ) ((FTC_IFamilyClass)(x))
#define FTC_CACHE__IFAMILY_CLASS( x ) \
FTC_IFAMILY_CLASS( FTC_CACHE__GCACHE_CLASS(x)->family_class )
/* can be used as a @FTC_Node_FreeFunc */
FT_EXPORT( void )
FTC_INode_Free( FTC_INode inode,
FTC_Cache cache );
/* Can be used as @FTC_Node_NewFunc. `gquery.index' and `gquery.family'
* must be set correctly. This function will call the `family_load_glyph'
* method to load the FT_Glyph into the cache node.
*/
FT_EXPORT( FT_Error )
FTC_INode_New( FTC_INode *pinode,
FTC_GQuery gquery,
FTC_Cache cache );
/* can be used as @FTC_Node_WeightFunc */
FT_EXPORT( FT_ULong )
FTC_INode_Weight( FTC_INode inode );
/* */
FT_END_HEADER
#endif /* __FTCIMAGE_H__ */
/* END */

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@@ -0,0 +1,175 @@
/***************************************************************************/
/* */
/* ftcmanag.h */
/* */
/* FreeType Cache Manager (specification). */
/* */
/* Copyright 2000-2001, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* A cache manager is in charge of the following: */
/* */
/* - Maintain a mapping between generic FTC_FaceIDs and live FT_Face */
/* objects. The mapping itself is performed through a user-provided */
/* callback. However, the manager maintains a small cache of FT_Face */
/* and FT_Size objects in order to speed up things considerably. */
/* */
/* - Manage one or more cache objects. Each cache is in charge of */
/* holding a varying number of `cache nodes'. Each cache node */
/* represents a minimal amount of individually accessible cached */
/* data. For example, a cache node can be an FT_Glyph image */
/* containing a vector outline, or some glyph metrics, or anything */
/* else. */
/* */
/* Each cache node has a certain size in bytes that is added to the */
/* total amount of `cache memory' within the manager. */
/* */
/* All cache nodes are located in a global LRU list, where the oldest */
/* node is at the tail of the list. */
/* */
/* Each node belongs to a single cache, and includes a reference */
/* count to avoid destroying it (due to caching). */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/********* *********/
/********* WARNING, THIS IS BETA CODE. *********/
/********* *********/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
#ifndef __FTCMANAG_H__
#define __FTCMANAG_H__
#include <ft2build.h>
#include FT_CACHE_H
#include FT_CACHE_INTERNAL_MRU_H
#include FT_CACHE_INTERNAL_CACHE_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* cache_subsystem */
/* */
/*************************************************************************/
#define FTC_MAX_FACES_DEFAULT 2
#define FTC_MAX_SIZES_DEFAULT 4
#define FTC_MAX_BYTES_DEFAULT 200000L /* ~200kByte by default */
/* maximum number of caches registered in a single manager */
#define FTC_MAX_CACHES 16
typedef struct FTC_ManagerRec_
{
FT_Library library;
FT_Memory memory;
FTC_Node nodes_list;
FT_ULong max_weight;
FT_ULong cur_weight;
FT_UInt num_nodes;
FTC_Cache caches[FTC_MAX_CACHES];
FT_UInt num_caches;
FTC_MruListRec faces;
FTC_MruListRec sizes;
FT_Pointer request_data;
FTC_Face_Requester request_face;
} FTC_ManagerRec;
/*************************************************************************/
/* */
/* <Function> */
/* FTC_Manager_Compress */
/* */
/* <Description> */
/* This function is used to check the state of the cache manager if */
/* its `num_bytes' field is greater than its `max_bytes' field. It */
/* will flush as many old cache nodes as possible (ignoring cache */
/* nodes with a non-zero reference count). */
/* */
/* <InOut> */
/* manager :: A handle to the cache manager. */
/* */
/* <Note> */
/* Client applications should not call this function directly. It is */
/* normally invoked by specific cache implementations. */
/* */
/* The reason this function is exported is to allow client-specific */
/* cache classes. */
/* */
FT_EXPORT( void )
FTC_Manager_Compress( FTC_Manager manager );
/* try to flush `count' old nodes from the cache; return the number
* of really flushed nodes
*/
FT_EXPORT( FT_UInt )
FTC_Manager_FlushN( FTC_Manager manager,
FT_UInt count );
/* this must be used internally for the moment */
FT_EXPORT( FT_Error )
FTC_Manager_RegisterCache( FTC_Manager manager,
FTC_CacheClass clazz,
FTC_Cache *acache );
/* */
#define FTC_SCALER_COMPARE( a, b ) \
( (a)->face_id == (b)->face_id && \
(a)->width == (b)->width && \
(a)->height == (b)->height && \
((a)->pixel != 0) == ((b)->pixel != 0) && \
( (a)->pixel || \
( (a)->x_res == (b)->x_res && \
(a)->y_res == (b)->y_res ) ) )
#define FTC_SCALER_HASH( q ) \
( FTC_FACE_ID_HASH( (q)->face_id ) + \
(q)->width + (q)->height*7 + \
( (q)->pixel ? 0 : ( (q)->x_res*33 ^ (q)->y_res*61 ) ) )
/* */
FT_END_HEADER
#endif /* __FTCMANAG_H__ */
/* END */

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@@ -0,0 +1,247 @@
/***************************************************************************/
/* */
/* ftcmru.h */
/* */
/* Simple MRU list-cache (specification). */
/* */
/* Copyright 2000-2001, 2003, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* An MRU is a list that cannot hold more than a certain number of */
/* elements (`max_elements'). All elements in the list are sorted in */
/* least-recently-used order, i.e., the `oldest' element is at the tail */
/* of the list. */
/* */
/* When doing a lookup (either through `Lookup()' or `Lookup_Node()'), */
/* the list is searched for an element with the corresponding key. If */
/* it is found, the element is moved to the head of the list and is */
/* returned. */
/* */
/* If no corresponding element is found, the lookup routine will try to */
/* obtain a new element with the relevant key. If the list is already */
/* full, the oldest element from the list is discarded and replaced by a */
/* new one; a new element is added to the list otherwise. */
/* */
/* Note that it is possible to pre-allocate the element list nodes. */
/* This is handy if `max_elements' is sufficiently small, as it saves */
/* allocations/releases during the lookup process. */
/* */
/*************************************************************************/
#ifndef __FTCMRU_H__
#define __FTCMRU_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
#define xxFT_DEBUG_ERROR
#define FTC_INLINE
FT_BEGIN_HEADER
typedef struct FTC_MruNodeRec_* FTC_MruNode;
typedef struct FTC_MruNodeRec_
{
FTC_MruNode next;
FTC_MruNode prev;
} FTC_MruNodeRec;
FT_EXPORT( void )
FTC_MruNode_Prepend( FTC_MruNode *plist,
FTC_MruNode node );
FT_EXPORT( void )
FTC_MruNode_Up( FTC_MruNode *plist,
FTC_MruNode node );
FT_EXPORT( void )
FTC_MruNode_Remove( FTC_MruNode *plist,
FTC_MruNode node );
typedef struct FTC_MruListRec_* FTC_MruList;
typedef struct FTC_MruListClassRec_ const * FTC_MruListClass;
typedef FT_Bool
(*FTC_MruNode_CompareFunc)( FTC_MruNode node,
FT_Pointer key );
typedef FT_Error
(*FTC_MruNode_InitFunc)( FTC_MruNode node,
FT_Pointer key,
FT_Pointer data );
typedef FT_Error
(*FTC_MruNode_ResetFunc)( FTC_MruNode node,
FT_Pointer key,
FT_Pointer data );
typedef void
(*FTC_MruNode_DoneFunc)( FTC_MruNode node,
FT_Pointer data );
typedef struct FTC_MruListClassRec_
{
FT_UInt node_size;
FTC_MruNode_CompareFunc node_compare;
FTC_MruNode_InitFunc node_init;
FTC_MruNode_ResetFunc node_reset;
FTC_MruNode_DoneFunc node_done;
} FTC_MruListClassRec;
typedef struct FTC_MruListRec_
{
FT_UInt num_nodes;
FT_UInt max_nodes;
FTC_MruNode nodes;
FT_Pointer data;
FTC_MruListClassRec clazz;
FT_Memory memory;
} FTC_MruListRec;
FT_EXPORT( void )
FTC_MruList_Init( FTC_MruList list,
FTC_MruListClass clazz,
FT_UInt max_nodes,
FT_Pointer data,
FT_Memory memory );
FT_EXPORT( void )
FTC_MruList_Reset( FTC_MruList list );
FT_EXPORT( void )
FTC_MruList_Done( FTC_MruList list );
FT_EXPORT( FTC_MruNode )
FTC_MruList_Find( FTC_MruList list,
FT_Pointer key );
FT_EXPORT( FT_Error )
FTC_MruList_New( FTC_MruList list,
FT_Pointer key,
FTC_MruNode *anode );
FT_EXPORT( FT_Error )
FTC_MruList_Lookup( FTC_MruList list,
FT_Pointer key,
FTC_MruNode *pnode );
FT_EXPORT( void )
FTC_MruList_Remove( FTC_MruList list,
FTC_MruNode node );
FT_EXPORT( void )
FTC_MruList_RemoveSelection( FTC_MruList list,
FTC_MruNode_CompareFunc selection,
FT_Pointer key );
#ifdef FTC_INLINE
#define FTC_MRULIST_LOOKUP_CMP( list, key, compare, node, error ) \
FT_BEGIN_STMNT \
FTC_MruNode* _pfirst = &(list)->nodes; \
FTC_MruNode_CompareFunc _compare = (FTC_MruNode_CompareFunc)(compare); \
FTC_MruNode _first, _node, *_pnode; \
\
\
error = 0; \
_first = *(_pfirst); \
_node = NULL; \
\
if ( _first ) \
{ \
_node = _first; \
do \
{ \
if ( _compare( _node, (key) ) ) \
{ \
if ( _node != _first ) \
FTC_MruNode_Up( _pfirst, _node ); \
\
_pnode = (FTC_MruNode*)(void*)&(node); \
*_pnode = _node; \
goto _MruOk; \
} \
_node = _node->next; \
\
} while ( _node != _first) ; \
} \
\
error = FTC_MruList_New( (list), (key), (FTC_MruNode*)(void*)&(node) ); \
_MruOk: \
; \
FT_END_STMNT
#define FTC_MRULIST_LOOKUP( list, key, node, error ) \
FTC_MRULIST_LOOKUP_CMP( list, key, (list)->clazz.node_compare, node, error )
#else /* !FTC_INLINE */
#define FTC_MRULIST_LOOKUP( list, key, node, error ) \
error = FTC_MruList_Lookup( (list), (key), (FTC_MruNode*)&(node) )
#endif /* !FTC_INLINE */
#define FTC_MRULIST_LOOP( list, node ) \
FT_BEGIN_STMNT \
FTC_MruNode _first = (list)->nodes; \
\
\
if ( _first ) \
{ \
FTC_MruNode _node = _first; \
\
\
do \
{ \
*(FTC_MruNode*)&(node) = _node;
#define FTC_MRULIST_LOOP_END() \
_node = _node->next; \
\
} while ( _node != _first ); \
} \
FT_END_STMNT
/* */
FT_END_HEADER
#endif /* __FTCMRU_H__ */
/* END */

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@@ -0,0 +1,96 @@
/***************************************************************************/
/* */
/* ftcsbits.h */
/* */
/* A small-bitmap cache (specification). */
/* */
/* Copyright 2000-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTCSBITS_H__
#define __FTCSBITS_H__
#include <ft2build.h>
#include FT_CACHE_H
#include FT_CACHE_INTERNAL_GLYPH_H
FT_BEGIN_HEADER
#define FTC_SBIT_ITEMS_PER_NODE 16
typedef struct FTC_SNodeRec_
{
FTC_GNodeRec gnode;
FT_UInt count;
FTC_SBitRec sbits[FTC_SBIT_ITEMS_PER_NODE];
} FTC_SNodeRec, *FTC_SNode;
#define FTC_SNODE( x ) ( (FTC_SNode)( x ) )
#define FTC_SNODE_GINDEX( x ) FTC_GNODE( x )->gindex
#define FTC_SNODE_FAMILY( x ) FTC_GNODE( x )->family
typedef FT_UInt
(*FTC_SFamily_GetCountFunc)( FTC_Family family,
FTC_Manager manager );
typedef FT_Error
(*FTC_SFamily_LoadGlyphFunc)( FTC_Family family,
FT_UInt gindex,
FTC_Manager manager,
FT_Face *aface );
typedef struct FTC_SFamilyClassRec_
{
FTC_MruListClassRec clazz;
FTC_SFamily_GetCountFunc family_get_count;
FTC_SFamily_LoadGlyphFunc family_load_glyph;
} FTC_SFamilyClassRec;
typedef const FTC_SFamilyClassRec* FTC_SFamilyClass;
#define FTC_SFAMILY_CLASS( x ) ((FTC_SFamilyClass)(x))
#define FTC_CACHE__SFAMILY_CLASS( x ) \
FTC_SFAMILY_CLASS( FTC_CACHE__GCACHE_CLASS( x )->family_class )
FT_EXPORT( void )
FTC_SNode_Free( FTC_SNode snode,
FTC_Cache cache );
FT_EXPORT( FT_Error )
FTC_SNode_New( FTC_SNode *psnode,
FTC_GQuery gquery,
FTC_Cache cache );
FT_EXPORT( FT_ULong )
FTC_SNode_Weight( FTC_SNode inode );
FT_EXPORT( FT_Bool )
FTC_SNode_Compare( FTC_SNode snode,
FTC_GQuery gquery,
FTC_Cache cache );
/* */
FT_END_HEADER
#endif /* __FTCSBITS_H__ */
/* END */

View File

@@ -0,0 +1,335 @@
/* ftconfig.h. Generated by configure. */
/***************************************************************************/
/* */
/* ftconfig.in */
/* */
/* UNIX-specific configuration file (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This header file contains a number of macro definitions that are used */
/* by the rest of the engine. Most of the macros here are automatically */
/* determined at compile time, and you should not need to change it to */
/* port FreeType, except to compile the library with a non-ANSI */
/* compiler. */
/* */
/* Note however that if some specific modifications are needed, we */
/* advise you to place a modified copy in your build directory. */
/* */
/* The build directory is usually `freetype/builds/<system>', and */
/* contains system-specific files that are always included first when */
/* building the library. */
/* */
/*************************************************************************/
#ifndef __FTCONFIG_H__
#define __FTCONFIG_H__
#include <ft2build.h>
#include FT_CONFIG_OPTIONS_H
#include FT_CONFIG_STANDARD_LIBRARY_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* PLATFORM-SPECIFIC CONFIGURATION MACROS */
/* */
/* These macros can be toggled to suit a specific system. The current */
/* ones are defaults used to compile FreeType in an ANSI C environment */
/* (16bit compilers are also supported). Copy this file to your own */
/* `freetype/builds/<system>' directory, and edit it to port the engine. */
/* */
/*************************************************************************/
#define HAVE_UNISTD_H 1
#define HAVE_FCNTL_H 1
#define SIZEOF_INT 4
#define SIZEOF_LONG 4
#define FT_SIZEOF_INT SIZEOF_INT
#define FT_SIZEOF_LONG SIZEOF_LONG
#define FT_CHAR_BIT CHAR_BIT
/* Preferred alignment of data */
#define FT_ALIGNMENT 8
/* FT_UNUSED is a macro used to indicate that a given parameter is not */
/* used -- this is only used to get rid of unpleasant compiler warnings */
#ifndef FT_UNUSED
#define FT_UNUSED( arg ) ( (arg) = (arg) )
#endif
/*************************************************************************/
/* */
/* AUTOMATIC CONFIGURATION MACROS */
/* */
/* These macros are computed from the ones defined above. Don't touch */
/* their definition, unless you know precisely what you are doing. No */
/* porter should need to mess with them. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* Mac support */
/* */
/* This is the only necessary change, so it is defined here instead */
/* providing a new configuration file. */
/* */
#if ( defined( __APPLE__ ) && !defined( DARWIN_NO_CARBON ) ) || \
( defined( __MWERKS__ ) && defined( macintosh ) )
#define FT_MACINTOSH 1
#endif
/*************************************************************************/
/* */
/* IntN types */
/* */
/* Used to guarantee the size of some specific integers. */
/* */
typedef signed short FT_Int16;
typedef unsigned short FT_UInt16;
#if FT_SIZEOF_INT == 4
typedef signed int FT_Int32;
typedef unsigned int FT_UInt32;
#elif FT_SIZEOF_LONG == 4
typedef signed long FT_Int32;
typedef unsigned long FT_UInt32;
#else
#error "no 32bit type found -- please check your configuration files"
#endif
/* look up an integer type that is at least 32 bits */
#if FT_SIZEOF_INT >= 4
typedef int FT_Fast;
typedef unsigned int FT_UFast;
#elif FT_SIZEOF_LONG >= 4
typedef long FT_Fast;
typedef unsigned long FT_UFast;
#endif
/* determine whether we have a 64-bit int type for platforms without */
/* Autoconf */
#if FT_SIZEOF_LONG == 8
/* FT_LONG64 must be defined if a 64-bit type is available */
#define FT_LONG64
#define FT_INT64 long
#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __BORLANDC__ ) /* Borland C++ */
/* XXXX: We should probably check the value of __BORLANDC__ in order */
/* to test the compiler version. */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#elif defined( __WATCOMC__ ) /* Watcom C++ */
/* Watcom doesn't provide 64-bit data types */
#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
#define FT_LONG64
#define FT_INT64 long long int
#elif defined( __GNUC__ )
/* GCC provides the "long long" type */
#define FT_LONG64
#define FT_INT64 long long int
#endif /* FT_SIZEOF_LONG == 8 */
#define FT_BEGIN_STMNT do {
#define FT_END_STMNT } while ( 0 )
#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
/*************************************************************************/
/* */
/* A 64-bit data type will create compilation problems if you compile */
/* in strict ANSI mode. To avoid them, we disable their use if */
/* __STDC__ is defined. You can however ignore this rule by */
/* defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
/* */
#if defined( FT_LONG64 ) && !defined( FT_CONFIG_OPTION_FORCE_INT64 )
#ifdef __STDC__
/* Undefine the 64-bit macros in strict ANSI compilation mode. */
/* Since `#undef' doesn't survive in configuration header files */
/* we use the postprocessing facility of AC_CONFIG_HEADERS to */
/* replace the leading `/' with `#'. */
#undef FT_LONG64
#undef FT_INT64
#endif /* __STDC__ */
#endif /* FT_LONG64 && !FT_CONFIG_OPTION_FORCE_INT64 */
#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
#define FT_LOCAL( x ) static x
#define FT_LOCAL_DEF( x ) static x
#else
#ifdef __cplusplus
#define FT_LOCAL( x ) extern "C" x
#define FT_LOCAL_DEF( x ) extern "C" x
#else
#define FT_LOCAL( x ) extern x
#define FT_LOCAL_DEF( x ) x
#endif
#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
#ifndef FT_BASE
#ifdef __cplusplus
#define FT_BASE( x ) extern "C" x
#else
#define FT_BASE( x ) extern x
#endif
#endif /* !FT_BASE */
#ifndef FT_BASE_DEF
#ifdef __cplusplus
#define FT_BASE_DEF( x ) extern "C" x
#else
#define FT_BASE_DEF( x ) extern x
#endif
#endif /* !FT_BASE_DEF */
#ifndef FT_EXPORT
#ifdef __cplusplus
#define FT_EXPORT( x ) extern "C" x
#else
#define FT_EXPORT( x ) extern x
#endif
#endif /* !FT_EXPORT */
#ifndef FT_EXPORT_DEF
#ifdef __cplusplus
#define FT_EXPORT_DEF( x ) extern "C" x
#else
#define FT_EXPORT_DEF( x ) extern x
#endif
#endif /* !FT_EXPORT_DEF */
#ifndef FT_EXPORT_VAR
#ifdef __cplusplus
#define FT_EXPORT_VAR( x ) extern "C" x
#else
#define FT_EXPORT_VAR( x ) extern x
#endif
#endif /* !FT_EXPORT_VAR */
/* The following macros are needed to compile the library with a */
/* C++ compiler and with 16bit compilers. */
/* */
/* This is special. Within C++, you must specify `extern "C"' for */
/* functions which are used via function pointers, and you also */
/* must do that for structures which contain function pointers to */
/* assure C linkage -- it's not possible to have (local) anonymous */
/* functions which are accessed by (global) function pointers. */
/* */
/* */
/* FT_CALLBACK_DEF is used to _define_ a callback function. */
/* */
/* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
/* contains pointers to callback functions. */
/* */
/* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
/* that contains pointers to callback functions. */
/* */
/* */
/* Some 16bit compilers have to redefine these macros to insert */
/* the infamous `_cdecl' or `__fastcall' declarations. */
/* */
#ifndef FT_CALLBACK_DEF
#ifdef __cplusplus
#define FT_CALLBACK_DEF( x ) extern "C" x
#else
#define FT_CALLBACK_DEF( x ) static x
#endif
#endif /* FT_CALLBACK_DEF */
#ifndef FT_CALLBACK_TABLE
#ifdef __cplusplus
#define FT_CALLBACK_TABLE extern "C"
#define FT_CALLBACK_TABLE_DEF extern "C"
#else
#define FT_CALLBACK_TABLE extern
#define FT_CALLBACK_TABLE_DEF /* nothing */
#endif
#endif /* FT_CALLBACK_TABLE */
FT_END_HEADER
#endif /* __FTCONFIG_H__ */
/* END */

View File

@@ -0,0 +1,593 @@
/***************************************************************************/
/* */
/* ftheader.h */
/* */
/* Build macros of the FreeType 2 library. */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FT_HEADER_H__
#define __FT_HEADER_H__
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_BEGIN_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_END_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_BEGIN_HEADER extern "C" {
#else
#define FT_BEGIN_HEADER /* nothing */
#endif
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_END_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_BEGIN_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_END_HEADER }
#else
#define FT_END_HEADER /* nothing */
#endif
/*************************************************************************/
/* */
/* Aliases for the FreeType 2 public and configuration files. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Section> */
/* header_file_macros */
/* */
/* <Title> */
/* Header File Macros */
/* */
/* <Abstract> */
/* Macro definitions used to #include specific header files. */
/* */
/* <Description> */
/* The following macros are defined to the name of specific */
/* FreeType 2 header files. They can be used directly in #include */
/* statements as in: */
/* */
/* { */
/* #include FT_FREETYPE_H */
/* #include FT_MULTIPLE_MASTERS_H */
/* #include FT_GLYPH_H */
/* } */
/* */
/* There are several reasons why we are now using macros to name */
/* public header files. The first one is that such macros are not */
/* limited to the infamous 8.3 naming rule required by DOS (and */
/* `FT_MULTIPLE_MASTERS_H' is a lot more meaningful than `ftmm.h'). */
/* */
/* The second reason is that is allows for more flexibility in the */
/* way FreeType 2 is installed on a given system. */
/* */
/*************************************************************************/
/* configuration files */
/*************************************************************************/
/* */
/* @macro: */
/* FT_CONFIG_CONFIG_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* FreeType 2 configuration data. */
/* */
#ifndef FT_CONFIG_CONFIG_H
#define FT_CONFIG_CONFIG_H <freetype/config/ftconfig.h>
#endif
/*************************************************************************/
/* */
/* @macro: */
/* FT_CONFIG_STANDARD_LIBRARY_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* FreeType 2 configuration data. */
/* */
#ifndef FT_CONFIG_STANDARD_LIBRARY_H
#define FT_CONFIG_STANDARD_LIBRARY_H <freetype/config/ftstdlib.h>
#endif
/*************************************************************************/
/* */
/* @macro: */
/* FT_CONFIG_OPTIONS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* FreeType 2 project-specific configuration options. */
/* */
#ifndef FT_CONFIG_OPTIONS_H
#define FT_CONFIG_OPTIONS_H <freetype/config/ftoption.h>
#endif
/*************************************************************************/
/* */
/* @macro: */
/* FT_CONFIG_MODULES_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the list of FreeType 2 modules that are statically linked to new */
/* library instances in @FT_Init_FreeType. */
/* */
#ifndef FT_CONFIG_MODULES_H
#define FT_CONFIG_MODULES_H <freetype/config/ftmodule.h>
#endif
/* public headers */
/*************************************************************************/
/* */
/* @macro: */
/* FT_FREETYPE_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the base FreeType 2 API. */
/* */
#define FT_FREETYPE_H <freetype/freetype.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_ERRORS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the list of FreeType 2 error codes (and messages). */
/* */
/* It is included by @FT_FREETYPE_H. */
/* */
#define FT_ERRORS_H <freetype/fterrors.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_MODULE_ERRORS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the list of FreeType 2 module error offsets (and messages). */
/* */
#define FT_MODULE_ERRORS_H <freetype/ftmoderr.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_SYSTEM_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the FreeType 2 interface to low-level operations (i.e. memory */
/* management and stream i/o). */
/* */
/* It is included by @FT_FREETYPE_H. */
/* */
#define FT_SYSTEM_H <freetype/ftsystem.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_IMAGE_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* types definitions related to glyph images (i.e. bitmaps, outlines, */
/* scan-converter parameters). */
/* */
/* It is included by @FT_FREETYPE_H. */
/* */
#define FT_IMAGE_H <freetype/ftimage.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_TYPES_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the basic data types defined by FreeType 2. */
/* */
/* It is included by @FT_FREETYPE_H. */
/* */
#define FT_TYPES_H <freetype/fttypes.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_LIST_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the list management API of FreeType 2. */
/* */
/* (Most applications will never need to include this file.) */
/* */
#define FT_LIST_H <freetype/ftlist.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_OUTLINE_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the scalable outline management API of FreeType 2. */
/* */
#define FT_OUTLINE_H <freetype/ftoutln.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_SIZES_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the API used to manage multiple @FT_Size objects per face. */
/* */
#define FT_SIZES_H <freetype/ftsizes.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_MODULE_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the module management API of FreeType 2. */
/* */
#define FT_MODULE_H <freetype/ftmodapi.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_RENDER_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the renderer module management API of FreeType 2. */
/* */
#define FT_RENDER_H <freetype/ftrender.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_TYPE1_TABLES_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the types and API specific to the Type 1 format. */
/* */
#define FT_TYPE1_TABLES_H <freetype/t1tables.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_TRUETYPE_IDS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the enumeration values used to identify name strings, languages, */
/* encodings, etc. This file really contains a _large_ set of */
/* constant macro definitions, taken from the TrueType and OpenType */
/* specifications. */
/* */
#define FT_TRUETYPE_IDS_H <freetype/ttnameid.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_TRUETYPE_TABLES_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the types and API specific to the TrueType (as well as OpenType) */
/* format. */
/* */
#define FT_TRUETYPE_TABLES_H <freetype/tttables.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_TRUETYPE_TAGS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the definitions of TrueType 4-byte `tags' used to identify blocks */
/* in SFNT-based font formats (i.e. TrueType and OpenType). */
/* */
#define FT_TRUETYPE_TAGS_H <freetype/tttags.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_BDF_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the definitions of an API to access BDF-specific strings from a */
/* face. */
/* */
#define FT_BDF_H <freetype/ftbdf.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_GZIP_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the definitions of an API to support for gzip-compressed files. */
/* */
#define FT_GZIP_H <freetype/ftgzip.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_LZW_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the definitions of an API to support for LZW-compressed files. */
/* */
#define FT_LZW_H <freetype/ftlzw.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_WINFONTS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the definitions of an API to support Windows .FNT files */
/* */
#define FT_WINFONTS_H <freetype/ftwinfnt.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_GLYPH_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the API of the optional glyph management component. */
/* */
#define FT_GLYPH_H <freetype/ftglyph.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_BITMAP_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the API of the optional bitmap conversion component. */
/* */
#define FT_BITMAP_H <freetype/ftbitmap.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_BBOX_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the API of the optional exact bounding box computation routines. */
/* */
#define FT_BBOX_H <freetype/ftbbox.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_CACHE_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the API of the optional FreeType 2 cache sub-system. */
/* */
#define FT_CACHE_H <freetype/ftcache.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_CACHE_IMAGE_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the `glyph image' API of the FreeType 2 cache sub-system. */
/* */
/* It is used to define a cache for @FT_Glyph elements. You can also */
/* see the API defined in @FT_CACHE_SMALL_BITMAPS_H if you only need */
/* to store small glyph bitmaps, as it will use less memory. */
/* */
/* This macro is deprecated. Simply include @FT_CACHE_H to have all */
/* glyph image-related cache declarations. */
/* */
#define FT_CACHE_IMAGE_H FT_CACHE_H
/*************************************************************************/
/* */
/* @macro: */
/* FT_CACHE_SMALL_BITMAPS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the `small bitmaps' API of the FreeType 2 cache sub-system. */
/* */
/* It is used to define a cache for small glyph bitmaps in a */
/* relatively memory-efficient way. You can also use the API defined */
/* in @FT_CACHE_IMAGE_H if you want to cache arbitrary glyph images, */
/* including scalable outlines. */
/* */
/* This macro is deprecated. Simply include @FT_CACHE_H to have all */
/* small bitmaps-related cache declarations. */
/* */
#define FT_CACHE_SMALL_BITMAPS_H FT_CACHE_H
/*************************************************************************/
/* */
/* @macro: */
/* FT_CACHE_CHARMAP_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the `charmap' API of the FreeType 2 cache sub-system. */
/* */
/* This macro is deprecated. Simply include @FT_CACHE_H to have all */
/* charmap-based cache declarations. */
/* */
#define FT_CACHE_CHARMAP_H FT_CACHE_H
/*************************************************************************/
/* */
/* @macro: */
/* FT_MAC_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the Macintosh-specific FreeType 2 API. The latter is used to */
/* access fonts embedded in resource forks. */
/* */
/* This header file must be explicitly included by client */
/* applications compiled on the Mac (note that the base API still */
/* works though). */
/* */
#define FT_MAC_H <freetype/ftmac.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_MULTIPLE_MASTERS_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the optional multiple-masters management API of FreeType 2. */
/* */
#define FT_MULTIPLE_MASTERS_H <freetype/ftmm.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_SFNT_NAMES_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the optional FreeType 2 API used to access embedded `name' strings */
/* in SFNT-based font formats (i.e. TrueType and OpenType). */
/* */
#define FT_SFNT_NAMES_H <freetype/ftsnames.h>
/*************************************************************************/
/* */
/* @macro: */
/* FT_OPENTYPE_VALIDATE_H */
/* */
/* @description: */
/* A macro used in #include statements to name the file containing */
/* the optional FreeType 2 API used to validate OpenType tables */
/* (BASE, GDEF, GPOS, GSUB, JSTF). */
/* */
#define FT_OPENTYPE_VALIDATE_H <freetype/ftotval.h>
/* */
#define FT_TRIGONOMETRY_H <freetype/fttrigon.h>
#define FT_STROKER_H <freetype/ftstroke.h>
#define FT_SYNTHESIS_H <freetype/ftsynth.h>
#define FT_ERROR_DEFINITIONS_H <freetype/fterrdef.h>
#define FT_CACHE_MANAGER_H <freetype/cache/ftcmanag.h>
#define FT_CACHE_INTERNAL_MRU_H <freetype/cache/ftcmru.h>
#define FT_CACHE_INTERNAL_MANAGER_H <freetype/cache/ftcmanag.h>
#define FT_CACHE_INTERNAL_CACHE_H <freetype/cache/ftccache.h>
#define FT_CACHE_INTERNAL_GLYPH_H <freetype/cache/ftcglyph.h>
#define FT_CACHE_INTERNAL_IMAGE_H <freetype/cache/ftcimage.h>
#define FT_CACHE_INTERNAL_SBITS_H <freetype/cache/ftcsbits.h>
#define FT_XFREE86_H <freetype/ftxf86.h>
#define FT_INCREMENTAL_H <freetype/ftincrem.h>
#define FT_TRUETYPE_UNPATENTED_H <freetype/ttunpat.h>
/* now include internal headers definitions from <freetype/internal/...> */
#define FT_INTERNAL_INTERNAL_H <freetype/internal/internal.h>
#include FT_INTERNAL_INTERNAL_H
#endif /* __FT2_BUILD_H__ */
/* END */

View File

@@ -0,0 +1,19 @@
FT_USE_MODULE(autofit_module_class)
FT_USE_MODULE(tt_driver_class)
FT_USE_MODULE(t1_driver_class)
FT_USE_MODULE(cff_driver_class)
FT_USE_MODULE(t1cid_driver_class)
FT_USE_MODULE(pfr_driver_class)
FT_USE_MODULE(t42_driver_class)
FT_USE_MODULE(winfnt_driver_class)
FT_USE_MODULE(pcf_driver_class)
FT_USE_MODULE(psaux_module_class)
FT_USE_MODULE(psnames_module_class)
FT_USE_MODULE(pshinter_module_class)
FT_USE_MODULE(ft_raster1_renderer_class)
FT_USE_MODULE(sfnt_module_class)
FT_USE_MODULE(ft_smooth_renderer_class)
FT_USE_MODULE(ft_smooth_lcd_renderer_class)
FT_USE_MODULE(ft_smooth_lcdv_renderer_class)
FT_USE_MODULE(otv_module_class)
FT_USE_MODULE(bdf_driver_class)

View File

@@ -0,0 +1,565 @@
/***************************************************************************/
/* */
/* ftoption.h */
/* */
/* User-selectable configuration macros (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTOPTION_H__
#define __FTOPTION_H__
#include <ft2build.h>
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* USER-SELECTABLE CONFIGURATION MACROS */
/* */
/* This file contains the default configuration macro definitions for */
/* a standard build of the FreeType library. There are three ways to */
/* use this file to build project-specific versions of the library: */
/* */
/* - You can modify this file by hand, but this is not recommended in */
/* cases where you would like to build several versions of the */
/* library from a single source directory. */
/* */
/* - You can put a copy of this file in your build directory, more */
/* precisely in "$BUILD/freetype/config/ftoption.h", where "$BUILD" */
/* is the name of a directory that is included _before_ the FreeType */
/* include path during compilation. */
/* */
/* The default FreeType Makefiles and Jamfiles use the build */
/* directory "builds/<system>" by default, but you can easily change */
/* that for your own projects. */
/* */
/* - Copy the file <ft2build.h> to "$BUILD/ft2build.h" and modify it */
/* slightly to pre-define the macro FT_CONFIG_OPTIONS_H used to */
/* locate this file during the build. For example, */
/* */
/* #define FT_CONFIG_OPTIONS_H <myftoptions.h> */
/* #include <freetype/config/ftheader.h> */
/* */
/* will use "$BUILD/myftoptions.h" instead of this file for macro */
/* definitions. */
/* */
/* Note also that you can similarly pre-define the macro */
/* FT_CONFIG_MODULES_H used to locate the file listing of the modules */
/* that are statically linked to the library at compile time. By */
/* default, this file is <freetype/config/ftmodule.h>. */
/* */
/* We highly recommend using the third method whenever possible. */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** G E N E R A L F R E E T Y P E 2 C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Many compilers provide a non-ANSI 64-bit data type that can be used */
/* by FreeType to speed up some computations. However, this will create */
/* some problems when compiling the library in strict ANSI mode. */
/* */
/* For this reason, the use of 64-bit integers is normally disabled when */
/* the __STDC__ macro is defined. You can however disable this by */
/* defining the macro FT_CONFIG_OPTION_FORCE_INT64 here. */
/* */
/* For most compilers, this will only create compilation warnings when */
/* building the library. */
/* */
/* ObNote: The compiler-specific 64-bit integers are detected in the */
/* file "ftconfig.h" either statically or through the */
/* `configure' script on supported platforms. */
/* */
#undef FT_CONFIG_OPTION_FORCE_INT64
/*************************************************************************/
/* */
/* LZW-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* 'compress' program. This is mostly used to parse many of the PCF */
/* files that come with various X11 distributions. The implementation */
/* uses NetBSD's `zopen' to partially uncompress the file on the fly */
/* (see src/lzw/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. */
/* */
#define FT_CONFIG_OPTION_USE_LZW
/*************************************************************************/
/* */
/* Gzip-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* 'gzip' program. This is mostly used to parse many of the PCF files */
/* that come with XFree86. The implementation uses `zlib' to */
/* partially uncompress the file on the fly (see src/gzip/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. See also */
/* the macro FT_CONFIG_OPTION_SYSTEM_ZLIB below. */
/* */
#define FT_CONFIG_OPTION_USE_ZLIB
/*************************************************************************/
/* */
/* ZLib library selection */
/* */
/* This macro is only used when FT_CONFIG_OPTION_USE_ZLIB is defined. */
/* It allows FreeType's `ftgzip' component to link to the system's */
/* installation of the ZLib library. This is useful on systems like */
/* Unix or VMS where it generally is already available. */
/* */
/* If you let it undefined, the component will use its own copy */
/* of the zlib sources instead. These have been modified to be */
/* included directly within the component and *not* export external */
/* function names. This allows you to link any program with FreeType */
/* _and_ ZLib without linking conflicts. */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* #define FT_CONFIG_OPTION_SYSTEM_ZLIB */
/*************************************************************************/
/* */
/* DLL export compilation */
/* */
/* When compiling FreeType as a DLL, some systems/compilers need a */
/* special keyword in front OR after the return type of function */
/* declarations. */
/* */
/* Two macros are used within the FreeType source code to define */
/* exported library functions: FT_EXPORT and FT_EXPORT_DEF. */
/* */
/* FT_EXPORT( return_type ) */
/* */
/* is used in a function declaration, as in */
/* */
/* FT_EXPORT( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ); */
/* */
/* */
/* FT_EXPORT_DEF( return_type ) */
/* */
/* is used in a function definition, as in */
/* */
/* FT_EXPORT_DEF( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ) */
/* { */
/* ... some code ... */
/* return FT_Err_Ok; */
/* } */
/* */
/* You can provide your own implementation of FT_EXPORT and */
/* FT_EXPORT_DEF here if you want. If you leave them undefined, they */
/* will be later automatically defined as `extern return_type' to */
/* allow normal compilation. */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_EXPORT(x) extern x */
/* #define FT_EXPORT_DEF(x) x */
/*************************************************************************/
/* */
/* Glyph Postscript Names handling */
/* */
/* By default, FreeType 2 is compiled with the `PSNames' module. This */
/* module is in charge of converting a glyph name string into a */
/* Unicode value, or return a Macintosh standard glyph name for the */
/* use with the TrueType `post' table. */
/* */
/* Undefine this macro if you do not want `PSNames' compiled in your */
/* build of FreeType. This has the following effects: */
/* */
/* - The TrueType driver will provide its own set of glyph names, */
/* if you build it to support postscript names in the TrueType */
/* `post' table. */
/* */
/* - The Type 1 driver will not be able to synthetize a Unicode */
/* charmap out of the glyphs found in the fonts. */
/* */
/* You would normally undefine this configuration macro when building */
/* a version of FreeType that doesn't contain a Type 1 or CFF driver. */
/* */
#define FT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Postscript Names to Unicode Values support */
/* */
/* By default, FreeType 2 is built with the `PSNames' module compiled */
/* in. Among other things, the module is used to convert a glyph name */
/* into a Unicode value. This is especially useful in order to */
/* synthetize on the fly a Unicode charmap from the CFF/Type 1 driver */
/* through a big table named the `Adobe Glyph List' (AGL). */
/* */
/* Undefine this macro if you do not want the Adobe Glyph List */
/* compiled in your `PSNames' module. The Type 1 driver will not be */
/* able to synthetize a Unicode charmap out of the glyphs found in the */
/* fonts. */
/* */
#define FT_CONFIG_OPTION_ADOBE_GLYPH_LIST
/*************************************************************************/
/* */
/* Support for Mac fonts */
/* */
/* Define this macro if you want support for outline fonts in Mac */
/* format (mac dfont, mac resource, macbinary containing a mac */
/* resource) on non-Mac platforms. */
/* */
/* Note that the `FOND' resource isn't checked. */
/* */
#define FT_CONFIG_OPTION_MAC_FONTS
/*************************************************************************/
/* */
/* Guessing methods to access embedded resource forks */
/* */
/* Enable extra Mac fonts support on non-Mac platforms (e.g. */
/* GNU/Linux). */
/* */
/* Resource forks which include fonts data are stored sometimes in */
/* locations which users or developers don't expected. In some cases, */
/* resource forks start with some offset from the head of a file. In */
/* other cases, the actual resource fork is stored in file different */
/* from what the user specifies. If this option is activated, */
/* FreeType tries to guess whether such offsets or different file */
/* names must be used. */
/* */
/* Note that normal, direct access of resource forks is controlled via */
/* the FT_CONFIG_OPTION_MAC_FONTS option. */
/* */
#ifdef FT_CONFIG_OPTION_MAC_FONTS
#define FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK
#endif
/*************************************************************************/
/* */
/* Allow the use of FT_Incremental_Interface to load typefaces that */
/* contain no glyph data, but supply it via a callback function. */
/* This allows FreeType to be used with the PostScript language, using */
/* the GhostScript interpreter. */
/* */
/* #define FT_CONFIG_OPTION_INCREMENTAL */
/*************************************************************************/
/* */
/* The size in bytes of the render pool used by the scan-line converter */
/* to do all of its work. */
/* */
/* This must be greater than 4KByte. */
/* */
#define FT_RENDER_POOL_SIZE 16384L
/*************************************************************************/
/* */
/* FT_MAX_MODULES */
/* */
/* The maximum number of modules that can be registered in a single */
/* FreeType library object. 32 is the default. */
/* */
#define FT_MAX_MODULES 32
/*************************************************************************/
/* */
/* Debug level */
/* */
/* FreeType can be compiled in debug or trace mode. In debug mode, */
/* errors are reported through the `ftdebug' component. In trace */
/* mode, additional messages are sent to the standard output during */
/* execution. */
/* */
/* Define FT_DEBUG_LEVEL_ERROR to build the library in debug mode. */
/* Define FT_DEBUG_LEVEL_TRACE to build it in trace mode. */
/* */
/* Don't define any of these macros to compile in `release' mode! */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_DEBUG_LEVEL_ERROR */
/* #define FT_DEBUG_LEVEL_TRACE */
/*************************************************************************/
/* */
/* Memory Debugging */
/* */
/* FreeType now comes with an integrated memory debugger that is */
/* capable of detecting simple errors like memory leaks or double */
/* deletes. To compile it within your build of the library, you */
/* should define FT_DEBUG_MEMORY here. */
/* */
/* Note that the memory debugger is only activated at runtime when */
/* when the _environment_ variable "FT2_DEBUG_MEMORY" is defined also! */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* #define FT_DEBUG_MEMORY */
/*************************************************************************/
/* */
/* Module errors */
/* */
/* If this macro is set (which is _not_ the default), the higher byte */
/* of an error code gives the module in which the error has occurred, */
/* while the lower byte is the real error code. */
/* */
/* Setting this macro makes sense for debugging purposes only, since */
/* it would break source compatibility of certain programs that use */
/* FreeType 2. */
/* */
/* More details can be found in the files ftmoderr.h and fterrors.h. */
/* */
#undef FT_CONFIG_OPTION_USE_MODULE_ERRORS
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** S F N T D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_EMBEDDED_BITMAPS if you want to support */
/* embedded bitmaps in all formats using the SFNT module (namely */
/* TrueType & OpenType). */
/* */
#define TT_CONFIG_OPTION_EMBEDDED_BITMAPS
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_POSTSCRIPT_NAMES if you want to be able to */
/* load and enumerate the glyph Postscript names in a TrueType or */
/* OpenType file. */
/* */
/* Note that when you do not compile the `PSNames' module by undefining */
/* the above FT_CONFIG_OPTION_POSTSCRIPT_NAMES, the `sfnt' module will */
/* contain additional code used to read the PS Names table from a font. */
/* */
/* (By default, the module uses `PSNames' to extract glyph names.) */
/* */
#define TT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_SFNT_NAMES if your applications need to */
/* access the internal name table in a SFNT-based format like TrueType */
/* or OpenType. The name table contains various strings used to */
/* describe the font, like family name, copyright, version, etc. It */
/* does not contain any glyph name though. */
/* */
/* Accessing SFNT names is done through the functions declared in */
/* `freetype/ftnames.h'. */
/* */
#define TT_CONFIG_OPTION_SFNT_NAMES
/*************************************************************************/
/* */
/* TrueType CMap support */
/* */
/* Here you can fine-tune which TrueType CMap table format shall be */
/* supported. */
#define TT_CONFIG_CMAP_FORMAT_0
#define TT_CONFIG_CMAP_FORMAT_2
#define TT_CONFIG_CMAP_FORMAT_4
#define TT_CONFIG_CMAP_FORMAT_6
#define TT_CONFIG_CMAP_FORMAT_8
#define TT_CONFIG_CMAP_FORMAT_10
#define TT_CONFIG_CMAP_FORMAT_12
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T R U E T Y P E D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_BYTECODE_INTERPRETER if you want to compile */
/* a bytecode interpreter in the TrueType driver. Note that there are */
/* important patent issues related to the use of the interpreter. */
/* */
/* By undefining this, you will only compile the code necessary to load */
/* TrueType glyphs without hinting. */
/* */
/* Do not #undef this macro here, since the build system might */
/* define it for certain configurations only. */
/* */
/* #define TT_CONFIG_OPTION_BYTECODE_INTERPRETER */
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_UNPATENTED_HINTING (in addition to */
/* TT_CONFIG_OPTION_BYTECODE_INTERPRETER) to compile the unpatented */
/* work-around hinting system. Note that for the moment, the algorithm */
/* is only used when selected at runtime through the parameter tag */
/* FT_PARAM_TAG_UNPATENTED_HINTING; or when the debug hook */
/* FT_DEBUG_HOOK_UNPATENTED_HINTING is globally activated. */
/* */
#define TT_CONFIG_OPTION_UNPATENTED_HINTING
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_INTERPRETER_SWITCH to compile the TrueType */
/* bytecode interpreter with a huge switch statement, rather than a call */
/* table. This results in smaller and faster code for a number of */
/* architectures. */
/* */
/* Note however that on some compiler/processor combinations, undefining */
/* this macro will generate faster, though larger, code. */
/* */
#define TT_CONFIG_OPTION_INTERPRETER_SWITCH
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED to compile the */
/* TrueType glyph loader to use Apple's definition of how to handle */
/* component offsets in composite glyphs. */
/* */
/* Apple and MS disagree on the default behavior of component offsets */
/* in composites. Apple says that they should be scaled by the scale */
/* factors in the transformation matrix (roughly, it's more complex) */
/* while MS says they should not. OpenType defines two bits in the */
/* composite flags array which can be used to disambiguate, but old */
/* fonts will not have them. */
/* */
/* http://partners.adobe.com/asn/developer/opentype/glyf.html */
/* http://fonts.apple.com/TTRefMan/RM06/Chap6glyf.html */
/* */
#undef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_GX_VAR_SUPPORT if you want to include */
/* support for Apple's distortable font technology (fvar, gvar, cvar, */
/* and avar tables). This has many similarities to Type 1 Multiple */
/* Masters support. */
/* */
#define TT_CONFIG_OPTION_GX_VAR_SUPPORT
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T Y P E 1 D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* T1_MAX_DICT_DEPTH is the maximal depth of nest dictionaries and */
/* arrays in the Type 1 stream (see t1load.c). A minimum of 4 is */
/* required. */
/* */
#define T1_MAX_DICT_DEPTH 5
/*************************************************************************/
/* */
/* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
/* calls during glyph loading. */
/* */
#define T1_MAX_SUBRS_CALLS 16
/*************************************************************************/
/* */
/* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
/* minimum of 16 is required. */
/* */
/* The Chinese font MingTiEG-Medium (CNS 11643 character set) needs 256. */
/* */
#define T1_MAX_CHARSTRINGS_OPERANDS 256
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of `t1afm', which is in charge of reading Type 1 AFM */
/* files into an existing face. Note that if set, the T1 driver will be */
/* unable to produce kerning distances. */
/* */
#undef T1_CONFIG_OPTION_NO_AFM
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of the Multiple Masters font support in the Type 1 */
/* driver. */
/* */
#undef T1_CONFIG_OPTION_NO_MM_SUPPORT
/* */
/*
* This temporary macro is used to control various optimizations for
* reducing the heap footprint of memory-mapped TrueType files.
*
*/
/* #define FT_OPTIMIZE_MEMORY */
FT_END_HEADER
#endif /* __FTOPTION_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftstdlib.h */
/* */
/* ANSI-specific library and header configuration file (specification */
/* only). */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file is used to group all #includes to the ANSI C library that */
/* FreeType normally requires. It also defines macros to rename the */
/* standard functions within the FreeType source code. */
/* */
/* Load a file which defines __FTSTDLIB_H__ before this one to override */
/* it. */
/* */
/*************************************************************************/
#ifndef __FTSTDLIB_H__
#define __FTSTDLIB_H__
#include <stddef.h>
#define ft_ptrdiff_t ptrdiff_t
/**********************************************************************/
/* */
/* integer limits */
/* */
/* UINT_MAX and ULONG_MAX are used to automatically compute the size */
/* of `int' and `long' in bytes at compile-time. So far, this works */
/* for all platforms the library has been tested on. */
/* */
/* Note that on the extremely rare platforms that do not provide */
/* integer types that are _exactly_ 16 and 32 bits wide (e.g. some */
/* old Crays where `int' is 36 bits), we do not make any guarantee */
/* about the correct behaviour of FT2 with all fonts. */
/* */
/* In these case, "ftconfig.h" will refuse to compile anyway with a */
/* message like "couldn't find 32-bit type" or something similar. */
/* */
/* IMPORTANT NOTE: We do not define aliases for heap management and */
/* i/o routines (i.e. malloc/free/fopen/fread/...) */
/* since these functions should all be encapsulated */
/* by platform-specific implementations of */
/* "ftsystem.c". */
/* */
/**********************************************************************/
#include <limits.h>
#define FT_UINT_MAX UINT_MAX
#define FT_INT_MAX INT_MAX
#define FT_ULONG_MAX ULONG_MAX
/**********************************************************************/
/* */
/* character and string processing */
/* */
/**********************************************************************/
#include <ctype.h>
#define ft_isalnum isalnum
#define ft_isupper isupper
#define ft_islower islower
#define ft_isdigit isdigit
#define ft_isxdigit isxdigit
#include <string.h>
#define ft_memcmp memcmp
#define ft_memcpy memcpy
#define ft_memmove memmove
#define ft_memset memset
#define ft_strcat strcat
#define ft_strcmp strcmp
#define ft_strcpy strcpy
#define ft_strlen strlen
#define ft_strncmp strncmp
#define ft_strncpy strncpy
#define ft_strrchr strrchr
#include <stdio.h>
#define ft_sprintf sprintf
/**********************************************************************/
/* */
/* sorting */
/* */
/**********************************************************************/
#include <stdlib.h>
#define ft_qsort qsort
#define ft_exit exit /* only used to exit from unhandled exceptions */
#define ft_atol atol
/**********************************************************************/
/* */
/* execution control */
/* */
/**********************************************************************/
#include <setjmp.h>
#define ft_jmp_buf jmp_buf /* note: this cannot be a typedef since */
/* jmp_buf is defined as a macro */
/* on certain platforms */
#define ft_setjmp setjmp /* same thing here */
#define ft_longjmp longjmp /* " */
/* the following is only used for debugging purposes, i.e. when */
/* FT_DEBUG_LEVEL_ERROR or FT_DEBUG_LEVEL_TRACE are defined */
/* */
#include <stdarg.h>
#endif /* __FTSTDLIB_H__ */
/* END */

File diff suppressed because it is too large Load Diff

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/***************************************************************************/
/* */
/* ftbbox.h */
/* */
/* FreeType exact bbox computation (specification). */
/* */
/* Copyright 1996-2001, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This component has a _single_ role: to compute exact outline bounding */
/* boxes. */
/* */
/* It is separated from the rest of the engine for various technical */
/* reasons. It may well be integrated in `ftoutln' later. */
/* */
/*************************************************************************/
#ifndef __FTBBOX_H__
#define __FTBBOX_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* outline_processing */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Get_BBox */
/* */
/* <Description> */
/* Computes the exact bounding box of an outline. This is slower */
/* than computing the control box. However, it uses an advanced */
/* algorithm which returns _very_ quickly when the two boxes */
/* coincide. Otherwise, the outline Bezier arcs are walked over to */
/* extract their extrema. */
/* */
/* <Input> */
/* outline :: A pointer to the source outline. */
/* */
/* <Output> */
/* abbox :: The outline's exact bounding box. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Get_BBox( FT_Outline* outline,
FT_BBox *abbox );
/* */
FT_END_HEADER
#endif /* __FTBBOX_H__ */
/* END */

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@@ -0,0 +1,200 @@
/***************************************************************************/
/* */
/* ftbdf.h */
/* */
/* FreeType API for accessing BDF-specific strings (specification). */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTBDF_H__
#define __FTBDF_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* bdf_fonts */
/* */
/* <Title> */
/* BDF Files */
/* */
/* <Abstract> */
/* BDF specific API. */
/* */
/* <Description> */
/* This section contains the declaration of BDF specific functions. */
/* */
/*************************************************************************/
/**********************************************************************
*
* @enum:
* FT_PropertyType
*
* @description:
* A list of BDF property types.
*
* @values:
* BDF_PROPERTY_TYPE_NONE ::
* Value 0 is used to indicate a missing property.
*
* BDF_PROPERTY_TYPE_ATOM ::
* Property is a string atom.
*
* BDF_PROPERTY_TYPE_INTEGER ::
* Property is a 32-bit signed integer.
*
* BDF_PROPERTY_TYPE_CARDINAL ::
* Property is a 32-bit unsigned integer.
*/
typedef enum BDF_PropertyType_
{
BDF_PROPERTY_TYPE_NONE = 0,
BDF_PROPERTY_TYPE_ATOM = 1,
BDF_PROPERTY_TYPE_INTEGER = 2,
BDF_PROPERTY_TYPE_CARDINAL = 3
} BDF_PropertyType;
/**********************************************************************
*
* @type:
* BDF_Property
*
* @description:
* A handle to a @BDF_PropertyRec structure to model a given
* BDF/PCF property.
*/
typedef struct BDF_PropertyRec_* BDF_Property;
/**********************************************************************
*
* @struct:
* BDF_PropertyRec
*
* @description:
* This structure models a given BDF/PCF property.
*
* @fields:
* type ::
* The property type.
*
* u.atom ::
* The atom string, if type is @BDF_PROPERTY_TYPE_ATOM.
*
* u.integer ::
* A signed integer, if type is @BDF_PROPERTY_TYPE_INTEGER.
*
* u.cardinal ::
* An unsigned integer, if type is @BDF_PROPERTY_TYPE_CARDINAL.
*/
typedef struct BDF_PropertyRec_
{
BDF_PropertyType type;
union {
const char* atom;
FT_Int32 integer;
FT_UInt32 cardinal;
} u;
} BDF_PropertyRec;
/**********************************************************************
*
* @function:
* FT_Get_BDF_Charset_ID
*
* @description:
* Retrieves a BDF font character set identity, according to
* the BDF specification.
*
* @input:
* face ::
* A handle to the input face.
*
* @output:
* acharset_encoding ::
* Charset encoding, as a C string, owned by the face.
*
* acharset_registry ::
* Charset registry, as a C string, owned by the face.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* This function only works with BDF faces, returning an error otherwise.
*/
FT_EXPORT( FT_Error )
FT_Get_BDF_Charset_ID( FT_Face face,
const char* *acharset_encoding,
const char* *acharset_registry );
/**********************************************************************
*
* @function:
* FT_Get_BDF_Property
*
* @description:
* Retrieves a BDF property from a BDF or PCF font file.
*
* @input:
* face :: A handle to the input face.
*
* name :: The property name.
*
* @output:
* aproperty :: The property.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* This function works with BDF _and_ PCF fonts. It returns an error
* otherwise. It also returns an error if the property is not in the
* font.
*
* In case of error, "aproperty->type" is always set to
* @BDF_PROPERTY_TYPE_NONE.
*/
FT_EXPORT( FT_Error )
FT_Get_BDF_Property( FT_Face face,
const char* prop_name,
BDF_PropertyRec *aproperty );
/* */
FT_END_HEADER
#endif /* __FTBDF_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftbitmap.h */
/* */
/* FreeType utility functions for converting 1bpp, 2bpp, 4bpp, and 8bpp */
/* bitmaps into 8bpp format (specification). */
/* */
/* Copyright 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTBITMAP_H__
#define __FTBITMAP_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* bitmap_handling */
/* */
/* <Title> */
/* Bitmap Handling */
/* */
/* <Abstract> */
/* Handling FT_Bitmap objects. */
/* */
/* <Description> */
/* This section contains functions for converting FT_Bitmap objects. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_New */
/* */
/* <Description> */
/* Initialize a pointer to an FT_Bitmap structure. */
/* */
/* <InOut> */
/* abitmap :: A pointer to the bitmap structure. */
/* */
FT_EXPORT( void )
FT_Bitmap_New( FT_Bitmap *abitmap );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Copy */
/* */
/* <Description> */
/* Copies an bitmap into another one. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* source :: A handle to the source bitmap. */
/* */
/* <Output> */
/* target :: A handle to the target bitmap. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT_DEF( FT_Error )
FT_Bitmap_Copy( FT_Library library,
const FT_Bitmap *source,
FT_Bitmap *target);
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Embolden */
/* */
/* <Description> */
/* Embolden a bitmap. The new bitmap will be about `xStrength' */
/* pixels wider and `yStrength' pixels higher. The left and bottom */
/* borders are kept unchanged. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* xStrength :: How strong the glyph is emboldened horizontally. */
/* Expressed in 26.6 pixel format. */
/* */
/* yStrength :: How strong the glyph is emboldened vertically. */
/* Expressed in 26.6 pixel format. */
/* */
/* <InOut> */
/* bitmap :: A handle to the target bitmap. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The current implementation restricts `xStrength' to be less than */
/* or equal to 8 if bitmap is of pixel_mode @FT_PIXEL_MODE_MONO. */
/* */
/* Don't embolden the bitmap owned by a @FT_GlyphSlot directly! Call */
/* @FT_Bitmap_Copy to get a copy and work on the copy instead. */
/* */
FT_EXPORT_DEF( FT_Error )
FT_Bitmap_Embolden( FT_Library library,
FT_Bitmap* bitmap,
FT_Pos xStrength,
FT_Pos yStrength );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Convert */
/* */
/* <Description> */
/* Convert a bitmap object with depth 1bpp, 2bpp, 4bpp, or 8bpp to a */
/* bitmap object with depth 8bpp, making the number of used bytes per */
/* line (a.k.a. the `pitch') a multiple of `alignment'. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* source :: The source bitmap. */
/* */
/* alignment :: The pitch of the bitmap is a multiple of this */
/* parameter. Common values are 1, 2, or 4. */
/* */
/* <Output> */
/* target :: The target bitmap. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* It is possible to call @FT_Bitmap_Convert multiple times without */
/* calling @FT_Bitmap_Done (the memory is simply reallocated). */
/* */
/* Use @FT_Bitmap_Done to finally remove the bitmap object. */
/* */
/* The `library' argument is taken to have access to FreeType's */
/* memory handling functions. */
/* */
FT_EXPORT( FT_Error )
FT_Bitmap_Convert( FT_Library library,
const FT_Bitmap *source,
FT_Bitmap *target,
FT_Int alignment );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Done */
/* */
/* <Description> */
/* Destroy a bitmap object created with @FT_Bitmap_New. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* bitmap :: The bitmap object to be freed. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The `library' argument is taken to have access to FreeType's */
/* memory handling functions. */
/* */
FT_EXPORT( FT_Error )
FT_Bitmap_Done( FT_Library library,
FT_Bitmap *bitmap );
/* */
FT_END_HEADER
#endif /* __FTBITMAP_H__ */
/* END */

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@@ -0,0 +1,817 @@
/***************************************************************************/
/* */
/* ftcache.h */
/* */
/* FreeType Cache subsystem (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/********* *********/
/********* WARNING, THIS IS BETA CODE. *********/
/********* *********/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
#ifndef __FTCACHE_H__
#define __FTCACHE_H__
#include <ft2build.h>
#include FT_GLYPH_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* cache_subsystem */
/* */
/* <Title> */
/* Cache Sub-System */
/* */
/* <Abstract> */
/* How to cache face, size, and glyph data with FreeType 2. */
/* */
/* <Description> */
/* This section describes the FreeType 2 cache sub-system which is */
/* still in beta. */
/* */
/* <Order> */
/* FTC_Manager */
/* FTC_FaceID */
/* FTC_Face_Requester */
/* */
/* FTC_Manager_New */
/* FTC_Manager_Reset */
/* FTC_Manager_Done */
/* FTC_Manager_LookupFace */
/* FTC_Manager_LookupSize */
/* FTC_Manager_RemoveFaceID */
/* */
/* FTC_Node */
/* FTC_Node_Unref */
/* */
/* FTC_Font */
/* FTC_ImageCache */
/* FTC_ImageCache_New */
/* FTC_ImageCache_Lookup */
/* */
/* FTC_SBit */
/* FTC_SBitCache */
/* FTC_SBitCache_New */
/* FTC_SBitCache_Lookup */
/* */
/* FTC_CMapCache */
/* FTC_CMapCache_New */
/* FTC_CMapCache_Lookup */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** BASIC TYPE DEFINITIONS *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* <Type> */
/* FTC_FaceID */
/* */
/* <Description> */
/* An opaque pointer type that is used to identity face objects. The */
/* contents of such objects is application-dependent. */
/* */
typedef struct FTC_FaceIDRec_* FTC_FaceID;
/*************************************************************************/
/* */
/* <FuncType> */
/* FTC_Face_Requester */
/* */
/* <Description> */
/* A callback function provided by client applications. It is used */
/* to translate a given @FTC_FaceID into a new valid @FT_Face object. */
/* */
/* <Input> */
/* face_id :: The face ID to resolve. */
/* */
/* library :: A handle to a FreeType library object. */
/* */
/* data :: Application-provided request data. */
/* */
/* <Output> */
/* aface :: A new @FT_Face handle. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The face requester should not perform funny things on the returned */
/* face object, like creating a new @FT_Size for it, or setting a */
/* transformation through @FT_Set_Transform! */
/* */
typedef FT_Error
(*FTC_Face_Requester)( FTC_FaceID face_id,
FT_Library library,
FT_Pointer request_data,
FT_Face* aface );
/*************************************************************************/
/* */
/* <Struct> */
/* FTC_FontRec */
/* */
/* <Description> */
/* A simple structure used to describe a given `font' to the cache */
/* manager. Note that a `font' is the combination of a given face */
/* with a given character size. */
/* */
/* <Fields> */
/* face_id :: The ID of the face to use. */
/* */
/* pix_width :: The character width in integer pixels. */
/* */
/* pix_height :: The character height in integer pixels. */
/* */
typedef struct FTC_FontRec_
{
FTC_FaceID face_id;
FT_UShort pix_width;
FT_UShort pix_height;
} FTC_FontRec;
/* */
#define FTC_FONT_COMPARE( f1, f2 ) \
( (f1)->face_id == (f2)->face_id && \
(f1)->pix_width == (f2)->pix_width && \
(f1)->pix_height == (f2)->pix_height )
#define FT_POINTER_TO_ULONG( p ) ((FT_ULong)(FT_Pointer)(p))
#define FTC_FACE_ID_HASH( i ) \
((FT_UInt32)(( FT_POINTER_TO_ULONG( i ) >> 3 ) ^ \
( FT_POINTER_TO_ULONG( i ) << 7 ) ) )
#define FTC_FONT_HASH( f ) \
(FT_UInt32)( FTC_FACE_ID_HASH((f)->face_id) ^ \
((f)->pix_width << 8) ^ \
((f)->pix_height) )
/*************************************************************************/
/* */
/* <Type> */
/* FTC_Font */
/* */
/* <Description> */
/* A simple handle to an @FTC_FontRec structure. */
/* */
typedef FTC_FontRec* FTC_Font;
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** CACHE MANAGER OBJECT *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* <Type> */
/* FTC_Manager */
/* */
/* <Description> */
/* This object is used to cache one or more @FT_Face objects, along */
/* with corresponding @FT_Size objects. */
/* */
typedef struct FTC_ManagerRec_* FTC_Manager;
/*************************************************************************/
/* */
/* <Type> */
/* FTC_Node */
/* */
/* <Description> */
/* An opaque handle to a cache node object. Each cache node is */
/* reference-counted. A node with a count of 0 might be flushed */
/* out of a full cache whenever a lookup request is performed. */
/* */
/* If you lookup nodes, you have the ability to "acquire" them, i.e., */
/* to increment their reference count. This will prevent the node */
/* from being flushed out of the cache until you explicitly "release" */
/* it (see @FTC_Node_Unref). */
/* */
/* See also @FTC_SBitCache_Lookup and @FTC_ImageCache_Lookup. */
/* */
typedef struct FTC_NodeRec_* FTC_Node;
/*************************************************************************/
/* */
/* <Function> */
/* FTC_Manager_New */
/* */
/* <Description> */
/* Creates a new cache manager. */
/* */
/* <Input> */
/* library :: The parent FreeType library handle to use. */
/* */
/* max_bytes :: Maximum number of bytes to use for cached data. */
/* Use 0 for defaults. */
/* */
/* requester :: An application-provided callback used to translate */
/* face IDs into real @FT_Face objects. */
/* */
/* req_data :: A generic pointer that is passed to the requester */
/* each time it is called (see @FTC_Face_Requester). */
/* */
/* <Output> */
/* amanager :: A handle to a new manager object. 0 in case of */
/* failure. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FTC_Manager_New( FT_Library library,
FT_UInt max_faces,
FT_UInt max_sizes,
FT_ULong max_bytes,
FTC_Face_Requester requester,
FT_Pointer req_data,
FTC_Manager *amanager );
/*************************************************************************/
/* */
/* <Function> */
/* FTC_Manager_Reset */
/* */
/* <Description> */
/* Empties a given cache manager. This simply gets rid of all the */
/* currently cached @FT_Face and @FT_Size objects within the manager. */
/* */
/* <InOut> */
/* manager :: A handle to the manager. */
/* */
FT_EXPORT( void )
FTC_Manager_Reset( FTC_Manager manager );
/*************************************************************************/
/* */
/* <Function> */
/* FTC_Manager_Done */
/* */
/* <Description> */
/* Destroys a given manager after emptying it. */
/* */
/* <Input> */
/* manager :: A handle to the target cache manager object. */
/* */
FT_EXPORT( void )
FTC_Manager_Done( FTC_Manager manager );
/*************************************************************************/
/* */
/* <Function> */
/* FTC_Manager_LookupFace */
/* */
/* <Description> */
/* Retrieves the @FT_Face object that corresponds to a given face ID */
/* through a cache manager. */
/* */
/* <Input> */
/* manager :: A handle to the cache manager. */
/* */
/* face_id :: The ID of the face object. */
/* */
/* <Output> */
/* aface :: A handle to the face object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The returned @FT_Face object is always owned by the manager. You */
/* should never try to discard it yourself. */
/* */
/* The @FT_Face object doesn't necessarily have a current size object */
/* (i.e., face->size can be 0). If you need a specific `font size', */
/* use @FTC_Manager_LookupSize instead. */
/* */
/* Never change the face's transformation matrix (i.e., never call */
/* the @FT_Set_Transform function) on a returned face! If you need */
/* to transform glyphs, do it yourself after glyph loading. */
/* */
FT_EXPORT( FT_Error )
FTC_Manager_LookupFace( FTC_Manager manager,
FTC_FaceID face_id,
FT_Face *aface );
/*************************************************************************/
/* */
/* <Struct> */
/* FTC_ScalerRec */
/* */
/* <Description> */
/* A structure used to describe a given character size in either */
/* pixels or points to the cache manager. See */
/* @FTC_Manager_LookupSize. */
/* */
/* <Fields> */
/* face_id :: The source face ID. */
/* */
/* width :: The character width. */
/* */
/* height :: The character height. */
/* */
/* pixel :: A Boolean. If TRUE, the `width' and `height' fields */
/* are interpreted as integer pixel character sizes. */
/* Otherwise, they are expressed as 1/64th of points. */
/* */
/* x_res :: Only used when `pixel' is FALSE to indicate the */
/* horizontal resolution in dpi. */
/* */
/* y_res :: Only used when `pixel' is FALSE to indicate the */
/* vertical resolution in dpi. */
/* */
/* <Note> */
/* This type is mainly used to retrieve @FT_Size objects through the */
/* cache manager. */
/* */
typedef struct FTC_ScalerRec_
{
FTC_FaceID face_id;
FT_UInt width;
FT_UInt height;
FT_Int pixel;
FT_UInt x_res;
FT_UInt y_res;
} FTC_ScalerRec, *FTC_Scaler;
/*************************************************************************/
/* */
/* <Function> */
/* FTC_Manager_LookupSize */
/* */
/* <Description> */
/* Retrieve the @FT_Size object that corresponds to a given */
/* @FTC_Scaler through a cache manager. */
/* */
/* <Input> */
/* manager :: A handle to the cache manager. */
/* */
/* scaler :: A scaler handle. */
/* */
/* <Output> */
/* asize :: A handle to the size object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The returned @FT_Size object is always owned by the manager. You */
/* should never try to discard it by yourself. */
/* */
/* You can access the parent @FT_Face object simply as `size->face' */
/* if you need it. Note that this object is also owned by the */
/* manager. */
/* */
FT_EXPORT( FT_Error )
FTC_Manager_LookupSize( FTC_Manager manager,
FTC_Scaler scaler,
FT_Size *asize );
/*************************************************************************/
/* */
/* <Function> */
/* FTC_Node_Unref */
/* */
/* <Description> */
/* Decrement a cache node's internal reference count. When the count */
/* reaches 0, it is not destroyed but becomes eligible for subsequent */
/* cache flushes. */
/* */
/* <Input> */
/* node :: The cache node handle. */
/* */
/* manager :: The cache manager handle. */
/* */
FT_EXPORT( void )
FTC_Node_Unref( FTC_Node node,
FTC_Manager manager );
/* remove all nodes belonging to a given face_id */
FT_EXPORT( void )
FTC_Manager_RemoveFaceID( FTC_Manager manager,
FTC_FaceID face_id );
/*************************************************************************/
/* */
/* <Section> */
/* cache_subsystem */
/* */
/*************************************************************************/
/************************************************************************
*
* @type:
* FTC_CMapCache
*
* @description:
* An opaque handle used to manager a charmap cache. This cache is
* to hold character codes -> glyph indices mappings.
*/
typedef struct FTC_CMapCacheRec_* FTC_CMapCache;
/*************************************************************************/
/* */
/* @function: */
/* FTC_CMapCache_New */
/* */
/* @description: */
/* Create a new charmap cache. */
/* */
/* @input: */
/* manager :: A handle to the cache manager. */
/* */
/* @output: */
/* acache :: A new cache handle. NULL in case of error. */
/* */
/* @return: */
/* FreeType error code. 0 means success. */
/* */
/* @note: */
/* Like all other caches, this one will be destroyed with the cache */
/* manager. */
/* */
FT_EXPORT( FT_Error )
FTC_CMapCache_New( FTC_Manager manager,
FTC_CMapCache *acache );
/*************************************************************************/
/* */
/* @function: */
/* FTC_CMapCache_Lookup */
/* */
/* @description: */
/* Translate a character code into a glyph index, using the charmap */
/* cache. */
/* */
/* @input: */
/* cache :: A charmap cache handle. */
/* */
/* face_id :: The source face ID. */
/* */
/* cmap_index :: The index of the charmap in the source face. */
/* */
/* char_code :: The character code (in the corresponding charmap). */
/* */
/* @return: */
/* Glyph index. 0 means `no glyph'. */
/* */
FT_EXPORT( FT_UInt )
FTC_CMapCache_Lookup( FTC_CMapCache cache,
FTC_FaceID face_id,
FT_Int cmap_index,
FT_UInt32 char_code );
/*************************************************************************/
/* */
/* <Section> */
/* cache_subsystem */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** IMAGE CACHE OBJECT *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
typedef struct FTC_ImageTypeRec_
{
FTC_FaceID face_id;
FT_Int width;
FT_Int height;
FT_Int32 flags;
} FTC_ImageTypeRec;
typedef struct FTC_ImageTypeRec_* FTC_ImageType;
/* */
#define FTC_IMAGE_TYPE_COMPARE( d1, d2 ) \
( FTC_FONT_COMPARE( &(d1)->font, &(d2)->font ) && \
(d1)->flags == (d2)->flags )
#define FTC_IMAGE_TYPE_HASH( d ) \
(FT_UFast)( FTC_FONT_HASH( &(d)->font ) ^ \
( (d)->flags << 4 ) )
/*************************************************************************/
/* */
/* <Type> */
/* FTC_ImageCache */
/* */
/* <Description> */
/* A handle to an glyph image cache object. They are designed to */
/* hold many distinct glyph images while not exceeding a certain */
/* memory threshold. */
/* */
typedef struct FTC_ImageCacheRec_* FTC_ImageCache;
/*************************************************************************/
/* */
/* <Function> */
/* FTC_ImageCache_New */
/* */
/* <Description> */
/* Creates a new glyph image cache. */
/* */
/* <Input> */
/* manager :: The parent manager for the image cache. */
/* */
/* <Output> */
/* acache :: A handle to the new glyph image cache object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FTC_ImageCache_New( FTC_Manager manager,
FTC_ImageCache *acache );
/*************************************************************************/
/* */
/* <Function> */
/* FTC_ImageCache_Lookup */
/* */
/* <Description> */
/* Retrieves a given glyph image from a glyph image cache. */
/* */
/* <Input> */
/* cache :: A handle to the source glyph image cache. */
/* */
/* type :: A pointer to a glyph image type descriptor. */
/* */
/* gindex :: The glyph index to retrieve. */
/* */
/* <Output> */
/* aglyph :: The corresponding @FT_Glyph object. 0 in case of */
/* failure. */
/* */
/* anode :: Used to return the address of of the corresponding cache */
/* node after incrementing its reference count (see note */
/* below). */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The returned glyph is owned and managed by the glyph image cache. */
/* Never try to transform or discard it manually! You can however */
/* create a copy with @FT_Glyph_Copy and modify the new one. */
/* */
/* If `anode' is _not_ NULL, it receives the address of the cache */
/* node containing the glyph image, after increasing its reference */
/* count. This ensures that the node (as well as the FT_Glyph) will */
/* always be kept in the cache until you call @FTC_Node_Unref to */
/* `release' it. */
/* */
/* If `anode' is NULL, the cache node is left unchanged, which means */
/* that the FT_Glyph could be flushed out of the cache on the next */
/* call to one of the caching sub-system APIs. Don't assume that it */
/* is persistent! */
/* */
FT_EXPORT( FT_Error )
FTC_ImageCache_Lookup( FTC_ImageCache cache,
FTC_ImageType type,
FT_UInt gindex,
FT_Glyph *aglyph,
FTC_Node *anode );
/*************************************************************************/
/* */
/* <Type> */
/* FTC_SBit */
/* */
/* <Description> */
/* A handle to a small bitmap descriptor. See the @FTC_SBitRec */
/* structure for details. */
/* */
typedef struct FTC_SBitRec_* FTC_SBit;
/*************************************************************************/
/* */
/* <Struct> */
/* FTC_SBitRec */
/* */
/* <Description> */
/* A very compact structure used to describe a small glyph bitmap. */
/* */
/* <Fields> */
/* width :: The bitmap width in pixels. */
/* */
/* height :: The bitmap height in pixels. */
/* */
/* left :: The horizontal distance from the pen position to the */
/* left bitmap border (a.k.a. `left side bearing', or */
/* `lsb'). */
/* */
/* top :: The vertical distance from the pen position (on the */
/* baseline) to the upper bitmap border (a.k.a. `top */
/* side bearing'). The distance is positive for upwards */
/* Y coordinates. */
/* */
/* format :: The format of the glyph bitmap (monochrome or gray). */
/* */
/* max_grays :: Maximum gray level value (in the range 1 to 255). */
/* */
/* pitch :: The number of bytes per bitmap line. May be positive */
/* or negative. */
/* */
/* xadvance :: The horizontal advance width in pixels. */
/* */
/* yadvance :: The vertical advance height in pixels. */
/* */
/* buffer :: A pointer to the bitmap pixels. */
/* */
typedef struct FTC_SBitRec_
{
FT_Byte width;
FT_Byte height;
FT_Char left;
FT_Char top;
FT_Byte format;
FT_Byte max_grays;
FT_Short pitch;
FT_Char xadvance;
FT_Char yadvance;
FT_Byte* buffer;
} FTC_SBitRec;
/*************************************************************************/
/* */
/* <Type> */
/* FTC_SBitCache */
/* */
/* <Description> */
/* A handle to a small bitmap cache. These are special cache objects */
/* used to store small glyph bitmaps (and anti-aliased pixmaps) in a */
/* much more efficient way than the traditional glyph image cache */
/* implemented by @FTC_ImageCache. */
/* */
typedef struct FTC_SBitCacheRec_* FTC_SBitCache;
/*************************************************************************/
/* */
/* <Function> */
/* FTC_SBitCache_New */
/* */
/* <Description> */
/* Creates a new cache to store small glyph bitmaps. */
/* */
/* <Input> */
/* manager :: A handle to the source cache manager. */
/* */
/* <Output> */
/* acache :: A handle to the new sbit cache. NULL in case of error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FTC_SBitCache_New( FTC_Manager manager,
FTC_SBitCache *acache );
/*************************************************************************/
/* */
/* <Function> */
/* FTC_SBitCache_Lookup */
/* */
/* <Description> */
/* Looks up a given small glyph bitmap in a given sbit cache and */
/* `lock' it to prevent its flushing from the cache until needed. */
/* */
/* <Input> */
/* cache :: A handle to the source sbit cache. */
/* */
/* type :: A pointer to the glyph image type descriptor. */
/* */
/* gindex :: The glyph index. */
/* */
/* <Output> */
/* sbit :: A handle to a small bitmap descriptor. */
/* */
/* anode :: Used to return the address of of the corresponding cache */
/* node after incrementing its reference count (see note */
/* below). */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The small bitmap descriptor and its bit buffer are owned by the */
/* cache and should never be freed by the application. They might */
/* as well disappear from memory on the next cache lookup, so don't */
/* treat them as persistent data. */
/* */
/* The descriptor's `buffer' field is set to 0 to indicate a missing */
/* glyph bitmap. */
/* */
/* If `anode' is _not_ NULL, it receives the address of the cache */
/* node containing the bitmap, after increasing its reference count. */
/* This ensures that the node (as well as the image) will always be */
/* kept in the cache until you call @FTC_Node_Unref to `release' it. */
/* */
/* If `anode' is NULL, the cache node is left unchanged, which means */
/* that the bitmap could be flushed out of the cache on the next */
/* call to one of the caching sub-system APIs. Don't assume that it */
/* is persistent! */
/* */
FT_EXPORT( FT_Error )
FTC_SBitCache_Lookup( FTC_SBitCache cache,
FTC_ImageType type,
FT_UInt gindex,
FTC_SBit *sbit,
FTC_Node *anode );
/* */
FT_END_HEADER
#endif /* __FTCACHE_H__ */
/* END */

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@@ -0,0 +1,82 @@
/***************************************************************************/
/* */
/* This file defines the structure of the FreeType reference. */
/* It is used by the python script which generates the HTML files. */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* core_api */
/* */
/* <Title> */
/* Core API */
/* */
/* <Sections> */
/* basic_types */
/* base_interface */
/* glyph_management */
/* mac_specific */
/* sizes_management */
/* header_file_macros */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* format_specific */
/* */
/* <Title> */
/* Format-Specific API */
/* */
/* <Sections> */
/* multiple_masters */
/* truetype_tables */
/* type1_tables */
/* sfnt_names */
/* bdf_fonts */
/* pfr_fonts */
/* winfnt_fonts */
/* ot_validation */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* cache_subsystem */
/* */
/* <Title> */
/* Cache Sub-System */
/* */
/* <Sections> */
/* cache_subsystem */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* support_api */
/* */
/* <Title> */
/* Support API */
/* */
/* <Sections> */
/* computations */
/* list_processing */
/* outline_processing */
/* bitmap_handling */
/* raster */
/* glyph_stroker */
/* system_interface */
/* module_management */
/* gzip */
/* lzw */
/* */
/***************************************************************************/

View File

@@ -0,0 +1,231 @@
/***************************************************************************/
/* */
/* fterrdef.h */
/* */
/* FreeType error codes (specification). */
/* */
/* Copyright 2002, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*******************************************************************/
/*******************************************************************/
/***** *****/
/***** LIST OF ERROR CODES/MESSAGES *****/
/***** *****/
/*******************************************************************/
/*******************************************************************/
/* You need to define both FT_ERRORDEF_ and FT_NOERRORDEF_ before */
/* including this file. */
/* generic errors */
FT_NOERRORDEF_( Ok, 0x00, \
"no error" )
FT_ERRORDEF_( Cannot_Open_Resource, 0x01, \
"cannot open resource" )
FT_ERRORDEF_( Unknown_File_Format, 0x02, \
"unknown file format" )
FT_ERRORDEF_( Invalid_File_Format, 0x03, \
"broken file" )
FT_ERRORDEF_( Invalid_Version, 0x04, \
"invalid FreeType version" )
FT_ERRORDEF_( Lower_Module_Version, 0x05, \
"module version is too low" )
FT_ERRORDEF_( Invalid_Argument, 0x06, \
"invalid argument" )
FT_ERRORDEF_( Unimplemented_Feature, 0x07, \
"unimplemented feature" )
FT_ERRORDEF_( Invalid_Table, 0x08, \
"broken table" )
FT_ERRORDEF_( Invalid_Offset, 0x09, \
"broken offset within table" )
/* glyph/character errors */
FT_ERRORDEF_( Invalid_Glyph_Index, 0x10, \
"invalid glyph index" )
FT_ERRORDEF_( Invalid_Character_Code, 0x11, \
"invalid character code" )
FT_ERRORDEF_( Invalid_Glyph_Format, 0x12, \
"unsupported glyph image format" )
FT_ERRORDEF_( Cannot_Render_Glyph, 0x13, \
"cannot render this glyph format" )
FT_ERRORDEF_( Invalid_Outline, 0x14, \
"invalid outline" )
FT_ERRORDEF_( Invalid_Composite, 0x15, \
"invalid composite glyph" )
FT_ERRORDEF_( Too_Many_Hints, 0x16, \
"too many hints" )
FT_ERRORDEF_( Invalid_Pixel_Size, 0x17, \
"invalid pixel size" )
/* handle errors */
FT_ERRORDEF_( Invalid_Handle, 0x20, \
"invalid object handle" )
FT_ERRORDEF_( Invalid_Library_Handle, 0x21, \
"invalid library handle" )
FT_ERRORDEF_( Invalid_Driver_Handle, 0x22, \
"invalid module handle" )
FT_ERRORDEF_( Invalid_Face_Handle, 0x23, \
"invalid face handle" )
FT_ERRORDEF_( Invalid_Size_Handle, 0x24, \
"invalid size handle" )
FT_ERRORDEF_( Invalid_Slot_Handle, 0x25, \
"invalid glyph slot handle" )
FT_ERRORDEF_( Invalid_CharMap_Handle, 0x26, \
"invalid charmap handle" )
FT_ERRORDEF_( Invalid_Cache_Handle, 0x27, \
"invalid cache manager handle" )
FT_ERRORDEF_( Invalid_Stream_Handle, 0x28, \
"invalid stream handle" )
/* driver errors */
FT_ERRORDEF_( Too_Many_Drivers, 0x30, \
"too many modules" )
FT_ERRORDEF_( Too_Many_Extensions, 0x31, \
"too many extensions" )
/* memory errors */
FT_ERRORDEF_( Out_Of_Memory, 0x40, \
"out of memory" )
FT_ERRORDEF_( Unlisted_Object, 0x41, \
"unlisted object" )
/* stream errors */
FT_ERRORDEF_( Cannot_Open_Stream, 0x51, \
"cannot open stream" )
FT_ERRORDEF_( Invalid_Stream_Seek, 0x52, \
"invalid stream seek" )
FT_ERRORDEF_( Invalid_Stream_Skip, 0x53, \
"invalid stream skip" )
FT_ERRORDEF_( Invalid_Stream_Read, 0x54, \
"invalid stream read" )
FT_ERRORDEF_( Invalid_Stream_Operation, 0x55, \
"invalid stream operation" )
FT_ERRORDEF_( Invalid_Frame_Operation, 0x56, \
"invalid frame operation" )
FT_ERRORDEF_( Nested_Frame_Access, 0x57, \
"nested frame access" )
FT_ERRORDEF_( Invalid_Frame_Read, 0x58, \
"invalid frame read" )
/* raster errors */
FT_ERRORDEF_( Raster_Uninitialized, 0x60, \
"raster uninitialized" )
FT_ERRORDEF_( Raster_Corrupted, 0x61, \
"raster corrupted" )
FT_ERRORDEF_( Raster_Overflow, 0x62, \
"raster overflow" )
FT_ERRORDEF_( Raster_Negative_Height, 0x63, \
"negative height while rastering" )
/* cache errors */
FT_ERRORDEF_( Too_Many_Caches, 0x70, \
"too many registered caches" )
/* TrueType and SFNT errors */
FT_ERRORDEF_( Invalid_Opcode, 0x80, \
"invalid opcode" )
FT_ERRORDEF_( Too_Few_Arguments, 0x81, \
"too few arguments" )
FT_ERRORDEF_( Stack_Overflow, 0x82, \
"stack overflow" )
FT_ERRORDEF_( Code_Overflow, 0x83, \
"code overflow" )
FT_ERRORDEF_( Bad_Argument, 0x84, \
"bad argument" )
FT_ERRORDEF_( Divide_By_Zero, 0x85, \
"division by zero" )
FT_ERRORDEF_( Invalid_Reference, 0x86, \
"invalid reference" )
FT_ERRORDEF_( Debug_OpCode, 0x87, \
"found debug opcode" )
FT_ERRORDEF_( ENDF_In_Exec_Stream, 0x88, \
"found ENDF opcode in execution stream" )
FT_ERRORDEF_( Nested_DEFS, 0x89, \
"nested DEFS" )
FT_ERRORDEF_( Invalid_CodeRange, 0x8A, \
"invalid code range" )
FT_ERRORDEF_( Execution_Too_Long, 0x8B, \
"execution context too long" )
FT_ERRORDEF_( Too_Many_Function_Defs, 0x8C, \
"too many function definitions" )
FT_ERRORDEF_( Too_Many_Instruction_Defs, 0x8D, \
"too many instruction definitions" )
FT_ERRORDEF_( Table_Missing, 0x8E, \
"SFNT font table missing" )
FT_ERRORDEF_( Horiz_Header_Missing, 0x8F, \
"horizontal header (hhea) table missing" )
FT_ERRORDEF_( Locations_Missing, 0x90, \
"locations (loca) table missing" )
FT_ERRORDEF_( Name_Table_Missing, 0x91, \
"name table missing" )
FT_ERRORDEF_( CMap_Table_Missing, 0x92, \
"character map (cmap) table missing" )
FT_ERRORDEF_( Hmtx_Table_Missing, 0x93, \
"horizontal metrics (hmtx) table missing" )
FT_ERRORDEF_( Post_Table_Missing, 0x94, \
"PostScript (post) table missing" )
FT_ERRORDEF_( Invalid_Horiz_Metrics, 0x95, \
"invalid horizontal metrics" )
FT_ERRORDEF_( Invalid_CharMap_Format, 0x96, \
"invalid character map (cmap) format" )
FT_ERRORDEF_( Invalid_PPem, 0x97, \
"invalid ppem value" )
FT_ERRORDEF_( Invalid_Vert_Metrics, 0x98, \
"invalid vertical metrics" )
FT_ERRORDEF_( Could_Not_Find_Context, 0x99, \
"could not find context" )
FT_ERRORDEF_( Invalid_Post_Table_Format, 0x9A, \
"invalid PostScript (post) table format" )
FT_ERRORDEF_( Invalid_Post_Table, 0x9B, \
"invalid PostScript (post) table" )
/* CFF, CID, and Type 1 errors */
FT_ERRORDEF_( Syntax_Error, 0xA0, \
"opcode syntax error" )
FT_ERRORDEF_( Stack_Underflow, 0xA1, \
"argument stack underflow" )
FT_ERRORDEF_( Ignore, 0xA2, \
"ignore" )
/* BDF errors */
FT_ERRORDEF_( Missing_Startfont_Field, 0xB0, \
"`STARTFONT' field missing" )
FT_ERRORDEF_( Missing_Font_Field, 0xB1, \
"`FONT' field missing" )
FT_ERRORDEF_( Missing_Size_Field, 0xB2, \
"`SIZE' field missing" )
FT_ERRORDEF_( Missing_Chars_Field, 0xB3, \
"`CHARS' field missing" )
FT_ERRORDEF_( Missing_Startchar_Field, 0xB4, \
"`STARTCHAR' field missing" )
FT_ERRORDEF_( Missing_Encoding_Field, 0xB5, \
"`ENCODING' field missing" )
FT_ERRORDEF_( Missing_Bbx_Field, 0xB6, \
"`BBX' field missing" )
/* END */

View File

@@ -0,0 +1,206 @@
/***************************************************************************/
/* */
/* fterrors.h */
/* */
/* FreeType error code handling (specification). */
/* */
/* Copyright 1996-2001, 2002, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This special header file is used to define the handling of FT2 */
/* enumeration constants. It can also be used to generate error message */
/* strings with a small macro trick explained below. */
/* */
/* I - Error Formats */
/* ----------------- */
/* */
/* The configuration macro FT_CONFIG_OPTION_USE_MODULE_ERRORS can be */
/* defined in ftoption.h in order to make the higher byte indicate */
/* the module where the error has happened (this is not compatible */
/* with standard builds of FreeType 2). You can then use the macro */
/* FT_ERROR_BASE macro to extract the generic error code from an */
/* FT_Error value. */
/* */
/* */
/* II - Error Message strings */
/* -------------------------- */
/* */
/* The error definitions below are made through special macros that */
/* allow client applications to build a table of error message strings */
/* if they need it. The strings are not included in a normal build of */
/* FreeType 2 to save space (most client applications do not use */
/* them). */
/* */
/* To do so, you have to define the following macros before including */
/* this file: */
/* */
/* FT_ERROR_START_LIST :: */
/* This macro is called before anything else to define the start of */
/* the error list. It is followed by several FT_ERROR_DEF calls */
/* (see below). */
/* */
/* FT_ERROR_DEF( e, v, s ) :: */
/* This macro is called to define one single error. */
/* `e' is the error code identifier (e.g. FT_Err_Invalid_Argument). */
/* `v' is the error numerical value. */
/* `s' is the corresponding error string. */
/* */
/* FT_ERROR_END_LIST :: */
/* This macro ends the list. */
/* */
/* Additionally, you have to undefine __FTERRORS_H__ before #including */
/* this file. */
/* */
/* Here is a simple example: */
/* */
/* { */
/* #undef __FTERRORS_H__ */
/* #define FT_ERRORDEF( e, v, s ) { e, s }, */
/* #define FT_ERROR_START_LIST { */
/* #define FT_ERROR_END_LIST { 0, 0 } }; */
/* */
/* const struct */
/* { */
/* int err_code; */
/* const char* err_msg */
/* } ft_errors[] = */
/* */
/* #include FT_ERRORS_H */
/* } */
/* */
/*************************************************************************/
#ifndef __FTERRORS_H__
#define __FTERRORS_H__
/* include module base error codes */
#include FT_MODULE_ERRORS_H
/*******************************************************************/
/*******************************************************************/
/***** *****/
/***** SETUP MACROS *****/
/***** *****/
/*******************************************************************/
/*******************************************************************/
#undef FT_NEED_EXTERN_C
#undef FT_ERR_XCAT
#undef FT_ERR_CAT
#define FT_ERR_XCAT( x, y ) x ## y
#define FT_ERR_CAT( x, y ) FT_ERR_XCAT( x, y )
/* FT_ERR_PREFIX is used as a prefix for error identifiers. */
/* By default, we use `FT_Err_'. */
/* */
#ifndef FT_ERR_PREFIX
#define FT_ERR_PREFIX FT_Err_
#endif
/* FT_ERR_BASE is used as the base for module-specific errors. */
/* */
#ifdef FT_CONFIG_OPTION_USE_MODULE_ERRORS
#ifndef FT_ERR_BASE
#define FT_ERR_BASE FT_Mod_Err_Base
#endif
#else
#undef FT_ERR_BASE
#define FT_ERR_BASE 0
#endif /* FT_CONFIG_OPTION_USE_MODULE_ERRORS */
/* If FT_ERRORDEF is not defined, we need to define a simple */
/* enumeration type. */
/* */
#ifndef FT_ERRORDEF
#define FT_ERRORDEF( e, v, s ) e = v,
#define FT_ERROR_START_LIST enum {
#define FT_ERROR_END_LIST FT_ERR_CAT( FT_ERR_PREFIX, Max ) };
#ifdef __cplusplus
#define FT_NEED_EXTERN_C
extern "C" {
#endif
#endif /* !FT_ERRORDEF */
/* this macro is used to define an error */
#define FT_ERRORDEF_( e, v, s ) \
FT_ERRORDEF( FT_ERR_CAT( FT_ERR_PREFIX, e ), v + FT_ERR_BASE, s )
/* this is only used for <module>_Err_Ok, which must be 0! */
#define FT_NOERRORDEF_( e, v, s ) \
FT_ERRORDEF( FT_ERR_CAT( FT_ERR_PREFIX, e ), v, s )
#ifdef FT_ERROR_START_LIST
FT_ERROR_START_LIST
#endif
/* now include the error codes */
#include FT_ERROR_DEFINITIONS_H
#ifdef FT_ERROR_END_LIST
FT_ERROR_END_LIST
#endif
/*******************************************************************/
/*******************************************************************/
/***** *****/
/***** SIMPLE CLEANUP *****/
/***** *****/
/*******************************************************************/
/*******************************************************************/
#ifdef FT_NEED_EXTERN_C
}
#endif
#undef FT_ERROR_START_LIST
#undef FT_ERROR_END_LIST
#undef FT_ERRORDEF
#undef FT_ERRORDEF_
#undef FT_NOERRORDEF_
#undef FT_NEED_EXTERN_C
#undef FT_ERR_CONCAT
#undef FT_ERR_BASE
/* FT_KEEP_ERR_PREFIX is needed for ftvalid.h */
#ifndef FT_KEEP_ERR_PREFIX
#undef FT_ERR_PREFIX
#endif
#endif /* __FTERRORS_H__ */
/* END */

View File

@@ -0,0 +1,565 @@
/***************************************************************************/
/* */
/* ftglyph.h */
/* */
/* FreeType convenience functions to handle glyphs (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file contains the definition of several convenience functions */
/* that can be used by client applications to easily retrieve glyph */
/* bitmaps and outlines from a given face. */
/* */
/* These functions should be optional if you are writing a font server */
/* or text layout engine on top of FreeType. However, they are pretty */
/* handy for many other simple uses of the library. */
/* */
/*************************************************************************/
#ifndef __FTGLYPH_H__
#define __FTGLYPH_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* glyph_management */
/* */
/* <Title> */
/* Glyph Management */
/* */
/* <Abstract> */
/* Generic interface to manage individual glyph data. */
/* */
/* <Description> */
/* This section contains definitions used to manage glyph data */
/* through generic FT_Glyph objects. Each of them can contain a */
/* bitmap, a vector outline, or even images in other formats. */
/* */
/*************************************************************************/
/* forward declaration to a private type */
typedef struct FT_Glyph_Class_ FT_Glyph_Class;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Glyph */
/* */
/* <Description> */
/* Handle to an object used to model generic glyph images. It is a */
/* pointer to the @FT_GlyphRec structure and can contain a glyph */
/* bitmap or pointer. */
/* */
/* <Note> */
/* Glyph objects are not owned by the library. You must thus release */
/* them manually (through @FT_Done_Glyph) _before_ calling */
/* @FT_Done_FreeType. */
/* */
typedef struct FT_GlyphRec_* FT_Glyph;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_GlyphRec */
/* */
/* <Description> */
/* The root glyph structure contains a given glyph image plus its */
/* advance width in 16.16 fixed float format. */
/* */
/* <Fields> */
/* library :: A handle to the FreeType library object. */
/* */
/* clazz :: A pointer to the glyph's class. Private. */
/* */
/* format :: The format of the glyph's image. */
/* */
/* advance :: A 16.16 vector that gives the glyph's advance width. */
/* */
typedef struct FT_GlyphRec_
{
FT_Library library;
const FT_Glyph_Class* clazz;
FT_Glyph_Format format;
FT_Vector advance;
} FT_GlyphRec;
/*************************************************************************/
/* */
/* <Type> */
/* FT_BitmapGlyph */
/* */
/* <Description> */
/* A handle to an object used to model a bitmap glyph image. This is */
/* a sub-class of @FT_Glyph, and a pointer to @FT_BitmapGlyphRec. */
/* */
typedef struct FT_BitmapGlyphRec_* FT_BitmapGlyph;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_BitmapGlyphRec */
/* */
/* <Description> */
/* A structure used for bitmap glyph images. This really is a */
/* `sub-class' of `FT_GlyphRec'. */
/* */
/* <Fields> */
/* root :: The root FT_Glyph fields. */
/* */
/* left :: The left-side bearing, i.e., the horizontal distance */
/* from the current pen position to the left border of the */
/* glyph bitmap. */
/* */
/* top :: The top-side bearing, i.e., the vertical distance from */
/* the current pen position to the top border of the glyph */
/* bitmap. This distance is positive for upwards-y! */
/* */
/* bitmap :: A descriptor for the bitmap. */
/* */
/* <Note> */
/* You can typecast FT_Glyph to FT_BitmapGlyph if you have */
/* glyph->format == FT_GLYPH_FORMAT_BITMAP. This lets you access */
/* the bitmap's contents easily. */
/* */
/* The corresponding pixel buffer is always owned by the BitmapGlyph */
/* and is thus created and destroyed with it. */
/* */
typedef struct FT_BitmapGlyphRec_
{
FT_GlyphRec root;
FT_Int left;
FT_Int top;
FT_Bitmap bitmap;
} FT_BitmapGlyphRec;
/*************************************************************************/
/* */
/* <Type> */
/* FT_OutlineGlyph */
/* */
/* <Description> */
/* A handle to an object used to model an outline glyph image. This */
/* is a sub-class of @FT_Glyph, and a pointer to @FT_OutlineGlyphRec. */
/* */
typedef struct FT_OutlineGlyphRec_* FT_OutlineGlyph;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_OutlineGlyphRec */
/* */
/* <Description> */
/* A structure used for outline (vectorial) glyph images. This */
/* really is a `sub-class' of `FT_GlyphRec'. */
/* */
/* <Fields> */
/* root :: The root FT_Glyph fields. */
/* */
/* outline :: A descriptor for the outline. */
/* */
/* <Note> */
/* You can typecast FT_Glyph to FT_OutlineGlyph if you have */
/* glyph->format == FT_GLYPH_FORMAT_OUTLINE. This lets you access */
/* the outline's content easily. */
/* */
/* As the outline is extracted from a glyph slot, its coordinates are */
/* expressed normally in 26.6 pixels, unless the flag */
/* FT_LOAD_NO_SCALE was used in FT_Load_Glyph() or FT_Load_Char(). */
/* */
/* The outline's tables are always owned by the object and are */
/* destroyed with it. */
/* */
typedef struct FT_OutlineGlyphRec_
{
FT_GlyphRec root;
FT_Outline outline;
} FT_OutlineGlyphRec;
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Glyph */
/* */
/* <Description> */
/* A function used to extract a glyph image from a slot. */
/* */
/* <Input> */
/* slot :: A handle to the source glyph slot. */
/* */
/* <Output> */
/* aglyph :: A handle to the glyph object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Get_Glyph( FT_GlyphSlot slot,
FT_Glyph *aglyph );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Glyph_Copy */
/* */
/* <Description> */
/* A function used to copy a glyph image. Note that the created */
/* @FT_Glyph object must be released with @FT_Done_Glyph. */
/* */
/* <Input> */
/* source :: A handle to the source glyph object. */
/* */
/* <Output> */
/* target :: A handle to the target glyph object. 0 in case of */
/* error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Glyph_Copy( FT_Glyph source,
FT_Glyph *target );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Glyph_Transform */
/* */
/* <Description> */
/* Transforms a glyph image if its format is scalable. */
/* */
/* <InOut> */
/* glyph :: A handle to the target glyph object. */
/* */
/* <Input> */
/* matrix :: A pointer to a 2x2 matrix to apply. */
/* */
/* delta :: A pointer to a 2d vector to apply. Coordinates are */
/* expressed in 1/64th of a pixel. */
/* */
/* <Return> */
/* FreeType error code (the glyph format is not scalable if it is */
/* not zero). */
/* */
/* <Note> */
/* The 2x2 transformation matrix is also applied to the glyph's */
/* advance vector. */
/* */
FT_EXPORT( FT_Error )
FT_Glyph_Transform( FT_Glyph glyph,
FT_Matrix* matrix,
FT_Vector* delta );
/*************************************************************************/
/* */
/* <Enum> */
/* FT_Glyph_BBox_Mode */
/* */
/* <Description> */
/* The mode how the values of @FT_Glyph_Get_CBox are returned. */
/* */
/* <Values> */
/* FT_GLYPH_BBOX_UNSCALED :: */
/* Return unscaled font units. */
/* */
/* FT_GLYPH_BBOX_SUBPIXELS :: */
/* Return unfitted 26.6 coordinates. */
/* */
/* FT_GLYPH_BBOX_GRIDFIT :: */
/* Return grid-fitted 26.6 coordinates. */
/* */
/* FT_GLYPH_BBOX_TRUNCATE :: */
/* Return coordinates in integer pixels. */
/* */
/* FT_GLYPH_BBOX_PIXELS :: */
/* Return grid-fitted pixel coordinates. */
/* */
typedef enum FT_Glyph_BBox_Mode_
{
FT_GLYPH_BBOX_UNSCALED = 0,
FT_GLYPH_BBOX_SUBPIXELS = 0,
FT_GLYPH_BBOX_GRIDFIT = 1,
FT_GLYPH_BBOX_TRUNCATE = 2,
FT_GLYPH_BBOX_PIXELS = 3
} FT_Glyph_BBox_Mode;
/*************************************************************************/
/* */
/* <Enum> */
/* ft_glyph_bbox_xxx */
/* */
/* <Description> */
/* These constants are deprecated. Use the corresponding */
/* @FT_Glyph_BBox_Mode values instead. */
/* */
/* <Values> */
/* ft_glyph_bbox_unscaled :: see @FT_GLYPH_BBOX_UNSCALED */
/* ft_glyph_bbox_subpixels :: see @FT_GLYPH_BBOX_SUBPIXELS */
/* ft_glyph_bbox_gridfit :: see @FT_GLYPH_BBOX_GRIDFIT */
/* ft_glyph_bbox_truncate :: see @FT_GLYPH_BBOX_TRUNCATE */
/* ft_glyph_bbox_pixels :: see @FT_GLYPH_BBOX_PIXELS */
/* */
#define ft_glyph_bbox_unscaled FT_GLYPH_BBOX_UNSCALED
#define ft_glyph_bbox_subpixels FT_GLYPH_BBOX_SUBPIXELS
#define ft_glyph_bbox_gridfit FT_GLYPH_BBOX_GRIDFIT
#define ft_glyph_bbox_truncate FT_GLYPH_BBOX_TRUNCATE
#define ft_glyph_bbox_pixels FT_GLYPH_BBOX_PIXELS
/*************************************************************************/
/* */
/* <Function> */
/* FT_Glyph_Get_CBox */
/* */
/* <Description> */
/* Returns a glyph's `control box'. The control box encloses all the */
/* outline's points, including Bezier control points. Though it */
/* coincides with the exact bounding box for most glyphs, it can be */
/* slightly larger in some situations (like when rotating an outline */
/* which contains Bezier outside arcs). */
/* */
/* Computing the control box is very fast, while getting the bounding */
/* box can take much more time as it needs to walk over all segments */
/* and arcs in the outline. To get the latter, you can use the */
/* `ftbbox' component which is dedicated to this single task. */
/* */
/* <Input> */
/* glyph :: A handle to the source glyph object. */
/* */
/* mode :: The mode which indicates how to interpret the returned */
/* bounding box values. */
/* */
/* <Output> */
/* acbox :: The glyph coordinate bounding box. Coordinates are */
/* expressed in 1/64th of pixels if it is grid-fitted. */
/* */
/* <Note> */
/* Coordinates are relative to the glyph origin, using the Y-upwards */
/* convention. */
/* */
/* If the glyph has been loaded with FT_LOAD_NO_SCALE, `bbox_mode' */
/* must be set to `FT_GLYPH_BBOX_UNSCALED' to get unscaled font */
/* units in 26.6 pixel format. The value `FT_GLYPH_BBOX_SUBPIXELS' */
/* is another name for this constant. */
/* */
/* Note that the maximum coordinates are exclusive, which means that */
/* one can compute the width and height of the glyph image (be it in */
/* integer or 26.6 pixels) as: */
/* */
/* width = bbox.xMax - bbox.xMin; */
/* height = bbox.yMax - bbox.yMin; */
/* */
/* Note also that for 26.6 coordinates, if `bbox_mode' is set to */
/* `FT_GLYPH_BBOX_GRIDFIT', the coordinates will also be grid-fitted, */
/* which corresponds to: */
/* */
/* bbox.xMin = FLOOR(bbox.xMin); */
/* bbox.yMin = FLOOR(bbox.yMin); */
/* bbox.xMax = CEILING(bbox.xMax); */
/* bbox.yMax = CEILING(bbox.yMax); */
/* */
/* To get the bbox in pixel coordinates, set `bbox_mode' to */
/* `FT_GLYPH_BBOX_TRUNCATE'. */
/* */
/* To get the bbox in grid-fitted pixel coordinates, set `bbox_mode' */
/* to `FT_GLYPH_BBOX_PIXELS'. */
/* */
FT_EXPORT( void )
FT_Glyph_Get_CBox( FT_Glyph glyph,
FT_UInt bbox_mode,
FT_BBox *acbox );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Glyph_To_Bitmap */
/* */
/* <Description> */
/* Converts a given glyph object to a bitmap glyph object. */
/* */
/* <InOut> */
/* the_glyph :: A pointer to a handle to the target glyph. */
/* */
/* <Input> */
/* render_mode :: An enumeration that describe how the data is */
/* rendered. */
/* */
/* origin :: A pointer to a vector used to translate the glyph */
/* image before rendering. Can be 0 (if no */
/* translation). The origin is expressed in */
/* 26.6 pixels. */
/* */
/* destroy :: A boolean that indicates that the original glyph */
/* image should be destroyed by this function. It is */
/* never destroyed in case of error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The glyph image is translated with the `origin' vector before */
/* rendering. */
/* */
/* The first parameter is a pointer to a FT_Glyph handle, that will */
/* be replaced by this function. Typically, you would use (omitting */
/* error handling): */
/* */
/* */
/* { */
/* FT_Glyph glyph; */
/* FT_BitmapGlyph glyph_bitmap; */
/* */
/* */
/* // load glyph */
/* error = FT_Load_Char( face, glyph_index, FT_LOAD_DEFAUT ); */
/* */
/* // extract glyph image */
/* error = FT_Get_Glyph( face->glyph, &glyph ); */
/* */
/* // convert to a bitmap (default render mode + destroy old) */
/* if ( glyph->format != FT_GLYPH_FORMAT_BITMAP ) */
/* { */
/* error = FT_Glyph_To_Bitmap( &glyph, FT_RENDER_MODE_DEFAULT, */
/* 0, 1 ); */
/* if ( error ) // glyph unchanged */
/* ... */
/* } */
/* */
/* // access bitmap content by typecasting */
/* glyph_bitmap = (FT_BitmapGlyph)glyph; */
/* */
/* // do funny stuff with it, like blitting/drawing */
/* ... */
/* */
/* // discard glyph image (bitmap or not) */
/* FT_Done_Glyph( glyph ); */
/* } */
/* */
/* */
/* This function does nothing if the glyph format isn't scalable. */
/* */
FT_EXPORT( FT_Error )
FT_Glyph_To_Bitmap( FT_Glyph* the_glyph,
FT_Render_Mode render_mode,
FT_Vector* origin,
FT_Bool destroy );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Done_Glyph */
/* */
/* <Description> */
/* Destroys a given glyph. */
/* */
/* <Input> */
/* glyph :: A handle to the target glyph object. */
/* */
FT_EXPORT( void )
FT_Done_Glyph( FT_Glyph glyph );
/* other helpful functions */
/*************************************************************************/
/* */
/* <Section> */
/* computations */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_Matrix_Multiply */
/* */
/* <Description> */
/* Performs the matrix operation `b = a*b'. */
/* */
/* <Input> */
/* a :: A pointer to matrix `a'. */
/* */
/* <InOut> */
/* b :: A pointer to matrix `b'. */
/* */
/* <Note> */
/* The result is undefined if either `a' or `b' is zero. */
/* */
FT_EXPORT( void )
FT_Matrix_Multiply( const FT_Matrix* a,
FT_Matrix* b );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Matrix_Invert */
/* */
/* <Description> */
/* Inverts a 2x2 matrix. Returns an error if it can't be inverted. */
/* */
/* <InOut> */
/* matrix :: A pointer to the target matrix. Remains untouched in */
/* case of error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Matrix_Invert( FT_Matrix* matrix );
/* */
FT_END_HEADER
#endif /* __FTGLYPH_H__ */
/* END */

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@@ -0,0 +1,100 @@
/***************************************************************************/
/* */
/* ftgzip.h */
/* */
/* Gzip-compressed stream support. */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTGZIP_H__
#define __FTGZIP_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* gzip */
/* */
/* <Title> */
/* GZIP Streams */
/* */
/* <Abstract> */
/* Using gzip-compressed font files. */
/* */
/* <Description> */
/* This section contains the declaration of Gzip-specific functions. */
/* */
/*************************************************************************/
/************************************************************************
*
* @function:
* FT_Stream_OpenGzip
*
* @description:
* Open a new stream to parse gzip-compressed font files. This is
* mainly used to support the compressed *.pcf.gz fonts that come
* with XFree86.
*
* @input:
* stream :: The target embedding stream.
*
* source :: The source stream.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* The source stream must be opened _before_ calling this function.
*
* Calling the internal function FT_Stream_Close on the new stream will
* *not* call FT_Stream_Close on the source stream. None of the stream
* objects will be released to the heap.
*
* The stream implementation is very basic and resets the decompression
* process each time seeking backwards is needed within the stream.
*
* In certain builds of the library, gzip compression recognition is
* automatically handled when calling @FT_New_Face or @FT_Open_Face.
* This means that if no font driver is capable of handling the raw
* compressed file, the library will try to open a gzipped stream from
* it and re-open the face with it.
*
* This function may return "FT_Err_Unimplemented" if your build of
* FreeType was not compiled with zlib support.
*/
FT_EXPORT( FT_Error )
FT_Stream_OpenGzip( FT_Stream stream,
FT_Stream source );
/* */
FT_END_HEADER
#endif /* __FTGZIP_H__ */
/* END */

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,292 @@
/***************************************************************************/
/* */
/* ftincrem.h */
/* */
/* FreeType incremental loading (specification). */
/* */
/* Copyright 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTINCREM_H__
#define __FTINCREM_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/***************************************************************************
*
* @type:
* FT_Incremental
*
* @description:
* An opaque type describing a user-provided object used to implement
* "incremental" glyph loading within FreeType. This is used to support
* embedded fonts in certain environments (e.g. Postscript interpreters),
* where the glyph data isn't in the font file, or must be overridden by
* different values.
*
* @note:
* It is up to client applications to create and implement @FT_Incremental
* objects, as long as they provide implementations for the methods
* @FT_Incremental_GetGlyphDataFunc, @FT_Incremental_FreeGlyphDataFunc
* and @FT_Incremental_GetGlyphMetricsFunc.
*
* See the description of @FT_Incremental_InterfaceRec to understand how
* to use incremental objects with FreeType.
*/
typedef struct FT_IncrementalRec_* FT_Incremental;
/***************************************************************************
*
* @struct:
* FT_Incremental_Metrics
*
* @description:
* A small structure used to contain the basic glyph metrics returned
* by the @FT_Incremental_GetGlyphMetricsFunc method.
*
* @fields:
* bearing_x ::
* Left bearing, in font units.
*
* bearing_y ::
* Top bearing, in font units.
*
* advance ::
* Glyph advance, in font units.
*
* @note:
* These correspond to horizontal or vertical metrics depending on the
* value of the 'vertical' argument to the function
* @FT_Incremental_GetGlyphMetricsFunc.
*/
typedef struct FT_Incremental_MetricsRec_
{
FT_Long bearing_x;
FT_Long bearing_y;
FT_Long advance;
} FT_Incremental_MetricsRec, *FT_Incremental_Metrics;
/***************************************************************************
*
* @type:
* FT_Incremental_GetGlyphDataFunc
*
* @description:
* A function called by FreeType to access a given glyph's data bytes
* during @FT_Load_Glyph or @FT_Load_Char if incremental loading is
* enabled.
*
* Note that the format of the glyph's data bytes depends on the font
* file format. For TrueType, it must correspond to the raw bytes within
* the 'glyf' table. For Postscript formats, it must correspond to the
* *unencrypted* charstring bytes, without any 'lenIV' header. It is
* undefined for any other format.
*
* @input:
* incremental ::
* Handle to an opaque @FT_Incremental handle provided by the client
* application.
*
* glyph_index ::
* Index of relevant glyph.
*
* @output:
* adata ::
* A structure describing the returned glyph data bytes (which will be
* accessed as a read-only byte block).
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* If this function returns succesfully the method
* @FT_Incremental_FreeGlyphDataFunc will be called later to release
* the data bytes.
*
* Nested calls to @FT_Incremental_GetGlyphDataFunc can happen for
* compound glyphs.
*/
typedef FT_Error
(*FT_Incremental_GetGlyphDataFunc)( FT_Incremental incremental,
FT_UInt glyph_index,
FT_Data* adata );
/***************************************************************************
*
* @type:
* FT_Incremental_FreeGlyphDataFunc
*
* @description:
* A function used to release the glyph data bytes returned by a
* successful call to @FT_Incremental_GetGlyphDataFunc.
*
* @input:
* incremental ::
* A handle to an opaque @FT_Incremental handle provided by the client
* application.
*
* data ::
* A structure describing the glyph data bytes (which will be accessed
* as a read-only byte block).
*/
typedef void
(*FT_Incremental_FreeGlyphDataFunc)( FT_Incremental incremental,
FT_Data* data );
/***************************************************************************
*
* @type:
* FT_Incremental_GetGlyphMetricsFunc
*
* @description:
* A function used to retrieve the basic metrics of a given glyph index
* before accessing its data. This is necessary because, in certain
* formats like TrueType, the metrics are stored in a different place from
* the glyph images proper.
*
* @input:
* incremental ::
* A handle to an opaque @FT_Incremental handle provided by the client
* application.
*
* glyph_index ::
* Index of relevant glyph.
*
* vertical ::
* If true, return vertical metrics.
*
* ametrics ::
* This parameter is used for both input and output.
* The original glyph metrics, if any, in font units. If metrics are
* not available all the values must be set to zero.
*
* @output:
* ametrics ::
* The replacement glyph metrics in font units.
*
*/
typedef FT_Error
(*FT_Incremental_GetGlyphMetricsFunc)
( FT_Incremental incremental,
FT_UInt glyph_index,
FT_Bool vertical,
FT_Incremental_MetricsRec *ametrics );
/**************************************************************************
*
* @struct:
* FT_Incremental_FuncsRec
*
* @description:
* A table of functions for accessing fonts that load data
* incrementally. Used in @FT_Incremental_InterfaceRec.
*
* @fields:
* get_glyph_data ::
* The function to get glyph data. Must not be null.
*
* free_glyph_data ::
* The function to release glyph data. Must not be null.
*
* get_glyph_metrics ::
* The function to get glyph metrics. May be null if the font does
* not provide overriding glyph metrics.
*/
typedef struct FT_Incremental_FuncsRec_
{
FT_Incremental_GetGlyphDataFunc get_glyph_data;
FT_Incremental_FreeGlyphDataFunc free_glyph_data;
FT_Incremental_GetGlyphMetricsFunc get_glyph_metrics;
} FT_Incremental_FuncsRec;
/***************************************************************************
*
* @struct:
* FT_Incremental_InterfaceRec
*
* @description:
* A structure to be used with @FT_Open_Face to indicate that the user
* wants to support incremental glyph loading. You should use it with
* @FT_PARAM_TAG_INCREMENTAL as in the following example:
*
* {
* FT_Incremental_InterfaceRec inc_int;
* FT_Parameter parameter;
* FT_Open_Args open_args;
*
*
* // set up incremental descriptor
* inc_int.funcs = my_funcs;
* inc_int.object = my_object;
*
* // set up optional parameter
* parameter.tag = FT_PARAM_TAG_INCREMENTAL;
* parameter.data = &inc_int;
*
* // set up FT_Open_Args structure
* open_args.flags = FT_OPEN_PATHNAME | FT_OPEN_PARAMS;
* open_args.pathname = my_font_pathname;
* open_args.num_params = 1;
* open_args.params = &parameter; // we use one optional argument
*
* // open the font
* error = FT_Open_Face( library, &open_args, index, &face );
* ...
* }
*/
typedef struct FT_Incremental_InterfaceRec_
{
const FT_Incremental_FuncsRec* funcs;
FT_Incremental object;
} FT_Incremental_InterfaceRec;
/***************************************************************************
*
* @constant:
* FT_PARAM_TAG_INCREMENTAL
*
* @description:
* A constant used as the tag of @FT_Parameter structures to indicate
* an incremental loading object to be used by FreeType.
*
*/
#define FT_PARAM_TAG_INCREMENTAL FT_MAKE_TAG( 'i', 'n', 'c', 'r' )
/* */
FT_END_HEADER
#endif /* __FTINCREM_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftlist.h */
/* */
/* Generic list support for FreeType (specification). */
/* */
/* Copyright 1996-2001, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file implements functions relative to list processing. Its */
/* data structures are defined in `freetype.h'. */
/* */
/*************************************************************************/
#ifndef __FTLIST_H__
#define __FTLIST_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* list_processing */
/* */
/* <Title> */
/* List Processing */
/* */
/* <Abstract> */
/* Simple management of lists. */
/* */
/* <Description> */
/* This section contains various definitions related to list */
/* processing using doubly-linked nodes. */
/* */
/* <Order> */
/* FT_List */
/* FT_ListNode */
/* FT_ListRec */
/* FT_ListNodeRec */
/* */
/* FT_List_Add */
/* FT_List_Insert */
/* FT_List_Find */
/* FT_List_Remove */
/* FT_List_Up */
/* FT_List_Iterate */
/* FT_List_Iterator */
/* FT_List_Finalize */
/* FT_List_Destructor */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_List_Find */
/* */
/* <Description> */
/* Finds the list node for a given listed object. */
/* */
/* <Input> */
/* list :: A pointer to the parent list. */
/* data :: The address of the listed object. */
/* */
/* <Return> */
/* List node. NULL if it wasn't found. */
/* */
FT_EXPORT( FT_ListNode )
FT_List_Find( FT_List list,
void* data );
/*************************************************************************/
/* */
/* <Function> */
/* FT_List_Add */
/* */
/* <Description> */
/* Appends an element to the end of a list. */
/* */
/* <InOut> */
/* list :: A pointer to the parent list. */
/* node :: The node to append. */
/* */
FT_EXPORT( void )
FT_List_Add( FT_List list,
FT_ListNode node );
/*************************************************************************/
/* */
/* <Function> */
/* FT_List_Insert */
/* */
/* <Description> */
/* Inserts an element at the head of a list. */
/* */
/* <InOut> */
/* list :: A pointer to parent list. */
/* node :: The node to insert. */
/* */
FT_EXPORT( void )
FT_List_Insert( FT_List list,
FT_ListNode node );
/*************************************************************************/
/* */
/* <Function> */
/* FT_List_Remove */
/* */
/* <Description> */
/* Removes a node from a list. This function doesn't check whether */
/* the node is in the list! */
/* */
/* <Input> */
/* node :: The node to remove. */
/* */
/* <InOut> */
/* list :: A pointer to the parent list. */
/* */
FT_EXPORT( void )
FT_List_Remove( FT_List list,
FT_ListNode node );
/*************************************************************************/
/* */
/* <Function> */
/* FT_List_Up */
/* */
/* <Description> */
/* Moves a node to the head/top of a list. Used to maintain LRU */
/* lists. */
/* */
/* <InOut> */
/* list :: A pointer to the parent list. */
/* node :: The node to move. */
/* */
FT_EXPORT( void )
FT_List_Up( FT_List list,
FT_ListNode node );
/*************************************************************************/
/* */
/* <FuncType> */
/* FT_List_Iterator */
/* */
/* <Description> */
/* An FT_List iterator function which is called during a list parse */
/* by FT_List_Iterate(). */
/* */
/* <Input> */
/* node :: The current iteration list node. */
/* */
/* user :: A typeless pointer passed to FT_List_Iterate(). */
/* Can be used to point to the iteration's state. */
/* */
typedef FT_Error
(*FT_List_Iterator)( FT_ListNode node,
void* user );
/*************************************************************************/
/* */
/* <Function> */
/* FT_List_Iterate */
/* */
/* <Description> */
/* Parses a list and calls a given iterator function on each element. */
/* Note that parsing is stopped as soon as one of the iterator calls */
/* returns a non-zero value. */
/* */
/* <Input> */
/* list :: A handle to the list. */
/* iterator :: An interator function, called on each node of the */
/* list. */
/* user :: A user-supplied field which is passed as the second */
/* argument to the iterator. */
/* */
/* <Return> */
/* The result (a FreeType error code) of the last iterator call. */
/* */
FT_EXPORT( FT_Error )
FT_List_Iterate( FT_List list,
FT_List_Iterator iterator,
void* user );
/*************************************************************************/
/* */
/* <FuncType> */
/* FT_List_Destructor */
/* */
/* <Description> */
/* An FT_List iterator function which is called during a list */
/* finalization by FT_List_Finalize() to destroy all elements in a */
/* given list. */
/* */
/* <Input> */
/* system :: The current system object. */
/* */
/* data :: The current object to destroy. */
/* */
/* user :: A typeless pointer passed to FT_List_Iterate(). It can */
/* be used to point to the iteration's state. */
/* */
typedef void
(*FT_List_Destructor)( FT_Memory memory,
void* data,
void* user );
/*************************************************************************/
/* */
/* <Function> */
/* FT_List_Finalize */
/* */
/* <Description> */
/* Destroys all elements in the list as well as the list itself. */
/* */
/* <Input> */
/* list :: A handle to the list. */
/* */
/* destroy :: A list destructor that will be applied to each element */
/* of the list. */
/* */
/* memory :: The current memory object which handles deallocation. */
/* */
/* user :: A user-supplied field which is passed as the last */
/* argument to the destructor. */
/* */
FT_EXPORT( void )
FT_List_Finalize( FT_List list,
FT_List_Destructor destroy,
FT_Memory memory,
void* user );
/* */
FT_END_HEADER
#endif /* __FTLIST_H__ */
/* END */

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@@ -0,0 +1,99 @@
/***************************************************************************/
/* */
/* ftlzw.h */
/* */
/* LZW-compressed stream support. */
/* */
/* Copyright 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTLZW_H__
#define __FTLZW_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* lzw */
/* */
/* <Title> */
/* LZW Streams */
/* */
/* <Abstract> */
/* Using LZW-compressed font files. */
/* */
/* <Description> */
/* This section contains the declaration of LZW-specific functions. */
/* */
/*************************************************************************/
/************************************************************************
*
* @function:
* FT_Stream_OpenLZW
*
* @description:
* Open a new stream to parse LZW-compressed font files. This is
* mainly used to support the compressed *.pcf.Z fonts that come
* with XFree86.
*
* @input:
* stream :: The target embedding stream.
*
* source :: The source stream.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* The source stream must be opened _before_ calling this function.
*
* Calling the internal function FT_Stream_Close on the new stream will
* *not* call FT_Stream_Close on the source stream. None of the stream
* objects will be released to the heap.
*
* The stream implementation is very basic and resets the decompression
* process each time seeking backwards is needed within the stream
*
* In certain builds of the library, LZW compression recognition is
* automatically handled when calling @FT_New_Face or @FT_Open_Face.
* This means that if no font driver is capable of handling the raw
* compressed file, the library will try to open a LZW stream from it
* and re-open the face with it.
*
* This function may return "FT_Err_Unimplemented" if your build of
* FreeType was not compiled with LZW support.
*/
FT_EXPORT( FT_Error )
FT_Stream_OpenLZW( FT_Stream stream,
FT_Stream source );
/* */
FT_END_HEADER
#endif /* __FTLZW_H__ */
/* END */

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@@ -0,0 +1,162 @@
/***************************************************************************/
/* */
/* ftmac.h */
/* */
/* Additional Mac-specific API. */
/* */
/* Copyright 1996-2001, 2004 by */
/* Just van Rossum, David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* NOTE: Include this file after <freetype/freetype.h> and after the */
/* Mac-specific <Types.h> header (or any other Mac header that */
/* includes <Types.h>); we use Handle type. */
/* */
/***************************************************************************/
#ifndef __FTMAC_H__
#define __FTMAC_H__
#include <ft2build.h>
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* mac_specific */
/* */
/* <Title> */
/* Mac Specific Interface */
/* */
/* <Abstract> */
/* Only available on the Macintosh. */
/* */
/* <Description> */
/* The following definitions are only available if FreeType is */
/* compiled on a Macintosh. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_New_Face_From_FOND */
/* */
/* <Description> */
/* Creates a new face object from an FOND resource. */
/* */
/* <InOut> */
/* library :: A handle to the library resource. */
/* */
/* <Input> */
/* fond :: An FOND resource. */
/* */
/* face_index :: Only supported for the -1 `sanity check' special */
/* case. */
/* */
/* <Output> */
/* aface :: A handle to a new face object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Notes> */
/* This function can be used to create FT_Face abjects from fonts */
/* that are installed in the system like so: */
/* */
/* { */
/* fond = GetResource( 'FOND', fontName ); */
/* error = FT_New_Face_From_FOND( library, fond, 0, &face ); */
/* } */
/* */
FT_EXPORT( FT_Error )
FT_New_Face_From_FOND( FT_Library library,
Handle fond,
FT_Long face_index,
FT_Face *aface );
/*************************************************************************/
/* */
/* <Function> */
/* FT_GetFile_From_Mac_Name */
/* */
/* <Description> */
/* Returns an FSSpec for the disk file containing the named font. */
/* */
/* <Input> */
/* fontName :: Mac OS name of the font (eg. Times New Roman Bold). */
/* */
/* <Output> */
/* pathSpec :: FSSpec to the file. For passing to @FT_New_Face. */
/* */
/* face_index :: Index of the face. For passing to @FT_New_Face. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_GetFile_From_Mac_Name( const char* fontName,
FSSpec* pathSpec,
FT_Long* face_index );
/*************************************************************************/
/* */
/* <Function> */
/* FT_New_Face_From_FSSpec */
/* */
/* <Description> */
/* Creates a new face object from a given resource and typeface index */
/* using an FSSpec to the font file. */
/* */
/* <InOut> */
/* library :: A handle to the library resource. */
/* */
/* <Input> */
/* spec :: FSSpec to the font file. */
/* */
/* face_index :: The index of the face within the resource. The */
/* first face has index 0. */
/* <Output> */
/* aface :: A handle to a new face object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* @FT_New_Face_From_FSSpec is identical to @FT_New_Face except */
/* it accepts an FSSpec instead of a path. */
/* */
FT_EXPORT( FT_Error )
FT_New_Face_From_FSSpec( FT_Library library,
const FSSpec *spec,
FT_Long face_index,
FT_Face *aface );
/* */
FT_END_HEADER
#endif /* __FTMAC_H__ */
/* END */

View File

@@ -0,0 +1,378 @@
/***************************************************************************/
/* */
/* ftmm.h */
/* */
/* FreeType Multiple Master font interface (specification). */
/* */
/* Copyright 1996-2001, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTMM_H__
#define __FTMM_H__
#include <ft2build.h>
#include FT_TYPE1_TABLES_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* multiple_masters */
/* */
/* <Title> */
/* Multiple Masters */
/* */
/* <Abstract> */
/* How to manage Multiple Masters fonts. */
/* */
/* <Description> */
/* The following types and functions are used to manage Multiple */
/* Master fonts, i.e. the selection of specific design instances by */
/* setting design axis coordinates. */
/* */
/* George Williams has extended this interface to make it work with */
/* both Type 1 Multiple Masters fonts, and GX distortable (var) */
/* fonts. Some of these routines only work with MM fonts, others */
/* will work with both types. They are similar enough that a */
/* consistent interface makes sense. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Struct> */
/* FT_MM_Axis */
/* */
/* <Description> */
/* A simple structure used to model a given axis in design space for */
/* Multiple Masters fonts. */
/* */
/* This structure can't be used for GX var fonts. */
/* */
/* <Fields> */
/* name :: The axis's name. */
/* */
/* minimum :: The axis's minimum design coordinate. */
/* */
/* maximum :: The axis's maximum design coordinate. */
/* */
typedef struct FT_MM_Axis_
{
FT_String* name;
FT_Long minimum;
FT_Long maximum;
} FT_MM_Axis;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Multi_Master */
/* */
/* <Description> */
/* A structure used to model the axes and space of a Multiple Masters */
/* font. */
/* */
/* This structure can't be used for GX var fonts. */
/* */
/* <Fields> */
/* num_axis :: Number of axes. Cannot exceed 4. */
/* */
/* num_designs :: Number of designs; should ne normally 2^num_axis */
/* even though the Type 1 specification strangely */
/* allows for intermediate designs to be present. This */
/* number cannot exceed 16. */
/* */
/* axis :: A table of axis descriptors. */
/* */
typedef struct FT_Multi_Master_
{
FT_UInt num_axis;
FT_UInt num_designs;
FT_MM_Axis axis[T1_MAX_MM_AXIS];
} FT_Multi_Master;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Var_Axis */
/* */
/* <Description> */
/* A simple structure used to model a given axis in design space for */
/* Multiple Masters and GX var fonts. */
/* */
/* <Fields> */
/* name :: The axis's name. */
/* Not always meaningful for GX. */
/* */
/* minimum :: The axis's minimum design coordinate. */
/* */
/* def :: The axis's default design coordinate. */
/* FreeType computes meaningful default values for MM; it */
/* is then an integer value, not in 16.16 format. */
/* */
/* maximum :: The axis's maximum design coordinate. */
/* */
/* tag :: The axis's tag (the GX equivalent to `name'). */
/* FreeType provides default values for MM if possible. */
/* */
/* strid :: The entry in `name' table (another GX version of */
/* `name'). */
/* Not meaningful for MM. */
/* */
typedef struct FT_Var_Axis_
{
FT_String* name;
FT_Fixed minimum;
FT_Fixed def;
FT_Fixed maximum;
FT_ULong tag;
FT_UInt strid;
} FT_Var_Axis;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Var_Named_Style */
/* */
/* <Description> */
/* A simple structure used to model a named style in a GX var font. */
/* */
/* This structure can't be used for MM fonts. */
/* */
/* <Fields> */
/* coords :: The design coordinates for this style. */
/* This is an array with one entry for each axis. */
/* */
/* strid :: The entry in `name' table identifying this style. */
/* */
typedef struct FT_Var_Named_Style_
{
FT_Fixed* coords;
FT_UInt strid;
} FT_Var_Named_Style;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_MM_Var */
/* */
/* <Description> */
/* A structure used to model the axes and space of a Multiple Masters */
/* or GX var distortable font. */
/* */
/* Some fields are specific to one format and not to the other. */
/* */
/* <Fields> */
/* num_axis :: The number of axes. The maximum value is 4 for */
/* MM; no limit in GX. */
/* */
/* num_designs :: The number of designs; should be normally */
/* 2^num_axis for MM fonts. Not meaningful for GX */
/* (where every glyph could have a different */
/* number of designs). */
/* */
/* num_namedstyles :: The number of named styles; only meaningful for */
/* GX which allows certain design coordinates to */
/* have a string ID (in the `name' table) */
/* associated with them. The font can tell the */
/* user that, for example, Weight=1.5 is `Bold'. */
/* */
/* axis :: A table of axis descriptors. */
/* GX fonts contain slightly more data than MM. */
/* */
/* namedstyles :: A table of named styles. */
/* Only meaningful with GX. */
/* */
typedef struct FT_MM_Var_
{
FT_UInt num_axis;
FT_UInt num_designs;
FT_UInt num_namedstyles;
FT_Var_Axis* axis;
FT_Var_Named_Style* namedstyle;
} FT_MM_Var;
/* */
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Multi_Master */
/* */
/* <Description> */
/* Retrieves the Multiple Master descriptor of a given font. */
/* */
/* This function can't be used with GX fonts. */
/* */
/* <Input> */
/* face :: A handle to the source face. */
/* */
/* <Output> */
/* amaster :: The Multiple Masters descriptor. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Get_Multi_Master( FT_Face face,
FT_Multi_Master *amaster );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_MM_Var */
/* */
/* <Description> */
/* Retrieves the Multiple Master/GX var descriptor of a given font. */
/* */
/* <Input> */
/* face :: A handle to the source face. */
/* */
/* <Output> */
/* amaster :: The Multiple Masters descriptor. */
/* Allocates a data structure, which the user must free */
/* (a single call to FT_FREE will do it). */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Get_MM_Var( FT_Face face,
FT_MM_Var* *amaster );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Set_MM_Design_Coordinates */
/* */
/* <Description> */
/* For Multiple Masters fonts, choose an interpolated font design */
/* through design coordinates. */
/* */
/* This function can't be used with GX fonts. */
/* */
/* <InOut> */
/* face :: A handle to the source face. */
/* */
/* <Input> */
/* num_coords :: The number of design coordinates (must be equal to */
/* the number of axes in the font). */
/* */
/* coords :: An array of design coordinates. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Set_MM_Design_Coordinates( FT_Face face,
FT_UInt num_coords,
FT_Long* coords );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Set_Var_Design_Coordinates */
/* */
/* <Description> */
/* For Multiple Master or GX Var fonts, choose an interpolated font */
/* design through design coordinates. */
/* */
/* <InOut> */
/* face :: A handle to the source face. */
/* */
/* <Input> */
/* num_coords :: The number of design coordinates (must be equal to */
/* the number of axes in the font). */
/* */
/* coords :: An array of design coordinates. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Set_Var_Design_Coordinates( FT_Face face,
FT_UInt num_coords,
FT_Fixed* coords );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Set_MM_Blend_Coordinates */
/* */
/* <Description> */
/* For Multiple Masters and GX var fonts, choose an interpolated font */
/* design through normalized blend coordinates. */
/* */
/* <InOut> */
/* face :: A handle to the source face. */
/* */
/* <Input> */
/* num_coords :: The number of design coordinates (must be equal to */
/* the number of axes in the font). */
/* */
/* coords :: The design coordinates array (each element must be */
/* between 0 and 1.0). */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Set_MM_Blend_Coordinates( FT_Face face,
FT_UInt num_coords,
FT_Fixed* coords );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Set_Var_Blend_Coordinates */
/* */
/* <Description> */
/* This is another name of @FT_Set_MM_Blend_Coordinates. */
/* */
FT_EXPORT( FT_Error )
FT_Set_Var_Blend_Coordinates( FT_Face face,
FT_UInt num_coords,
FT_Fixed* coords );
/* */
FT_END_HEADER
#endif /* __FTMM_H__ */
/* END */

View File

@@ -0,0 +1,319 @@
/***************************************************************************/
/* */
/* ftmodapi.h */
/* */
/* FreeType modules public interface (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTMODAPI_H__
#define __FTMODAPI_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* module_management */
/* */
/* <Title> */
/* Module Management */
/* */
/* <Abstract> */
/* How to add, upgrade, and remove modules from FreeType. */
/* */
/* <Description> */
/* The definitions below are used to manage modules within FreeType. */
/* Modules can be added, upgraded, and removed at runtime. */
/* */
/*************************************************************************/
/* module bit flags */
#define FT_MODULE_FONT_DRIVER 1 /* this module is a font driver */
#define FT_MODULE_RENDERER 2 /* this module is a renderer */
#define FT_MODULE_HINTER 4 /* this module is a glyph hinter */
#define FT_MODULE_STYLER 8 /* this module is a styler */
#define FT_MODULE_DRIVER_SCALABLE 0x100 /* the driver supports */
/* scalable fonts */
#define FT_MODULE_DRIVER_NO_OUTLINES 0x200 /* the driver does not */
/* support vector outlines */
#define FT_MODULE_DRIVER_HAS_HINTER 0x400 /* the driver provides its */
/* own hinter */
/* deprecated values */
#define ft_module_font_driver FT_MODULE_FONT_DRIVER
#define ft_module_renderer FT_MODULE_RENDERER
#define ft_module_hinter FT_MODULE_HINTER
#define ft_module_styler FT_MODULE_STYLER
#define ft_module_driver_scalable FT_MODULE_DRIVER_SCALABLE
#define ft_module_driver_no_outlines FT_MODULE_DRIVER_NO_OUTLINES
#define ft_module_driver_has_hinter FT_MODULE_DRIVER_HAS_HINTER
typedef FT_Pointer FT_Module_Interface;
typedef FT_Error
(*FT_Module_Constructor)( FT_Module module );
typedef void
(*FT_Module_Destructor)( FT_Module module );
typedef FT_Module_Interface
(*FT_Module_Requester)( FT_Module module,
const char* name );
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Module_Class */
/* */
/* <Description> */
/* The module class descriptor. */
/* */
/* <Fields> */
/* module_flags :: Bit flags describing the module. */
/* */
/* module_size :: The size of one module object/instance in */
/* bytes. */
/* */
/* module_name :: The name of the module. */
/* */
/* module_version :: The version, as a 16.16 fixed number */
/* (major.minor). */
/* */
/* module_requires :: The version of FreeType this module requires */
/* (starts at version 2.0, i.e 0x20000) */
/* */
/* module_init :: A function used to initialize (not create) a */
/* new module object. */
/* */
/* module_done :: A function used to finalize (not destroy) a */
/* given module object */
/* */
/* get_interface :: Queries a given module for a specific */
/* interface by name. */
/* */
typedef struct FT_Module_Class_
{
FT_ULong module_flags;
FT_Long module_size;
const FT_String* module_name;
FT_Fixed module_version;
FT_Fixed module_requires;
const void* module_interface;
FT_Module_Constructor module_init;
FT_Module_Destructor module_done;
FT_Module_Requester get_interface;
} FT_Module_Class;
/*************************************************************************/
/* */
/* <Function> */
/* FT_Add_Module */
/* */
/* <Description> */
/* Adds a new module to a given library instance. */
/* */
/* <InOut> */
/* library :: A handle to the library object. */
/* */
/* <Input> */
/* clazz :: A pointer to class descriptor for the module. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* An error will be returned if a module already exists by that name, */
/* or if the module requires a version of FreeType that is too great. */
/* */
FT_EXPORT( FT_Error )
FT_Add_Module( FT_Library library,
const FT_Module_Class* clazz );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Module */
/* */
/* <Description> */
/* Finds a module by its name. */
/* */
/* <Input> */
/* library :: A handle to the library object. */
/* */
/* module_name :: The module's name (as an ASCII string). */
/* */
/* <Return> */
/* A module handle. 0 if none was found. */
/* */
/* <Note> */
/* You should better be familiar with FreeType internals to know */
/* which module to look for :-) */
/* */
FT_EXPORT( FT_Module )
FT_Get_Module( FT_Library library,
const char* module_name );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Remove_Module */
/* */
/* <Description> */
/* Removes a given module from a library instance. */
/* */
/* <InOut> */
/* library :: A handle to a library object. */
/* */
/* <Input> */
/* module :: A handle to a module object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The module object is destroyed by the function in case of success. */
/* */
FT_EXPORT( FT_Error )
FT_Remove_Module( FT_Library library,
FT_Module module );
/*************************************************************************/
/* */
/* <Function> */
/* FT_New_Library */
/* */
/* <Description> */
/* This function is used to create a new FreeType library instance */
/* from a given memory object. It is thus possible to use libraries */
/* with distinct memory allocators within the same program. */
/* */
/* <Input> */
/* memory :: A handle to the original memory object. */
/* */
/* <Output> */
/* alibrary :: A pointer to handle of a new library object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_New_Library( FT_Memory memory,
FT_Library *alibrary );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Done_Library */
/* */
/* <Description> */
/* Discards a given library object. This closes all drivers and */
/* discards all resource objects. */
/* */
/* <Input> */
/* library :: A handle to the target library. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Done_Library( FT_Library library );
typedef void
(*FT_DebugHook_Func)( void* arg );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Set_Debug_Hook */
/* */
/* <Description> */
/* Sets a debug hook function for debugging the interpreter of a font */
/* format. */
/* */
/* <InOut> */
/* library :: A handle to the library object. */
/* */
/* <Input> */
/* hook_index :: The index of the debug hook. You should use the */
/* values defined in ftobjs.h, e.g. */
/* FT_DEBUG_HOOK_TRUETYPE. */
/* */
/* debug_hook :: The function used to debug the interpreter. */
/* */
/* <Note> */
/* Currently, four debug hook slots are available, but only two (for */
/* the TrueType and the Type 1 interpreter) are defined. */
/* */
FT_EXPORT( void )
FT_Set_Debug_Hook( FT_Library library,
FT_UInt hook_index,
FT_DebugHook_Func debug_hook );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Add_Default_Modules */
/* */
/* <Description> */
/* Adds the set of default drivers to a given library object. */
/* This is only useful when you create a library object with */
/* FT_New_Library() (usually to plug a custom memory manager). */
/* */
/* <InOut> */
/* library :: A handle to a new library object. */
/* */
FT_EXPORT( void )
FT_Add_Default_Modules( FT_Library library );
/* */
FT_END_HEADER
#endif /* __FTMODAPI_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftmoderr.h */
/* */
/* FreeType module error offsets (specification). */
/* */
/* Copyright 2001, 2002, 2003, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file is used to define the FreeType module error offsets. */
/* */
/* The lower byte gives the error code, the higher byte gives the */
/* module. The base module has error offset 0. For example, the error */
/* `FT_Err_Invalid_File_Format' has value 0x003, the error */
/* `TT_Err_Invalid_File_Format' has value 0x1103, the error */
/* `T1_Err_Invalid_File_Format' has value 0x1203, etc. */
/* */
/* Undefine the macro FT_CONFIG_OPTION_USE_MODULE_ERRORS in ftoption.h */
/* to make the higher byte always zero (disabling the module error */
/* mechanism). */
/* */
/* It can also be used to create a module error message table easily */
/* with something like */
/* */
/* { */
/* #undef __FTMODERR_H__ */
/* #define FT_MODERRDEF( e, v, s ) { FT_Mod_Err_ ## e, s }, */
/* #define FT_MODERR_START_LIST { */
/* #define FT_MODERR_END_LIST { 0, 0 } }; */
/* */
/* const struct */
/* { */
/* int mod_err_offset; */
/* const char* mod_err_msg */
/* } ft_mod_errors[] = */
/* */
/* #include FT_MODULE_ERRORS_H */
/* } */
/* */
/* To use such a table, all errors must be ANDed with 0xFF00 to remove */
/* the error code. */
/* */
/*************************************************************************/
#ifndef __FTMODERR_H__
#define __FTMODERR_H__
/*******************************************************************/
/*******************************************************************/
/***** *****/
/***** SETUP MACROS *****/
/***** *****/
/*******************************************************************/
/*******************************************************************/
#undef FT_NEED_EXTERN_C
#ifndef FT_MODERRDEF
#ifdef FT_CONFIG_OPTION_USE_MODULE_ERRORS
#define FT_MODERRDEF( e, v, s ) FT_Mod_Err_ ## e = v,
#else
#define FT_MODERRDEF( e, v, s ) FT_Mod_Err_ ## e = 0,
#endif
#define FT_MODERR_START_LIST enum {
#define FT_MODERR_END_LIST FT_Mod_Err_Max };
#ifdef __cplusplus
#define FT_NEED_EXTERN_C
extern "C" {
#endif
#endif /* !FT_MODERRDEF */
/*******************************************************************/
/*******************************************************************/
/***** *****/
/***** LIST MODULE ERROR BASES *****/
/***** *****/
/*******************************************************************/
/*******************************************************************/
#ifdef FT_MODERR_START_LIST
FT_MODERR_START_LIST
#endif
FT_MODERRDEF( Base, 0x000, "base module" )
FT_MODERRDEF( Autofit, 0x100, "autofitter module" )
FT_MODERRDEF( BDF, 0x200, "BDF module" )
FT_MODERRDEF( Cache, 0x300, "cache module" )
FT_MODERRDEF( CFF, 0x400, "CFF module" )
FT_MODERRDEF( CID, 0x500, "CID module" )
FT_MODERRDEF( Gzip, 0x600, "Gzip module" )
FT_MODERRDEF( LZW, 0x700, "LZW module" )
FT_MODERRDEF( OTvalid, 0x800, "OpenType validation module" )
FT_MODERRDEF( PCF, 0x900, "PCF module" )
FT_MODERRDEF( PFR, 0xA00, "PFR module" )
FT_MODERRDEF( PSaux, 0xB00, "PS auxiliary module" )
FT_MODERRDEF( PShinter, 0xC00, "PS hinter module" )
FT_MODERRDEF( PSnames, 0xD00, "PS names module" )
FT_MODERRDEF( Raster, 0xE00, "raster module" )
FT_MODERRDEF( SFNT, 0xF00, "SFNT module" )
FT_MODERRDEF( Smooth, 0x1000, "smooth raster module" )
FT_MODERRDEF( TrueType, 0x1100, "TrueType module" )
FT_MODERRDEF( Type1, 0x1200, "Type 1 module" )
FT_MODERRDEF( Type42, 0x1300, "Type 42 module" )
FT_MODERRDEF( Winfonts, 0x1400, "Windows FON/FNT module" )
#ifdef FT_MODERR_END_LIST
FT_MODERR_END_LIST
#endif
/*******************************************************************/
/*******************************************************************/
/***** *****/
/***** CLEANUP *****/
/***** *****/
/*******************************************************************/
/*******************************************************************/
#ifdef FT_NEED_EXTERN_C
}
#endif
#undef FT_MODERR_START_LIST
#undef FT_MODERR_END_LIST
#undef FT_MODERRDEF
#undef FT_NEED_EXTERN_C
#endif /* __FTMODERR_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftotval.h */
/* */
/* FreeType API for validating OpenType tables (specification). */
/* */
/* Copyright 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* */
/* Warning: This module might be moved to a different library in the */
/* future to avoid a tight dependency between FreeType and the */
/* OpenType specification. */
/* */
/* */
/***************************************************************************/
#ifndef __FTOTVAL_H__
#define __FTOTVAL_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* ot_validation */
/* */
/* <Title> */
/* OpenType Validation */
/* */
/* <Abstract> */
/* An API to validate OpenType tables. */
/* */
/* <Description> */
/* This section contains the declaration of functions to validate */
/* some OpenType tables (BASE, GDEF, GPOS, GSUB, JSTF). */
/* */
/*************************************************************************/
/**********************************************************************
*
* @enum:
* FT_VALIDATE_XXX
*
* @description:
* A list of bit-field constants used with @FT_OpenType_Validate to
* indicate which OpenType tables should be validated.
*
* @values:
* FT_VALIDATE_BASE ::
* Validate BASE table.
*
* FT_VALIDATE_GDEF ::
* Validate GDEF table.
*
* FT_VALIDATE_GPOS ::
* Validate GPOS table.
*
* FT_VALIDATE_GSUB ::
* Validate GSUB table.
*
* FT_VALIDATE_JSTF ::
* Validate JSTF table.
*
* FT_VALIDATE_OT ::
* Validate all OpenType tables (BASE, GDEF, GPOS, GSUB, JSTF).
*
*/
#define FT_VALIDATE_BASE 0x0100
#define FT_VALIDATE_GDEF 0x0200
#define FT_VALIDATE_GPOS 0x0400
#define FT_VALIDATE_GSUB 0x0800
#define FT_VALIDATE_JSTF 0x1000
#define FT_VALIDATE_OT FT_VALIDATE_BASE | \
FT_VALIDATE_GDEF | \
FT_VALIDATE_GPOS | \
FT_VALIDATE_GSUB | \
FT_VALIDATE_JSTF
/* */
/**********************************************************************
*
* @function:
* FT_OpenType_Validate
*
* @description:
* Validate various OpenType tables to assure that all offsets and
* indices are valid. The idea is that a higher-level library which
* actually does the text layout can access those tables without
* error checking (which can be quite time consuming).
*
* @input:
* face ::
* A handle to the input face.
*
* validation_flags ::
* A bit field which specifies the tables to be validated. See
* @FT_VALIDATE_XXX for possible values.
*
* @output:
* BASE_table ::
* A pointer to the BASE table.
*
* GDEF_table ::
* A pointer to the GDEF table.
*
* GPOS_table ::
* A pointer to the GPOS table.
*
* GSUB_table ::
* A pointer to the GSUB table.
*
* JSTF_table ::
* A pointer to the JSTF table.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* This function only works with OpenType fonts, returning an error
* otherwise.
*
* After use, the application should deallocate the five tables with
* `free'. A NULL value indicates that the table either doesn't exist
* in the font, or the application hasn't asked for validation.
*/
FT_EXPORT( FT_Error )
FT_OpenType_Validate( FT_Face face,
FT_UInt validation_flags,
FT_Bytes *BASE_table,
FT_Bytes *GDEF_table,
FT_Bytes *GPOS_table,
FT_Bytes *GSUB_table,
FT_Bytes *JSTF_table );
/* */
FT_END_HEADER
#endif /* __FTOTVAL_H__ */
/* END */

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@@ -0,0 +1,498 @@
/***************************************************************************/
/* */
/* ftoutln.h */
/* */
/* Support for the FT_Outline type used to store glyph shapes of */
/* most scalable font formats (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTOUTLN_H__
#define __FTOUTLN_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* outline_processing */
/* */
/* <Title> */
/* Outline Processing */
/* */
/* <Abstract> */
/* Functions to create, transform, and render vectorial glyph images. */
/* */
/* <Description> */
/* This section contains routines used to create and destroy scalable */
/* glyph images known as `outlines'. These can also be measured, */
/* transformed, and converted into bitmaps and pixmaps. */
/* */
/* <Order> */
/* FT_Outline */
/* FT_OUTLINE_FLAGS */
/* FT_Outline_New */
/* FT_Outline_Done */
/* FT_Outline_Copy */
/* FT_Outline_Translate */
/* FT_Outline_Transform */
/* FT_Outline_Embolden */
/* FT_Outline_Reverse */
/* FT_Outline_Check */
/* */
/* FT_Outline_Get_CBox */
/* FT_Outline_Get_BBox */
/* */
/* FT_Outline_Get_Bitmap */
/* FT_Outline_Render */
/* */
/* FT_Outline_Decompose */
/* FT_Outline_Funcs */
/* FT_Outline_MoveTo_Func */
/* FT_Outline_LineTo_Func */
/* FT_Outline_ConicTo_Func */
/* FT_Outline_CubicTo_Func */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Decompose */
/* */
/* <Description> */
/* Walks over an outline's structure to decompose it into individual */
/* segments and Bezier arcs. This function is also able to emit */
/* `move to' and `close to' operations to indicate the start and end */
/* of new contours in the outline. */
/* */
/* <Input> */
/* outline :: A pointer to the source target. */
/* */
/* func_interface :: A table of `emitters', i.e,. function pointers */
/* called during decomposition to indicate path */
/* operations. */
/* */
/* <InOut> */
/* user :: A typeless pointer which is passed to each */
/* emitter during the decomposition. It can be */
/* used to store the state during the */
/* decomposition. */
/* */
/* <Return> */
/* FreeType error code. 0 means sucess. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Decompose( FT_Outline* outline,
const FT_Outline_Funcs* func_interface,
void* user );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_New */
/* */
/* <Description> */
/* Creates a new outline of a given size. */
/* */
/* <Input> */
/* library :: A handle to the library object from where the */
/* outline is allocated. Note however that the new */
/* outline will NOT necessarily be FREED, when */
/* destroying the library, by FT_Done_FreeType(). */
/* */
/* numPoints :: The maximal number of points within the outline. */
/* */
/* numContours :: The maximal number of contours within the outline. */
/* */
/* <Output> */
/* anoutline :: A handle to the new outline. NULL in case of */
/* error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The reason why this function takes a `library' parameter is simply */
/* to use the library's memory allocator. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_New( FT_Library library,
FT_UInt numPoints,
FT_Int numContours,
FT_Outline *anoutline );
FT_EXPORT( FT_Error )
FT_Outline_New_Internal( FT_Memory memory,
FT_UInt numPoints,
FT_Int numContours,
FT_Outline *anoutline );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Done */
/* */
/* <Description> */
/* Destroys an outline created with FT_Outline_New(). */
/* */
/* <Input> */
/* library :: A handle of the library object used to allocate the */
/* outline. */
/* */
/* outline :: A pointer to the outline object to be discarded. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* If the outline's `owner' field is not set, only the outline */
/* descriptor will be released. */
/* */
/* The reason why this function takes an `library' parameter is */
/* simply to use FT_Free(). */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Done( FT_Library library,
FT_Outline* outline );
FT_EXPORT( FT_Error )
FT_Outline_Done_Internal( FT_Memory memory,
FT_Outline* outline );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Check */
/* */
/* <Description> */
/* Check the contents of an outline descriptor. */
/* */
/* <Input> */
/* outline :: A handle to a source outline. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Check( FT_Outline* outline );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Get_CBox */
/* */
/* <Description> */
/* Returns an outline's `control box'. The control box encloses all */
/* the outline's points, including Bezier control points. Though it */
/* coincides with the exact bounding box for most glyphs, it can be */
/* slightly larger in some situations (like when rotating an outline */
/* which contains Bezier outside arcs). */
/* */
/* Computing the control box is very fast, while getting the bounding */
/* box can take much more time as it needs to walk over all segments */
/* and arcs in the outline. To get the latter, you can use the */
/* `ftbbox' component which is dedicated to this single task. */
/* */
/* <Input> */
/* outline :: A pointer to the source outline descriptor. */
/* */
/* <Output> */
/* acbox :: The outline's control box. */
/* */
FT_EXPORT( void )
FT_Outline_Get_CBox( const FT_Outline* outline,
FT_BBox *acbox );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Translate */
/* */
/* <Description> */
/* Applies a simple translation to the points of an outline. */
/* */
/* <InOut> */
/* outline :: A pointer to the target outline descriptor. */
/* */
/* <Input> */
/* xOffset :: The horizontal offset. */
/* */
/* yOffset :: The vertical offset. */
/* */
FT_EXPORT( void )
FT_Outline_Translate( const FT_Outline* outline,
FT_Pos xOffset,
FT_Pos yOffset );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Copy */
/* */
/* <Description> */
/* Copies an outline into another one. Both objects must have the */
/* same sizes (number of points & number of contours) when this */
/* function is called. */
/* */
/* <Input> */
/* source :: A handle to the source outline. */
/* */
/* <Output> */
/* target :: A handle to the target outline. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Copy( const FT_Outline* source,
FT_Outline *target );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Transform */
/* */
/* <Description> */
/* Applies a simple 2x2 matrix to all of an outline's points. Useful */
/* for applying rotations, slanting, flipping, etc. */
/* */
/* <InOut> */
/* outline :: A pointer to the target outline descriptor. */
/* */
/* <Input> */
/* matrix :: A pointer to the transformation matrix. */
/* */
/* <Note> */
/* You can use FT_Outline_Translate() if you need to translate the */
/* outline's points. */
/* */
FT_EXPORT( void )
FT_Outline_Transform( const FT_Outline* outline,
const FT_Matrix* matrix );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Embolden */
/* */
/* <Description> */
/* Emboldens an outline. The new outline will be at most 4 times */
/* `strength' pixels wider and higher. You may think of the left and */
/* bottom borders as unchanged. */
/* */
/* <InOut> */
/* outline :: A handle to the target outline. */
/* */
/* <Input> */
/* strength :: How strong the glyph is emboldened. Expressed in */
/* 26.6 pixel format. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT_DEF( FT_Error )
FT_Outline_Embolden( FT_Outline* outline,
FT_Pos strength );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Reverse */
/* */
/* <Description> */
/* Reverses the drawing direction of an outline. This is used to */
/* ensure consistent fill conventions for mirrored glyphs. */
/* */
/* <InOut> */
/* outline :: A pointer to the target outline descriptor. */
/* */
/* <Note> */
/* This functions toggles the bit flag `FT_OUTLINE_REVERSE_FILL' in */
/* the outline's `flags' field. */
/* */
/* It shouldn't be used by a normal client application, unless it */
/* knows what it is doing. */
/* */
FT_EXPORT( void )
FT_Outline_Reverse( FT_Outline* outline );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Get_Bitmap */
/* */
/* <Description> */
/* Renders an outline within a bitmap. The outline's image is simply */
/* OR-ed to the target bitmap. */
/* */
/* <Input> */
/* library :: A handle to a FreeType library object. */
/* */
/* outline :: A pointer to the source outline descriptor. */
/* */
/* <Output> */
/* abitmap :: A pointer to the target bitmap descriptor. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* This function does NOT CREATE the bitmap, it only renders an */
/* outline image within the one you pass to it! */
/* */
/* It will use the raster correponding to the default glyph format. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Get_Bitmap( FT_Library library,
FT_Outline* outline,
const FT_Bitmap *abitmap );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Render */
/* */
/* <Description> */
/* Renders an outline within a bitmap using the current scan-convert. */
/* This functions uses an FT_Raster_Params structure as an argument, */
/* allowing advanced features like direct composition, translucency, */
/* etc. */
/* */
/* <Input> */
/* library :: A handle to a FreeType library object. */
/* */
/* outline :: A pointer to the source outline descriptor. */
/* */
/* <InOut> */
/* params :: A pointer to a FT_Raster_Params structure used to */
/* describe the rendering operation. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* You should know what you are doing and how FT_Raster_Params works */
/* to use this function. */
/* */
/* The field `params.source' will be set to `outline' before the scan */
/* converter is called, which means that the value you give to it is */
/* actually ignored. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Render( FT_Library library,
FT_Outline* outline,
FT_Raster_Params* params );
/**************************************************************************
*
* @enum:
* FT_Orientation
*
* @description:
* A list of values used to describe an outline's contour orientation.
*
* The TrueType and Postscript specifications use different conventions
* to determine whether outline contours should be filled or unfilled.
*
* @values:
* FT_ORIENTATION_TRUETYPE ::
* According to the TrueType specification, clockwise contours must
* be filled, and counter-clockwise ones must be unfilled.
*
* FT_ORIENTATION_POSTSCRIPT ::
* According to the Postscript specification, counter-clockwise contours
* must be filled, and clockwise ones must be unfilled.
*
* FT_ORIENTATION_FILL_RIGHT ::
* This is identical to @FT_ORIENTATION_TRUETYPE, but is used to
* remember that in TrueType, everything that is to the right of
* the drawing direction of a contour must be filled.
*
* FT_ORIENTATION_FILL_LEFT ::
* This is identical to @FT_ORIENTATION_POSTSCRIPT, but is used to
* remember that in Postscript, everything that is to the left of
* the drawing direction of a contour must be filled.
*/
typedef enum
{
FT_ORIENTATION_TRUETYPE = 0,
FT_ORIENTATION_POSTSCRIPT = 1,
FT_ORIENTATION_FILL_RIGHT = FT_ORIENTATION_TRUETYPE,
FT_ORIENTATION_FILL_LEFT = FT_ORIENTATION_POSTSCRIPT
} FT_Orientation;
/**************************************************************************
*
* @function:
* FT_Outline_Get_Orientation
*
* @description:
* This function analyzes a glyph outline and tries to compute its
* fill orientation (see @FT_Orientation). This is done by computing
* the direction of each global horizontal and/or vertical extrema
* within the outline.
*
* Note that this will return @FT_ORIENTATION_TRUETYPE for empty
* outlines.
*
* @input:
* outline ::
* A handle to the source outline.
*
* @return:
* The orientation.
*
*/
FT_EXPORT( FT_Orientation )
FT_Outline_Get_Orientation( FT_Outline* outline );
/* */
FT_END_HEADER
#endif /* __FTOUTLN_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftpfr.h */
/* */
/* FreeType API for accessing PFR-specific data (specification only). */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTPFR_H__
#define __FTPFR_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* pfr_fonts */
/* */
/* <Title> */
/* PFR Fonts */
/* */
/* <Abstract> */
/* PFR/TrueDoc specific API. */
/* */
/* <Description> */
/* This section contains the declaration of PFR-specific functions. */
/* */
/*************************************************************************/
/**********************************************************************
*
* @function:
* FT_Get_PFR_Metrics
*
* @description:
* Return the outline and metrics resolutions of a given PFR face.
*
* @input:
* face :: Handle to the input face. It can be a non-PFR face.
*
* @output:
* aoutline_resolution ::
* Outline resolution. This is equivalent to `face->units_per_EM'.
* Optional (parameter can be NULL).
*
* ametrics_resolution ::
* Metrics resolution. This is equivalent to `outline_resolution'
* for non-PFR fonts. Optional (parameter can be NULL).
*
* ametrics_x_scale ::
* A 16.16 fixed-point number used to scale distance expressed
* in metrics units to device sub-pixels. This is equivalent to
* `face->size->x_scale', but for metrics only. Optional (parameter
* can be NULL)
*
* ametrics_y_scale ::
* Same as `ametrics_x_scale' but for the vertical direction.
* optional (parameter can be NULL)
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* If the input face is not a PFR, this function will return an error.
* However, in all cases, it will return valid values.
*/
FT_EXPORT( FT_Error )
FT_Get_PFR_Metrics( FT_Face face,
FT_UInt *aoutline_resolution,
FT_UInt *ametrics_resolution,
FT_Fixed *ametrics_x_scale,
FT_Fixed *ametrics_y_scale );
/**********************************************************************
*
* @function:
* FT_Get_PFR_Kerning
*
* @description:
* Return the kerning pair corresponding to two glyphs in a PFR face.
* The distance is expressed in metrics units, unlike the result of
* @FT_Get_Kerning.
*
* @input:
* face :: A handle to the input face.
*
* left :: Index of the left glyph.
*
* right :: Index of the right glyph.
*
* @output:
* avector :: A kerning vector.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* This function always return distances in original PFR metrics
* units. This is unlike @FT_Get_Kerning with the @FT_KERNING_UNSCALED
* mode, which always returns distances converted to outline units.
*
* You can use the value of the `x_scale' and `y_scale' parameters
* returned by @FT_Get_PFR_Metrics to scale these to device sub-pixels.
*/
FT_EXPORT( FT_Error )
FT_Get_PFR_Kerning( FT_Face face,
FT_UInt left,
FT_UInt right,
FT_Vector *avector );
/**********************************************************************
*
* @function:
* FT_Get_PFR_Advance
*
* @description:
* Return a given glyph advance, expressed in original metrics units,
* from a PFR font.
*
* @input:
* face :: A handle to the input face.
*
* gindex :: The glyph index.
*
* @output:
* aadvance :: The glyph advance in metrics units.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* You can use the `x_scale' or `y_scale' results of @FT_Get_PFR_Metrics
* to convert the advance to device sub-pixels (i.e. 1/64th of pixels).
*/
FT_EXPORT( FT_Error )
FT_Get_PFR_Advance( FT_Face face,
FT_UInt gindex,
FT_Pos *aadvance );
/* */
FT_END_HEADER
#endif /* __FTPFR_H__ */
/* END */

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@@ -0,0 +1,229 @@
/***************************************************************************/
/* */
/* ftrender.h */
/* */
/* FreeType renderer modules public interface (specification). */
/* */
/* Copyright 1996-2001, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTRENDER_H__
#define __FTRENDER_H__
#include <ft2build.h>
#include FT_MODULE_H
#include FT_GLYPH_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* module_management */
/* */
/*************************************************************************/
/* create a new glyph object */
typedef FT_Error
(*FT_Glyph_InitFunc)( FT_Glyph glyph,
FT_GlyphSlot slot );
/* destroys a given glyph object */
typedef void
(*FT_Glyph_DoneFunc)( FT_Glyph glyph );
typedef void
(*FT_Glyph_TransformFunc)( FT_Glyph glyph,
FT_Matrix* matrix,
FT_Vector* delta );
typedef void
(*FT_Glyph_GetBBoxFunc)( FT_Glyph glyph,
FT_BBox* abbox );
typedef FT_Error
(*FT_Glyph_CopyFunc)( FT_Glyph source,
FT_Glyph target );
typedef FT_Error
(*FT_Glyph_PrepareFunc)( FT_Glyph glyph,
FT_GlyphSlot slot );
/* deprecated */
#define FT_Glyph_Init_Func FT_Glyph_InitFunc
#define FT_Glyph_Done_Func FT_Glyph_DoneFunc
#define FT_Glyph_Transform_Func FT_Glyph_TransformFunc
#define FT_Glyph_BBox_Func FT_Glyph_GetBBoxFunc
#define FT_Glyph_Copy_Func FT_Glyph_CopyFunc
#define FT_Glyph_Prepare_Func FT_Glyph_PrepareFunc
struct FT_Glyph_Class_
{
FT_Long glyph_size;
FT_Glyph_Format glyph_format;
FT_Glyph_InitFunc glyph_init;
FT_Glyph_DoneFunc glyph_done;
FT_Glyph_CopyFunc glyph_copy;
FT_Glyph_TransformFunc glyph_transform;
FT_Glyph_GetBBoxFunc glyph_bbox;
FT_Glyph_PrepareFunc glyph_prepare;
};
typedef FT_Error
(*FT_Renderer_RenderFunc)( FT_Renderer renderer,
FT_GlyphSlot slot,
FT_UInt mode,
FT_Vector* origin );
typedef FT_Error
(*FT_Renderer_TransformFunc)( FT_Renderer renderer,
FT_GlyphSlot slot,
FT_Matrix* matrix,
FT_Vector* delta );
typedef void
(*FT_Renderer_GetCBoxFunc)( FT_Renderer renderer,
FT_GlyphSlot slot,
FT_BBox* cbox );
typedef FT_Error
(*FT_Renderer_SetModeFunc)( FT_Renderer renderer,
FT_ULong mode_tag,
FT_Pointer mode_ptr );
/* deprecated identifiers */
#define FTRenderer_render FT_Renderer_RenderFunc
#define FTRenderer_transform FT_Renderer_TransformFunc
#define FTRenderer_getCBox FT_Renderer_GetCBoxFunc
#define FTRenderer_setMode FT_Renderer_SetModeFunc
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Renderer_Class */
/* */
/* <Description> */
/* The renderer module class descriptor. */
/* */
/* <Fields> */
/* root :: The root FT_Module_Class fields. */
/* */
/* glyph_format :: The glyph image format this renderer handles. */
/* */
/* render_glyph :: A method used to render the image that is in a */
/* given glyph slot into a bitmap. */
/* */
/* set_mode :: A method used to pass additional parameters. */
/* */
/* raster_class :: For `FT_GLYPH_FORMAT_OUTLINE' renderers only, this */
/* is a pointer to its raster's class. */
/* */
/* raster :: For `FT_GLYPH_FORMAT_OUTLINE' renderers only. this */
/* is a pointer to the corresponding raster object, */
/* if any. */
/* */
typedef struct FT_Renderer_Class_
{
FT_Module_Class root;
FT_Glyph_Format glyph_format;
FT_Renderer_RenderFunc render_glyph;
FT_Renderer_TransformFunc transform_glyph;
FT_Renderer_GetCBoxFunc get_glyph_cbox;
FT_Renderer_SetModeFunc set_mode;
FT_Raster_Funcs* raster_class;
} FT_Renderer_Class;
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Renderer */
/* */
/* <Description> */
/* Retrieves the current renderer for a given glyph format. */
/* */
/* <Input> */
/* library :: A handle to the library object. */
/* */
/* format :: The glyph format. */
/* */
/* <Return> */
/* A renderer handle. 0 if none found. */
/* */
/* <Note> */
/* An error will be returned if a module already exists by that name, */
/* or if the module requires a version of FreeType that is too great. */
/* */
/* To add a new renderer, simply use FT_Add_Module(). To retrieve a */
/* renderer by its name, use FT_Get_Module(). */
/* */
FT_EXPORT( FT_Renderer )
FT_Get_Renderer( FT_Library library,
FT_Glyph_Format format );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Set_Renderer */
/* */
/* <Description> */
/* Sets the current renderer to use, and set additional mode. */
/* */
/* <InOut> */
/* library :: A handle to the library object. */
/* */
/* <Input> */
/* renderer :: A handle to the renderer object. */
/* */
/* num_params :: The number of additional parameters. */
/* */
/* parameters :: Additional parameters. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* In case of success, the renderer will be used to convert glyph */
/* images in the renderer's known format into bitmaps. */
/* */
/* This doesn't change the current renderer for other formats. */
/* */
FT_EXPORT( FT_Error )
FT_Set_Renderer( FT_Library library,
FT_Renderer renderer,
FT_UInt num_params,
FT_Parameter* parameters );
/* */
FT_END_HEADER
#endif /* __FTRENDER_H__ */
/* END */

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@@ -0,0 +1,159 @@
/***************************************************************************/
/* */
/* ftsizes.h */
/* */
/* FreeType size objects management (specification). */
/* */
/* Copyright 1996-2001, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* Typical application would normally not need to use these functions. */
/* However, they have been placed in a public API for the rare cases */
/* where they are needed. */
/* */
/*************************************************************************/
#ifndef __FTSIZES_H__
#define __FTSIZES_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* sizes_management */
/* */
/* <Title> */
/* Size Management */
/* */
/* <Abstract> */
/* Managing multiple sizes per face. */
/* */
/* <Description> */
/* When creating a new face object (e.g. with @FT_New_Face), an */
/* @FT_Size object is automatically created and used to store all */
/* pixel-size dependent information, available in the "face->size" */
/* field. */
/* */
/* It is however possible to create more sizes for a given face, */
/* mostly in order to manage several character pixel sizes of the */
/* same font family and style. See @FT_New_Size and @FT_Done_Size. */
/* */
/* Note that @FT_Set_Pixel_Sizes and @FT_Set_Char_Size only */
/* modify the contents of the current "active" size; you thus need */
/* to use @FT_Activate_Size to change it. */
/* */
/* 99% of applications won't need the functions provided here, */
/* especially if they use the caching sub-system, so be cautious */
/* when using these. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_New_Size */
/* */
/* <Description> */
/* Creates a new size object from a given face object. */
/* */
/* <Input> */
/* face :: A handle to a parent face object. */
/* */
/* <Output> */
/* asize :: A handle to a new size object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* You need to call @FT_Activate_Size in order to select the new size */
/* for upcoming calls to @FT_Set_Pixel_Sizes, @FT_Set_Char_Size, */
/* @FT_Load_Glyph, @FT_Load_Char, etc. */
/* */
FT_EXPORT( FT_Error )
FT_New_Size( FT_Face face,
FT_Size* size );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Done_Size */
/* */
/* <Description> */
/* Discards a given size object. Note that @FT_Done_Face */
/* automatically discards all size objects allocated with */
/* @FT_New_Size. */
/* */
/* <Input> */
/* size :: A handle to a target size object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_EXPORT( FT_Error )
FT_Done_Size( FT_Size size );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Activate_Size */
/* */
/* <Description> */
/* Even though it is possible to create several size objects for a */
/* given face (see @FT_New_Size for details), functions like */
/* @FT_Load_Glyph or @FT_Load_Char only use the last-created one to */
/* determine the "current character pixel size". */
/* */
/* This function can be used to "activate" a previously created size */
/* object. */
/* */
/* <Input> */
/* size :: A handle to a target size object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* If "face" is the size's parent face object, this function changes */
/* the value of "face->size" to the input size handle. */
/* */
FT_EXPORT( FT_Error )
FT_Activate_Size( FT_Size size );
/* */
FT_END_HEADER
#endif /* __FTSIZES_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftsnames.h */
/* */
/* Simple interface to access SFNT name tables (which are used */
/* to hold font names, copyright info, notices, etc.) (specification). */
/* */
/* This is _not_ used to retrieve glyph names! */
/* */
/* Copyright 1996-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FT_SFNT_NAMES_H__
#define __FT_SFNT_NAMES_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* sfnt_names */
/* */
/* <Title> */
/* SFNT Names */
/* */
/* <Abstract> */
/* Access the names embedded in TrueType and OpenType files. */
/* */
/* <Description> */
/* The TrueType and OpenType specification allow the inclusion of */
/* a special `names table' in font files. This table contains */
/* textual (and internationalized) information regarding the font, */
/* like family name, copyright, version, etc. */
/* */
/* The definitions below are used to access them if available. */
/* */
/* Note that this has nothing to do with glyph names! */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Struct> */
/* FT_SfntName */
/* */
/* <Description> */
/* A structure used to model an SFNT `name' table entry. */
/* */
/* <Fields> */
/* platform_id :: The platform ID for `string'. */
/* */
/* encoding_id :: The encoding ID for `string'. */
/* */
/* language_id :: The language ID for `string'. */
/* */
/* name_id :: An identifier for `string'. */
/* */
/* string :: The `name' string. Note that its format differs */
/* depending on the (platform,encoding) pair. It can */
/* be a Pascal String, a UTF-16 one, etc.. */
/* */
/* Generally speaking, the string is not */
/* zero-terminated. Please refer to the TrueType */
/* specification for details.. */
/* */
/* string_len :: The length of `string' in bytes. */
/* */
/* <Note> */
/* Possible values for `platform_id', `encoding_id', `language_id', */
/* and `name_id' are given in the file `ttnameid.h'. For details */
/* please refer to the TrueType or OpenType specification. */
/* */
typedef struct FT_SfntName_
{
FT_UShort platform_id;
FT_UShort encoding_id;
FT_UShort language_id;
FT_UShort name_id;
FT_Byte* string; /* this string is *not* null-terminated! */
FT_UInt string_len; /* in bytes */
} FT_SfntName;
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Sfnt_Name_Count */
/* */
/* <Description> */
/* Retrieves the number of name strings in the SFNT `name' table. */
/* */
/* <Input> */
/* face :: A handle to the source face. */
/* */
/* <Return> */
/* The number of strings in the `name' table. */
/* */
FT_EXPORT( FT_UInt )
FT_Get_Sfnt_Name_Count( FT_Face face );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Sfnt_Name */
/* */
/* <Description> */
/* Retrieves a string of the SFNT `name' table for a given index. */
/* */
/* <Input> */
/* face :: A handle to the source face. */
/* */
/* idx :: The index of the `name' string. */
/* */
/* <Output> */
/* aname :: The indexed FT_SfntName structure. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The `string' array returned in the `aname' structure is not */
/* null-terminated. */
/* */
/* Use FT_Get_Sfnt_Name_Count() to get the total number of available */
/* `name' table entries, then do a loop until you get the right */
/* platform, encoding, and name ID. */
/* */
FT_EXPORT( FT_Error )
FT_Get_Sfnt_Name( FT_Face face,
FT_UInt idx,
FT_SfntName *aname );
/* */
FT_END_HEADER
#endif /* __FT_SFNT_NAMES_H__ */
/* END */

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@@ -0,0 +1,710 @@
/***************************************************************************/
/* */
/* ftstroke.h */
/* */
/* FreeType path stroker (specification). */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FT_STROKE_H__
#define __FT_STROKE_H__
#include <ft2build.h>
#include FT_OUTLINE_H
#include FT_GLYPH_H
FT_BEGIN_HEADER
/************************************************************************
*
* <Section>
* glyph_stroker
*
* <Title>
* Glyph Stroker
*
* <Abstract>
* Generating bordered and stroked glyphs.
*
* <Description>
* This component generates stroked outlines of a given vectorial
* glyph. It also allows you to retrieve the `outside' and/or the
* `inside' borders of the stroke.
*
* This can be useful to generate `bordered' glyph, i.e., glyphs
* displayed with a coloured (and anti-aliased) border around their
* shape.
*/
/**************************************************************
*
* @type:
* FT_Stroker
*
* @description:
* Opaque handler to a path stroker object.
*/
typedef struct FT_StrokerRec_* FT_Stroker;
/**************************************************************
*
* @enum:
* FT_Stroker_LineJoin
*
* @description:
* These values determine how two joining lines are rendered
* in a stroker.
*
* @values:
* FT_STROKER_LINEJOIN_ROUND ::
* Used to render rounded line joins. Circular arcs are used
* to join two lines smoothly.
*
* FT_STROKER_LINEJOIN_BEVEL ::
* Used to render beveled line joins; i.e., the two joining lines
* are extended until they intersect.
*
* FT_STROKER_LINEJOIN_MITER ::
* Same as beveled rendering, except that an additional line
* break is added if the angle between the two joining lines
* is too closed (this is useful to avoid unpleasant spikes
* in beveled rendering).
*/
typedef enum
{
FT_STROKER_LINEJOIN_ROUND = 0,
FT_STROKER_LINEJOIN_BEVEL,
FT_STROKER_LINEJOIN_MITER
} FT_Stroker_LineJoin;
/**************************************************************
*
* @enum:
* FT_Stroker_LineCap
*
* @description:
* These values determine how the end of opened sub-paths are
* rendered in a stroke.
*
* @values:
* FT_STROKER_LINECAP_BUTT ::
* The end of lines is rendered as a full stop on the last
* point itself.
*
* FT_STROKER_LINECAP_ROUND ::
* The end of lines is rendered as a half-circle around the
* last point.
*
* FT_STROKER_LINECAP_SQUARE ::
* The end of lines is rendered as a square around the
* last point.
*/
typedef enum
{
FT_STROKER_LINECAP_BUTT = 0,
FT_STROKER_LINECAP_ROUND,
FT_STROKER_LINECAP_SQUARE
} FT_Stroker_LineCap;
/**************************************************************
*
* @enum:
* FT_StrokerBorder
*
* @description:
* These values are used to select a given stroke border
* in @FT_Stroker_GetBorderCounts and @FT_Stroker_ExportBorder.
*
* @values:
* FT_STROKER_BORDER_LEFT ::
* Select the left border, relative to the drawing direction.
*
* FT_STROKER_BORDER_RIGHT ::
* Select the right border, relative to the drawing direction.
*
* @note:
* Applications are generally interested in the `inside' and `outside'
* borders. However, there is no direct mapping between these and
* the `left' / `right' ones, since this really depends on the glyph's
* drawing orientation, which varies between font formats.
*
* You can however use @FT_Outline_GetInsideBorder and
* @FT_Outline_GetOutsideBorder to get these.
*/
typedef enum
{
FT_STROKER_BORDER_LEFT = 0,
FT_STROKER_BORDER_RIGHT
} FT_StrokerBorder;
/**************************************************************
*
* @function:
* FT_Outline_GetInsideBorder
*
* @description:
* Retrieve the @FT_StrokerBorder value corresponding to the
* `inside' borders of a given outline.
*
* @input:
* outline ::
* The source outline handle.
*
* @return:
* The border index. @FT_STROKER_BORDER_LEFT for empty or invalid
* outlines.
*/
FT_EXPORT( FT_StrokerBorder )
FT_Outline_GetInsideBorder( FT_Outline* outline );
/**************************************************************
*
* @function:
* FT_Outline_GetOutsideBorder
*
* @description:
* Retrieve the @FT_StrokerBorder value corresponding to the
* `outside' borders of a given outline.
*
* @input:
* outline ::
* The source outline handle.
*
* @return:
* The border index. @FT_STROKER_BORDER_LEFT for empty or invalid
* outlines.
*/
FT_EXPORT( FT_StrokerBorder )
FT_Outline_GetOutsideBorder( FT_Outline* outline );
/**************************************************************
*
* @function:
* FT_Stroker_New
*
* @description:
* Create a new stroker object.
*
* @input:
* memory ::
* The memory manager handle.
*
* @output:
* A new stroker object handle. NULL in case of error.
*
* @return:
* FreeType error code. 0 means success.
*/
FT_EXPORT( FT_Error )
FT_Stroker_New( FT_Memory memory,
FT_Stroker *astroker );
/**************************************************************
*
* @function:
* FT_Stroker_Set
*
* @description:
* Reset a stroker object's attributes.
*
* @input:
* stroker ::
* The target stroker handle.
*
* radius ::
* The border radius.
*
* line_cap ::
* The line cap style.
*
* line_join ::
* The line join style.
*
* miter_limit ::
* The miter limit for the FT_STROKER_LINEJOIN_MITER style,
* expressed as 16.16 fixed point value.
*
* @note:
* The radius is expressed in the same units that the outline
* coordinates.
*/
FT_EXPORT( void )
FT_Stroker_Set( FT_Stroker stroker,
FT_Fixed radius,
FT_Stroker_LineCap line_cap,
FT_Stroker_LineJoin line_join,
FT_Fixed miter_limit );
/**************************************************************
*
* @function:
* FT_Stroker_Rewind
*
* @description:
* Reset a stroker object without changing its attributes.
* You should call this function before beginning a new
* series of calls to @FT_Stroker_BeginSubPath or
* @FT_Stroker_EndSubPath.
*
* @input:
* stroker ::
* The target stroker handle.
*/
FT_EXPORT( void )
FT_Stroker_Rewind( FT_Stroker stroker );
/**************************************************************
*
* @function:
* FT_Stroker_ParseOutline
*
* @description:
* A convenience function used to parse a whole outline with
* the stroker. The resulting outline(s) can be retrieved
* later by functions like @FT_Stroker_GetCounts and @FT_Stroker_Export.
*
* @input:
* stroker ::
* The target stroker handle.
*
* outline ::
* The source outline.
*
* opened ::
* A boolean. If TRUE, the outline is treated as an open path
* instead of a closed one.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* If `opened' is 0 (the default), the outline is treated as a closed
* path, and the stroker will generate two distinct `border' outlines.
*
* If `opened' is 1, the outline is processed as an open path, and the
* stroker will generate a single `stroke' outline.
*
* This function calls @FT_Stroker_Rewind automatically.
*/
FT_EXPORT( FT_Error )
FT_Stroker_ParseOutline( FT_Stroker stroker,
FT_Outline* outline,
FT_Bool opened );
/**************************************************************
*
* @function:
* FT_Stroker_BeginSubPath
*
* @description:
* Start a new sub-path in the stroker.
*
* @input:
* stroker ::
* The target stroker handle.
*
* to ::
* A pointer to the start vector.
*
* open ::
* A boolean. If TRUE, the sub-path is treated as an open one.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* This function is useful when you need to stroke a path that is
* not stored as a @FT_Outline object.
*/
FT_EXPORT( FT_Error )
FT_Stroker_BeginSubPath( FT_Stroker stroker,
FT_Vector* to,
FT_Bool open );
/**************************************************************
*
* @function:
* FT_Stroker_EndSubPath
*
* @description:
* Close the current sub-path in the stroker.
*
* @input:
* stroker ::
* The target stroker handle.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* You should call this function after @FT_Stroker_BeginSubPath.
* If the subpath was not `opened', this function will `draw' a
* single line segment to the start position when needed.
*/
FT_EXPORT( FT_Error )
FT_Stroker_EndSubPath( FT_Stroker stroker );
/**************************************************************
*
* @function:
* FT_Stroker_LineTo
*
* @description:
* `Draw' a single line segment in the stroker's current sub-path,
* from the last position.
*
* @input:
* stroker ::
* The target stroker handle.
*
* to ::
* A pointer to the destination point.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* You should call this function between @FT_Stroker_BeginSubPath and
* @FT_Stroker_EndSubPath.
*/
FT_EXPORT( FT_Error )
FT_Stroker_LineTo( FT_Stroker stroker,
FT_Vector* to );
/**************************************************************
*
* @function:
* FT_Stroker_ConicTo
*
* @description:
* `Draw; a single quadratic bezier in the stroker's current sub-path,
* from the last position.
*
* @input:
* stroker ::
* The target stroker handle.
*
* control ::
* A pointer to a Bézier control point.
*
* to ::
* A pointer to the destination point.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* You should call this function between @FT_Stroker_BeginSubPath and
* @FT_Stroker_EndSubPath.
*/
FT_EXPORT( FT_Error )
FT_Stroker_ConicTo( FT_Stroker stroker,
FT_Vector* control,
FT_Vector* to );
/**************************************************************
*
* @function:
* FT_Stroker_CubicTo
*
* @description:
* `Draw' a single cubic Bézier in the stroker's current sub-path,
* from the last position.
*
* @input:
* stroker ::
* The target stroker handle.
*
* control1 ::
* A pointer to the first Bézier control point.
*
* control2 ::
* A pointer to second Bézier control point.
*
* to ::
* A pointer to the destination point.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* You should call this function between @FT_Stroker_BeginSubPath and
* @FT_Stroker_EndSubPath.
*/
FT_EXPORT( FT_Error )
FT_Stroker_CubicTo( FT_Stroker stroker,
FT_Vector* control1,
FT_Vector* control2,
FT_Vector* to );
/**************************************************************
*
* @function:
* FT_Stroker_GetBorderCounts
*
* @description:
* Vall this function once you have finished parsing your paths
* with the stroker. It will return the number of points and
* contours necessary to export one of the `border' or `stroke'
* outlines generated by the stroker.
*
* @input:
* stroker ::
* The target stroker handle.
*
* border ::
* The border index.
*
* @output:
* anum_points ::
* The number of points.
*
* anum_contours ::
* The number of contours.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* When an outline, or a sub-path, is `closed', the stroker generates
* two independent `border' outlines, named `left' and `right'.
*
* When the outline, or a sub-path, is `opened', the stroker merges
* the `border' outlines with caps. The `left' border receives all
* points, while the `right' border becomes empty.
*
* Use the function @FT_Stroker_GetCounts instead if you want to
* retrieve the counts associated to both borders.
*/
FT_EXPORT( FT_Error )
FT_Stroker_GetBorderCounts( FT_Stroker stroker,
FT_StrokerBorder border,
FT_UInt *anum_points,
FT_UInt *anum_contours );
/**************************************************************
*
* @function:
* FT_Stroker_ExportBorder
*
* @description:
* Call this function after @FT_Stroker_GetBorderCounts to
* export the corresponding border to your own @FT_Outline
* structure.
*
* Note that this function will append the border points and
* contours to your outline, but will not try to resize its
* arrays.
*
* @input:
* stroker ::
* The target stroker handle.
*
* border ::
* The border index.
*
* outline ::
* The target outline handle.
*
* @note:
* Always call this function after @FT_Stroker_GetBorderCounts to
* get sure that there is enough room in your @FT_Outline object to
* receive all new data.
*
* When an outline, or a sub-path, is `closed', the stroker generates
* two independent `border' outlines, named `left' and `right'
*
* When the outline, or a sub-path, is `opened', the stroker merges
* the `border' outlines with caps. The `left' border receives all
* points, while the `right' border becomes empty.
*
* Use the function @FT_Stroker_Export instead if you want to
* retrieve all borders at once.
*/
FT_EXPORT( void )
FT_Stroker_ExportBorder( FT_Stroker stroker,
FT_StrokerBorder border,
FT_Outline* outline );
/**************************************************************
*
* @function:
* FT_Stroker_GetCounts
*
* @description:
* Call this function once you have finished parsing your paths
* with the stroker. It returns the number of points and
* contours necessary to export all points/borders from the stroked
* outline/path.
*
* @input:
* stroker ::
* The target stroker handle.
*
* @output:
* anum_points ::
* The number of points.
*
* anum_contours ::
* The number of contours.
*
* @return:
* FreeType error code. 0 means success.
*/
FT_EXPORT( FT_Error )
FT_Stroker_GetCounts( FT_Stroker stroker,
FT_UInt *anum_points,
FT_UInt *anum_contours );
/**************************************************************
*
* @function:
* FT_Stroker_Export
*
* @description:
* Call this function after @FT_Stroker_GetBorderCounts to
* export the all borders to your own @FT_Outline structure.
*
* Note that this function will append the border points and
* contours to your outline, but will not try to resize its
* arrays.
*
* @input:
* stroker ::
* The target stroker handle.
*
* outline ::
* The target outline handle.
*/
FT_EXPORT( void )
FT_Stroker_Export( FT_Stroker stroker,
FT_Outline* outline );
/**************************************************************
*
* @function:
* FT_Stroker_Done
*
* @description:
* Destroy a stroker object.
*
* @input:
* stroker ::
* A stroker handle. Can be NULL.
*/
FT_EXPORT( void )
FT_Stroker_Done( FT_Stroker stroker );
/**************************************************************
*
* @function:
* FT_Glyph_Stroke
*
* @description:
* Stroke a given outline glyph object with a given stroker.
*
* @inout:
* pglyph :: Source glyph handle on input, new glyph handle
* on output.
*
* @input:
* stroker ::
* A stroker handle.
*
* destroy ::
* A Boolean. If TRUE, the source glyph object is destroyed
* on success.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* The source glyph is untouched in case of error.
*/
FT_EXPORT( FT_Error )
FT_Glyph_Stroke( FT_Glyph *pglyph,
FT_Stroker stroker,
FT_Bool destroy );
/**************************************************************
*
* @function:
* FT_Glyph_StrokeBorder
*
* @description:
* Stroke a given outline glyph object with a given stroker, but
* only return either its inside or outside border.
*
* @inout:
* pglyph ::
* Source glyph handle on input, new glyph handle on output.
*
* @input:
* stroker ::
* A stroker handle.
*
* inside ::
* A Boolean. If TRUE, return the inside border, otherwise
* the outside border.
*
* destroy ::
* A Boolean. If TRUE, the source glyph object is destroyed
* on success.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* The source glyph is untouched in case of error.
*/
FT_EXPORT( FT_Error )
FT_Glyph_StrokeBorder( FT_Glyph *pglyph,
FT_Stroker stroker,
FT_Bool inside,
FT_Bool destroy );
/* */
FT_END_HEADER
#endif /* __FT_STROKE_H__ */
/* END */

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@@ -0,0 +1,71 @@
/***************************************************************************/
/* */
/* ftsynth.h */
/* */
/* FreeType synthesizing code for emboldening and slanting */
/* (specification). */
/* */
/* Copyright 2000-2001, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/********* *********/
/********* WARNING, THIS IS ALPHA CODE, THIS API *********/
/********* IS DUE TO CHANGE UNTIL STRICTLY NOTIFIED BY THE *********/
/********* FREETYPE DEVELOPMENT TEAM *********/
/********* *********/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
#ifndef __FTSYNTH_H__
#define __FTSYNTH_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/* This code is completely experimental -- use with care! */
/* It will probably be completely rewritten in the future */
/* or even integrated into the library. */
FT_EXPORT( void )
FT_GlyphSlot_Embolden( FT_GlyphSlot slot );
FT_EXPORT( void )
FT_GlyphSlot_Oblique( FT_GlyphSlot slot );
/* */
FT_END_HEADER
#endif /* __FTSYNTH_H__ */
/* END */

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@@ -0,0 +1,195 @@
#ifndef __FT_SYSTEM_IO_H__
#define __FT_SYSTEM_IO_H__
/************************************************************************/
/************************************************************************/
/***** *****/
/***** NOTE: THE CONTENT OF THIS FILE IS NOT CURRENTLY USED *****/
/***** IN NORMAL BUILDS. CONSIDER IT EXPERIMENTAL. *****/
/***** *****/
/************************************************************************/
/************************************************************************/
/********************************************************************
*
* designing custom streams is a bit different now
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
#include <ft2build.h>
#include FT_INTERNAL_OBJECT_H
FT_BEGIN_HEADER
/*@*******************************************************************
*
* @type: FT_Stream
*
* @description:
* handle to an input stream object. These are also @FT_Object handles
*/
typedef struct FT_StreamRec_* FT_Stream;
/*@*******************************************************************
*
* @type: FT_Stream_Class
*
* @description:
* opaque handle to a @FT_Stream_ClassRec class structure describing
* the methods of input streams
*/
typedef const struct FT_Stream_ClassRec_* FT_Stream_Class;
/*@*******************************************************************
*
* @functype: FT_Stream_ReadFunc
*
* @description:
* a method used to read bytes from an input stream into memory
*
* @input:
* stream :: target stream handle
* buffer :: target buffer address
* size :: number of bytes to read
*
* @return:
* number of bytes effectively read. Must be <= 'size'.
*/
typedef FT_ULong (*FT_Stream_ReadFunc)( FT_Stream stream,
FT_Byte* buffer,
FT_ULong size );
/*@*******************************************************************
*
* @functype: FT_Stream_SeekFunc
*
* @description:
* a method used to seek to a new position within a stream
*
* @input:
* stream :: target stream handle
* pos :: new read position, from start of stream
*
* @return:
* error code. 0 means success
*/
typedef FT_Error (*FT_Stream_SeekFunc)( FT_Stream stream,
FT_ULong pos );
/*@*******************************************************************
*
* @struct: FT_Stream_ClassRec
*
* @description:
* a structure used to describe an input stream class
*
* @input:
* clazz :: root @FT_ClassRec fields
* stream_read :: stream byte read method
* stream_seek :: stream seek method
*/
typedef struct FT_Stream_ClassRec_
{
FT_ClassRec clazz;
FT_Stream_ReadFunc stream_read;
FT_Stream_SeekFunc stream_seek;
} FT_Stream_ClassRec;
/* */
#define FT_STREAM_CLASS(x) ((FT_Stream_Class)(x))
#define FT_STREAM_CLASS__READ(x) FT_STREAM_CLASS(x)->stream_read
#define FT_STREAM_CLASS__SEEK(x) FT_STREAM_CLASS(x)->stream_seek;
/*@*******************************************************************
*
* @struct: FT_StreamRec
*
* @description:
* the input stream object structure. See @FT_Stream_ClassRec for
* its class descriptor
*
* @fields:
* object :: root @FT_ObjectRec fields
* size :: size of stream in bytes (0 if unknown)
* pos :: current position within stream
* base :: for memory-based streams, the address of the stream's
* first data byte in memory. NULL otherwise
*
* cursor :: the current cursor position within an input stream
* frame. Only valid within a FT_FRAME_ENTER .. FT_FRAME_EXIT
* block; NULL otherwise
*
* limit :: the current frame limit within a FT_FRAME_ENTER ..
* FT_FRAME_EXIT block. NULL otherwise
*/
typedef struct FT_StreamRec_
{
FT_ObjectRec object;
FT_ULong size;
FT_ULong pos;
const FT_Byte* base;
const FT_Byte* cursor;
const FT_Byte* limit;
} FT_StreamRec;
/* some useful macros */
#define FT_STREAM(x) ((FT_Stream)(x))
#define FT_STREAM_P(x) ((FT_Stream*)(x))
#define FT_STREAM__READ(x) FT_STREAM_CLASS__READ(FT_OBJECT__CLASS(x))
#define FT_STREAM__SEEK(x) FT_STREAM_CLASS__SEEK(FT_OBJECT__CLASS(x))
#define FT_STREAM_IS_BASED(x) ( FT_STREAM(x)->base != NULL )
/* */
/* create new memory-based stream */
FT_BASE( FT_Error ) ft_stream_new_memory( const FT_Byte* stream_base,
FT_ULong stream_size,
FT_Memory memory,
FT_Stream *astream );
FT_BASE( FT_Error ) ft_stream_new_iso( const char* pathanme,
FT_Memory memory,
FT_Stream *astream );
/* handle to default stream class implementation for a given build */
/* this is used by "FT_New_Face" */
/* */
FT_APIVAR( FT_Type ) ft_stream_default_type;
FT_END_HEADER
#endif /* __FT_SYSTEM_STREAM_H__ */

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@@ -0,0 +1,202 @@
#ifndef __FT_SYSTEM_MEMORY_H__
#define __FT_SYSTEM_MEMORY_H__
#include <ft2build.h>
FT_BEGIN_HEADER
/************************************************************************/
/************************************************************************/
/***** *****/
/***** NOTE: THE CONTENT OF THIS FILE IS NOT CURRENTLY USED *****/
/***** IN NORMAL BUILDS. CONSIDER IT EXPERIMENTAL. *****/
/***** *****/
/************************************************************************/
/************************************************************************/
/*@**********************************************************************
*
* @type: FT_Memory
*
* @description:
* opaque handle to a memory manager handle. Note that since FreeType
* 2.2, the memory manager structure FT_MemoryRec is hidden to client
* applications.
*
* however, you can still define custom allocators easily using the
* @ft_memory_new API
*/
typedef struct FT_MemoryRec_* FT_Memory;
/*@**********************************************************************
*
* @functype: FT_Memory_AllocFunc
*
* @description:
* a function used to allocate a block of memory.
*
* @input:
* size :: size of blocks in bytes. Always > 0 !!
* mem_data :: memory-manager specific optional argument
* (see @ft_memory_new)
*
* @return:
* address of new block. NULL in case of memory exhaustion
*/
typedef FT_Pointer (*FT_Memory_AllocFunc)( FT_ULong size,
FT_Pointer mem_data );
/*@**********************************************************************
*
* @functype: FT_Memory_FreeFunc
*
* @description:
* a function used to release a block of memory created through
* @FT_Memory_AllocFunc or @FT_Memory_ReallocFunc
*
* @input:
* block :: address of target memory block. cannot be NULL !!
* mem_data :: memory-manager specific optional argument
* (see @ft_memory_new)
*/
typedef void (*FT_Memory_FreeFunc) ( FT_Pointer block,
FT_Pointer mem_data );
/*@**********************************************************************
*
* @functype: FT_Memory_ReallocFunc
*
* @description:
* a function used to reallocate a memory block.
*
* @input:
* block :: address of target memory block. cannot be NULL !!
* new_size :: new requested size in bytes
* cur_size :: current block size in bytes
* mem_data :: memory-manager specific optional argument
* (see @ft_memory_new)
*/
typedef FT_Pointer (*FT_Memory_ReallocFunc)( FT_Pointer block,
FT_ULong new_size,
FT_ULong cur_size,
FT_Pointer mem_data );
/*@**********************************************************************
*
* @functype: FT_Memory_CreateFunc
*
* @description:
* a function used to create a @FT_Memory object to model a
* memory manager
*
* @input:
* size :: size of memory manager structure in bytes
* init_data :: optional initialisation argument
*
* @output:
* amem_data :: memory-manager specific argument to block management
* routines.
*
* @return:
* handle to new memory manager object. NULL in case of failure
*/
typedef FT_Pointer (*FT_Memory_CreateFunc)( FT_UInt size,
FT_Pointer init_data,
FT_Pointer *amem_data );
/*@**********************************************************************
*
* @functype: FT_Memory_DestroyFunc
*
* @description:
* a function used to destroy a given @FT_Memory manager
*
* @input:
* memory :: target memory manager handle
* mem_data :: option manager-specific argument
*/
typedef void (*FT_Memory_DestroyFunc)( FT_Memory memory,
FT_Pointer mem_data );
/*@**********************************************************************
*
* @struct: FT_Memory_FuncsRec
*
* @description:
* a function used to hold all methods of a given memory manager
* implementation.
*
* @fields:
* mem_alloc :: block allocation routine
* mem_free :: block release routine
* mem_realloc :: block re-allocation routine
* mem_create :: manager creation routine
* mem_destroy :: manager destruction routine
*/
typedef struct FT_Memory_FuncsRec_
{
FT_Memory_AllocFunc mem_alloc;
FT_Memory_FreeFunc mem_free;
FT_Memory_ReallocFunc mem_realloc;
FT_Memory_CreateFunc mem_create;
FT_Memory_DestroyFunc mem_destroy;
} FT_Memory_FuncsRec, *FT_Memory_Funcs;
/*@**********************************************************************
*
* @type: FT_Memory_Funcs
*
* @description:
* a pointer to a constant @FT_Memory_FuncsRec structure used to
* describe a given memory manager implementation.
*/
typedef const FT_Memory_FuncsRec* FT_Memory_Funcs;
/*@**********************************************************************
*
* @function: ft_memory_new
*
* @description:
* create a new memory manager, given a set of memory methods
*
* @input:
* mem_funcs :: handle to memory manager implementation descriptor
* mem_init_data :: optional initialisation argument, passed to
* @FT_Memory_CreateFunc
*
* @return:
* new memory manager handle. NULL in case of failure
*/
FT_BASE( FT_Memory )
ft_memory_new( FT_Memory_Funcs mem_funcs,
FT_Pointer mem_init_data );
/*@**********************************************************************
*
* @function: ft_memory_destroy
*
* @description:
* destroy a given memory manager
*
* @input:
* memory :: handle to target memory manager
*/
FT_BASE( void )
ft_memory_destroy( FT_Memory memory );
/* */
FT_END_HEADER
#endif /* __FT_SYSTEM_MEMORY_H__ */

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@@ -0,0 +1,309 @@
/***************************************************************************/
/* */
/* ftsystem.h */
/* */
/* FreeType low-level system interface definition (specification). */
/* */
/* Copyright 1996-2001, 2002 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTSYSTEM_H__
#define __FTSYSTEM_H__
#include <ft2build.h>
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* system_interface */
/* */
/* <Title> */
/* System Interface */
/* */
/* <Abstract> */
/* How FreeType manages memory and i/o. */
/* */
/* <Description> */
/* This section contains various definitions related to memory */
/* management and i/o access. You need to understand this */
/* information if you want to use a custom memory manager or you own */
/* input i/o streams. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* M E M O R Y M A N A G E M E N T */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* @type: */
/* FT_Memory */
/* */
/* @description: */
/* A handle to a given memory manager object, defined with a */
/* @FT_MemoryRec structure. */
/* */
typedef struct FT_MemoryRec_* FT_Memory;
/*************************************************************************/
/* */
/* @functype: */
/* FT_Alloc_Func */
/* */
/* @description: */
/* A function used to allocate `size' bytes from `memory'. */
/* */
/* @input: */
/* memory :: A handle to the source memory manager. */
/* */
/* size :: The size in bytes to allocate. */
/* */
/* @return: */
/* Address of new memory block. 0 in case of failure. */
/* */
typedef void*
(*FT_Alloc_Func)( FT_Memory memory,
long size );
/*************************************************************************/
/* */
/* @functype: */
/* FT_Free_Func */
/* */
/* @description: */
/* A function used to release a given block of memory. */
/* */
/* @input: */
/* memory :: A handle to the source memory manager. */
/* */
/* block :: The address of the target memory block. */
/* */
typedef void
(*FT_Free_Func)( FT_Memory memory,
void* block );
/*************************************************************************/
/* */
/* @functype: */
/* FT_Realloc_Func */
/* */
/* @description: */
/* a function used to re-allocate a given block of memory. */
/* */
/* @input: */
/* memory :: A handle to the source memory manager. */
/* */
/* cur_size :: The block's current size in bytes. */
/* */
/* new_size :: The block's requested new size. */
/* */
/* block :: The block's current address. */
/* */
/* @return: */
/* New block address. 0 in case of memory shortage. */
/* */
/* @note: */
/* In case of error, the old block must still be available. */
/* */
typedef void*
(*FT_Realloc_Func)( FT_Memory memory,
long cur_size,
long new_size,
void* block );
/*************************************************************************/
/* */
/* @struct: */
/* FT_MemoryRec */
/* */
/* @description: */
/* A structure used to describe a given memory manager to FreeType 2. */
/* */
/* @fields: */
/* user :: A generic typeless pointer for user data. */
/* */
/* alloc :: A pointer type to an allocation function. */
/* */
/* free :: A pointer type to an memory freeing function. */
/* */
/* realloc :: A pointer type to a reallocation function. */
/* */
struct FT_MemoryRec_
{
void* user;
FT_Alloc_Func alloc;
FT_Free_Func free;
FT_Realloc_Func realloc;
};
/*************************************************************************/
/* */
/* I / O M A N A G E M E N T */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* @type: */
/* FT_Stream */
/* */
/* @description: */
/* A handle to an input stream. */
/* */
typedef struct FT_StreamRec_* FT_Stream;
/*************************************************************************/
/* */
/* @struct: */
/* FT_StreamDesc */
/* */
/* @description: */
/* A union type used to store either a long or a pointer. This is */
/* used to store a file descriptor or a FILE* in an input stream. */
/* */
typedef union FT_StreamDesc_
{
long value;
void* pointer;
} FT_StreamDesc;
/*************************************************************************/
/* */
/* @functype: */
/* FT_Stream_IoFunc */
/* */
/* @description: */
/* A function used to seek and read data from a given input stream. */
/* */
/* @input: */
/* stream :: A handle to the source stream. */
/* */
/* offset :: The offset of read in stream (always from start). */
/* */
/* buffer :: The address of the read buffer. */
/* */
/* count :: The number of bytes to read from the stream. */
/* */
/* @return: */
/* The number of bytes effectively read by the stream. */
/* */
/* @note: */
/* This function might be called to perform a seek or skip operation */
/* with a `count' of 0. */
/* */
typedef unsigned long
(*FT_Stream_IoFunc)( FT_Stream stream,
unsigned long offset,
unsigned char* buffer,
unsigned long count );
/*************************************************************************/
/* */
/* @functype: */
/* FT_Stream_CloseFunc */
/* */
/* @description: */
/* A function used to close a given input stream. */
/* */
/* @input: */
/* stream :: A handle to the target stream. */
/* */
typedef void
(*FT_Stream_CloseFunc)( FT_Stream stream );
/*************************************************************************/
/* */
/* @struct: */
/* FT_StreamRec */
/* */
/* @description: */
/* A structure used to describe an input stream. */
/* */
/* @input: */
/* base :: For memory-based streams, this is the address of the */
/* first stream byte in memory. This field should */
/* always be set to NULL for disk-based streams. */
/* */
/* size :: The stream size in bytes. */
/* */
/* pos :: The current position within the stream. */
/* */
/* descriptor :: This field is a union that can hold an integer or a */
/* pointer. It is used by stream implementations to */
/* store file descriptors or FILE* pointers. */
/* */
/* pathname :: This field is completely ignored by FreeType. */
/* However, it is often useful during debugging to use */
/* it to store the stream's filename (where available). */
/* */
/* read :: The stream's input function. */
/* */
/* close :: The stream;s close function. */
/* */
/* memory :: The memory manager to use to preload frames. This is */
/* set internally by FreeType and shouldn't be touched */
/* by stream implementations. */
/* */
/* cursor :: This field is set and used internally by FreeType */
/* when parsing frames. */
/* */
/* limit :: This field is set and used internally by FreeType */
/* when parsing frames. */
/* */
typedef struct FT_StreamRec_
{
unsigned char* base;
unsigned long size;
unsigned long pos;
FT_StreamDesc descriptor;
FT_StreamDesc pathname;
FT_Stream_IoFunc read;
FT_Stream_CloseFunc close;
FT_Memory memory;
unsigned char* cursor;
unsigned char* limit;
} FT_StreamRec;
/* */
FT_END_HEADER
#endif /* __FTSYSTEM_H__ */
/* END */

View File

@@ -0,0 +1,315 @@
/***************************************************************************/
/* */
/* fttrigon.h */
/* */
/* FreeType trigonometric functions (specification). */
/* */
/* Copyright 2001, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTTRIGON_H__
#define __FTTRIGON_H__
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* @section: */
/* computations */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* @type: */
/* FT_Angle */
/* */
/* @description: */
/* This type is used to model angle values in FreeType. Note that */
/* the angle is a 16.16 fixed float value expressed in degrees. */
/* */
typedef FT_Fixed FT_Angle;
/*************************************************************************/
/* */
/* @macro: */
/* FT_ANGLE_PI */
/* */
/* @description: */
/* The angle pi expressed in @FT_Angle units. */
/* */
#define FT_ANGLE_PI ( 180L << 16 )
/*************************************************************************/
/* */
/* @macro: */
/* FT_ANGLE_2PI */
/* */
/* @description: */
/* The angle 2*pi expressed in @FT_Angle units. */
/* */
#define FT_ANGLE_2PI ( FT_ANGLE_PI * 2 )
/*************************************************************************/
/* */
/* @macro: */
/* FT_ANGLE_PI2 */
/* */
/* @description: */
/* The angle pi/2 expressed in @FT_Angle units. */
/* */
#define FT_ANGLE_PI2 ( FT_ANGLE_PI / 2 )
/*************************************************************************/
/* */
/* @macro: */
/* FT_ANGLE_PI4 */
/* */
/* @description: */
/* The angle pi/4 expressed in @FT_Angle units. */
/* */
#define FT_ANGLE_PI4 ( FT_ANGLE_PI / 4 )
/*************************************************************************/
/* */
/* @function: */
/* FT_Sin */
/* */
/* @description: */
/* Return the sinus of a given angle in fixed point format. */
/* */
/* @input: */
/* angle :: The input angle. */
/* */
/* @return: */
/* The sinus value. */
/* */
/* @note: */
/* If you need both the sinus and cosinus for a given angle, use the */
/* function @FT_Vector_Unit. */
/* */
FT_EXPORT( FT_Fixed )
FT_Sin( FT_Angle angle );
/*************************************************************************/
/* */
/* @function: */
/* FT_Cos */
/* */
/* @description: */
/* Return the cosinus of a given angle in fixed point format. */
/* */
/* @input: */
/* angle :: The input angle. */
/* */
/* @return: */
/* The cosinus value. */
/* */
/* @note: */
/* If you need both the sinus and cosinus for a given angle, use the */
/* function @FT_Vector_Unit. */
/* */
FT_EXPORT( FT_Fixed )
FT_Cos( FT_Angle angle );
/*************************************************************************/
/* */
/* @function: */
/* FT_Tan */
/* */
/* @description: */
/* Return the tangent of a given angle in fixed point format. */
/* */
/* @input: */
/* angle :: The input angle. */
/* */
/* @return: */
/* The tangent value. */
/* */
FT_EXPORT( FT_Fixed )
FT_Tan( FT_Angle angle );
/*************************************************************************/
/* */
/* @function: */
/* FT_Atan2 */
/* */
/* @description: */
/* Return the arc-tangent corresponding to a given vector (x,y) in */
/* the 2d plane. */
/* */
/* @input: */
/* x :: The horizontal vector coordinate. */
/* */
/* y :: The vertical vector coordinate. */
/* */
/* @return: */
/* The arc-tangent value (i.e. angle). */
/* */
FT_EXPORT( FT_Angle )
FT_Atan2( FT_Fixed x,
FT_Fixed y );
/*************************************************************************/
/* */
/* @function: */
/* FT_Angle_Diff */
/* */
/* @description: */
/* Return the difference between two angles. The result is always */
/* constrained to the ]-PI..PI] interval. */
/* */
/* @input: */
/* angle1 :: First angle. */
/* */
/* angle2 :: Second angle. */
/* */
/* @return: */
/* Contrainted value of `value2-value1'. */
/* */
FT_EXPORT( FT_Angle )
FT_Angle_Diff( FT_Angle angle1,
FT_Angle angle2 );
/*************************************************************************/
/* */
/* @function: */
/* FT_Vector_Unit */
/* */
/* @description: */
/* Return the unit vector corresponding to a given angle. After the */
/* call, the value of `vec.x' will be `sin(angle)', and the value of */
/* `vec.y' will be `cos(angle)'. */
/* */
/* This function is useful to retrieve both the sinus and cosinus of */
/* a given angle quickly. */
/* */
/* @output: */
/* vec :: The address of target vector. */
/* */
/* @input: */
/* angle :: The address of angle. */
/* */
FT_EXPORT( void )
FT_Vector_Unit( FT_Vector* vec,
FT_Angle angle );
/*************************************************************************/
/* */
/* @function: */
/* FT_Vector_Rotate */
/* */
/* @description: */
/* Rotate a vector by a given angle. */
/* */
/* @inout: */
/* vec :: The address of target vector. */
/* */
/* @input: */
/* angle :: The address of angle. */
/* */
FT_EXPORT( void )
FT_Vector_Rotate( FT_Vector* vec,
FT_Angle angle );
/*************************************************************************/
/* */
/* @function: */
/* FT_Vector_Length */
/* */
/* @description: */
/* Return the length of a given vector. */
/* */
/* @input: */
/* vec :: The address of target vector. */
/* */
/* @return: */
/* The vector length, expressed in the same units that the original */
/* vector coordinates. */
/* */
FT_EXPORT( FT_Fixed )
FT_Vector_Length( FT_Vector* vec );
/*************************************************************************/
/* */
/* @function: */
/* FT_Vector_Polarize */
/* */
/* @description: */
/* Compute both the length and angle of a given vector. */
/* */
/* @input: */
/* vec :: The address of source vector. */
/* */
/* @output: */
/* length :: The vector length. */
/* angle :: The vector angle. */
/* */
FT_EXPORT( void )
FT_Vector_Polarize( FT_Vector* vec,
FT_Fixed *length,
FT_Angle *angle );
/*************************************************************************/
/* */
/* @function: */
/* FT_Vector_From_Polar */
/* */
/* @description: */
/* Compute vector coordinates from a length and angle. */
/* */
/* @output: */
/* vec :: The address of source vector. */
/* */
/* @input: */
/* length :: The vector length. */
/* angle :: The vector angle. */
/* */
FT_EXPORT( void )
FT_Vector_From_Polar( FT_Vector* vec,
FT_Fixed length,
FT_Angle angle );
/* */
FT_END_HEADER
#endif /* __FTTRIGON_H__ */
/* END */

View File

@@ -0,0 +1,582 @@
/***************************************************************************/
/* */
/* fttypes.h */
/* */
/* FreeType simple types definitions (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTTYPES_H__
#define __FTTYPES_H__
#include <ft2build.h>
#include FT_CONFIG_CONFIG_H
#include FT_SYSTEM_H
#include FT_IMAGE_H
#include <stddef.h>
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* basic_types */
/* */
/* <Title> */
/* Basic Data Types */
/* */
/* <Abstract> */
/* The basic data types defined by the library. */
/* */
/* <Description> */
/* This section contains the basic data types defined by FreeType 2, */
/* ranging from simple scalar types to bitmap descriptors. More */
/* font-specific structures are defined in a different section. */
/* */
/* <Order> */
/* FT_Byte */
/* FT_Bytes */
/* FT_Char */
/* FT_Int */
/* FT_UInt */
/* FT_Short */
/* FT_UShort */
/* FT_Long */
/* FT_ULong */
/* FT_Bool */
/* FT_Offset */
/* FT_PtrDist */
/* FT_String */
/* FT_Tag */
/* FT_Error */
/* FT_Fixed */
/* FT_Pointer */
/* FT_Pos */
/* FT_Vector */
/* FT_BBox */
/* FT_Matrix */
/* FT_FWord */
/* FT_UFWord */
/* FT_F2Dot14 */
/* FT_UnitVector */
/* FT_F26Dot6 */
/* */
/* */
/* FT_Generic */
/* FT_Generic_Finalizer */
/* */
/* FT_Bitmap */
/* FT_Pixel_Mode */
/* FT_Palette_Mode */
/* FT_Glyph_Format */
/* FT_IMAGE_TAG */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Type> */
/* FT_Bool */
/* */
/* <Description> */
/* A typedef of unsigned char, used for simple booleans. */
/* */
typedef unsigned char FT_Bool;
/*************************************************************************/
/* */
/* <Type> */
/* FT_FWord */
/* */
/* <Description> */
/* A signed 16-bit integer used to store a distance in original font */
/* units. */
/* */
typedef signed short FT_FWord; /* distance in FUnits */
/*************************************************************************/
/* */
/* <Type> */
/* FT_UFWord */
/* */
/* <Description> */
/* An unsigned 16-bit integer used to store a distance in original */
/* font units. */
/* */
typedef unsigned short FT_UFWord; /* unsigned distance */
/*************************************************************************/
/* */
/* <Type> */
/* FT_Char */
/* */
/* <Description> */
/* A simple typedef for the _signed_ char type. */
/* */
typedef signed char FT_Char;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Byte */
/* */
/* <Description> */
/* A simple typedef for the _unsigned_ char type. */
/* */
typedef unsigned char FT_Byte;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Bytes */
/* */
/* <Description> */
/* A typedef for constant memory areas. */
/* */
typedef const FT_Byte* FT_Bytes;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Tag */
/* */
/* <Description> */
/* A typedef for 32bit tags (as used in the SFNT format). */
/* */
typedef FT_UInt32 FT_Tag;
/*************************************************************************/
/* */
/* <Type> */
/* FT_String */
/* */
/* <Description> */
/* A simple typedef for the char type, usually used for strings. */
/* */
typedef char FT_String;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Short */
/* */
/* <Description> */
/* A typedef for signed short. */
/* */
typedef signed short FT_Short;
/*************************************************************************/
/* */
/* <Type> */
/* FT_UShort */
/* */
/* <Description> */
/* A typedef for unsigned short. */
/* */
typedef unsigned short FT_UShort;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Int */
/* */
/* <Description> */
/* A typedef for the int type. */
/* */
typedef signed int FT_Int;
/*************************************************************************/
/* */
/* <Type> */
/* FT_UInt */
/* */
/* <Description> */
/* A typedef for the unsigned int type. */
/* */
typedef unsigned int FT_UInt;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Long */
/* */
/* <Description> */
/* A typedef for signed long. */
/* */
typedef signed long FT_Long;
/*************************************************************************/
/* */
/* <Type> */
/* FT_ULong */
/* */
/* <Description> */
/* A typedef for unsigned long. */
/* */
typedef unsigned long FT_ULong;
/*************************************************************************/
/* */
/* <Type> */
/* FT_F2Dot14 */
/* */
/* <Description> */
/* A signed 2.14 fixed float type used for unit vectors. */
/* */
typedef signed short FT_F2Dot14;
/*************************************************************************/
/* */
/* <Type> */
/* FT_F26Dot6 */
/* */
/* <Description> */
/* A signed 26.6 fixed float type used for vectorial pixel */
/* coordinates. */
/* */
typedef signed long FT_F26Dot6;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Fixed */
/* */
/* <Description> */
/* This type is used to store 16.16 fixed float values, like scales */
/* or matrix coefficients. */
/* */
typedef signed long FT_Fixed;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Error */
/* */
/* <Description> */
/* The FreeType error code type. A value of 0 is always interpreted */
/* as a successful operation. */
/* */
typedef int FT_Error;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Pointer */
/* */
/* <Description> */
/* A simple typedef for a typeless pointer. */
/* */
typedef void* FT_Pointer;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Offset */
/* */
/* <Description> */
/* This is equivalent to the ANSI C `size_t' type, i.e. the largest */
/* _unsigned_ integer type used to express a file size or position, */
/* or a memory block size. */
/* */
typedef size_t FT_Offset;
/*************************************************************************/
/* */
/* <Type> */
/* FT_PtrDist */
/* */
/* <Description> */
/* This is equivalent to the ANSI C `ptrdiff_t' type, i.e. the */
/* largest _signed_ integer type used to express the distance */
/* between two pointers. */
/* */
typedef ft_ptrdiff_t FT_PtrDist;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_UnitVector */
/* */
/* <Description> */
/* A simple structure used to store a 2D vector unit vector. Uses */
/* FT_F2Dot14 types. */
/* */
/* <Fields> */
/* x :: Horizontal coordinate. */
/* */
/* y :: Vertical coordinate. */
/* */
typedef struct FT_UnitVector_
{
FT_F2Dot14 x;
FT_F2Dot14 y;
} FT_UnitVector;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Matrix */
/* */
/* <Description> */
/* A simple structure used to store a 2x2 matrix. Coefficients are */
/* in 16.16 fixed float format. The computation performed is: */
/* */
/* { */
/* x' = x*xx + y*xy */
/* y' = x*yx + y*yy */
/* } */
/* */
/* <Fields> */
/* xx :: Matrix coefficient. */
/* */
/* xy :: Matrix coefficient. */
/* */
/* yx :: Matrix coefficient. */
/* */
/* yy :: Matrix coefficient. */
/* */
typedef struct FT_Matrix_
{
FT_Fixed xx, xy;
FT_Fixed yx, yy;
} FT_Matrix;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Data */
/* */
/* <Description> */
/* Read-only binary data represented as a pointer and a length. */
/* */
/* <Fields> */
/* pointer :: The data. */
/* */
/* length :: The length of the data in bytes. */
/* */
typedef struct FT_Data_
{
const FT_Byte* pointer;
FT_Int length;
} FT_Data;
/*************************************************************************/
/* */
/* <FuncType> */
/* FT_Generic_Finalizer */
/* */
/* <Description> */
/* Describes a function used to destroy the `client' data of any */
/* FreeType object. See the description of the FT_Generic type for */
/* details of usage. */
/* */
/* <Input> */
/* The address of the FreeType object which is under finalization. */
/* Its client data is accessed through its `generic' field. */
/* */
typedef void (*FT_Generic_Finalizer)(void* object);
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Generic */
/* */
/* <Description> */
/* Client applications often need to associate their own data to a */
/* variety of FreeType core objects. For example, a text layout API */
/* might want to associate a glyph cache to a given size object. */
/* */
/* Most FreeType object contains a `generic' field, of type */
/* FT_Generic, which usage is left to client applications and font */
/* servers. */
/* */
/* It can be used to store a pointer to client-specific data, as well */
/* as the address of a `finalizer' function, which will be called by */
/* FreeType when the object is destroyed (for example, the previous */
/* client example would put the address of the glyph cache destructor */
/* in the `finalizer' field). */
/* */
/* <Fields> */
/* data :: A typeless pointer to any client-specified data. This */
/* field is completely ignored by the FreeType library. */
/* */
/* finalizer :: A pointer to a `generic finalizer' function, which */
/* will be called when the object is destroyed. If this */
/* field is set to NULL, no code will be called. */
/* */
typedef struct FT_Generic_
{
void* data;
FT_Generic_Finalizer finalizer;
} FT_Generic;
/*************************************************************************/
/* */
/* <Macro> */
/* FT_MAKE_TAG */
/* */
/* <Description> */
/* This macro converts four letter tags which are used to label */
/* TrueType tables into an unsigned long to be used within FreeType. */
/* */
/* <Note> */
/* The produced values *must* be 32bit integers. Don't redefine this */
/* macro. */
/* */
#define FT_MAKE_TAG( _x1, _x2, _x3, _x4 ) \
( ( (FT_ULong)_x1 << 24 ) | \
( (FT_ULong)_x2 << 16 ) | \
( (FT_ULong)_x3 << 8 ) | \
(FT_ULong)_x4 )
/*************************************************************************/
/*************************************************************************/
/* */
/* L I S T M A N A G E M E N T */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* <Section> */
/* list_processing */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Type> */
/* FT_ListNode */
/* */
/* <Description> */
/* Many elements and objects in FreeType are listed through a */
/* FT_List record (see FT_ListRec). As its name suggests, a */
/* FT_ListNode is a handle to a single list element. */
/* */
typedef struct FT_ListNodeRec_* FT_ListNode;
/*************************************************************************/
/* */
/* <Type> */
/* FT_List */
/* */
/* <Description> */
/* A handle to a list record (see FT_ListRec). */
/* */
typedef struct FT_ListRec_* FT_List;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_ListNodeRec */
/* */
/* <Description> */
/* A structure used to hold a single list element. */
/* */
/* <Fields> */
/* prev :: The previous element in the list. NULL if first. */
/* */
/* next :: The next element in the list. NULL if last. */
/* */
/* data :: A typeless pointer to the listed object. */
/* */
typedef struct FT_ListNodeRec_
{
FT_ListNode prev;
FT_ListNode next;
void* data;
} FT_ListNodeRec;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_ListRec */
/* */
/* <Description> */
/* A structure used to hold a simple doubly-linked list. These are */
/* used in many parts of FreeType. */
/* */
/* <Fields> */
/* head :: The head (first element) of doubly-linked list. */
/* */
/* tail :: The tail (last element) of doubly-linked list. */
/* */
typedef struct FT_ListRec_
{
FT_ListNode head;
FT_ListNode tail;
} FT_ListRec;
/* */
#define FT_IS_EMPTY( list ) ( (list).head == 0 )
/* return base error code (without module-specific prefix) */
#define FT_ERROR_BASE( x ) ( (x) & 0xFF )
/* return module error code */
#define FT_ERROR_MODULE( x ) ( (x) & 0xFF00U )
#define FT_BOOL( x ) ( (FT_Bool)( x ) )
FT_END_HEADER
#endif /* __FTTYPES_H__ */
/* END */

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@@ -0,0 +1,257 @@
/***************************************************************************/
/* */
/* ftwinfnt.h */
/* */
/* FreeType API for accessing Windows fnt-specific data. */
/* */
/* Copyright 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTWINFNT_H__
#define __FTWINFNT_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* winfnt_fonts */
/* */
/* <Title> */
/* Window FNT Files */
/* */
/* <Abstract> */
/* Windows FNT specific API. */
/* */
/* <Description> */
/* This section contains the declaration of Windows FNT specific */
/* functions. */
/* */
/*************************************************************************/
/*************************************************************************
*
* @enum:
* FT_WinFNT_ID_XXX
*
* @description:
* A list of valid values for the `charset' byte in
* @FT_WinFNT_HeaderRec. Exact mapping tables for the various cpXXXX
* encodings (except for cp1361) can be found at ftp://ftp.unicode.org
* in the MAPPINGS/VENDORS/MICSFT/WINDOWS subdirectory. cp1361 is
* roughly a superset of MAPPINGS/OBSOLETE/EASTASIA/KSC/JOHAB.TXT.
*
* @values:
* FT_WinFNT_ID_DEFAULT ::
* This is used for font enumeration and font creation as a
* `don't care' value. Valid font files don't contain this value.
* When querying for information about the character set of the font
* that is currently selected into a specified device context, this
* return value (of the related Windows API) simply denotes failure.
*
* FT_WinFNT_ID_SYMBOL ::
* There is no known mapping table available.
*
* FT_WinFNT_ID_MAC ::
* Mac Roman encoding.
*
* FT_WinFNT_ID_OEM ::
* From Michael Pöttgen <michael@poettgen.de>:
* The `Windows Font Mapping' article says that FT_WinFNT_ID_OEM
* is used for the charset of vector fonts, like `modern.fon',
* `roman.fon', and `script.fon' on Windows.
*
* The `CreateFont' documentation says: The FT_WinFNT_ID_OEM value
* specifies a character set that is operating-system dependent.
*
* The `IFIMETRICS' documentation from the `Windows Driver
* Development Kit' says: This font supports an OEM-specific
* character set. The OEM character set is system dependent.
*
* In general OEM, as opposed to ANSI (i.e., cp1252), denotes the
* second default codepage that most international versions of
* Windows have. It is one of the OEM codepages from
*
* http://www.microsoft.com/globaldev/reference/cphome.mspx,
*
* and is used for the `DOS boxes', to support legacy applications.
* A German Windows version for example usually uses ANSI codepage
* 1252 and OEM codepage 850.
*
* FT_WinFNT_ID_CP874 ::
* A superset of Thai TIS 620 and ISO 8859-11.
*
* FT_WinFNT_ID_CP932 ::
* A superset of Japanese Shift-JIS (with minor deviations).
*
* FT_WinFNT_ID_CP936 ::
* A superset of simplified Chinese GB 2312-1980 (with different
* ordering and minor deviations).
*
* FT_WinFNT_ID_CP949 ::
* A superset of Korean Hangul KS C 5601-1987 (with different
* ordering and minor deviations).
*
* FT_WinFNT_ID_CP950 ::
* A superset of traditional Chinese Big 5 ETen (with different
* ordering and minor deviations).
*
* FT_WinFNT_ID_CP1250 ::
* A superset of East European ISO 8859-2 (with slightly different
* ordering).
*
* FT_WinFNT_ID_CP1251 ::
* A superset of Russian ISO 8859-5 (with different ordering).
*
* FT_WinFNT_ID_CP1252 ::
* ANSI encoding. A superset of ISO 8859-1.
*
* FT_WinFNT_ID_CP1253 ::
* A superset of Greek ISO 8859-7 (with minor modifications).
*
* FT_WinFNT_ID_CP1254 ::
* A superset of Turkish ISO 8859-9.
*
* FT_WinFNT_ID_CP1255 ::
* A superset of Hebrew ISO 8859-8 (with some modifications).
*
* FT_WinFNT_ID_CP1256 ::
* A superset of Arabic ISO 8859-6 (with different ordering).
*
* FT_WinFNT_ID_CP1257 ::
* A superset of Baltic ISO 8859-13 (with some deviations).
*
* FT_WinFNT_ID_CP1258 ::
* For Vietnamese. This encoding doesn't cover all necessary
* characters.
*
* FT_WinFNT_ID_CP1361 ::
* Korean (Johab).
*/
#define FT_WinFNT_ID_CP1252 0
#define FT_WinFNT_ID_DEFAULT 1
#define FT_WinFNT_ID_SYMBOL 2
#define FT_WinFNT_ID_MAC 77
#define FT_WinFNT_ID_CP932 128
#define FT_WinFNT_ID_CP949 129
#define FT_WinFNT_ID_CP1361 130
#define FT_WinFNT_ID_CP936 134
#define FT_WinFNT_ID_CP950 136
#define FT_WinFNT_ID_CP1253 161
#define FT_WinFNT_ID_CP1254 162
#define FT_WinFNT_ID_CP1258 163
#define FT_WinFNT_ID_CP1255 177
#define FT_WinFNT_ID_CP1256 178
#define FT_WinFNT_ID_CP1257 186
#define FT_WinFNT_ID_CP1251 204
#define FT_WinFNT_ID_CP874 222
#define FT_WinFNT_ID_CP1250 238
#define FT_WinFNT_ID_OEM 255
/*************************************************************************/
/* */
/* <Struct> */
/* FT_WinFNT_HeaderRec */
/* */
/* <Description> */
/* Windows FNT Header info. */
/* */
typedef struct FT_WinFNT_HeaderRec_
{
FT_UShort version;
FT_ULong file_size;
FT_Byte copyright[60];
FT_UShort file_type;
FT_UShort nominal_point_size;
FT_UShort vertical_resolution;
FT_UShort horizontal_resolution;
FT_UShort ascent;
FT_UShort internal_leading;
FT_UShort external_leading;
FT_Byte italic;
FT_Byte underline;
FT_Byte strike_out;
FT_UShort weight;
FT_Byte charset;
FT_UShort pixel_width;
FT_UShort pixel_height;
FT_Byte pitch_and_family;
FT_UShort avg_width;
FT_UShort max_width;
FT_Byte first_char;
FT_Byte last_char;
FT_Byte default_char;
FT_Byte break_char;
FT_UShort bytes_per_row;
FT_ULong device_offset;
FT_ULong face_name_offset;
FT_ULong bits_pointer;
FT_ULong bits_offset;
FT_Byte reserved;
FT_ULong flags;
FT_UShort A_space;
FT_UShort B_space;
FT_UShort C_space;
FT_UShort color_table_offset;
FT_ULong reserved1[4];
} FT_WinFNT_HeaderRec, *FT_WinFNT_Header;
/**********************************************************************
*
* @function:
* FT_Get_WinFNT_Header
*
* @description:
* Retrieve a Windows FNT font info header.
*
* @input:
* face :: A handle to the input face.
*
* @output:
* aheader :: The WinFNT header.
*
* @return:
* FreeType error code. 0 means success.
*
* @note:
* This function only works with Windows FNT faces, returning an error
* otherwise.
*/
FT_EXPORT( FT_Error )
FT_Get_WinFNT_Header( FT_Face face,
FT_WinFNT_HeaderRec *aheader );
/* */
FT_END_HEADER
#endif /* __FTWINFNT_H__ */
/* END */

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@@ -0,0 +1,60 @@
/***************************************************************************/
/* */
/* ftxf86.h */
/* */
/* Support functions for X11. */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTXF86_H__
#define __FTXF86_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/* this comment is intentionally disabled for now, to prevent this */
/* function from appearing in the API Reference. */
/*@***********************************************************************/
/* */
/* <Function> */
/* FT_Get_X11_Font_Format */
/* */
/* <Description> */
/* Return a string describing the format of a given face as an X11 */
/* FONT_PROPERTY. It should only be used by the FreeType 2 font */
/* backend of the XFree86 font server. */
/* */
/* <Input> */
/* face :: Input face handle. */
/* */
/* <Return> */
/* Font format string. NULL in case of error. */
/* */
FT_EXPORT( const char* )
FT_Get_X11_Font_Format( FT_Face face );
/* */
FT_END_HEADER
#endif /* __FTXF86_H__ */

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@@ -0,0 +1,205 @@
/***************************************************************************/
/* */
/* autohint.h */
/* */
/* High-level `autohint' module-specific interface (specification). */
/* */
/* Copyright 1996-2001, 2002 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* The auto-hinter is used to load and automatically hint glyphs if a */
/* format-specific hinter isn't available. */
/* */
/*************************************************************************/
#ifndef __AUTOHINT_H__
#define __AUTOHINT_H__
/*************************************************************************/
/* */
/* A small technical note regarding automatic hinting in order to */
/* clarify this module interface. */
/* */
/* An automatic hinter might compute two kinds of data for a given face: */
/* */
/* - global hints: Usually some metrics that describe global properties */
/* of the face. It is computed by scanning more or less */
/* agressively the glyphs in the face, and thus can be */
/* very slow to compute (even if the size of global */
/* hints is really small). */
/* */
/* - glyph hints: These describe some important features of the glyph */
/* outline, as well as how to align them. They are */
/* generally much faster to compute than global hints. */
/* */
/* The current FreeType auto-hinter does a pretty good job while */
/* performing fast computations for both global and glyph hints. */
/* However, we might be interested in introducing more complex and */
/* powerful algorithms in the future, like the one described in the John */
/* D. Hobby paper, which unfortunately requires a lot more horsepower. */
/* */
/* Because a sufficiently sophisticated font management system would */
/* typically implement an LRU cache of opened face objects to reduce */
/* memory usage, it is a good idea to be able to avoid recomputing */
/* global hints every time the same face is re-opened. */
/* */
/* We thus provide the ability to cache global hints outside of the face */
/* object, in order to speed up font re-opening time. Of course, this */
/* feature is purely optional, so most client programs won't even notice */
/* it. */
/* */
/* I initially thought that it would be a good idea to cache the glyph */
/* hints too. However, my general idea now is that if you really need */
/* to cache these too, you are simply in need of a new font format, */
/* where all this information could be stored within the font file and */
/* decoded on the fly. */
/* */
/*************************************************************************/
#include <ft2build.h>
#include FT_FREETYPE_H
FT_BEGIN_HEADER
typedef struct FT_AutoHinterRec_ *FT_AutoHinter;
/*************************************************************************/
/* */
/* <FuncType> */
/* FT_AutoHinter_GlobalGetFunc */
/* */
/* <Description> */
/* Retrieves the global hints computed for a given face object the */
/* resulting data is dissociated from the face and will survive a */
/* call to FT_Done_Face(). It must be discarded through the API */
/* FT_AutoHinter_GlobalDoneFunc(). */
/* */
/* <Input> */
/* hinter :: A handle to the source auto-hinter. */
/* */
/* face :: A handle to the source face object. */
/* */
/* <Output> */
/* global_hints :: A typeless pointer to the global hints. */
/* */
/* global_len :: The size in bytes of the global hints. */
/* */
typedef void
(*FT_AutoHinter_GlobalGetFunc)( FT_AutoHinter hinter,
FT_Face face,
void** global_hints,
long* global_len );
/*************************************************************************/
/* */
/* <FuncType> */
/* FT_AutoHinter_GlobalDoneFunc */
/* */
/* <Description> */
/* Discards the global hints retrieved through */
/* FT_AutoHinter_GlobalGetFunc(). This is the only way these hints */
/* are freed from memory. */
/* */
/* <Input> */
/* hinter :: A handle to the auto-hinter module. */
/* */
/* global :: A pointer to retrieved global hints to discard. */
/* */
typedef void
(*FT_AutoHinter_GlobalDoneFunc)( FT_AutoHinter hinter,
void* global );
/*************************************************************************/
/* */
/* <FuncType> */
/* FT_AutoHinter_GlobalResetFunc */
/* */
/* <Description> */
/* This function is used to recompute the global metrics in a given */
/* font. This is useful when global font data changes (e.g. Multiple */
/* Masters fonts where blend coordinates change). */
/* */
/* <Input> */
/* hinter :: A handle to the source auto-hinter. */
/* */
/* face :: A handle to the face. */
/* */
typedef void
(*FT_AutoHinter_GlobalResetFunc)( FT_AutoHinter hinter,
FT_Face face );
/*************************************************************************/
/* */
/* <FuncType> */
/* FT_AutoHinter_GlyphLoadFunc */
/* */
/* <Description> */
/* This function is used to load, scale, and automatically hint a */
/* glyph from a given face. */
/* */
/* <Input> */
/* face :: A handle to the face. */
/* */
/* glyph_index :: The glyph index. */
/* */
/* load_flags :: The load flags. */
/* */
/* <Note> */
/* This function is capable of loading composite glyphs by hinting */
/* each sub-glyph independently (which improves quality). */
/* */
/* It will call the font driver with FT_Load_Glyph(), with */
/* FT_LOAD_NO_SCALE set. */
/* */
typedef FT_Error
(*FT_AutoHinter_GlyphLoadFunc)( FT_AutoHinter hinter,
FT_GlyphSlot slot,
FT_Size size,
FT_UInt glyph_index,
FT_Int32 load_flags );
/*************************************************************************/
/* */
/* <Struct> */
/* FT_AutoHinter_ServiceRec */
/* */
/* <Description> */
/* The auto-hinter module's interface. */
/* */
typedef struct FT_AutoHinter_ServiceRec_
{
FT_AutoHinter_GlobalResetFunc reset_face;
FT_AutoHinter_GlobalGetFunc get_global_hints;
FT_AutoHinter_GlobalDoneFunc done_global_hints;
FT_AutoHinter_GlyphLoadFunc load_glyph;
} FT_AutoHinter_ServiceRec, *FT_AutoHinter_Service;
FT_END_HEADER
#endif /* __AUTOHINT_H__ */
/* END */

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@@ -0,0 +1,128 @@
/***************************************************************************/
/* */
/* ftcalc.h */
/* */
/* Arithmetic computations (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTCALC_H__
#define __FTCALC_H__
#include <ft2build.h>
#include FT_FREETYPE_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Function> */
/* FT_FixedSqrt */
/* */
/* <Description> */
/* Computes the square root of a 16.16 fixed point value. */
/* */
/* <Input> */
/* x :: The value to compute the root for. */
/* */
/* <Return> */
/* The result of `sqrt(x)'. */
/* */
/* <Note> */
/* This function is not very fast. */
/* */
FT_EXPORT( FT_Int32 )
FT_SqrtFixed( FT_Int32 x );
#define SQRT_32( x ) FT_Sqrt32( x )
/*************************************************************************/
/* */
/* <Function> */
/* FT_Sqrt32 */
/* */
/* <Description> */
/* Computes the square root of an Int32 integer (which will be */
/* handled as an unsigned long value). */
/* */
/* <Input> */
/* x :: The value to compute the root for. */
/* */
/* <Return> */
/* The result of `sqrt(x)'. */
/* */
FT_EXPORT( FT_Int32 )
FT_Sqrt32( FT_Int32 x );
/*************************************************************************/
/* */
/* FT_MulDiv() and FT_MulFix() are declared in freetype.h. */
/* */
/*************************************************************************/
#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
/*************************************************************************/
/* */
/* <Function> */
/* FT_MulDiv_No_Round */
/* */
/* <Description> */
/* A very simple function used to perform the computation `(a*b)/c' */
/* (without rounding) with maximal accuracy (it uses a 64-bit */
/* intermediate integer whenever necessary). */
/* */
/* This function isn't necessarily as fast as some processor specific */
/* operations, but is at least completely portable. */
/* */
/* <Input> */
/* a :: The first multiplier. */
/* b :: The second multiplier. */
/* c :: The divisor. */
/* */
/* <Return> */
/* The result of `(a*b)/c'. This function never traps when trying to */
/* divide by zero; it simply returns `MaxInt' or `MinInt' depending */
/* on the signs of `a' and `b'. */
/* */
FT_BASE( FT_Long )
FT_MulDiv_No_Round( FT_Long a,
FT_Long b,
FT_Long c );
#endif /* TT_CONFIG_OPTION_BYTECODE_INTERPRETER */
#define INT_TO_F26DOT6( x ) ( (FT_Long)(x) << 6 )
#define INT_TO_F2DOT14( x ) ( (FT_Long)(x) << 14 )
#define INT_TO_FIXED( x ) ( (FT_Long)(x) << 16 )
#define F2DOT14_TO_FIXED( x ) ( (FT_Long)(x) << 2 )
#define FLOAT_TO_FIXED( x ) ( (FT_Long)( x * 65536.0 ) )
#define ROUND_F26DOT6( x ) ( x >= 0 ? ( ( (x) + 32 ) & -64 ) \
: ( -( ( 32 - (x) ) & -64 ) ) )
FT_END_HEADER
#endif /* __FTCALC_H__ */
/* END */

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@@ -0,0 +1,244 @@
/***************************************************************************/
/* */
/* ftdebug.h */
/* */
/* Debugging and logging component (specification). */
/* */
/* Copyright 1996-2001, 2002, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/* */
/* IMPORTANT: A description of FreeType's debugging support can be */
/* found in "docs/DEBUG.TXT". Read it if you need to use or */
/* understand this code. */
/* */
/***************************************************************************/
#ifndef __FTDEBUG_H__
#define __FTDEBUG_H__
#include <ft2build.h>
#include FT_CONFIG_CONFIG_H
#include FT_FREETYPE_H
FT_BEGIN_HEADER
/* force the definition of FT_DEBUG_LEVEL_ERROR if FT_DEBUG_LEVEL_TRACE */
/* is already defined; this simplifies the following #ifdefs */
/* */
#ifdef FT_DEBUG_LEVEL_TRACE
#undef FT_DEBUG_LEVEL_ERROR
#define FT_DEBUG_LEVEL_ERROR
#endif
/*************************************************************************/
/* */
/* Define the trace enums as well as the trace levels array when they */
/* are needed. */
/* */
/*************************************************************************/
#ifdef FT_DEBUG_LEVEL_TRACE
#define FT_TRACE_DEF( x ) trace_ ## x ,
/* defining the enumeration */
typedef enum
{
#include FT_INTERNAL_TRACE_H
trace_count
} FT_Trace;
/* defining the array of trace levels, provided by `src/base/ftdebug.c' */
extern int ft_trace_levels[trace_count];
#undef FT_TRACE_DEF
#endif /* FT_DEBUG_LEVEL_TRACE */
/*************************************************************************/
/* */
/* Define the FT_TRACE macro */
/* */
/* IMPORTANT! */
/* */
/* Each component must define the macro FT_COMPONENT to a valid FT_Trace */
/* value before using any TRACE macro. */
/* */
/*************************************************************************/
#ifdef FT_DEBUG_LEVEL_TRACE
#define FT_TRACE( level, varformat ) \
do \
{ \
if ( ft_trace_levels[FT_COMPONENT] >= level ) \
FT_Message varformat; \
} while ( 0 )
#else /* !FT_DEBUG_LEVEL_TRACE */
#define FT_TRACE( level, varformat ) do ; while ( 0 ) /* nothing */
#endif /* !FT_DEBUG_LEVEL_TRACE */
/*************************************************************************/
/* */
/* <Function> */
/* FT_Trace_Get_Count */
/* */
/* <Description> */
/* Return the number of available trace components. */
/* */
/* <Return> */
/* The number of trace components. 0 if FreeType 2 is not built with */
/* FT_DEBUG_LEVEL_TRACE definition. */
/* */
/* <Note> */
/* This function may be useful if you want to access elements of */
/* the internal `ft_trace_levels' array by an index. */
/* */
FT_EXPORT( FT_Int )
FT_Trace_Get_Count( void );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Trace_Get_Name */
/* */
/* <Description> */
/* Return the name of a trace component. */
/* */
/* <Input> */
/* The index of the trace component. */
/* */
/* <Return> */
/* The name of the trace component. This is a statically allocated */
/* C string, so do not free it after use. NULL if FreeType 2 is not */
/* built with FT_DEBUG_LEVEL_TRACE definition. */
/* */
/* <Note> */
/* Use @FT_Trace_Get_Count to get the number of available trace */
/* components. */
/* */
/* This function may be useful if you want to control FreeType 2's */
/* debug level in your appliaciton. */
/* */
FT_EXPORT( const char * )
FT_Trace_Get_Name( FT_Int idx );
/*************************************************************************/
/* */
/* You need two opening resp. closing parentheses! */
/* */
/* Example: FT_TRACE0(( "Value is %i", foo )) */
/* */
/*************************************************************************/
#define FT_TRACE0( varformat ) FT_TRACE( 0, varformat )
#define FT_TRACE1( varformat ) FT_TRACE( 1, varformat )
#define FT_TRACE2( varformat ) FT_TRACE( 2, varformat )
#define FT_TRACE3( varformat ) FT_TRACE( 3, varformat )
#define FT_TRACE4( varformat ) FT_TRACE( 4, varformat )
#define FT_TRACE5( varformat ) FT_TRACE( 5, varformat )
#define FT_TRACE6( varformat ) FT_TRACE( 6, varformat )
#define FT_TRACE7( varformat ) FT_TRACE( 7, varformat )
/*************************************************************************/
/* */
/* Define the FT_ERROR macro */
/* */
/*************************************************************************/
#ifdef FT_DEBUG_LEVEL_ERROR
#define FT_ERROR( varformat ) FT_Message varformat
#else /* !FT_DEBUG_LEVEL_ERROR */
#define FT_ERROR( varformat ) do ; while ( 0 ) /* nothing */
#endif /* !FT_DEBUG_LEVEL_ERROR */
/*************************************************************************/
/* */
/* Define the FT_ASSERT macro */
/* */
/*************************************************************************/
#ifdef FT_DEBUG_LEVEL_ERROR
#define FT_ASSERT( condition ) \
do \
{ \
if ( !( condition ) ) \
FT_Panic( "assertion failed on line %d of file %s\n", \
__LINE__, __FILE__ ); \
} while ( 0 )
#else /* !FT_DEBUG_LEVEL_ERROR */
#define FT_ASSERT( condition ) do ; while ( 0 )
#endif /* !FT_DEBUG_LEVEL_ERROR */
/*************************************************************************/
/* */
/* Define 'FT_Message' and 'FT_Panic' when needed */
/* */
/*************************************************************************/
#ifdef FT_DEBUG_LEVEL_ERROR
#include "stdio.h" /* for vprintf() */
/* print a message */
FT_EXPORT( void )
FT_Message( const char* fmt, ... );
/* print a message and exit */
FT_EXPORT( void )
FT_Panic( const char* fmt, ... );
#endif /* FT_DEBUG_LEVEL_ERROR */
FT_BASE( void )
ft_debug_init( void );
#if defined( _MSC_VER ) /* Visual C++ (and Intel C++) */
/* we disable the warning `conditional expression is constant' here */
/* in order to compile cleanly with the maximum level of warnings */
#pragma warning( disable : 4127 )
#endif /* _MSC_VER */
FT_END_HEADER
#endif /* __FTDEBUG_H__ */
/* END */

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/***************************************************************************/
/* */
/* ftdriver.h */
/* */
/* FreeType font driver interface (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTDRIVER_H__
#define __FTDRIVER_H__
#include <ft2build.h>
#include FT_MODULE_H
FT_BEGIN_HEADER
typedef FT_Error
(*FT_Face_InitFunc)( FT_Stream stream,
FT_Face face,
FT_Int typeface_index,
FT_Int num_params,
FT_Parameter* parameters );
typedef void
(*FT_Face_DoneFunc)( FT_Face face );
typedef FT_Error
(*FT_Size_InitFunc)( FT_Size size );
typedef void
(*FT_Size_DoneFunc)( FT_Size size );
typedef FT_Error
(*FT_Slot_InitFunc)( FT_GlyphSlot slot );
typedef void
(*FT_Slot_DoneFunc)( FT_GlyphSlot slot );
typedef FT_Error
(*FT_Size_ResetPointsFunc)( FT_Size size,
FT_F26Dot6 char_width,
FT_F26Dot6 char_height,
FT_UInt horz_resolution,
FT_UInt vert_resolution );
typedef FT_Error
(*FT_Size_ResetPixelsFunc)( FT_Size size,
FT_UInt pixel_width,
FT_UInt pixel_height );
typedef FT_Error
(*FT_Slot_LoadFunc)( FT_GlyphSlot slot,
FT_Size size,
FT_UInt glyph_index,
FT_Int32 load_flags );
typedef FT_UInt
(*FT_CharMap_CharIndexFunc)( FT_CharMap charmap,
FT_Long charcode );
typedef FT_Long
(*FT_CharMap_CharNextFunc)( FT_CharMap charmap,
FT_Long charcode );
typedef FT_Error
(*FT_Face_GetKerningFunc)( FT_Face face,
FT_UInt left_glyph,
FT_UInt right_glyph,
FT_Vector* kerning );
typedef FT_Error
(*FT_Face_AttachFunc)( FT_Face face,
FT_Stream stream );
typedef FT_Error
(*FT_Face_GetAdvancesFunc)( FT_Face face,
FT_UInt first,
FT_UInt count,
FT_Bool vertical,
FT_UShort* advances );
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Driver_ClassRec */
/* */
/* <Description> */
/* The font driver class. This structure mostly contains pointers to */
/* driver methods. */
/* */
/* <Fields> */
/* root :: The parent module. */
/* */
/* face_object_size :: The size of a face object in bytes. */
/* */
/* size_object_size :: The size of a size object in bytes. */
/* */
/* slot_object_size :: The size of a glyph object in bytes. */
/* */
/* init_face :: The format-specific face constructor. */
/* */
/* done_face :: The format-specific face destructor. */
/* */
/* init_size :: The format-specific size constructor. */
/* */
/* done_size :: The format-specific size destructor. */
/* */
/* init_slot :: The format-specific slot constructor. */
/* */
/* done_slot :: The format-specific slot destructor. */
/* */
/* set_char_sizes :: A handle to a function used to set the new */
/* character size in points + resolution. Can be */
/* set to 0 to indicate default behaviour. */
/* */
/* set_pixel_sizes :: A handle to a function used to set the new */
/* character size in pixels. Can be set to 0 to */
/* indicate default behaviour. */
/* */
/* load_glyph :: A function handle to load a given glyph image */
/* in a slot. This field is mandatory! */
/* */
/* get_char_index :: A function handle to return the glyph index of */
/* a given character for a given charmap. This */
/* field is mandatory! */
/* */
/* get_kerning :: A function handle to return the unscaled */
/* kerning for a given pair of glyphs. Can be */
/* set to 0 if the format doesn't support */
/* kerning. */
/* */
/* attach_file :: This function handle is used to read */
/* additional data for a face from another */
/* file/stream. For example, this can be used to */
/* add data from AFM or PFM files on a Type 1 */
/* face, or a CIDMap on a CID-keyed face. */
/* */
/* get_advances :: A function handle used to return advance */
/* widths of 'count' glyphs (in font units), */
/* starting at `first'. The `vertical' flag must */
/* be set to get vertical advance heights. The */
/* `advances' buffer is caller-allocated. */
/* Currently not implemented. The idea of this */
/* function is to be able to perform */
/* device-independent text layout without loading */
/* a single glyph image. */
/* */
/* <Note> */
/* Most function pointers, with the exception of `load_glyph' and */
/* `get_char_index' can be set to 0 to indicate a default behaviour. */
/* */
typedef struct FT_Driver_ClassRec_
{
FT_Module_Class root;
FT_Long face_object_size;
FT_Long size_object_size;
FT_Long slot_object_size;
FT_Face_InitFunc init_face;
FT_Face_DoneFunc done_face;
FT_Size_InitFunc init_size;
FT_Size_DoneFunc done_size;
FT_Slot_InitFunc init_slot;
FT_Slot_DoneFunc done_slot;
FT_Size_ResetPointsFunc set_char_sizes;
FT_Size_ResetPixelsFunc set_pixel_sizes;
FT_Slot_LoadFunc load_glyph;
FT_Face_GetKerningFunc get_kerning;
FT_Face_AttachFunc attach_file;
FT_Face_GetAdvancesFunc get_advances;
} FT_Driver_ClassRec, *FT_Driver_Class;
FT_END_HEADER
#endif /* __FTDRIVER_H__ */
/* END */

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@@ -0,0 +1,147 @@
/***************************************************************************/
/* */
/* ftgloadr.h */
/* */
/* The FreeType glyph loader (specification). */
/* */
/* Copyright 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTGLOADR_H__
#define __FTGLOADR_H__
#include <ft2build.h>
#include FT_FREETYPE_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Struct> */
/* FT_GlyphLoader */
/* */
/* <Description> */
/* The glyph loader is an internal object used to load several glyphs */
/* together (for example, in the case of composites). */
/* */
/* <Note> */
/* The glyph loader implementation is not part of the high-level API, */
/* hence the forward structure declaration. */
/* */
typedef struct FT_GlyphLoaderRec_* FT_GlyphLoader ;
#define FT_SUBGLYPH_FLAG_ARGS_ARE_WORDS 1
#define FT_SUBGLYPH_FLAG_ARGS_ARE_XY_VALUES 2
#define FT_SUBGLYPH_FLAG_ROUND_XY_TO_GRID 4
#define FT_SUBGLYPH_FLAG_SCALE 8
#define FT_SUBGLYPH_FLAG_XY_SCALE 0x40
#define FT_SUBGLYPH_FLAG_2X2 0x80
#define FT_SUBGLYPH_FLAG_USE_MY_METRICS 0x200
typedef struct FT_SubGlyphRec_
{
FT_Int index;
FT_UShort flags;
FT_Int arg1;
FT_Int arg2;
FT_Matrix transform;
} FT_SubGlyphRec;
typedef struct FT_GlyphLoadRec_
{
FT_Outline outline; /* outline */
FT_Vector* extra_points; /* extra points table */
FT_UInt num_subglyphs; /* number of subglyphs */
FT_SubGlyph subglyphs; /* subglyphs */
} FT_GlyphLoadRec, *FT_GlyphLoad;
typedef struct FT_GlyphLoaderRec_
{
FT_Memory memory;
FT_UInt max_points;
FT_UInt max_contours;
FT_UInt max_subglyphs;
FT_Bool use_extra;
FT_GlyphLoadRec base;
FT_GlyphLoadRec current;
void* other; /* for possible future extension? */
} FT_GlyphLoaderRec;
/* create new empty glyph loader */
FT_BASE( FT_Error )
FT_GlyphLoader_New( FT_Memory memory,
FT_GlyphLoader *aloader );
/* add an extra points table to a glyph loader */
FT_BASE( FT_Error )
FT_GlyphLoader_CreateExtra( FT_GlyphLoader loader );
/* destroy a glyph loader */
FT_BASE( void )
FT_GlyphLoader_Done( FT_GlyphLoader loader );
/* reset a glyph loader (frees everything int it) */
FT_BASE( void )
FT_GlyphLoader_Reset( FT_GlyphLoader loader );
/* rewind a glyph loader */
FT_BASE( void )
FT_GlyphLoader_Rewind( FT_GlyphLoader loader );
/* check that there is enough space to add `n_points' and `n_contours' */
/* to the glyph loader */
FT_BASE( FT_Error )
FT_GlyphLoader_CheckPoints( FT_GlyphLoader loader,
FT_UInt n_points,
FT_UInt n_contours );
/* check that there is enough space to add `n_subs' sub-glyphs to */
/* a glyph loader */
FT_BASE( FT_Error )
FT_GlyphLoader_CheckSubGlyphs( FT_GlyphLoader loader,
FT_UInt n_subs );
/* prepare a glyph loader, i.e. empty the current glyph */
FT_BASE( void )
FT_GlyphLoader_Prepare( FT_GlyphLoader loader );
/* add the current glyph to the base glyph */
FT_BASE( void )
FT_GlyphLoader_Add( FT_GlyphLoader loader );
/* copy points from one glyph loader to another */
FT_BASE( FT_Error )
FT_GlyphLoader_CopyPoints( FT_GlyphLoader target,
FT_GlyphLoader source );
/* */
FT_END_HEADER
#endif /* __FTGLOADR_H__ */
/* END */

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@@ -0,0 +1,445 @@
/***************************************************************************/
/* */
/* ftmemory.h */
/* */
/* The FreeType memory management macros (specification). */
/* */
/* Copyright 1996-2001, 2002, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTMEMORY_H__
#define __FTMEMORY_H__
#include <ft2build.h>
#include FT_CONFIG_CONFIG_H
#include FT_TYPES_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Macro> */
/* FT_SET_ERROR */
/* */
/* <Description> */
/* This macro is used to set an implicit `error' variable to a given */
/* expression's value (usually a function call), and convert it to a */
/* boolean which is set whenever the value is != 0. */
/* */
#undef FT_SET_ERROR
#define FT_SET_ERROR( expression ) \
( ( error = (expression) ) != 0 )
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** M E M O R Y ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
#ifdef FT_DEBUG_MEMORY
FT_BASE( FT_Error )
FT_Alloc_Debug( FT_Memory memory,
FT_Long size,
void* *P,
const char* file_name,
FT_Long line_no );
FT_BASE( FT_Error )
FT_QAlloc_Debug( FT_Memory memory,
FT_Long size,
void* *P,
const char* file_name,
FT_Long line_no );
FT_BASE( FT_Error )
FT_Realloc_Debug( FT_Memory memory,
FT_Long current,
FT_Long size,
void* *P,
const char* file_name,
FT_Long line_no );
FT_BASE( FT_Error )
FT_QRealloc_Debug( FT_Memory memory,
FT_Long current,
FT_Long size,
void* *P,
const char* file_name,
FT_Long line_no );
FT_BASE( void )
FT_Free_Debug( FT_Memory memory,
FT_Pointer block,
const char* file_name,
FT_Long line_no );
#endif
/*************************************************************************/
/* */
/* <Function> */
/* FT_Alloc */
/* */
/* <Description> */
/* Allocates a new block of memory. The returned area is always */
/* zero-filled; this is a strong convention in many FreeType parts. */
/* */
/* <Input> */
/* memory :: A handle to a given `memory object' which handles */
/* allocation. */
/* */
/* size :: The size in bytes of the block to allocate. */
/* */
/* <Output> */
/* P :: A pointer to the fresh new block. It should be set to */
/* NULL if `size' is 0, or in case of error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_BASE( FT_Error )
FT_Alloc( FT_Memory memory,
FT_Long size,
void* *P );
/*************************************************************************/
/* */
/* <Function> */
/* FT_QAlloc */
/* */
/* <Description> */
/* Allocates a new block of memory. The returned area is *not* */
/* zero-filled, making allocation quicker. */
/* */
/* <Input> */
/* memory :: A handle to a given `memory object' which handles */
/* allocation. */
/* */
/* size :: The size in bytes of the block to allocate. */
/* */
/* <Output> */
/* P :: A pointer to the fresh new block. It should be set to */
/* NULL if `size' is 0, or in case of error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_BASE( FT_Error )
FT_QAlloc( FT_Memory memory,
FT_Long size,
void* *p );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Realloc */
/* */
/* <Description> */
/* Reallocates a block of memory pointed to by `*P' to `Size' bytes */
/* from the heap, possibly changing `*P'. The returned area is */
/* zero-filled. */
/* */
/* <Input> */
/* memory :: A handle to a given `memory object' which handles */
/* reallocation. */
/* */
/* current :: The current block size in bytes. */
/* */
/* size :: The new block size in bytes. */
/* */
/* <InOut> */
/* P :: A pointer to the fresh new block. It should be set to */
/* NULL if `size' is 0, or in case of error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* All callers of FT_Realloc() _must_ provide the current block size */
/* as well as the new one. */
/* */
FT_BASE( FT_Error )
FT_Realloc( FT_Memory memory,
FT_Long current,
FT_Long size,
void* *P );
/*************************************************************************/
/* */
/* <Function> */
/* FT_QRealloc */
/* */
/* <Description> */
/* Reallocates a block of memory pointed to by `*P' to `Size' bytes */
/* from the heap, possibly changing `*P'. The returned area is *not* */
/* zero-filled, making reallocation quicker. */
/* */
/* <Input> */
/* memory :: A handle to a given `memory object' which handles */
/* reallocation. */
/* */
/* current :: The current block size in bytes. */
/* */
/* size :: The new block size in bytes. */
/* */
/* <InOut> */
/* P :: A pointer to the fresh new block. It should be set to */
/* NULL if `size' is 0, or in case of error. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* All callers of FT_Realloc() _must_ provide the current block size */
/* as well as the new one. */
/* */
FT_BASE( FT_Error )
FT_QRealloc( FT_Memory memory,
FT_Long current,
FT_Long size,
void* *p );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Free */
/* */
/* <Description> */
/* Releases a given block of memory allocated through FT_Alloc(). */
/* */
/* <Input> */
/* memory :: A handle to a given `memory object' which handles */
/* memory deallocation */
/* */
/* P :: This is the _address_ of a _pointer_ which points to the */
/* allocated block. It is always set to NULL on exit. */
/* */
/* <Note> */
/* If P or *P is NULL, this function should return successfully. */
/* This is a strong convention within all of FreeType and its */
/* drivers. */
/* */
FT_BASE( void )
FT_Free( FT_Memory memory,
void* *P );
#define FT_MEM_SET( dest, byte, count ) ft_memset( dest, byte, count )
#define FT_MEM_COPY( dest, source, count ) ft_memcpy( dest, source, count )
#define FT_MEM_MOVE( dest, source, count ) ft_memmove( dest, source, count )
#define FT_MEM_ZERO( dest, count ) FT_MEM_SET( dest, 0, count )
#define FT_ZERO( p ) FT_MEM_ZERO( p, sizeof ( *(p) ) )
#define FT_ARRAY_ZERO( dest, count ) \
FT_MEM_ZERO( dest, (count) * sizeof ( *(dest) ) )
#define FT_ARRAY_COPY( dest, source, count ) \
FT_MEM_COPY( dest, source, (count) * sizeof ( *(dest) ) )
#define FT_ARRAY_MOVE( dest, source, count ) \
FT_MEM_MOVE( dest, source, (count) * sizeof ( *(dest) ) )
/*
* Return the maximum number of adressable elements in an array.
* We limit ourselves to INT_MAX, rather than UINT_MAX, to avoid
* any problems.
*/
#define FT_ARRAY_MAX( ptr ) ( FT_INT_MAX / sizeof ( *(ptr) ) )
#define FT_ARRAY_CHECK( ptr, count ) ( (count) <= FT_ARRAY_MAX( ptr ) )
/*************************************************************************/
/* */
/* We first define FT_MEM_ALLOC, FT_MEM_REALLOC, and FT_MEM_FREE. All */
/* macros use an _implicit_ `memory' parameter to access the current */
/* memory allocator. */
/* */
#ifdef FT_DEBUG_MEMORY
#define FT_MEM_ALLOC( _pointer_, _size_ ) \
FT_Alloc_Debug( memory, _size_, \
(void**)(void*)&(_pointer_), \
__FILE__, __LINE__ )
#define FT_MEM_REALLOC( _pointer_, _current_, _size_ ) \
FT_Realloc_Debug( memory, _current_, _size_, \
(void**)(void*)&(_pointer_), \
__FILE__, __LINE__ )
#define FT_MEM_QALLOC( _pointer_, _size_ ) \
FT_QAlloc_Debug( memory, _size_, \
(void**)(void*)&(_pointer_), \
__FILE__, __LINE__ )
#define FT_MEM_QREALLOC( _pointer_, _current_, _size_ ) \
FT_QRealloc_Debug( memory, _current_, _size_, \
(void**)(void*)&(_pointer_), \
__FILE__, __LINE__ )
#define FT_MEM_FREE( _pointer_ ) \
FT_Free_Debug( memory, (void**)(void*)&(_pointer_), \
__FILE__, __LINE__ )
#else /* !FT_DEBUG_MEMORY */
#define FT_MEM_ALLOC( _pointer_, _size_ ) \
FT_Alloc( memory, _size_, \
(void**)(void*)&(_pointer_) )
#define FT_MEM_FREE( _pointer_ ) \
FT_Free( memory, \
(void**)(void*)&(_pointer_) )
#define FT_MEM_REALLOC( _pointer_, _current_, _size_ ) \
FT_Realloc( memory, _current_, _size_, \
(void**)(void*)&(_pointer_) )
#define FT_MEM_QALLOC( _pointer_, _size_ ) \
FT_QAlloc( memory, _size_, \
(void**)(void*)&(_pointer_) )
#define FT_MEM_QREALLOC( _pointer_, _current_, _size_ ) \
FT_QRealloc( memory, _current_, _size_, \
(void**)(void*)&(_pointer_) )
#endif /* !FT_DEBUG_MEMORY */
/*************************************************************************/
/* */
/* The following functions macros expect that their pointer argument is */
/* _typed_ in order to automatically compute array element sizes. */
/* */
#define FT_MEM_NEW( _pointer_ ) \
FT_MEM_ALLOC( _pointer_, sizeof ( *(_pointer_) ) )
#define FT_MEM_NEW_ARRAY( _pointer_, _count_ ) \
FT_MEM_ALLOC( _pointer_, (_count_) * sizeof ( *(_pointer_) ) )
#define FT_MEM_RENEW_ARRAY( _pointer_, _old_, _new_ ) \
FT_MEM_REALLOC( _pointer_, (_old_) * sizeof ( *(_pointer_) ), \
(_new_) * sizeof ( *(_pointer_) ) )
#define FT_MEM_QNEW( _pointer_ ) \
FT_MEM_QALLOC( _pointer_, sizeof ( *(_pointer_) ) )
#define FT_MEM_QNEW_ARRAY( _pointer_, _count_ ) \
FT_MEM_QALLOC( _pointer_, (_count_) * sizeof ( *(_pointer_) ) )
#define FT_MEM_QRENEW_ARRAY( _pointer_, _old_, _new_ ) \
FT_MEM_QREALLOC( _pointer_, (_old_) * sizeof ( *(_pointer_) ), \
(_new_) * sizeof ( *(_pointer_) ) )
/*************************************************************************/
/* */
/* the following macros are obsolete but kept for compatibility reasons */
/* */
#define FT_MEM_ALLOC_ARRAY( _pointer_, _count_, _type_ ) \
FT_MEM_ALLOC( _pointer_, (_count_) * sizeof ( _type_ ) )
#define FT_MEM_REALLOC_ARRAY( _pointer_, _old_, _new_, _type_ ) \
FT_MEM_REALLOC( _pointer_, (_old_) * sizeof ( _type ), \
(_new_) * sizeof ( _type_ ) )
/*************************************************************************/
/* */
/* The following macros are variants of their FT_MEM_XXXX equivalents; */
/* they are used to set an _implicit_ `error' variable and return TRUE */
/* if an error occured (i.e. if 'error != 0'). */
/* */
#define FT_ALLOC( _pointer_, _size_ ) \
FT_SET_ERROR( FT_MEM_ALLOC( _pointer_, _size_ ) )
#define FT_REALLOC( _pointer_, _current_, _size_ ) \
FT_SET_ERROR( FT_MEM_REALLOC( _pointer_, _current_, _size_ ) )
#define FT_QALLOC( _pointer_, _size_ ) \
FT_SET_ERROR( FT_MEM_QALLOC( _pointer_, _size_ ) )
#define FT_QREALLOC( _pointer_, _current_, _size_ ) \
FT_SET_ERROR( FT_MEM_QREALLOC( _pointer_, _current_, _size_ ) )
#define FT_FREE( _pointer_ ) \
FT_MEM_FREE( _pointer_ )
#define FT_NEW( _pointer_ ) \
FT_ALLOC( _pointer_, sizeof ( *(_pointer_) ) )
#define FT_NEW_ARRAY( _pointer_, _count_ ) \
FT_ALLOC( _pointer_, sizeof ( *(_pointer_) ) * (_count_) )
#define FT_RENEW_ARRAY( _pointer_, _old_, _new_ ) \
FT_REALLOC( _pointer_, sizeof ( *(_pointer_) ) * (_old_), \
sizeof ( *(_pointer_) ) * (_new_) )
#define FT_QNEW( _pointer_ ) \
FT_QALLOC( _pointer_, sizeof ( *(_pointer_) ) )
#define FT_QNEW_ARRAY( _pointer_, _count_ ) \
FT_QALLOC( _pointer_, sizeof ( *(_pointer_) ) * (_count_) )
#define FT_QRENEW_ARRAY( _pointer_, _old_, _new_ ) \
FT_QREALLOC( _pointer_, sizeof ( *(_pointer_) ) * (_old_), \
sizeof ( *(_pointer_) ) * (_new_) )
#define FT_ALLOC_ARRAY( _pointer_, _count_, _type_ ) \
FT_ALLOC( _pointer_, (_count_) * sizeof ( _type_ ) )
#define FT_REALLOC_ARRAY( _pointer_, _old_, _new_, _type_ ) \
FT_REALLOC( _pointer, (_old_) * sizeof ( _type_ ), \
(_new_) * sizeof ( _type_ ) )
/* */
FT_END_HEADER
#endif /* __FTMEMORY_H__ */
/* END */

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@@ -0,0 +1,749 @@
/***************************************************************************/
/* */
/* ftobjs.h */
/* */
/* The FreeType private base classes (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file contains the definition of all internal FreeType classes. */
/* */
/*************************************************************************/
#ifndef __FTOBJS_H__
#define __FTOBJS_H__
#include <ft2build.h>
#include FT_RENDER_H
#include FT_SIZES_H
#include FT_INTERNAL_MEMORY_H
#include FT_INTERNAL_GLYPH_LOADER_H
#include FT_INTERNAL_DRIVER_H
#include FT_INTERNAL_AUTOHINT_H
#include FT_INTERNAL_SERVICE_H
#ifdef FT_CONFIG_OPTION_INCREMENTAL
#include FT_INCREMENTAL_H
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* Some generic definitions. */
/* */
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef NULL
#define NULL (void*)0
#endif
/*************************************************************************/
/* */
/* The min and max functions missing in C. As usual, be careful not to */
/* write things like FT_MIN( a++, b++ ) to avoid side effects. */
/* */
#define FT_MIN( a, b ) ( (a) < (b) ? (a) : (b) )
#define FT_MAX( a, b ) ( (a) > (b) ? (a) : (b) )
#define FT_ABS( a ) ( (a) < 0 ? -(a) : (a) )
#define FT_PAD_FLOOR( x, n ) ( (x) & ~((n)-1) )
#define FT_PAD_ROUND( x, n ) FT_PAD_FLOOR( (x) + ((n)/2), n )
#define FT_PAD_CEIL( x, n ) FT_PAD_FLOOR( (x) + ((n)-1), n )
#define FT_PIX_FLOOR( x ) ( (x) & ~63 )
#define FT_PIX_ROUND( x ) FT_PIX_FLOOR( (x) + 32 )
#define FT_PIX_CEIL( x ) FT_PIX_FLOOR( (x) + 63 )
/*
* Return the highest power of 2 that is <= value; this correspond to
* the highest bit in a given 32-bit value.
*/
FT_BASE( FT_UInt32 )
ft_highpow2( FT_UInt32 value );
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** C H A R M A P S ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* handle to internal charmap object */
typedef struct FT_CMapRec_* FT_CMap;
/* handle to charmap class structure */
typedef const struct FT_CMap_ClassRec_* FT_CMap_Class;
/* internal charmap object structure */
typedef struct FT_CMapRec_
{
FT_CharMapRec charmap;
FT_CMap_Class clazz;
} FT_CMapRec;
/* typecase any pointer to a charmap handle */
#define FT_CMAP( x ) ((FT_CMap)( x ))
/* obvious macros */
#define FT_CMAP_PLATFORM_ID( x ) FT_CMAP( x )->charmap.platform_id
#define FT_CMAP_ENCODING_ID( x ) FT_CMAP( x )->charmap.encoding_id
#define FT_CMAP_ENCODING( x ) FT_CMAP( x )->charmap.encoding
#define FT_CMAP_FACE( x ) FT_CMAP( x )->charmap.face
/* class method definitions */
typedef FT_Error
(*FT_CMap_InitFunc)( FT_CMap cmap,
FT_Pointer init_data );
typedef void
(*FT_CMap_DoneFunc)( FT_CMap cmap );
typedef FT_UInt
(*FT_CMap_CharIndexFunc)( FT_CMap cmap,
FT_UInt32 char_code );
typedef FT_UInt
(*FT_CMap_CharNextFunc)( FT_CMap cmap,
FT_UInt32 *achar_code );
typedef struct FT_CMap_ClassRec_
{
FT_ULong size;
FT_CMap_InitFunc init;
FT_CMap_DoneFunc done;
FT_CMap_CharIndexFunc char_index;
FT_CMap_CharNextFunc char_next;
} FT_CMap_ClassRec;
/* create a new charmap and add it to charmap->face */
FT_BASE( FT_Error )
FT_CMap_New( FT_CMap_Class clazz,
FT_Pointer init_data,
FT_CharMap charmap,
FT_CMap *acmap );
/* destroy a charmap and remove it from face's list */
FT_BASE( void )
FT_CMap_Done( FT_CMap cmap );
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Face_InternalRec */
/* */
/* <Description> */
/* This structure contains the internal fields of each FT_Face */
/* object. These fields may change between different releases of */
/* FreeType. */
/* */
/* <Fields> */
/* max_points :: */
/* The maximal number of points used to store the vectorial outline */
/* of any glyph in this face. If this value cannot be known in */
/* advance, or if the face isn't scalable, this should be set to 0. */
/* Only relevant for scalable formats. */
/* */
/* max_contours :: */
/* The maximal number of contours used to store the vectorial */
/* outline of any glyph in this face. If this value cannot be */
/* known in advance, or if the face isn't scalable, this should be */
/* set to 0. Only relevant for scalable formats. */
/* */
/* transform_matrix :: */
/* A 2x2 matrix of 16.16 coefficients used to transform glyph */
/* outlines after they are loaded from the font. Only used by the */
/* convenience functions. */
/* */
/* transform_delta :: */
/* A translation vector used to transform glyph outlines after they */
/* are loaded from the font. Only used by the convenience */
/* functions. */
/* */
/* transform_flags :: */
/* Some flags used to classify the transform. Only used by the */
/* convenience functions. */
/* */
/* services :: */
/* A cache for frequently used services. It should be only */
/* accessed with the macro `FT_FACE_LOOKUP_SERVICE'. */
/* */
/* incremental_interface :: */
/* If non-null, the interface through which glyph data and metrics */
/* are loaded incrementally for faces that do not provide all of */
/* this data when first opened. This field exists only if */
/* @FT_CONFIG_OPTION_INCREMENTAL is defined. */
/* */
typedef struct FT_Face_InternalRec_
{
FT_UShort max_points;
FT_Short max_contours;
FT_Matrix transform_matrix;
FT_Vector transform_delta;
FT_Int transform_flags;
FT_ServiceCacheRec services;
#ifdef FT_CONFIG_OPTION_INCREMENTAL
FT_Incremental_InterfaceRec* incremental_interface;
#endif
} FT_Face_InternalRec;
/*************************************************************************/
/* */
/* <Struct> */
/* FT_Slot_InternalRec */
/* */
/* <Description> */
/* This structure contains the internal fields of each FT_GlyphSlot */
/* object. These fields may change between different releases of */
/* FreeType. */
/* */
/* <Fields> */
/* loader :: The glyph loader object used to load outlines */
/* into the glyph slot. */
/* */
/* flags :: Possible values are zero or */
/* FT_GLYPH_OWN_BITMAP. The latter indicates */
/* that the FT_GlyphSlot structure owns the */
/* bitmap buffer. */
/* */
/* glyph_transformed :: Boolean. Set to TRUE when the loaded glyph */
/* must be transformed through a specific */
/* font transformation. This is _not_ the same */
/* as the face transform set through */
/* FT_Set_Transform(). */
/* */
/* glyph_matrix :: The 2x2 matrix corresponding to the glyph */
/* transformation, if necessary. */
/* */
/* glyph_delta :: The 2d translation vector corresponding to */
/* the glyph transformation, if necessary. */
/* */
/* glyph_hints :: Format-specific glyph hints management. */
/* */
#define FT_GLYPH_OWN_BITMAP 0x1
typedef struct FT_Slot_InternalRec_
{
FT_GlyphLoader loader;
FT_UInt flags;
FT_Bool glyph_transformed;
FT_Matrix glyph_matrix;
FT_Vector glyph_delta;
void* glyph_hints;
} FT_GlyphSlot_InternalRec;
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** M O D U L E S ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* <Struct> */
/* FT_ModuleRec */
/* */
/* <Description> */
/* A module object instance. */
/* */
/* <Fields> */
/* clazz :: A pointer to the module's class. */
/* */
/* library :: A handle to the parent library object. */
/* */
/* memory :: A handle to the memory manager. */
/* */
/* generic :: A generic structure for user-level extensibility (?). */
/* */
typedef struct FT_ModuleRec_
{
FT_Module_Class* clazz;
FT_Library library;
FT_Memory memory;
FT_Generic generic;
} FT_ModuleRec;
/* typecast an object to a FT_Module */
#define FT_MODULE( x ) ((FT_Module)( x ))
#define FT_MODULE_CLASS( x ) FT_MODULE( x )->clazz
#define FT_MODULE_LIBRARY( x ) FT_MODULE( x )->library
#define FT_MODULE_MEMORY( x ) FT_MODULE( x )->memory
#define FT_MODULE_IS_DRIVER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
FT_MODULE_FONT_DRIVER )
#define FT_MODULE_IS_RENDERER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
FT_MODULE_RENDERER )
#define FT_MODULE_IS_HINTER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
FT_MODULE_HINTER )
#define FT_MODULE_IS_STYLER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
FT_MODULE_STYLER )
#define FT_DRIVER_IS_SCALABLE( x ) ( FT_MODULE_CLASS( x )->module_flags & \
FT_MODULE_DRIVER_SCALABLE )
#define FT_DRIVER_USES_OUTLINES( x ) !( FT_MODULE_CLASS( x )->module_flags & \
FT_MODULE_DRIVER_NO_OUTLINES )
#define FT_DRIVER_HAS_HINTER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
FT_MODULE_DRIVER_HAS_HINTER )
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Module_Interface */
/* */
/* <Description> */
/* Finds a module and returns its specific interface as a typeless */
/* pointer. */
/* */
/* <Input> */
/* library :: A handle to the library object. */
/* */
/* module_name :: The module's name (as an ASCII string). */
/* */
/* <Return> */
/* A module-specific interface if available, 0 otherwise. */
/* */
/* <Note> */
/* You should better be familiar with FreeType internals to know */
/* which module to look for, and what its interface is :-) */
/* */
FT_BASE( const void* )
FT_Get_Module_Interface( FT_Library library,
const char* mod_name );
FT_BASE( FT_Pointer )
ft_module_get_service( FT_Module module,
const char* service_id );
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** FACE, SIZE & GLYPH SLOT OBJECTS ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* a few macros used to perform easy typecasts with minimal brain damage */
#define FT_FACE( x ) ((FT_Face)(x))
#define FT_SIZE( x ) ((FT_Size)(x))
#define FT_SLOT( x ) ((FT_GlyphSlot)(x))
#define FT_FACE_DRIVER( x ) FT_FACE( x )->driver
#define FT_FACE_LIBRARY( x ) FT_FACE_DRIVER( x )->root.library
#define FT_FACE_MEMORY( x ) FT_FACE( x )->memory
#define FT_FACE_STREAM( x ) FT_FACE( x )->stream
#define FT_SIZE_FACE( x ) FT_SIZE( x )->face
#define FT_SLOT_FACE( x ) FT_SLOT( x )->face
#define FT_FACE_SLOT( x ) FT_FACE( x )->glyph
#define FT_FACE_SIZE( x ) FT_FACE( x )->size
/*************************************************************************/
/* */
/* <Function> */
/* FT_New_GlyphSlot */
/* */
/* <Description> */
/* It is sometimes useful to have more than one glyph slot for a */
/* given face object. This function is used to create additional */
/* slots. All of them are automatically discarded when the face is */
/* destroyed. */
/* */
/* <Input> */
/* face :: A handle to a parent face object. */
/* */
/* <Output> */
/* aslot :: A handle to a new glyph slot object. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
FT_BASE( FT_Error )
FT_New_GlyphSlot( FT_Face face,
FT_GlyphSlot *aslot );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Done_GlyphSlot */
/* */
/* <Description> */
/* Destroys a given glyph slot. Remember however that all slots are */
/* automatically destroyed with its parent. Using this function is */
/* not always mandatory. */
/* */
/* <Input> */
/* slot :: A handle to a target glyph slot. */
/* */
FT_BASE( void )
FT_Done_GlyphSlot( FT_GlyphSlot slot );
/* */
/*
* Free the bitmap of a given glyphslot when needed
* (i.e., only when it was allocated with ft_glyphslot_alloc_bitmap).
*/
FT_BASE( void )
ft_glyphslot_free_bitmap( FT_GlyphSlot slot );
/*
* Allocate a new bitmap buffer in a glyph slot.
*/
FT_BASE( FT_Error )
ft_glyphslot_alloc_bitmap( FT_GlyphSlot slot,
FT_ULong size );
/*
* Set the bitmap buffer in a glyph slot to a given pointer.
* The buffer will not be freed by a later call to ft_glyphslot_free_bitmap.
*/
FT_BASE( void )
ft_glyphslot_set_bitmap( FT_GlyphSlot slot,
FT_Byte* buffer );
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** R E N D E R E R S ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
#define FT_RENDERER( x ) ((FT_Renderer)( x ))
#define FT_GLYPH( x ) ((FT_Glyph)( x ))
#define FT_BITMAP_GLYPH( x ) ((FT_BitmapGlyph)( x ))
#define FT_OUTLINE_GLYPH( x ) ((FT_OutlineGlyph)( x ))
typedef struct FT_RendererRec_
{
FT_ModuleRec root;
FT_Renderer_Class* clazz;
FT_Glyph_Format glyph_format;
FT_Glyph_Class glyph_class;
FT_Raster raster;
FT_Raster_Render_Func raster_render;
FT_Renderer_RenderFunc render;
} FT_RendererRec;
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** F O N T D R I V E R S ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* typecast a module into a driver easily */
#define FT_DRIVER( x ) ((FT_Driver)(x))
/* typecast a module as a driver, and get its driver class */
#define FT_DRIVER_CLASS( x ) FT_DRIVER( x )->clazz
/*************************************************************************/
/* */
/* <Struct> */
/* FT_DriverRec */
/* */
/* <Description> */
/* The root font driver class. A font driver is responsible for */
/* managing and loading font files of a given format. */
/* */
/* <Fields> */
/* root :: Contains the fields of the root module class. */
/* */
/* clazz :: A pointer to the font driver's class. Note that */
/* this is NOT root.clazz. `class' wasn't used */
/* as it is a reserved word in C++. */
/* */
/* faces_list :: The list of faces currently opened by this */
/* driver. */
/* */
/* extensions :: A typeless pointer to the driver's extensions */
/* registry, if they are supported through the */
/* configuration macro FT_CONFIG_OPTION_EXTENSIONS. */
/* */
/* glyph_loader :: The glyph loader for all faces managed by this */
/* driver. This object isn't defined for unscalable */
/* formats. */
/* */
typedef struct FT_DriverRec_
{
FT_ModuleRec root;
FT_Driver_Class clazz;
FT_ListRec faces_list;
void* extensions;
FT_GlyphLoader glyph_loader;
} FT_DriverRec;
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** L I B R A R I E S ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* this hook is used by the TrueType debugger. It must be set to an alternate
* truetype bytecode interpreter function
*/
#define FT_DEBUG_HOOK_TRUETYPE 0
/* set this debug hook to a non-null pointer to force unpatented hinting
* for all faces when both TT_CONFIG_OPTION_BYTECODE_INTERPRETER and
* TT_CONFIG_OPTION_UNPATENTED_HINTING are defined. this is only used
* during debugging
*/
#define FT_DEBUG_HOOK_UNPATENTED_HINTING 1
/*************************************************************************/
/* */
/* <Struct> */
/* FT_LibraryRec */
/* */
/* <Description> */
/* The FreeType library class. This is the root of all FreeType */
/* data. Use FT_New_Library() to create a library object, and */
/* FT_Done_Library() to discard it and all child objects. */
/* */
/* <Fields> */
/* memory :: The library's memory object. Manages memory */
/* allocation. */
/* */
/* generic :: Client data variable. Used to extend the */
/* Library class by higher levels and clients. */
/* */
/* version_major :: The major version number of the library. */
/* */
/* version_minor :: The minor version number of the library. */
/* */
/* version_patch :: The current patch level of the library. */
/* */
/* num_modules :: The number of modules currently registered */
/* within this library. This is set to 0 for new */
/* libraries. New modules are added through the */
/* FT_Add_Module() API function. */
/* */
/* modules :: A table used to store handles to the currently */
/* registered modules. Note that each font driver */
/* contains a list of its opened faces. */
/* */
/* renderers :: The list of renderers currently registered */
/* within the library. */
/* */
/* cur_renderer :: The current outline renderer. This is a */
/* shortcut used to avoid parsing the list on */
/* each call to FT_Outline_Render(). It is a */
/* handle to the current renderer for the */
/* FT_GLYPH_FORMAT_OUTLINE format. */
/* */
/* auto_hinter :: XXX */
/* */
/* raster_pool :: The raster object's render pool. This can */
/* ideally be changed dynamically at run-time. */
/* */
/* raster_pool_size :: The size of the render pool in bytes. */
/* */
/* debug_hooks :: XXX */
/* */
typedef struct FT_LibraryRec_
{
FT_Memory memory; /* library's memory manager */
FT_Generic generic;
FT_Int version_major;
FT_Int version_minor;
FT_Int version_patch;
FT_UInt num_modules;
FT_Module modules[FT_MAX_MODULES]; /* module objects */
FT_ListRec renderers; /* list of renderers */
FT_Renderer cur_renderer; /* current outline renderer */
FT_Module auto_hinter;
FT_Byte* raster_pool; /* scan-line conversion */
/* render pool */
FT_ULong raster_pool_size; /* size of render pool in bytes */
FT_DebugHook_Func debug_hooks[4];
} FT_LibraryRec;
FT_BASE( FT_Renderer )
FT_Lookup_Renderer( FT_Library library,
FT_Glyph_Format format,
FT_ListNode* node );
FT_BASE( FT_Error )
FT_Render_Glyph_Internal( FT_Library library,
FT_GlyphSlot slot,
FT_Render_Mode render_mode );
typedef const char*
(*FT_Face_GetPostscriptNameFunc)( FT_Face face );
typedef FT_Error
(*FT_Face_GetGlyphNameFunc)( FT_Face face,
FT_UInt glyph_index,
FT_Pointer buffer,
FT_UInt buffer_max );
typedef FT_UInt
(*FT_Face_GetGlyphNameIndexFunc)( FT_Face face,
FT_String* glyph_name );
#ifndef FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM
/*************************************************************************/
/* */
/* <Function> */
/* FT_New_Memory */
/* */
/* <Description> */
/* Creates a new memory object. */
/* */
/* <Return> */
/* A pointer to the new memory object. 0 in case of error. */
/* */
FT_EXPORT( FT_Memory )
FT_New_Memory( void );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Done_Memory */
/* */
/* <Description> */
/* Discards memory manager. */
/* */
/* <Input> */
/* memory :: A handle to the memory manager. */
/* */
FT_EXPORT( void )
FT_Done_Memory( FT_Memory memory );
#endif /* !FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM */
/* Define default raster's interface. The default raster is located in */
/* `src/base/ftraster.c'. */
/* */
/* Client applications can register new rasters through the */
/* FT_Set_Raster() API. */
#ifndef FT_NO_DEFAULT_RASTER
FT_EXPORT_VAR( FT_Raster_Funcs ) ft_default_raster;
#endif
FT_END_HEADER
#endif /* __FTOBJS_H__ */
/* END */

View File

@@ -0,0 +1,184 @@
/***************************************************************************/
/* */
/* ftrfork.h */
/* */
/* Embedded resource forks accessor (specification). */
/* */
/* Copyright 2004 by */
/* Masatake YAMATO and Redhat K.K. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/***************************************************************************/
/* Development of the code in this file is support of */
/* Information-technology Promotion Agency, Japan. */
/***************************************************************************/
#ifndef __FTRFORK_H__
#define __FTRFORK_H__
#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
FT_BEGIN_HEADER
/* Number of guessing rules supported in `FT_Raccess_Guess'. */
/* Don't forget to increment the number if you add a new guessing rule. */
#define FT_RACCESS_N_RULES 8
/*************************************************************************/
/* */
/* <Function> */
/* FT_Raccess_Guess */
/* */
/* <Description> */
/* Guess a file name and offset where the actual resource fork is */
/* stored. The macro FT_RACCESS_N_RULES holds the number of */
/* guessing rules; the guessed result for the Nth rule is */
/* represented as a triplet: a new file name (new_names[N]), a file */
/* offset (offsets[N]), and an error code (errors[N]). */
/* */
/* <Input> */
/* library :: */
/* A FreeType library instance. */
/* */
/* stream :: */
/* A file stream containing the resource fork. */
/* */
/* base_name :: */
/* The (base) file name of the resource fork used for some */
/* guessing rules. */
/* */
/* <Output> */
/* new_names :: */
/* An array of guessed file names in which the resource forks may */
/* exist. If `new_names[N]' is NULL, the guessed file name is */
/* equal to `base_name'. */
/* */
/* offsets :: */
/* An array of guessed file offsets. `offsets[N]' holds the file */
/* offset of the possible start of the resource fork in file */
/* `new_names[N]'. */
/* */
/* errors :: */
/* An array of FreeType error codes. `errors[N]' is the error */
/* code of Nth guessing rule function. If `errors[N]' is not */
/* FT_Err_Ok, `new_names[N]' and `offsets[N]' are meaningless. */
/* */
FT_BASE( void )
FT_Raccess_Guess( FT_Library library,
FT_Stream stream,
char* base_name,
char** new_names,
FT_Long* offsets,
FT_Error* errors );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Raccess_Get_HeaderInfo */
/* */
/* <Description> */
/* Get the information from the header of resource fork. The */
/* information includes the file offset where the resource map */
/* starts, and the file offset where the resource data starts. */
/* `FT_Raccess_Get_DataOffsets' requires these two data. */
/* */
/* <Input> */
/* library :: */
/* A FreeType library instance. */
/* */
/* stream :: */
/* A file stream containing the resource fork. */
/* */
/* rfork_offset :: */
/* The file offset where the resource fork starts. */
/* */
/* <Output> */
/* map_offset :: */
/* The file offset where the resource map starts. */
/* */
/* rdata_pos :: */
/* The file offset where the resource data starts. */
/* */
/* <Return> */
/* FreeType error code. FT_Err_Ok means success. */
/* */
FT_BASE( FT_Error )
FT_Raccess_Get_HeaderInfo( FT_Library library,
FT_Stream stream,
FT_Long rfork_offset,
FT_Long *map_offset,
FT_Long *rdata_pos );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Raccess_Get_DataOffsets */
/* */
/* <Description> */
/* Get the data offsets for a tag in a resource fork. Offsets are */
/* stored in an array because, in some cases, resources in a resource */
/* fork have the same tag. */
/* */
/* <Input> */
/* library :: */
/* A FreeType library instance. */
/* */
/* stream :: */
/* A file stream containing the resource fork. */
/* */
/* map_offset :: */
/* The file offset where the resource map starts. */
/* */
/* rdata_pos :: */
/* The file offset where the resource data starts. */
/* */
/* tag :: */
/* The resource tag. */
/* */
/* <Output> */
/* offsets :: */
/* The stream offsets for the resource data specified by `tag'. */
/* This array is allocated by the function, so you have to call */
/* @FT_Free after use. */
/* */
/* count :: */
/* The length of offsets array. */
/* */
/* <Return> */
/* FreeType error code. FT_Err_Ok means success. */
/* */
/* <Note> */
/* Normally you should use `FT_Raccess_Get_HeaderInfo' to get the */
/* value for `map_offset' and `rdata_pos'. */
/* */
FT_BASE( FT_Error )
FT_Raccess_Get_DataOffsets( FT_Library library,
FT_Stream stream,
FT_Long map_offset,
FT_Long rdata_pos,
FT_Long tag,
FT_Long **offsets,
FT_Long *count );
FT_END_HEADER
#endif /* __FTRFORK_H__ */
/* END */

View File

@@ -0,0 +1,323 @@
/***************************************************************************/
/* */
/* ftserv.h */
/* */
/* The FreeType services (specification only). */
/* */
/* Copyright 2003, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* Each module can export one or more `services'. Each service is */
/* identified by a constant string and modeled by a pointer; the latter */
/* generally corresponds to a structure containing function pointers. */
/* */
/* Note that a service's data cannot be a mere function pointer because */
/* in C it is possible that function pointers might be implemented */
/* differently than data pointers (e.g. 48 bits instead of 32). */
/* */
/*************************************************************************/
#ifndef __FTSERV_H__
#define __FTSERV_H__
FT_BEGIN_HEADER
#if defined( _MSC_VER ) /* Visual C++ (and Intel C++) */
/* we disable the warning `conditional expression is constant' here */
/* in order to compile cleanly with the maximum level of warnings */
#pragma warning( disable : 4127 )
#endif /* _MSC_VER */
/*
* @macro:
* FT_FACE_FIND_SERVICE
*
* @description:
* This macro is used to look up a service from a face's driver module.
*
* @input:
* face ::
* The source face handle.
*
* id ::
* A string describing the service as defined in the service's
* header files (e.g. FT_SERVICE_ID_MULTI_MASTERS which expands to
* `multi-masters'). It is automatically prefixed with
* `FT_SERVICE_ID_'.
*
* @output:
* ptr ::
* A variable that receives the service pointer. Will be NULL
* if not found.
*/
#ifdef __cplusplus
#define FT_FACE_FIND_SERVICE( face, ptr, id ) \
FT_BEGIN_STMNT \
FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
FT_Pointer _tmp_ = NULL; \
FT_Pointer* _pptr_ = (FT_Pointer*)&(ptr); \
\
\
if ( module->clazz->get_interface ) \
_tmp_ = module->clazz->get_interface( module, FT_SERVICE_ID_ ## id ); \
*_pptr_ = _tmp_; \
FT_END_STMNT
#else /* !C++ */
#define FT_FACE_FIND_SERVICE( face, ptr, id ) \
FT_BEGIN_STMNT \
FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
FT_Pointer _tmp_ = NULL; \
\
if ( module->clazz->get_interface ) \
_tmp_ = module->clazz->get_interface( module, FT_SERVICE_ID_ ## id ); \
ptr = _tmp_; \
FT_END_STMNT
#endif /* !C++ */
/*
* @macro:
* FT_FACE_FIND_GLOBAL_SERVICE
*
* @description:
* This macro is used to look up a service from all modules.
*
* @input:
* face ::
* The source face handle.
*
* id ::
* A string describing the service as defined in the service's
* header files (e.g. FT_SERVICE_ID_MULTI_MASTERS which expands to
* `multi-masters'). It is automatically prefixed with
* `FT_SERVICE_ID_'.
*
* @output:
* ptr ::
* A variable that receives the service pointer. Will be NULL
* if not found.
*/
#ifdef __cplusplus
#define FT_FACE_FIND_GLOBAL_SERVICE( face, ptr, id ) \
FT_BEGIN_STMNT \
FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
FT_Pointer _tmp_; \
FT_Pointer* _pptr_ = (FT_Pointer*)&(ptr); \
\
\
_tmp_ = ft_module_get_service( module, FT_SERVICE_ID_ ## id ); \
*_pptr_ = _tmp_; \
FT_END_STMNT
#else /* !C++ */
#define FT_FACE_FIND_GLOBAL_SERVICE( face, ptr, id ) \
FT_BEGIN_STMNT \
FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
FT_Pointer _tmp_; \
\
\
_tmp_ = ft_module_get_service( module, FT_SERVICE_ID_ ## id ); \
ptr = _tmp_; \
FT_END_STMNT
#endif /* !C++ */
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** S E R V I C E D E S C R I P T O R S *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*
* The following structure is used to _describe_ a given service
* to the library. This is useful to build simple static service lists.
*/
typedef struct FT_ServiceDescRec_
{
const char* serv_id; /* service name */
const void* serv_data; /* service pointer/data */
} FT_ServiceDescRec;
typedef const FT_ServiceDescRec* FT_ServiceDesc;
/*
* Parse a list of FT_ServiceDescRec descriptors and look for
* a specific service by ID. Note that the last element in the
* array must be { NULL, NULL }, and that the function should
* return NULL if the service isn't available.
*
* This function can be used by modules to implement their
* `get_service' method.
*/
FT_BASE( FT_Pointer )
ft_service_list_lookup( FT_ServiceDesc service_descriptors,
const char* service_id );
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** S E R V I C E S C A C H E *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*
* This structure is used to store a cache for several frequently used
* services. It is the type of `face->internal->services'. You
* should only use FT_FACE_LOOKUP_SERVICE to access it.
*
* All fields should have the type FT_Pointer to relax compilation
* dependencies. We assume the developer isn't completely stupid.
*
* Each field must be named `service_XXXX' where `XXX' corresponds to
* the correct FT_SERVICE_ID_XXXX macro. See the definition of
* FT_FACE_LOOKUP_SERVICE below how this is implemented.
*
*/
typedef struct FT_ServiceCacheRec_
{
FT_Pointer service_POSTSCRIPT_FONT_NAME;
FT_Pointer service_MULTI_MASTERS;
FT_Pointer service_GLYPH_DICT;
FT_Pointer service_PFR_METRICS;
FT_Pointer service_WINFNT;
} FT_ServiceCacheRec, *FT_ServiceCache;
/*
* A magic number used within the services cache.
*/
#define FT_SERVICE_UNAVAILABLE ((FT_Pointer)-2) /* magic number */
/*
* @macro:
* FT_FACE_LOOKUP_SERVICE
*
* @description:
* This macro is used to lookup a service from a face's driver module
* using its cache.
*
* @input:
* face::
* The source face handle containing the cache.
*
* field ::
* The field name in the cache.
*
* id ::
* The service ID.
*
* @output:
* ptr ::
* A variable receiving the service data. NULL if not available.
*/
#ifdef __cplusplus
#define FT_FACE_LOOKUP_SERVICE( face, ptr, id ) \
FT_BEGIN_STMNT \
FT_Pointer svc; \
FT_Pointer* Pptr = (FT_Pointer*)&(ptr); \
\
\
svc = FT_FACE( face )->internal->services. service_ ## id; \
if ( svc == FT_SERVICE_UNAVAILABLE ) \
svc = NULL; \
else if ( svc == NULL ) \
{ \
FT_FACE_FIND_SERVICE( face, svc, id ); \
\
FT_FACE( face )->internal->services. service_ ## id = \
(FT_Pointer)( svc != NULL ? svc \
: FT_SERVICE_UNAVAILABLE ); \
} \
*Pptr = svc; \
FT_END_STMNT
#else /* !C++ */
#define FT_FACE_LOOKUP_SERVICE( face, ptr, id ) \
FT_BEGIN_STMNT \
FT_Pointer svc; \
\
\
svc = FT_FACE( face )->internal->services. service_ ## id; \
if ( svc == FT_SERVICE_UNAVAILABLE ) \
svc = NULL; \
else if ( svc == NULL ) \
{ \
FT_FACE_FIND_SERVICE( face, svc, id ); \
\
FT_FACE( face )->internal->services. service_ ## id = \
(FT_Pointer)( svc != NULL ? svc \
: FT_SERVICE_UNAVAILABLE ); \
} \
ptr = svc; \
FT_END_STMNT
#endif /* !C++ */
/*
* A macro used to define new service structure types.
*/
#define FT_DEFINE_SERVICE( name ) \
typedef struct FT_Service_ ## name ## Rec_ \
FT_Service_ ## name ## Rec ; \
typedef struct FT_Service_ ## name ## Rec_ \
const * FT_Service_ ## name ; \
struct FT_Service_ ## name ## Rec_
/* */
/*
* The header files containing the services.
*/
#define FT_SERVICE_BDF_H <freetype/internal/services/svbdf.h>
#define FT_SERVICE_GLYPH_DICT_H <freetype/internal/services/svgldict.h>
#define FT_SERVICE_MULTIPLE_MASTERS_H <freetype/internal/services/svmm.h>
#define FT_SERVICE_OPENTYPE_VALIDATE_H <freetype/internal/services/svotval.h>
#define FT_SERVICE_PFR_H <freetype/internal/services/svpfr.h>
#define FT_SERVICE_POSTSCRIPT_CMAPS_H <freetype/internal/services/svpscmap.h>
#define FT_SERVICE_POSTSCRIPT_INFO_H <freetype/internal/services/svpsinfo.h>
#define FT_SERVICE_POSTSCRIPT_NAME_H <freetype/internal/services/svpostnm.h>
#define FT_SERVICE_SFNT_H <freetype/internal/services/svsfnt.h>
#define FT_SERVICE_TT_CMAP_H <freetype/internal/services/svttcmap.h>
#define FT_SERVICE_WINFNT_H <freetype/internal/services/svwinfnt.h>
#define FT_SERVICE_XFREE86_NAME_H <freetype/internal/services/svxf86nm.h>
/* */
FT_END_HEADER
#endif /* __FTSERV_H__ */
/* END */

View File

@@ -0,0 +1,536 @@
/***************************************************************************/
/* */
/* ftstream.h */
/* */
/* Stream handling (specification). */
/* */
/* Copyright 1996-2001, 2002, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTSTREAM_H__
#define __FTSTREAM_H__
#include <ft2build.h>
#include FT_SYSTEM_H
#include FT_INTERNAL_OBJECTS_H
FT_BEGIN_HEADER
/* format of an 8-bit frame_op value: */
/* */
/* bit 76543210 */
/* xxxxxxes */
/* */
/* s is set to 1 if the value is signed. */
/* e is set to 1 if the value is little-endian. */
/* xxx is a command. */
#define FT_FRAME_OP_SHIFT 2
#define FT_FRAME_OP_SIGNED 1
#define FT_FRAME_OP_LITTLE 2
#define FT_FRAME_OP_COMMAND( x ) ( x >> FT_FRAME_OP_SHIFT )
#define FT_MAKE_FRAME_OP( command, little, sign ) \
( ( command << FT_FRAME_OP_SHIFT ) | ( little << 1 ) | sign )
#define FT_FRAME_OP_END 0
#define FT_FRAME_OP_START 1 /* start a new frame */
#define FT_FRAME_OP_BYTE 2 /* read 1-byte value */
#define FT_FRAME_OP_SHORT 3 /* read 2-byte value */
#define FT_FRAME_OP_LONG 4 /* read 4-byte value */
#define FT_FRAME_OP_OFF3 5 /* read 3-byte value */
#define FT_FRAME_OP_BYTES 6 /* read a bytes sequence */
typedef enum FT_Frame_Op_
{
ft_frame_end = 0,
ft_frame_start = FT_MAKE_FRAME_OP( FT_FRAME_OP_START, 0, 0 ),
ft_frame_byte = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTE, 0, 0 ),
ft_frame_schar = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTE, 0, 1 ),
ft_frame_ushort_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 0, 0 ),
ft_frame_short_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 0, 1 ),
ft_frame_ushort_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 1, 0 ),
ft_frame_short_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 1, 1 ),
ft_frame_ulong_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 0, 0 ),
ft_frame_long_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 0, 1 ),
ft_frame_ulong_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 1, 0 ),
ft_frame_long_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 1, 1 ),
ft_frame_uoff3_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 0, 0 ),
ft_frame_off3_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 0, 1 ),
ft_frame_uoff3_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 1, 0 ),
ft_frame_off3_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 1, 1 ),
ft_frame_bytes = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTES, 0, 0 ),
ft_frame_skip = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTES, 0, 1 )
} FT_Frame_Op;
typedef struct FT_Frame_Field_
{
FT_Byte value;
FT_Byte size;
FT_UShort offset;
} FT_Frame_Field;
/* Construct an FT_Frame_Field out of a structure type and a field name. */
/* The structure type must be set in the FT_STRUCTURE macro before */
/* calling the FT_FRAME_START() macro. */
/* */
#define FT_FIELD_SIZE( f ) \
(FT_Byte)sizeof ( ((FT_STRUCTURE*)0)->f )
#define FT_FIELD_SIZE_DELTA( f ) \
(FT_Byte)sizeof ( ((FT_STRUCTURE*)0)->f[0] )
#define FT_FIELD_OFFSET( f ) \
(FT_UShort)( offsetof( FT_STRUCTURE, f ) )
#define FT_FRAME_FIELD( frame_op, field ) \
{ \
frame_op, \
FT_FIELD_SIZE( field ), \
FT_FIELD_OFFSET( field ) \
}
#define FT_MAKE_EMPTY_FIELD( frame_op ) { frame_op, 0, 0 }
#define FT_FRAME_START( size ) { ft_frame_start, 0, size }
#define FT_FRAME_END { ft_frame_end, 0, 0 }
#define FT_FRAME_LONG( f ) FT_FRAME_FIELD( ft_frame_long_be, f )
#define FT_FRAME_ULONG( f ) FT_FRAME_FIELD( ft_frame_ulong_be, f )
#define FT_FRAME_SHORT( f ) FT_FRAME_FIELD( ft_frame_short_be, f )
#define FT_FRAME_USHORT( f ) FT_FRAME_FIELD( ft_frame_ushort_be, f )
#define FT_FRAME_OFF3( f ) FT_FRAME_FIELD( ft_frame_off3_be, f )
#define FT_FRAME_UOFF3( f ) FT_FRAME_FIELD( ft_frame_uoff3_be, f )
#define FT_FRAME_BYTE( f ) FT_FRAME_FIELD( ft_frame_byte, f )
#define FT_FRAME_CHAR( f ) FT_FRAME_FIELD( ft_frame_schar, f )
#define FT_FRAME_LONG_LE( f ) FT_FRAME_FIELD( ft_frame_long_le, f )
#define FT_FRAME_ULONG_LE( f ) FT_FRAME_FIELD( ft_frame_ulong_le, f )
#define FT_FRAME_SHORT_LE( f ) FT_FRAME_FIELD( ft_frame_short_le, f )
#define FT_FRAME_USHORT_LE( f ) FT_FRAME_FIELD( ft_frame_ushort_le, f )
#define FT_FRAME_OFF3_LE( f ) FT_FRAME_FIELD( ft_frame_off3_le, f )
#define FT_FRAME_UOFF3_LE( f ) FT_FRAME_FIELD( ft_frame_uoff3_le, f )
#define FT_FRAME_SKIP_LONG { ft_frame_long_be, 0, 0 }
#define FT_FRAME_SKIP_SHORT { ft_frame_short_be, 0, 0 }
#define FT_FRAME_SKIP_BYTE { ft_frame_byte, 0, 0 }
#define FT_FRAME_BYTES( field, count ) \
{ \
ft_frame_bytes, \
count, \
FT_FIELD_OFFSET( field ) \
}
#define FT_FRAME_SKIP_BYTES( count ) { ft_frame_skip, count, 0 }
/*************************************************************************/
/* */
/* Integer extraction macros -- the `buffer' parameter must ALWAYS be of */
/* type `char*' or equivalent (1-byte elements). */
/* */
#define FT_BYTE_( p, i ) ( ((const FT_Byte*)(p))[(i)] )
#define FT_INT8_( p, i ) ( ((const FT_Char*)(p))[(i)] )
#define FT_INT16( x ) ( (FT_Int16)(x) )
#define FT_UINT16( x ) ( (FT_UInt16)(x) )
#define FT_INT32( x ) ( (FT_Int32)(x) )
#define FT_UINT32( x ) ( (FT_UInt32)(x) )
#define FT_BYTE_I16( p, i, s ) ( FT_INT16( FT_BYTE_( p, i ) ) << (s) )
#define FT_BYTE_U16( p, i, s ) ( FT_UINT16( FT_BYTE_( p, i ) ) << (s) )
#define FT_BYTE_I32( p, i, s ) ( FT_INT32( FT_BYTE_( p, i ) ) << (s) )
#define FT_BYTE_U32( p, i, s ) ( FT_UINT32( FT_BYTE_( p, i ) ) << (s) )
#define FT_INT8_I16( p, i, s ) ( FT_INT16( FT_INT8_( p, i ) ) << (s) )
#define FT_INT8_U16( p, i, s ) ( FT_UINT16( FT_INT8_( p, i ) ) << (s) )
#define FT_INT8_I32( p, i, s ) ( FT_INT32( FT_INT8_( p, i ) ) << (s) )
#define FT_INT8_U32( p, i, s ) ( FT_UINT32( FT_INT8_( p, i ) ) << (s) )
#define FT_PEEK_SHORT( p ) FT_INT16( FT_INT8_I16( p, 0, 8) | \
FT_BYTE_I16( p, 1, 0) )
#define FT_PEEK_USHORT( p ) FT_UINT16( FT_BYTE_U16( p, 0, 8 ) | \
FT_BYTE_U16( p, 1, 0 ) )
#define FT_PEEK_LONG( p ) FT_INT32( FT_INT8_I32( p, 0, 24 ) | \
FT_BYTE_I32( p, 1, 16 ) | \
FT_BYTE_I32( p, 2, 8 ) | \
FT_BYTE_I32( p, 3, 0 ) )
#define FT_PEEK_ULONG( p ) FT_UINT32( FT_BYTE_U32( p, 0, 24 ) | \
FT_BYTE_U32( p, 1, 16 ) | \
FT_BYTE_U32( p, 2, 8 ) | \
FT_BYTE_U32( p, 3, 0 ) )
#define FT_PEEK_OFF3( p ) FT_INT32( FT_INT8_I32( p, 0, 16 ) | \
FT_BYTE_I32( p, 1, 8 ) | \
FT_BYTE_I32( p, 2, 0 ) )
#define FT_PEEK_UOFF3( p ) FT_UINT32( FT_BYTE_U32( p, 0, 16 ) | \
FT_BYTE_U32( p, 1, 8 ) | \
FT_BYTE_U32( p, 2, 0 ) )
#define FT_PEEK_SHORT_LE( p ) FT_INT16( FT_INT8_I16( p, 1, 8 ) | \
FT_BYTE_I16( p, 0, 0 ) )
#define FT_PEEK_USHORT_LE( p ) FT_UINT16( FT_BYTE_U16( p, 1, 8 ) | \
FT_BYTE_U16( p, 0, 0 ) )
#define FT_PEEK_LONG_LE( p ) FT_INT32( FT_INT8_I32( p, 3, 24 ) | \
FT_BYTE_I32( p, 2, 16 ) | \
FT_BYTE_I32( p, 1, 8 ) | \
FT_BYTE_I32( p, 0, 0 ) )
#define FT_PEEK_ULONG_LE( p ) FT_UINT32( FT_BYTE_U32( p, 3, 24 ) | \
FT_BYTE_U32( p, 2, 16 ) | \
FT_BYTE_U32( p, 1, 8 ) | \
FT_BYTE_U32( p, 0, 0 ) )
#define FT_PEEK_OFF3_LE( p ) FT_INT32( FT_INT8_I32( p, 2, 16 ) | \
FT_BYTE_I32( p, 1, 8 ) | \
FT_BYTE_I32( p, 0, 0 ) )
#define FT_PEEK_UOFF3_LE( p ) FT_UINT32( FT_BYTE_U32( p, 2, 16 ) | \
FT_BYTE_U32( p, 1, 8 ) | \
FT_BYTE_U32( p, 0, 0 ) )
#define FT_NEXT_CHAR( buffer ) \
( (signed char)*buffer++ )
#define FT_NEXT_BYTE( buffer ) \
( (unsigned char)*buffer++ )
#define FT_NEXT_SHORT( buffer ) \
( (short)( buffer += 2, FT_PEEK_SHORT( buffer - 2 ) ) )
#define FT_NEXT_USHORT( buffer ) \
( (unsigned short)( buffer += 2, FT_PEEK_USHORT( buffer - 2 ) ) )
#define FT_NEXT_OFF3( buffer ) \
( (long)( buffer += 3, FT_PEEK_OFF3( buffer - 3 ) ) )
#define FT_NEXT_UOFF3( buffer ) \
( (unsigned long)( buffer += 3, FT_PEEK_UOFF3( buffer - 3 ) ) )
#define FT_NEXT_LONG( buffer ) \
( (long)( buffer += 4, FT_PEEK_LONG( buffer - 4 ) ) )
#define FT_NEXT_ULONG( buffer ) \
( (unsigned long)( buffer += 4, FT_PEEK_ULONG( buffer - 4 ) ) )
#define FT_NEXT_SHORT_LE( buffer ) \
( (short)( buffer += 2, FT_PEEK_SHORT_LE( buffer - 2 ) ) )
#define FT_NEXT_USHORT_LE( buffer ) \
( (unsigned short)( buffer += 2, FT_PEEK_USHORT_LE( buffer - 2 ) ) )
#define FT_NEXT_OFF3_LE( buffer ) \
( (long)( buffer += 3, FT_PEEK_OFF3_LE( buffer - 3 ) ) )
#define FT_NEXT_UOFF3_LE( buffer ) \
( (unsigned long)( buffer += 3, FT_PEEK_UOFF3_LE( buffer - 3 ) ) )
#define FT_NEXT_LONG_LE( buffer ) \
( (long)( buffer += 4, FT_PEEK_LONG_LE( buffer - 4 ) ) )
#define FT_NEXT_ULONG_LE( buffer ) \
( (unsigned long)( buffer += 4, FT_PEEK_ULONG_LE( buffer - 4 ) ) )
/*************************************************************************/
/* */
/* Each GET_xxxx() macro uses an implicit `stream' variable. */
/* */
#if 0
#define FT_GET_MACRO( type ) FT_NEXT_ ## type ( stream->cursor )
#define FT_GET_CHAR() FT_GET_MACRO( CHAR )
#define FT_GET_BYTE() FT_GET_MACRO( BYTE )
#define FT_GET_SHORT() FT_GET_MACRO( SHORT )
#define FT_GET_USHORT() FT_GET_MACRO( USHORT )
#define FT_GET_OFF3() FT_GET_MACRO( OFF3 )
#define FT_GET_UOFF3() FT_GET_MACRO( UOFF3 )
#define FT_GET_LONG() FT_GET_MACRO( LONG )
#define FT_GET_ULONG() FT_GET_MACRO( ULONG )
#define FT_GET_TAG4() FT_GET_MACRO( ULONG )
#define FT_GET_SHORT_LE() FT_GET_MACRO( SHORT_LE )
#define FT_GET_USHORT_LE() FT_GET_MACRO( USHORT_LE )
#define FT_GET_LONG_LE() FT_GET_MACRO( LONG_LE )
#define FT_GET_ULONG_LE() FT_GET_MACRO( ULONG_LE )
#else
#define FT_GET_MACRO( func, type ) ( (type)func( stream ) )
#define FT_GET_CHAR() FT_GET_MACRO( FT_Stream_GetChar, FT_Char )
#define FT_GET_BYTE() FT_GET_MACRO( FT_Stream_GetChar, FT_Byte )
#define FT_GET_SHORT() FT_GET_MACRO( FT_Stream_GetShort, FT_Short )
#define FT_GET_USHORT() FT_GET_MACRO( FT_Stream_GetShort, FT_UShort )
#define FT_GET_OFF3() FT_GET_MACRO( FT_Stream_GetOffset, FT_Long )
#define FT_GET_UOFF3() FT_GET_MACRO( FT_Stream_GetOffset, FT_ULong )
#define FT_GET_LONG() FT_GET_MACRO( FT_Stream_GetLong, FT_Long )
#define FT_GET_ULONG() FT_GET_MACRO( FT_Stream_GetLong, FT_ULong )
#define FT_GET_TAG4() FT_GET_MACRO( FT_Stream_GetLong, FT_ULong )
#define FT_GET_SHORT_LE() FT_GET_MACRO( FT_Stream_GetShortLE, FT_Short )
#define FT_GET_USHORT_LE() FT_GET_MACRO( FT_Stream_GetShortLE, FT_UShort )
#define FT_GET_LONG_LE() FT_GET_MACRO( FT_Stream_GetLongLE, FT_Long )
#define FT_GET_ULONG_LE() FT_GET_MACRO( FT_Stream_GetLongLE, FT_ULong )
#endif
#define FT_READ_MACRO( func, type, var ) \
( var = (type)func( stream, &error ), \
error != FT_Err_Ok )
#define FT_READ_BYTE( var ) FT_READ_MACRO( FT_Stream_ReadChar, FT_Byte, var )
#define FT_READ_CHAR( var ) FT_READ_MACRO( FT_Stream_ReadChar, FT_Char, var )
#define FT_READ_SHORT( var ) FT_READ_MACRO( FT_Stream_ReadShort, FT_Short, var )
#define FT_READ_USHORT( var ) FT_READ_MACRO( FT_Stream_ReadShort, FT_UShort, var )
#define FT_READ_OFF3( var ) FT_READ_MACRO( FT_Stream_ReadOffset, FT_Long, var )
#define FT_READ_UOFF3( var ) FT_READ_MACRO( FT_Stream_ReadOffset, FT_ULong, var )
#define FT_READ_LONG( var ) FT_READ_MACRO( FT_Stream_ReadLong, FT_Long, var )
#define FT_READ_ULONG( var ) FT_READ_MACRO( FT_Stream_ReadLong, FT_ULong, var )
#define FT_READ_SHORT_LE( var ) FT_READ_MACRO( FT_Stream_ReadShortLE, FT_Short, var )
#define FT_READ_USHORT_LE( var ) FT_READ_MACRO( FT_Stream_ReadShortLE, FT_UShort, var )
#define FT_READ_LONG_LE( var ) FT_READ_MACRO( FT_Stream_ReadLongLE, FT_Long, var )
#define FT_READ_ULONG_LE( var ) FT_READ_MACRO( FT_Stream_ReadLongLE, FT_ULong, var )
#ifndef FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM
/* initialize a stream for reading a regular system stream */
FT_EXPORT( FT_Error )
FT_Stream_Open( FT_Stream stream,
const char* filepathname );
#endif /* FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM */
/* create a new (input) stream from an FT_Open_Args structure */
FT_BASE( FT_Error )
FT_Stream_New( FT_Library library,
const FT_Open_Args* args,
FT_Stream *astream );
/* free a stream */
FT_BASE( void )
FT_Stream_Free( FT_Stream stream,
FT_Int external );
/* initialize a stream for reading in-memory data */
FT_BASE( void )
FT_Stream_OpenMemory( FT_Stream stream,
const FT_Byte* base,
FT_ULong size );
/* close a stream (does not destroy the stream structure) */
FT_BASE( void )
FT_Stream_Close( FT_Stream stream );
/* seek within a stream. position is relative to start of stream */
FT_BASE( FT_Error )
FT_Stream_Seek( FT_Stream stream,
FT_ULong pos );
/* skip bytes in a stream */
FT_BASE( FT_Error )
FT_Stream_Skip( FT_Stream stream,
FT_Long distance );
/* return current stream position */
FT_BASE( FT_Long )
FT_Stream_Pos( FT_Stream stream );
/* read bytes from a stream into a user-allocated buffer, returns an */
/* error if not all bytes could be read. */
FT_BASE( FT_Error )
FT_Stream_Read( FT_Stream stream,
FT_Byte* buffer,
FT_ULong count );
/* read bytes from a stream at a given position */
FT_BASE( FT_Error )
FT_Stream_ReadAt( FT_Stream stream,
FT_ULong pos,
FT_Byte* buffer,
FT_ULong count );
/* try to read bytes at the end of a stream; return number of bytes */
/* really available */
FT_BASE( FT_ULong )
FT_Stream_TryRead( FT_Stream stream,
FT_Byte* buffer,
FT_ULong count );
/* Enter a frame of `count' consecutive bytes in a stream. Returns an */
/* error if the frame could not be read/accessed. The caller can use */
/* the FT_Stream_Get_XXX functions to retrieve frame data without */
/* error checks. */
/* */
/* You must _always_ call FT_Stream_ExitFrame() once you have entered */
/* a stream frame! */
/* */
FT_BASE( FT_Error )
FT_Stream_EnterFrame( FT_Stream stream,
FT_ULong count );
/* exit a stream frame */
FT_BASE( void )
FT_Stream_ExitFrame( FT_Stream stream );
/* Extract a stream frame. If the stream is disk-based, a heap block */
/* is allocated and the frame bytes are read into it. If the stream */
/* is memory-based, this function simply set a pointer to the data. */
/* */
/* Useful to optimize access to memory-based streams transparently. */
/* */
/* All extracted frames must be `freed` with a call to the function */
/* FT_Stream_ReleaseFrame(). */
/* */
FT_BASE( FT_Error )
FT_Stream_ExtractFrame( FT_Stream stream,
FT_ULong count,
FT_Byte** pbytes );
/* release an extract frame (see FT_Stream_ExtractFrame) */
FT_BASE( void )
FT_Stream_ReleaseFrame( FT_Stream stream,
FT_Byte** pbytes );
/* read a byte from an entered frame */
FT_BASE( FT_Char )
FT_Stream_GetChar( FT_Stream stream );
/* read a 16-bit big-endian integer from an entered frame */
FT_BASE( FT_Short )
FT_Stream_GetShort( FT_Stream stream );
/* read a 24-bit big-endian integer from an entered frame */
FT_BASE( FT_Long )
FT_Stream_GetOffset( FT_Stream stream );
/* read a 32-bit big-endian integer from an entered frame */
FT_BASE( FT_Long )
FT_Stream_GetLong( FT_Stream stream );
/* read a 16-bit little-endian integer from an entered frame */
FT_BASE( FT_Short )
FT_Stream_GetShortLE( FT_Stream stream );
/* read a 32-bit little-endian integer from an entered frame */
FT_BASE( FT_Long )
FT_Stream_GetLongLE( FT_Stream stream );
/* read a byte from a stream */
FT_BASE( FT_Char )
FT_Stream_ReadChar( FT_Stream stream,
FT_Error* error );
/* read a 16-bit big-endian integer from a stream */
FT_BASE( FT_Short )
FT_Stream_ReadShort( FT_Stream stream,
FT_Error* error );
/* read a 24-bit big-endian integer from a stream */
FT_BASE( FT_Long )
FT_Stream_ReadOffset( FT_Stream stream,
FT_Error* error );
/* read a 32-bit big-endian integer from a stream */
FT_BASE( FT_Long )
FT_Stream_ReadLong( FT_Stream stream,
FT_Error* error );
/* read a 16-bit little-endian integer from a stream */
FT_BASE( FT_Short )
FT_Stream_ReadShortLE( FT_Stream stream,
FT_Error* error );
/* read a 32-bit little-endian integer from a stream */
FT_BASE( FT_Long )
FT_Stream_ReadLongLE( FT_Stream stream,
FT_Error* error );
/* Read a structure from a stream. The structure must be described */
/* by an array of FT_Frame_Field records. */
FT_BASE( FT_Error )
FT_Stream_ReadFields( FT_Stream stream,
const FT_Frame_Field* fields,
void* structure );
#define FT_STREAM_POS() \
FT_Stream_Pos( stream )
#define FT_STREAM_SEEK( position ) \
FT_SET_ERROR( FT_Stream_Seek( stream, position ) )
#define FT_STREAM_SKIP( distance ) \
FT_SET_ERROR( FT_Stream_Skip( stream, distance ) )
#define FT_STREAM_READ( buffer, count ) \
FT_SET_ERROR( FT_Stream_Read( stream, \
(FT_Byte*)buffer, \
count ) )
#define FT_STREAM_READ_AT( position, buffer, count ) \
FT_SET_ERROR( FT_Stream_ReadAt( stream, \
position, \
(FT_Byte*)buffer, \
count ) )
#define FT_STREAM_READ_FIELDS( fields, object ) \
FT_SET_ERROR( FT_Stream_ReadFields( stream, fields, object ) )
#define FT_FRAME_ENTER( size ) \
FT_SET_ERROR( FT_Stream_EnterFrame( stream, size ) )
#define FT_FRAME_EXIT() \
FT_Stream_ExitFrame( stream )
#define FT_FRAME_EXTRACT( size, bytes ) \
FT_SET_ERROR( FT_Stream_ExtractFrame( stream, size, \
(FT_Byte**)&(bytes) ) )
#define FT_FRAME_RELEASE( bytes ) \
FT_Stream_ReleaseFrame( stream, (FT_Byte**)&(bytes) )
FT_END_HEADER
#endif /* __FTSTREAM_H__ */
/* END */

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@@ -0,0 +1,118 @@
/***************************************************************************/
/* */
/* fttrace.h */
/* */
/* Tracing handling (specification only). */
/* */
/* Copyright 2002, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/* definitions of trace levels for FreeType 2 */
/* the first level must always be `trace_any' */
FT_TRACE_DEF( any )
/* base components */
FT_TRACE_DEF( calc ) /* calculations (ftcalc.c) */
FT_TRACE_DEF( memory ) /* memory manager (ftobjs.c) */
FT_TRACE_DEF( stream ) /* stream manager (ftstream.c) */
FT_TRACE_DEF( io ) /* i/o interface (ftsystem.c) */
FT_TRACE_DEF( list ) /* list management (ftlist.c) */
FT_TRACE_DEF( init ) /* initialization (ftinit.c) */
FT_TRACE_DEF( objs ) /* base objects (ftobjs.c) */
FT_TRACE_DEF( outline ) /* outline management (ftoutln.c) */
FT_TRACE_DEF( glyph ) /* glyph management (ftglyph.c) */
FT_TRACE_DEF( raster ) /* monochrome rasterizer (ftraster.c) */
FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
FT_TRACE_DEF( mm ) /* MM interface (ftmm.c) */
FT_TRACE_DEF( raccess ) /* resource fork accessor (ftrfork.c) */
/* Cache sub-system */
FT_TRACE_DEF( cache ) /* cache sub-system (ftcache.c, etc.) */
/* SFNT driver components */
FT_TRACE_DEF( sfobjs ) /* SFNT object handler (sfobjs.c) */
FT_TRACE_DEF( ttcmap ) /* charmap handler (ttcmap.c) */
FT_TRACE_DEF( ttkern ) /* kerning handler (ttkern.c) */
FT_TRACE_DEF( ttload ) /* basic TrueType tables (ttload.c) */
FT_TRACE_DEF( ttpost ) /* PS table processing (ttpost.c) */
FT_TRACE_DEF( ttsbit ) /* TrueType sbit handling (ttsbit.c) */
/* TrueType driver components */
FT_TRACE_DEF( ttdriver ) /* TT font driver (ttdriver.c) */
FT_TRACE_DEF( ttgload ) /* TT glyph loader (ttgload.c) */
FT_TRACE_DEF( ttinterp ) /* bytecode interpreter (ttinterp.c) */
FT_TRACE_DEF( ttobjs ) /* TT objects manager (ttobjs.c) */
FT_TRACE_DEF( ttpload ) /* TT data/program loader (ttpload.c) */
FT_TRACE_DEF( ttgxvar ) /* TrueType GX var handler (ttgxvar.c) */
/* Type 1 driver components */
FT_TRACE_DEF( t1driver )
FT_TRACE_DEF( t1gload )
FT_TRACE_DEF( t1hint )
FT_TRACE_DEF( t1load )
FT_TRACE_DEF( t1objs )
FT_TRACE_DEF( t1parse )
/* PostScript helper module `psaux' */
FT_TRACE_DEF( t1decode )
FT_TRACE_DEF( psobjs )
/* PostScript hinting module `pshinter' */
FT_TRACE_DEF( pshrec )
FT_TRACE_DEF( pshalgo1 )
FT_TRACE_DEF( pshalgo2 )
/* Type 2 driver components */
FT_TRACE_DEF( cffdriver )
FT_TRACE_DEF( cffgload )
FT_TRACE_DEF( cffload )
FT_TRACE_DEF( cffobjs )
FT_TRACE_DEF( cffparse )
/* Type 42 driver component */
FT_TRACE_DEF( t42 )
/* CID driver components */
FT_TRACE_DEF( cidafm )
FT_TRACE_DEF( ciddriver )
FT_TRACE_DEF( cidgload )
FT_TRACE_DEF( cidload )
FT_TRACE_DEF( cidobjs )
FT_TRACE_DEF( cidparse )
/* Windows font component */
FT_TRACE_DEF( winfnt )
/* PCF font components */
FT_TRACE_DEF( pcfdriver )
FT_TRACE_DEF( pcfread )
/* BDF font components */
FT_TRACE_DEF( bdfdriver )
FT_TRACE_DEF( bdflib )
/* PFR font component */
FT_TRACE_DEF( pfr )
/* OpenType validation components */
FT_TRACE_DEF( otvmodule )
FT_TRACE_DEF( otvcommon )
FT_TRACE_DEF( otvbase )
FT_TRACE_DEF( otvgdef )
FT_TRACE_DEF( otvgpos )
FT_TRACE_DEF( otvgsub )
FT_TRACE_DEF( otvjstf )
/* END */

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@@ -0,0 +1,148 @@
/***************************************************************************/
/* */
/* ftvalid.h */
/* */
/* FreeType validation support (specification). */
/* */
/* Copyright 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTVALID_H__
#define __FTVALID_H__
#include <ft2build.h>
#include FT_CONFIG_STANDARD_LIBRARY_H /* for ft_setjmp and ft_longjmp */
FT_BEGIN_HEADER
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** ****/
/**** V A L I D A T I O N ****/
/**** ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* handle to a validation object */
typedef struct FT_ValidatorRec_* FT_Validator;
/*************************************************************************/
/* */
/* There are three distinct validation levels defined here: */
/* */
/* FT_VALIDATE_DEFAULT :: */
/* A table that passes this validation level can be used reliably by */
/* FreeType. It generally means that all offsets have been checked to */
/* prevent out-of-bound reads, that array counts are correct, etc. */
/* */
/* FT_VALIDATE_TIGHT :: */
/* A table that passes this validation level can be used reliably and */
/* doesn't contain invalid data. For example, a charmap table that */
/* returns invalid glyph indices will not pass, even though it can */
/* be used with FreeType in default mode (the library will simply */
/* return an error later when trying to load the glyph). */
/* */
/* It also checks that fields which must be a multiple of 2, 4, or 8, */
/* don't have incorrect values, etc. */
/* */
/* FT_VALIDATE_PARANOID :: */
/* Only for font debugging. Checks that a table follows the */
/* specification by 100%. Very few fonts will be able to pass this */
/* level anyway but it can be useful for certain tools like font */
/* editors/converters. */
/* */
typedef enum FT_ValidationLevel_
{
FT_VALIDATE_DEFAULT = 0,
FT_VALIDATE_TIGHT,
FT_VALIDATE_PARANOID
} FT_ValidationLevel;
/* validator structure */
typedef struct FT_ValidatorRec_
{
const FT_Byte* base; /* address of table in memory */
const FT_Byte* limit; /* `base' + sizeof(table) in memory */
FT_ValidationLevel level; /* validation level */
FT_Error error; /* error returned. 0 means success */
ft_jmp_buf jump_buffer; /* used for exception handling */
} FT_ValidatorRec;
#define FT_VALIDATOR( x ) ((FT_Validator)( x ))
FT_BASE( void )
ft_validator_init( FT_Validator valid,
const FT_Byte* base,
const FT_Byte* limit,
FT_ValidationLevel level );
FT_BASE( FT_Int )
ft_validator_run( FT_Validator valid );
/* Sets the error field in a validator, then calls `longjmp' to return */
/* to high-level caller. Using `setjmp/longjmp' avoids many stupid */
/* error checks within the validation routines. */
/* */
FT_BASE( void )
ft_validator_error( FT_Validator valid,
FT_Error error );
/* Calls ft_validate_error. Assumes that the `valid' local variable */
/* holds a pointer to the current validator object. */
/* */
/* Use preprocessor prescan to pass FT_ERR_PREFIX. */
/* */
#define FT_INVALID( _prefix, _error ) FT_INVALID_( _prefix, _error )
#define FT_INVALID_( _prefix, _error ) \
ft_validator_error( valid, _prefix ## _error )
/* called when a broken table is detected */
#define FT_INVALID_TOO_SHORT \
FT_INVALID( FT_ERR_PREFIX, Invalid_Table )
/* called when an invalid offset is detected */
#define FT_INVALID_OFFSET \
FT_INVALID( FT_ERR_PREFIX, Invalid_Offset )
/* called when an invalid format/value is detected */
#define FT_INVALID_FORMAT \
FT_INVALID( FT_ERR_PREFIX, Invalid_Table )
/* called when an invalid glyph index is detected */
#define FT_INVALID_GLYPH_ID \
FT_INVALID( FT_ERR_PREFIX, Invalid_Glyph_Index )
/* called when an invalid field value is detected */
#define FT_INVALID_DATA \
FT_INVALID( FT_ERR_PREFIX, Invalid_Table )
FT_END_HEADER
#endif /* __FTVALID_H__ */
/* END */

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@@ -0,0 +1,50 @@
/***************************************************************************/
/* */
/* internal.h */
/* */
/* Internal header files (specification only). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file is automatically included by `ft2build.h'. */
/* Do not include it manually! */
/* */
/*************************************************************************/
#define FT_INTERNAL_OBJECTS_H <freetype/internal/ftobjs.h>
#define FT_INTERNAL_STREAM_H <freetype/internal/ftstream.h>
#define FT_INTERNAL_MEMORY_H <freetype/internal/ftmemory.h>
#define FT_INTERNAL_DEBUG_H <freetype/internal/ftdebug.h>
#define FT_INTERNAL_CALC_H <freetype/internal/ftcalc.h>
#define FT_INTERNAL_DRIVER_H <freetype/internal/ftdriver.h>
#define FT_INTERNAL_TRACE_H <freetype/internal/fttrace.h>
#define FT_INTERNAL_GLYPH_LOADER_H <freetype/internal/ftgloadr.h>
#define FT_INTERNAL_SFNT_H <freetype/internal/sfnt.h>
#define FT_INTERNAL_SERVICE_H <freetype/internal/ftserv.h>
#define FT_INTERNAL_RFORK_H <freetype/internal/ftrfork.h>
#define FT_INTERNAL_VALIDATE_H <freetype/internal/ftvalid.h>
#define FT_INTERNAL_TRUETYPE_TYPES_H <freetype/internal/tttypes.h>
#define FT_INTERNAL_TYPE1_TYPES_H <freetype/internal/t1types.h>
#define FT_INTERNAL_POSTSCRIPT_AUX_H <freetype/internal/psaux.h>
#define FT_INTERNAL_POSTSCRIPT_HINTS_H <freetype/internal/pshints.h>
#define FT_INTERNAL_POSTSCRIPT_GLOBALS_H <freetype/internal/psglobal.h>
#define FT_INTERNAL_AUTOHINT_H <freetype/internal/autohint.h>
/* END */

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/* pcftypes.h
FreeType font driver for pcf fonts
Copyright (C) 2000, 2001, 2002 by
Francesco Zappa Nardelli
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef __PCFTYPES_H__
#define __PCFTYPES_H__
#include <ft2build.h>
#include FT_FREETYPE_H
FT_BEGIN_HEADER
typedef struct PCF_Public_FaceRec_
{
FT_FaceRec root;
FT_StreamRec gzip_stream;
FT_Stream gzip_source;
char* charset_encoding;
char* charset_registry;
} PCF_Public_FaceRec, *PCF_Public_Face;
FT_END_HEADER
#endif /* __PCFTYPES_H__ */
/* END */

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/***************************************************************************/
/* */
/* psaux.h */
/* */
/* Auxiliary functions and data structures related to PostScript fonts */
/* (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __PSAUX_H__
#define __PSAUX_H__
#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include FT_INTERNAL_TYPE1_TYPES_H
#include FT_SERVICE_POSTSCRIPT_CMAPS_H
FT_BEGIN_HEADER
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** T1_TABLE *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef struct PS_TableRec_* PS_Table;
typedef const struct PS_Table_FuncsRec_* PS_Table_Funcs;
/*************************************************************************/
/* */
/* <Struct> */
/* PS_Table_FuncsRec */
/* */
/* <Description> */
/* A set of function pointers to manage PS_Table objects. */
/* */
/* <Fields> */
/* table_init :: Used to initialize a table. */
/* */
/* table_done :: Finalizes resp. destroy a given table. */
/* */
/* table_add :: Adds a new object to a table. */
/* */
/* table_release :: Releases table data, then finalizes it. */
/* */
typedef struct PS_Table_FuncsRec_
{
FT_Error
(*init)( PS_Table table,
FT_Int count,
FT_Memory memory );
void
(*done)( PS_Table table );
FT_Error
(*add)( PS_Table table,
FT_Int idx,
void* object,
FT_PtrDist length );
void
(*release)( PS_Table table );
} PS_Table_FuncsRec;
/*************************************************************************/
/* */
/* <Struct> */
/* PS_TableRec */
/* */
/* <Description> */
/* A PS_Table is a simple object used to store an array of objects in */
/* a single memory block. */
/* */
/* <Fields> */
/* block :: The address in memory of the growheap's block. This */
/* can change between two object adds, due to */
/* reallocation. */
/* */
/* cursor :: The current top of the grow heap within its block. */
/* */
/* capacity :: The current size of the heap block. Increments by */
/* 1kByte chunks. */
/* */
/* max_elems :: The maximum number of elements in table. */
/* */
/* num_elems :: The current number of elements in table. */
/* */
/* elements :: A table of element addresses within the block. */
/* */
/* lengths :: A table of element sizes within the block. */
/* */
/* memory :: The object used for memory operations */
/* (alloc/realloc). */
/* */
/* funcs :: A table of method pointers for this object. */
/* */
typedef struct PS_TableRec_
{
FT_Byte* block; /* current memory block */
FT_Offset cursor; /* current cursor in memory block */
FT_Offset capacity; /* current size of memory block */
FT_Long init;
FT_Int max_elems;
FT_Int num_elems;
FT_Byte** elements; /* addresses of table elements */
FT_PtrDist* lengths; /* lengths of table elements */
FT_Memory memory;
PS_Table_FuncsRec funcs;
} PS_TableRec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** T1 FIELDS & TOKENS *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef struct PS_ParserRec_* PS_Parser;
typedef struct T1_TokenRec_* T1_Token;
typedef struct T1_FieldRec_* T1_Field;
/* simple enumeration type used to identify token types */
typedef enum T1_TokenType_
{
T1_TOKEN_TYPE_NONE = 0,
T1_TOKEN_TYPE_ANY,
T1_TOKEN_TYPE_STRING,
T1_TOKEN_TYPE_ARRAY,
/* do not remove */
T1_TOKEN_TYPE_MAX
} T1_TokenType;
/* a simple structure used to identify tokens */
typedef struct T1_TokenRec_
{
FT_Byte* start; /* first character of token in input stream */
FT_Byte* limit; /* first character after the token */
T1_TokenType type; /* type of token */
} T1_TokenRec;
/* enumeration type used to identify object fields */
typedef enum T1_FieldType_
{
T1_FIELD_TYPE_NONE = 0,
T1_FIELD_TYPE_BOOL,
T1_FIELD_TYPE_INTEGER,
T1_FIELD_TYPE_FIXED,
T1_FIELD_TYPE_FIXED_1000,
T1_FIELD_TYPE_STRING,
T1_FIELD_TYPE_KEY,
T1_FIELD_TYPE_BBOX,
T1_FIELD_TYPE_INTEGER_ARRAY,
T1_FIELD_TYPE_FIXED_ARRAY,
T1_FIELD_TYPE_CALLBACK,
/* do not remove */
T1_FIELD_TYPE_MAX
} T1_FieldType;
typedef enum T1_FieldLocation_
{
T1_FIELD_LOCATION_CID_INFO,
T1_FIELD_LOCATION_FONT_DICT,
T1_FIELD_LOCATION_FONT_INFO,
T1_FIELD_LOCATION_PRIVATE,
T1_FIELD_LOCATION_BBOX,
/* do not remove */
T1_FIELD_LOCATION_MAX
} T1_FieldLocation;
typedef void
(*T1_Field_ParseFunc)( FT_Face face,
FT_Pointer parser );
/* structure type used to model object fields */
typedef struct T1_FieldRec_
{
const char* ident; /* field identifier */
T1_FieldLocation location;
T1_FieldType type; /* type of field */
T1_Field_ParseFunc reader;
FT_UInt offset; /* offset of field in object */
FT_Byte size; /* size of field in bytes */
FT_UInt array_max; /* maximal number of elements for */
/* array */
FT_UInt count_offset; /* offset of element count for */
/* arrays */
} T1_FieldRec;
#define T1_NEW_SIMPLE_FIELD( _ident, _type, _fname ) \
{ \
_ident, T1CODE, _type, \
0, \
FT_FIELD_OFFSET( _fname ), \
FT_FIELD_SIZE( _fname ), \
0, 0 \
},
#define T1_NEW_CALLBACK_FIELD( _ident, _reader ) \
{ \
_ident, T1CODE, T1_FIELD_TYPE_CALLBACK, \
(T1_Field_ParseFunc)_reader, \
0, 0, \
0, 0 \
},
#define T1_NEW_TABLE_FIELD( _ident, _type, _fname, _max ) \
{ \
_ident, T1CODE, _type, \
0, \
FT_FIELD_OFFSET( _fname ), \
FT_FIELD_SIZE_DELTA( _fname ), \
_max, \
FT_FIELD_OFFSET( num_ ## _fname ) \
},
#define T1_NEW_TABLE_FIELD2( _ident, _type, _fname, _max ) \
{ \
_ident, T1CODE, _type, \
0, \
FT_FIELD_OFFSET( _fname ), \
FT_FIELD_SIZE_DELTA( _fname ), \
_max, 0 \
},
#define T1_FIELD_BOOL( _ident, _fname ) \
T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_BOOL, _fname )
#define T1_FIELD_NUM( _ident, _fname ) \
T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_INTEGER, _fname )
#define T1_FIELD_FIXED( _ident, _fname ) \
T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_FIXED, _fname )
#define T1_FIELD_FIXED_1000( _ident, _fname ) \
T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_FIXED_1000, _fname )
#define T1_FIELD_STRING( _ident, _fname ) \
T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_STRING, _fname )
#define T1_FIELD_KEY( _ident, _fname ) \
T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_KEY, _fname )
#define T1_FIELD_BBOX( _ident, _fname ) \
T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_BBOX, _fname )
#define T1_FIELD_NUM_TABLE( _ident, _fname, _fmax ) \
T1_NEW_TABLE_FIELD( _ident, T1_FIELD_TYPE_INTEGER_ARRAY, \
_fname, _fmax )
#define T1_FIELD_FIXED_TABLE( _ident, _fname, _fmax ) \
T1_NEW_TABLE_FIELD( _ident, T1_FIELD_TYPE_FIXED_ARRAY, \
_fname, _fmax )
#define T1_FIELD_NUM_TABLE2( _ident, _fname, _fmax ) \
T1_NEW_TABLE_FIELD2( _ident, T1_FIELD_TYPE_INTEGER_ARRAY, \
_fname, _fmax )
#define T1_FIELD_FIXED_TABLE2( _ident, _fname, _fmax ) \
T1_NEW_TABLE_FIELD2( _ident, T1_FIELD_TYPE_FIXED_ARRAY, \
_fname, _fmax )
#define T1_FIELD_CALLBACK( _ident, _name ) \
T1_NEW_CALLBACK_FIELD( _ident, _name )
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** T1 PARSER *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef const struct PS_Parser_FuncsRec_* PS_Parser_Funcs;
typedef struct PS_Parser_FuncsRec_
{
void
(*init)( PS_Parser parser,
FT_Byte* base,
FT_Byte* limit,
FT_Memory memory );
void
(*done)( PS_Parser parser );
void
(*skip_spaces)( PS_Parser parser );
void
(*skip_PS_token)( PS_Parser parser );
FT_Long
(*to_int)( PS_Parser parser );
FT_Fixed
(*to_fixed)( PS_Parser parser,
FT_Int power_ten );
FT_Error
(*to_bytes)( PS_Parser parser,
FT_Byte* bytes,
FT_Long max_bytes,
FT_Long* pnum_bytes,
FT_Bool delimiters );
FT_Int
(*to_coord_array)( PS_Parser parser,
FT_Int max_coords,
FT_Short* coords );
FT_Int
(*to_fixed_array)( PS_Parser parser,
FT_Int max_values,
FT_Fixed* values,
FT_Int power_ten );
void
(*to_token)( PS_Parser parser,
T1_Token token );
void
(*to_token_array)( PS_Parser parser,
T1_Token tokens,
FT_UInt max_tokens,
FT_Int* pnum_tokens );
FT_Error
(*load_field)( PS_Parser parser,
const T1_Field field,
void** objects,
FT_UInt max_objects,
FT_ULong* pflags );
FT_Error
(*load_field_table)( PS_Parser parser,
const T1_Field field,
void** objects,
FT_UInt max_objects,
FT_ULong* pflags );
} PS_Parser_FuncsRec;
/*************************************************************************/
/* */
/* <Struct> */
/* PS_ParserRec */
/* */
/* <Description> */
/* A PS_Parser is an object used to parse a Type 1 font very quickly. */
/* */
/* <Fields> */
/* cursor :: The current position in the text. */
/* */
/* base :: Start of the processed text. */
/* */
/* limit :: End of the processed text. */
/* */
/* error :: The last error returned. */
/* */
/* memory :: The object used for memory operations (alloc/realloc). */
/* */
/* funcs :: A table of functions for the parser. */
/* */
typedef struct PS_ParserRec_
{
FT_Byte* cursor;
FT_Byte* base;
FT_Byte* limit;
FT_Error error;
FT_Memory memory;
PS_Parser_FuncsRec funcs;
} PS_ParserRec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** T1 BUILDER *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef struct T1_BuilderRec_* T1_Builder;
typedef FT_Error
(*T1_Builder_Check_Points_Func)( T1_Builder builder,
FT_Int count );
typedef void
(*T1_Builder_Add_Point_Func)( T1_Builder builder,
FT_Pos x,
FT_Pos y,
FT_Byte flag );
typedef FT_Error
(*T1_Builder_Add_Point1_Func)( T1_Builder builder,
FT_Pos x,
FT_Pos y );
typedef FT_Error
(*T1_Builder_Add_Contour_Func)( T1_Builder builder );
typedef FT_Error
(*T1_Builder_Start_Point_Func)( T1_Builder builder,
FT_Pos x,
FT_Pos y );
typedef void
(*T1_Builder_Close_Contour_Func)( T1_Builder builder );
typedef const struct T1_Builder_FuncsRec_* T1_Builder_Funcs;
typedef struct T1_Builder_FuncsRec_
{
void
(*init)( T1_Builder builder,
FT_Face face,
FT_Size size,
FT_GlyphSlot slot,
FT_Bool hinting );
void
(*done)( T1_Builder builder );
T1_Builder_Check_Points_Func check_points;
T1_Builder_Add_Point_Func add_point;
T1_Builder_Add_Point1_Func add_point1;
T1_Builder_Add_Contour_Func add_contour;
T1_Builder_Start_Point_Func start_point;
T1_Builder_Close_Contour_Func close_contour;
} T1_Builder_FuncsRec;
/* an enumeration type to handle charstring parsing states */
typedef enum T1_ParseState_
{
T1_Parse_Start,
T1_Parse_Have_Width,
T1_Parse_Have_Moveto,
T1_Parse_Have_Path
} T1_ParseState;
/*************************************************************************/
/* */
/* <Structure> */
/* T1_BuilderRec */
/* */
/* <Description> */
/* A structure used during glyph loading to store its outline. */
/* */
/* <Fields> */
/* memory :: The current memory object. */
/* */
/* face :: The current face object. */
/* */
/* glyph :: The current glyph slot. */
/* */
/* loader :: XXX */
/* */
/* base :: The base glyph outline. */
/* */
/* current :: The current glyph outline. */
/* */
/* max_points :: maximum points in builder outline */
/* */
/* max_contours :: Maximal number of contours in builder outline. */
/* */
/* last :: The last point position. */
/* */
/* scale_x :: The horizontal scale (FUnits to sub-pixels). */
/* */
/* scale_y :: The vertical scale (FUnits to sub-pixels). */
/* */
/* pos_x :: The horizontal translation (if composite glyph). */
/* */
/* pos_y :: The vertical translation (if composite glyph). */
/* */
/* left_bearing :: The left side bearing point. */
/* */
/* advance :: The horizontal advance vector. */
/* */
/* bbox :: Unused. */
/* */
/* parse_state :: An enumeration which controls the charstring */
/* parsing state. */
/* */
/* load_points :: If this flag is not set, no points are loaded. */
/* */
/* no_recurse :: Set but not used. */
/* */
/* metrics_only :: A boolean indicating that we only want to compute */
/* the metrics of a given glyph, not load all of its */
/* points. */
/* */
/* funcs :: An array of function pointers for the builder. */
/* */
typedef struct T1_BuilderRec_
{
FT_Memory memory;
FT_Face face;
FT_GlyphSlot glyph;
FT_GlyphLoader loader;
FT_Outline* base;
FT_Outline* current;
FT_Vector last;
FT_Fixed scale_x;
FT_Fixed scale_y;
FT_Pos pos_x;
FT_Pos pos_y;
FT_Vector left_bearing;
FT_Vector advance;
FT_BBox bbox; /* bounding box */
T1_ParseState parse_state;
FT_Bool load_points;
FT_Bool no_recurse;
FT_Bool shift;
FT_Bool metrics_only;
void* hints_funcs; /* hinter-specific */
void* hints_globals; /* hinter-specific */
T1_Builder_FuncsRec funcs;
} T1_BuilderRec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** T1 DECODER *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
#if 0
/*************************************************************************/
/* */
/* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
/* calls during glyph loading. */
/* */
#define T1_MAX_SUBRS_CALLS 8
/*************************************************************************/
/* */
/* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
/* minimum of 16 is required. */
/* */
#define T1_MAX_CHARSTRINGS_OPERANDS 32
#endif /* 0 */
typedef struct T1_Decoder_ZoneRec_
{
FT_Byte* cursor;
FT_Byte* base;
FT_Byte* limit;
} T1_Decoder_ZoneRec, *T1_Decoder_Zone;
typedef struct T1_DecoderRec_* T1_Decoder;
typedef const struct T1_Decoder_FuncsRec_* T1_Decoder_Funcs;
typedef FT_Error
(*T1_Decoder_Callback)( T1_Decoder decoder,
FT_UInt glyph_index );
typedef struct T1_Decoder_FuncsRec_
{
FT_Error
(*init)( T1_Decoder decoder,
FT_Face face,
FT_Size size,
FT_GlyphSlot slot,
FT_Byte** glyph_names,
PS_Blend blend,
FT_Bool hinting,
FT_Render_Mode hint_mode,
T1_Decoder_Callback callback );
void
(*done)( T1_Decoder decoder );
FT_Error
(*parse_charstrings)( T1_Decoder decoder,
FT_Byte* base,
FT_UInt len );
} T1_Decoder_FuncsRec;
typedef struct T1_DecoderRec_
{
T1_BuilderRec builder;
FT_Long stack[T1_MAX_CHARSTRINGS_OPERANDS];
FT_Long* top;
T1_Decoder_ZoneRec zones[T1_MAX_SUBRS_CALLS + 1];
T1_Decoder_Zone zone;
FT_Service_PsCMaps psnames; /* for seac */
FT_UInt num_glyphs;
FT_Byte** glyph_names;
FT_Int lenIV; /* internal for sub routine calls */
FT_UInt num_subrs;
FT_Byte** subrs;
FT_PtrDist* subrs_len; /* array of subrs length (optional) */
FT_Matrix font_matrix;
FT_Vector font_offset;
FT_Int flex_state;
FT_Int num_flex_vectors;
FT_Vector flex_vectors[7];
PS_Blend blend; /* for multiple master support */
FT_Render_Mode hint_mode;
T1_Decoder_Callback parse_callback;
T1_Decoder_FuncsRec funcs;
} T1_DecoderRec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** TYPE1 CHARMAPS *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef const struct T1_CMap_ClassesRec_* T1_CMap_Classes;
typedef struct T1_CMap_ClassesRec_
{
FT_CMap_Class standard;
FT_CMap_Class expert;
FT_CMap_Class custom;
FT_CMap_Class unicode;
} T1_CMap_ClassesRec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** PSAux Module Interface *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef struct PSAux_ServiceRec_
{
/* don't use `PS_Table_Funcs' and friends to avoid compiler warnings */
const PS_Table_FuncsRec* ps_table_funcs;
const PS_Parser_FuncsRec* ps_parser_funcs;
const T1_Builder_FuncsRec* t1_builder_funcs;
const T1_Decoder_FuncsRec* t1_decoder_funcs;
void
(*t1_decrypt)( FT_Byte* buffer,
FT_Offset length,
FT_UShort seed );
T1_CMap_Classes t1_cmap_classes;
} PSAux_ServiceRec, *PSAux_Service;
/* backwards-compatible type definition */
typedef PSAux_ServiceRec PSAux_Interface;
FT_END_HEADER
#endif /* __PSAUX_H__ */
/* END */

View File

@@ -0,0 +1,626 @@
/***************************************************************************/
/* */
/* pshints.h */
/* */
/* Interface to Postscript-specific (Type 1 and Type 2) hints */
/* recorders (specification only). These are used to support native */
/* T1/T2 hints in the "type1", "cid" and "cff" font drivers. */
/* */
/* Copyright 2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __PSHINTS_H__
#define __PSHINTS_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_TYPE1_TABLES_H
FT_BEGIN_HEADER
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** INTERNAL REPRESENTATION OF GLOBALS *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
typedef struct PSH_GlobalsRec_* PSH_Globals;
typedef FT_Error
(*PSH_Globals_NewFunc)( FT_Memory memory,
T1_Private* private_dict,
PSH_Globals* aglobals );
typedef FT_Error
(*PSH_Globals_SetScaleFunc)( PSH_Globals globals,
FT_Fixed x_scale,
FT_Fixed y_scale,
FT_Fixed x_delta,
FT_Fixed y_delta );
typedef void
(*PSH_Globals_DestroyFunc)( PSH_Globals globals );
typedef struct PSH_Globals_FuncsRec_
{
PSH_Globals_NewFunc create;
PSH_Globals_SetScaleFunc set_scale;
PSH_Globals_DestroyFunc destroy;
} PSH_Globals_FuncsRec, *PSH_Globals_Funcs;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** PUBLIC TYPE 1 HINTS RECORDER *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* @type: */
/* T1_Hints */
/* */
/* @description: */
/* This is a handle to an opaque structure used to record glyph hints */
/* from a Type 1 character glyph character string. */
/* */
/* The methods used to operate on this object are defined by the */
/* @T1_Hints_FuncsRec structure. Recording glyph hints is normally */
/* achieved through the following scheme: */
/* */
/* - Open a new hint recording session by calling the "open" method. */
/* This will rewind the recorder and prepare it for new input. */
/* */
/* - For each hint found in the glyph charstring, call the */
/* corresponding method ("stem", "stem3", or "reset"). Note that */
/* these functions do not return an error code. */
/* */
/* - Close the recording session by calling the "close" method. It */
/* will return an error code if the hints were invalid or something */
/* strange happened (e.g. memory shortage). */
/* */
/* The hints accumulated in the object can later be used by the */
/* PostScript hinter. */
/* */
typedef struct T1_HintsRec_* T1_Hints;
/*************************************************************************/
/* */
/* @type: */
/* T1_Hints_Funcs */
/* */
/* @description: */
/* A pointer to the @T1_Hints_FuncsRec structure that defines the */
/* API of a given @T1_Hints object. */
/* */
typedef const struct T1_Hints_FuncsRec_* T1_Hints_Funcs;
/*************************************************************************/
/* */
/* @functype: */
/* T1_Hints_OpenFunc */
/* */
/* @description: */
/* A method of the @T1_Hints class used to prepare it for a new */
/* Type 1 hints recording session. */
/* */
/* @input: */
/* hints :: A handle to the Type 1 hints recorder. */
/* */
/* @note: */
/* You should always call the @T1_Hints_CloseFunc method in order to */
/* close an opened recording session. */
/* */
typedef void
(*T1_Hints_OpenFunc)( T1_Hints hints );
/*************************************************************************/
/* */
/* @functype: */
/* T1_Hints_SetStemFunc */
/* */
/* @description: */
/* A method of the @T1_Hints class used to record a new horizontal or */
/* vertical stem. This corresponds to the Type 1 "hstem" and "vstem" */
/* operators. */
/* */
/* @input: */
/* hints :: A handle to the Type 1 hints recorder. */
/* */
/* dimension :: 0 for horizontal stems (hstem), 1 for vertical ones */
/* (vstem). */
/* */
/* coords :: Array of 2 integers, used as (position,length) stem */
/* descriptor. */
/* */
/* @note: */
/* Use vertical coordinates (y) for horizontal stems (dim=0). Use */
/* horizontal coordinates (x) for vertical stems (dim=1). */
/* */
/* "coords[0]" is the absolute stem position (lowest coordinate); */
/* "coords[1]" is the length. */
/* */
/* The length can be negative, in which case it must be either -20 or */
/* -21. It will be interpreted as a "ghost" stem, according to */
/* Type 1 specification. */
/* */
/* If the length is -21 (corresponding to a bottom ghost stem), then */
/* the real stem position is "coords[0]+coords[1]". */
/* */
typedef void
(*T1_Hints_SetStemFunc)( T1_Hints hints,
FT_UInt dimension,
FT_Long* coords );
/*************************************************************************/
/* */
/* @functype: */
/* T1_Hints_SetStem3Func */
/* */
/* @description: */
/* A method of the @T1_Hints class used to record three */
/* counter-controlled horizontal or vertical stems at once. */
/* */
/* @input: */
/* hints :: A handle to the Type 1 hints recorder. */
/* */
/* dimension :: 0 for horizontal stems, 1 for vertical ones. */
/* */
/* coords :: An array of 6 integers, holding 3 (position,length) */
/* pairs for the counter-controlled stems. */
/* */
/* @note: */
/* Use vertical coordinates (y) for horizontal stems (dim=0). Use */
/* horizontal coordinates (x) for vertical stems (dim=1). */
/* */
/* The lengths cannot be negative (ghost stems are never */
/* counter-controlled). */
/* */
typedef void
(*T1_Hints_SetStem3Func)( T1_Hints hints,
FT_UInt dimension,
FT_Long* coords );
/*************************************************************************/
/* */
/* @functype: */
/* T1_Hints_ResetFunc */
/* */
/* @description: */
/* A method of the @T1_Hints class used to reset the stems hints in a */
/* recording session. */
/* */
/* @input: */
/* hints :: A handle to the Type 1 hints recorder. */
/* */
/* end_point :: The index of the last point in the input glyph in */
/* which the previously defined hints apply. */
/* */
typedef void
(*T1_Hints_ResetFunc)( T1_Hints hints,
FT_UInt end_point );
/*************************************************************************/
/* */
/* @functype: */
/* T1_Hints_CloseFunc */
/* */
/* @description: */
/* A method of the @T1_Hints class used to close a hint recording */
/* session. */
/* */
/* @input: */
/* hints :: A handle to the Type 1 hints recorder. */
/* */
/* end_point :: The index of the last point in the input glyph. */
/* */
/* @return: */
/* FreeType error code. 0 means success. */
/* */
/* @note: */
/* The error code will be set to indicate that an error occured */
/* during the recording session. */
/* */
typedef FT_Error
(*T1_Hints_CloseFunc)( T1_Hints hints,
FT_UInt end_point );
/*************************************************************************/
/* */
/* @functype: */
/* T1_Hints_ApplyFunc */
/* */
/* @description: */
/* A method of the @T1_Hints class used to apply hints to the */
/* corresponding glyph outline. Must be called once all hints have */
/* been recorded. */
/* */
/* @input: */
/* hints :: A handle to the Type 1 hints recorder. */
/* */
/* outline :: A pointer to the target outline descriptor. */
/* */
/* globals :: The hinter globals for this font. */
/* */
/* hint_mode :: Hinting information. */
/* */
/* @return: */
/* FreeType error code. 0 means success. */
/* */
/* @note: */
/* On input, all points within the outline are in font coordinates. */
/* On output, they are in 1/64th of pixels. */
/* */
/* The scaling transformation is taken from the "globals" object */
/* which must correspond to the same font as the glyph. */
/* */
typedef FT_Error
(*T1_Hints_ApplyFunc)( T1_Hints hints,
FT_Outline* outline,
PSH_Globals globals,
FT_Render_Mode hint_mode );
/*************************************************************************/
/* */
/* @struct: */
/* T1_Hints_FuncsRec */
/* */
/* @description: */
/* The structure used to provide the API to @T1_Hints objects. */
/* */
/* @fields: */
/* hints :: A handle to the T1 Hints recorder. */
/* */
/* open :: The function to open a recording session. */
/* */
/* close :: The function to close a recording session. */
/* */
/* stem :: The function to set a simple stem. */
/* */
/* stem3 :: The function to set counter-controlled stems. */
/* */
/* reset :: The function to reset stem hints. */
/* */
/* apply :: The function to apply the hints to the corresponding */
/* glyph outline. */
/* */
typedef struct T1_Hints_FuncsRec_
{
T1_Hints hints;
T1_Hints_OpenFunc open;
T1_Hints_CloseFunc close;
T1_Hints_SetStemFunc stem;
T1_Hints_SetStem3Func stem3;
T1_Hints_ResetFunc reset;
T1_Hints_ApplyFunc apply;
} T1_Hints_FuncsRec;
/*************************************************************************/
/*************************************************************************/
/***** *****/
/***** PUBLIC TYPE 2 HINTS RECORDER *****/
/***** *****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* @type: */
/* T2_Hints */
/* */
/* @description: */
/* This is a handle to an opaque structure used to record glyph hints */
/* from a Type 2 character glyph character string. */
/* */
/* The methods used to operate on this object are defined by the */
/* @T2_Hints_FuncsRec structure. Recording glyph hints is normally */
/* achieved through the following scheme: */
/* */
/* - Open a new hint recording session by calling the "open" method. */
/* This will rewind the recorder and prepare it for new input. */
/* */
/* - For each hint found in the glyph charstring, call the */
/* corresponding method ("stems", "hintmask", "counters"). Note */
/* that these functions do not return an error code. */
/* */
/* - Close the recording session by calling the "close" method. It */
/* will return an error code if the hints were invalid or something */
/* strange happened (e.g. memory shortage). */
/* */
/* The hints accumulated in the object can later be used by the */
/* Postscript hinter. */
/* */
typedef struct T2_HintsRec_* T2_Hints;
/*************************************************************************/
/* */
/* @type: */
/* T2_Hints_Funcs */
/* */
/* @description: */
/* A pointer to the @T2_Hints_FuncsRec structure that defines the API */
/* of a given @T2_Hints object. */
/* */
typedef const struct T2_Hints_FuncsRec_* T2_Hints_Funcs;
/*************************************************************************/
/* */
/* @functype: */
/* T2_Hints_OpenFunc */
/* */
/* @description: */
/* A method of the @T2_Hints class used to prepare it for a new */
/* Type 2 hints recording session. */
/* */
/* @input: */
/* hints :: A handle to the Type 2 hints recorder. */
/* */
/* @note: */
/* You should always call the @T2_Hints_CloseFunc method in order to */
/* close an opened recording session. */
/* */
typedef void
(*T2_Hints_OpenFunc)( T2_Hints hints );
/*************************************************************************/
/* */
/* @functype: */
/* T2_Hints_StemsFunc */
/* */
/* @description: */
/* A method of the @T2_Hints class used to set the table of stems in */
/* either the vertical or horizontal dimension. Equivalent to the */
/* "hstem", "vstem", "hstemhm", and "vstemhm" Type 2 operators. */
/* */
/* @input: */
/* hints :: A handle to the Type 2 hints recorder. */
/* */
/* dimension :: 0 for horizontal stems (hstem), 1 for vertical ones */
/* (vstem). */
/* */
/* count :: The number of stems. */
/* */
/* coords :: An array of "count" (position,length) pairs. */
/* */
/* @note: */
/* Use vertical coordinates (y) for horizontal stems (dim=0). Use */
/* horizontal coordinates (x) for vertical stems (dim=1). */
/* */
/* There are "2*count" elements in the "coords" aray. Each even */
/* element is an absolute position in font units, each odd element is */
/* a length in font units. */
/* */
/* A length can be negative, in which case it must be either -20 or */
/* -21. It will be interpreted as a "ghost" stem, according to the */
/* Type 1 specification. */
/* */
typedef void
(*T2_Hints_StemsFunc)( T2_Hints hints,
FT_UInt dimension,
FT_UInt count,
FT_Fixed* coordinates );
/*************************************************************************/
/* */
/* @functype: */
/* T2_Hints_MaskFunc */
/* */
/* @description: */
/* A method of the @T2_Hints class used to set a given hintmask */
/* (this corresponds to the "hintmask" Type 2 operator). */
/* */
/* @input: */
/* hints :: A handle to the Type 2 hints recorder. */
/* */
/* end_point :: The glyph index of the last point to which the */
/* previously defined/activated hints apply. */
/* */
/* bit_count :: The number of bits in the hint mask. */
/* */
/* bytes :: An array of bytes modelling the hint mask. */
/* */
/* @note: */
/* If the hintmask starts the charstring (before any glyph point */
/* definition), the value of "end_point" should be 0. */
/* */
/* "bit_count" is the number of meaningful bits in the "bytes" array; */
/* it must be equal to the total number of hints defined so far */
/* (i.e. horizontal+verticals). */
/* */
/* The "bytes" array can come directly from the Type 2 charstring and */
/* respects the same format. */
/* */
typedef void
(*T2_Hints_MaskFunc)( T2_Hints hints,
FT_UInt end_point,
FT_UInt bit_count,
const FT_Byte* bytes );
/*************************************************************************/
/* */
/* @functype: */
/* T2_Hints_CounterFunc */
/* */
/* @description: */
/* A method of the @T2_Hints class used to set a given counter mask */
/* (this corresponds to the "hintmask" Type 2 operator). */
/* */
/* @input: */
/* hints :: A handle to the Type 2 hints recorder. */
/* */
/* end_point :: A glyph index of the last point to which the */
/* previously defined/active hints apply. */
/* */
/* bit_count :: The number of bits in the hint mask. */
/* */
/* bytes :: An array of bytes modelling the hint mask. */
/* */
/* @note: */
/* If the hintmask starts the charstring (before any glyph point */
/* definition), the value of "end_point" should be 0. */
/* */
/* "bit_count" is the number of meaningful bits in the "bytes" array; */
/* it must be equal to the total number of hints defined so far */
/* (i.e. horizontal+verticals). */
/* */
/* The "bytes" array can come directly from the Type 2 charstring and */
/* respects the same format. */
/* */
typedef void
(*T2_Hints_CounterFunc)( T2_Hints hints,
FT_UInt bit_count,
const FT_Byte* bytes );
/*************************************************************************/
/* */
/* @functype: */
/* T2_Hints_CloseFunc */
/* */
/* @description: */
/* A method of the @T2_Hints class used to close a hint recording */
/* session. */
/* */
/* @input: */
/* hints :: A handle to the Type 2 hints recorder. */
/* */
/* end_point :: The index of the last point in the input glyph. */
/* */
/* @return: */
/* FreeType error code. 0 means success. */
/* */
/* @note: */
/* The error code will be set to indicate that an error occured */
/* during the recording session. */
/* */
typedef FT_Error
(*T2_Hints_CloseFunc)( T2_Hints hints,
FT_UInt end_point );
/*************************************************************************/
/* */
/* @functype: */
/* T2_Hints_ApplyFunc */
/* */
/* @description: */
/* A method of the @T2_Hints class used to apply hints to the */
/* corresponding glyph outline. Must be called after the "close" */
/* method. */
/* */
/* @input: */
/* hints :: A handle to the Type 2 hints recorder. */
/* */
/* outline :: A pointer to the target outline descriptor. */
/* */
/* globals :: The hinter globals for this font. */
/* */
/* hint_mode :: Hinting information. */
/* */
/* @return: */
/* FreeType error code. 0 means success. */
/* */
/* @note: */
/* On input, all points within the outline are in font coordinates. */
/* On output, they are in 1/64th of pixels. */
/* */
/* The scaling transformation is taken from the "globals" object */
/* which must correspond to the same font than the glyph. */
/* */
typedef FT_Error
(*T2_Hints_ApplyFunc)( T2_Hints hints,
FT_Outline* outline,
PSH_Globals globals,
FT_Render_Mode hint_mode );
/*************************************************************************/
/* */
/* @struct: */
/* T2_Hints_FuncsRec */
/* */
/* @description: */
/* The structure used to provide the API to @T2_Hints objects. */
/* */
/* @fields: */
/* hints :: A handle to the T2 hints recorder object. */
/* */
/* open :: The function to open a recording session. */
/* */
/* close :: The function to close a recording session. */
/* */
/* stems :: The function to set the dimension's stems table. */
/* */
/* hintmask :: The function to set hint masks. */
/* */
/* counter :: The function to set counter masks. */
/* */
/* apply :: The function to apply the hints on the corresponding */
/* glyph outline. */
/* */
typedef struct T2_Hints_FuncsRec_
{
T2_Hints hints;
T2_Hints_OpenFunc open;
T2_Hints_CloseFunc close;
T2_Hints_StemsFunc stems;
T2_Hints_MaskFunc hintmask;
T2_Hints_CounterFunc counter;
T2_Hints_ApplyFunc apply;
} T2_Hints_FuncsRec;
/* */
typedef struct PSHinter_Interface_
{
PSH_Globals_Funcs (*get_globals_funcs)( FT_Module module );
T1_Hints_Funcs (*get_t1_funcs) ( FT_Module module );
T2_Hints_Funcs (*get_t2_funcs) ( FT_Module module );
} PSHinter_Interface;
typedef PSHinter_Interface* PSHinter_Service;
FT_END_HEADER
#endif /* __PSHINTS_H__ */
/* END */

View File

@@ -0,0 +1,577 @@
/***************************************************************************/
/* */
/* sfnt.h */
/* */
/* High-level `sfnt' driver interface (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2004, 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __SFNT_H__
#define __SFNT_H__
#include <ft2build.h>
#include FT_INTERNAL_DRIVER_H
#include FT_INTERNAL_TRUETYPE_TYPES_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Init_Face_Func */
/* */
/* <Description> */
/* First part of the SFNT face object initialization. This will find */
/* the face in a SFNT file or collection, and load its format tag in */
/* face->format_tag. */
/* */
/* <Input> */
/* stream :: The input stream. */
/* */
/* face :: A handle to the target face object. */
/* */
/* face_index :: The index of the TrueType font, if we are opening a */
/* collection. */
/* */
/* num_params :: The number of additional parameters. */
/* */
/* params :: Optional additional parameters. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The stream cursor must be at the font file's origin. */
/* */
/* This function recognizes fonts embedded in a `TrueType */
/* collection'. */
/* */
/* Once the format tag has been validated by the font driver, it */
/* should then call the TT_Load_Face_Func() callback to read the rest */
/* of the SFNT tables in the object. */
/* */
typedef FT_Error
(*TT_Init_Face_Func)( FT_Stream stream,
TT_Face face,
FT_Int face_index,
FT_Int num_params,
FT_Parameter* params );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_Face_Func */
/* */
/* <Description> */
/* Second part of the SFNT face object initialization. This will */
/* load the common SFNT tables (head, OS/2, maxp, metrics, etc.) in */
/* the face object. */
/* */
/* <Input> */
/* stream :: The input stream. */
/* */
/* face :: A handle to the target face object. */
/* */
/* face_index :: The index of the TrueType font, if we are opening a */
/* collection. */
/* */
/* num_params :: The number of additional parameters. */
/* */
/* params :: Optional additional parameters. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* This function must be called after TT_Init_Face_Func(). */
/* */
typedef FT_Error
(*TT_Load_Face_Func)( FT_Stream stream,
TT_Face face,
FT_Int face_index,
FT_Int num_params,
FT_Parameter* params );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Done_Face_Func */
/* */
/* <Description> */
/* A callback used to delete the common SFNT data from a face. */
/* */
/* <Input> */
/* face :: A handle to the target face object. */
/* */
/* <Note> */
/* This function does NOT destroy the face object. */
/* */
typedef void
(*TT_Done_Face_Func)( TT_Face face );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_SFNT_HeaderRec_Func */
/* */
/* <Description> */
/* Loads the header of a SFNT font file. Supports collections. */
/* */
/* <Input> */
/* face :: A handle to the target face object. */
/* */
/* stream :: The input stream. */
/* */
/* face_index :: The index of the TrueType font, if we are opening a */
/* collection. */
/* */
/* <Output> */
/* sfnt :: The SFNT header. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The stream cursor must be at the font file's origin. */
/* */
/* This function recognizes fonts embedded in a `TrueType */
/* collection'. */
/* */
/* This function checks that the header is valid by looking at the */
/* values of `search_range', `entry_selector', and `range_shift'. */
/* */
typedef FT_Error
(*TT_Load_SFNT_HeaderRec_Func)( TT_Face face,
FT_Stream stream,
FT_Long face_index,
SFNT_Header sfnt );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_Directory_Func */
/* */
/* <Description> */
/* Loads the table directory into a face object. */
/* */
/* <Input> */
/* face :: A handle to the target face object. */
/* */
/* stream :: The input stream. */
/* */
/* sfnt :: The SFNT header. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The stream cursor must be on the first byte after the 4-byte font */
/* format tag. This is the case just after a call to */
/* TT_Load_Format_Tag(). */
/* */
typedef FT_Error
(*TT_Load_Directory_Func)( TT_Face face,
FT_Stream stream,
SFNT_Header sfnt );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_Any_Func */
/* */
/* <Description> */
/* Loads any font table into client memory. */
/* */
/* <Input> */
/* face :: The face object to look for. */
/* */
/* tag :: The tag of table to load. Use the value 0 if you want */
/* to access the whole font file, else set this parameter */
/* to a valid TrueType table tag that you can forge with */
/* the MAKE_TT_TAG macro. */
/* */
/* offset :: The starting offset in the table (or the file if */
/* tag == 0). */
/* */
/* length :: The address of the decision variable: */
/* */
/* If length == NULL: */
/* Loads the whole table. Returns an error if */
/* `offset' == 0! */
/* */
/* If *length == 0: */
/* Exits immediately; returning the length of the given */
/* table or of the font file, depending on the value of */
/* `tag'. */
/* */
/* If *length != 0: */
/* Loads the next `length' bytes of table or font, */
/* starting at offset `offset' (in table or font too). */
/* */
/* <Output> */
/* buffer :: The address of target buffer. */
/* */
/* <Return> */
/* TrueType error code. 0 means success. */
/* */
typedef FT_Error
(*TT_Load_Any_Func)( TT_Face face,
FT_ULong tag,
FT_Long offset,
FT_Byte *buffer,
FT_ULong* length );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Find_SBit_Image_Func */
/* */
/* <Description> */
/* Checks whether an embedded bitmap (an `sbit') exists for a given */
/* glyph, at a given strike. */
/* */
/* <Input> */
/* face :: The target face object. */
/* */
/* glyph_index :: The glyph index. */
/* */
/* strike_index :: The current strike index. */
/* */
/* <Output> */
/* arange :: The SBit range containing the glyph index. */
/* */
/* astrike :: The SBit strike containing the glyph index. */
/* */
/* aglyph_offset :: The offset of the glyph data in `EBDT' table. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. Returns */
/* SFNT_Err_Invalid_Argument if no sbit exists for the requested */
/* glyph. */
/* */
typedef FT_Error
(*TT_Find_SBit_Image_Func)( TT_Face face,
FT_UInt glyph_index,
FT_ULong strike_index,
TT_SBit_Range *arange,
TT_SBit_Strike *astrike,
FT_ULong *aglyph_offset );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_SBit_Metrics_Func */
/* */
/* <Description> */
/* Gets the big metrics for a given embedded bitmap. */
/* */
/* <Input> */
/* stream :: The input stream. */
/* */
/* range :: The SBit range containing the glyph. */
/* */
/* <Output> */
/* big_metrics :: A big SBit metrics structure for the glyph. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The stream cursor must be positioned at the glyph's offset within */
/* the `EBDT' table before the call. */
/* */
/* If the image format uses variable metrics, the stream cursor is */
/* positioned just after the metrics header in the `EBDT' table on */
/* function exit. */
/* */
typedef FT_Error
(*TT_Load_SBit_Metrics_Func)( FT_Stream stream,
TT_SBit_Range range,
TT_SBit_Metrics metrics );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_SBit_Image_Func */
/* */
/* <Description> */
/* Loads a given glyph sbit image from the font resource. This also */
/* returns its metrics. */
/* */
/* <Input> */
/* face :: */
/* The target face object. */
/* */
/* strike_index :: */
/* The strike index. */
/* */
/* glyph_index :: */
/* The current glyph index. */
/* */
/* load_flags :: */
/* The current load flags. */
/* */
/* stream :: */
/* The input stream. */
/* */
/* <Output> */
/* amap :: */
/* The target pixmap. */
/* */
/* ametrics :: */
/* A big sbit metrics structure for the glyph image. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. Returns an error if no */
/* glyph sbit exists for the index. */
/* */
/* <Note> */
/* The `map.buffer' field is always freed before the glyph is loaded. */
/* */
typedef FT_Error
(*TT_Load_SBit_Image_Func)( TT_Face face,
FT_ULong strike_index,
FT_UInt glyph_index,
FT_UInt load_flags,
FT_Stream stream,
FT_Bitmap *amap,
TT_SBit_MetricsRec *ametrics );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Set_SBit_Strike_Func */
/* */
/* <Description> */
/* Selects an sbit strike for given horizontal and vertical ppem */
/* values. */
/* */
/* <Input> */
/* face :: The target face object. */
/* */
/* x_ppem :: The horizontal resolution in points per EM. */
/* */
/* y_ppem :: The vertical resolution in points per EM. */
/* */
/* <Output> */
/* astrike_index :: The index of the sbit strike. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. Returns an error if no */
/* sbit strike exists for the selected ppem values. */
/* */
typedef FT_Error
(*TT_Set_SBit_Strike_Func)( TT_Face face,
FT_UInt x_ppem,
FT_UInt y_ppem,
FT_ULong *astrike_index );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Get_PS_Name_Func */
/* */
/* <Description> */
/* Gets the PostScript glyph name of a glyph. */
/* */
/* <Input> */
/* idx :: The glyph index. */
/* */
/* PSname :: The address of a string pointer. Will be NULL in case */
/* of error, otherwise it is a pointer to the glyph name. */
/* */
/* You must not modify the returned string! */
/* */
/* <Output> */
/* FreeType error code. 0 means success. */
/* */
typedef FT_Error
(*TT_Get_PS_Name_Func)( TT_Face face,
FT_UInt idx,
FT_String** PSname );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_Metrics_Func */
/* */
/* <Description> */
/* Loads the horizontal or vertical header in a face object. */
/* */
/* <Input> */
/* face :: A handle to the target face object. */
/* */
/* stream :: The input stream. */
/* */
/* vertical :: A boolean flag. If set, load vertical metrics. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
typedef FT_Error
(*TT_Load_Metrics_Func)( TT_Face face,
FT_Stream stream,
FT_Bool vertical );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Load_Table_Func */
/* */
/* <Description> */
/* Loads a given TrueType table. */
/* */
/* <Input> */
/* face :: A handle to the target face object. */
/* */
/* stream :: The input stream. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* The function will use `face->goto_table' to seek the stream to */
/* the start of the table. */
/* */
typedef FT_Error
(*TT_Load_Table_Func)( TT_Face face,
FT_Stream stream );
/*************************************************************************/
/* */
/* <FuncType> */
/* TT_Free_Table_Func */
/* */
/* <Description> */
/* Frees a given TrueType table. */
/* */
/* <Input> */
/* face :: A handle to the target face object. */
/* */
typedef void
(*TT_Free_Table_Func)( TT_Face face );
/*
* @functype:
* TT_Face_GetKerningFunc
*
* @description:
* Return the horizontal kerning value between two glyphs.
*
* @input:
* face :: A handle to the source face object.
* left_glyph :: The left glyph index.
* right_glyph :: The right glyph index.
*
* @return:
* The kerning value in font units.
*/
typedef FT_Int
(*TT_Face_GetKerningFunc)( TT_Face face,
FT_UInt left_glyph,
FT_UInt right_glyph );
/*************************************************************************/
/* */
/* <Struct> */
/* SFNT_Interface */
/* */
/* <Description> */
/* This structure holds pointers to the functions used to load and */
/* free the basic tables that are required in a `sfnt' font file. */
/* */
/* <Fields> */
/* Check the various xxx_Func() descriptions for details. */
/* */
typedef struct SFNT_Interface_
{
TT_Loader_GotoTableFunc goto_table;
TT_Init_Face_Func init_face;
TT_Load_Face_Func load_face;
TT_Done_Face_Func done_face;
FT_Module_Requester get_interface;
TT_Load_Any_Func load_any;
TT_Load_SFNT_HeaderRec_Func load_sfnt_header;
TT_Load_Directory_Func load_directory;
/* these functions are called by `load_face' but they can also */
/* be called from external modules, if there is a need to do so */
TT_Load_Table_Func load_header;
TT_Load_Metrics_Func load_metrics;
TT_Load_Table_Func load_charmaps;
TT_Load_Table_Func load_max_profile;
TT_Load_Table_Func load_os2;
TT_Load_Table_Func load_psnames;
TT_Load_Table_Func load_names;
TT_Free_Table_Func free_names;
/* optional tables */
TT_Load_Table_Func load_hdmx;
TT_Free_Table_Func free_hdmx;
TT_Load_Table_Func load_kerning;
TT_Load_Table_Func load_gasp;
TT_Load_Table_Func load_pclt;
/* see `ttload.h' */
TT_Load_Table_Func load_bitmap_header;
/* see `ttsbit.h' */
TT_Set_SBit_Strike_Func set_sbit_strike;
TT_Load_Table_Func load_sbits;
TT_Find_SBit_Image_Func find_sbit_image;
TT_Load_SBit_Metrics_Func load_sbit_metrics;
TT_Load_SBit_Image_Func load_sbit_image;
TT_Free_Table_Func free_sbits;
/* see `ttkern.h' */
TT_Face_GetKerningFunc get_kerning;
/* see `ttpost.h' */
TT_Get_PS_Name_Func get_psname;
TT_Free_Table_Func free_psnames;
} SFNT_Interface;
/* transitional */
typedef SFNT_Interface* SFNT_Service;
FT_END_HEADER
#endif /* __SFNT_H__ */
/* END */

View File

@@ -0,0 +1,57 @@
/***************************************************************************/
/* */
/* svbdf.h */
/* */
/* The FreeType BDF services (specification). */
/* */
/* Copyright 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __SVBDF_H__
#define __SVBDF_H__
#include FT_BDF_H
#include FT_INTERNAL_SERVICE_H
FT_BEGIN_HEADER
#define FT_SERVICE_ID_BDF "bdf"
typedef FT_Error
(*FT_BDF_GetCharsetIdFunc)( FT_Face face,
const char* *acharset_encoding,
const char* *acharset_registry );
typedef FT_Error
(*FT_BDF_GetPropertyFunc)( FT_Face face,
const char* prop_name,
BDF_PropertyRec *aproperty );
FT_DEFINE_SERVICE( BDF )
{
FT_BDF_GetCharsetIdFunc get_charset_id;
FT_BDF_GetPropertyFunc get_property;
};
/* */
FT_END_HEADER
#endif /* __SVBDF_H__ */
/* END */

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