reinitialize counters on destroy
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@@ -72,9 +72,9 @@ public:
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int regenerateTokens;
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int regenerateTokens;
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int isToken;
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int isToken;
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int origpower;
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int origpower;
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int basepower;
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int basepower;//to keep origpower intact
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int origtoughness;
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int origtoughness;
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int basetoughness;
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int basetoughness;//to keep origtoughness intact
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int isMultiColored;
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int isMultiColored;
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int isLeveler;
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int isLeveler;
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bool enchanted;
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bool enchanted;
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@@ -4186,7 +4186,6 @@ for (it = types.begin(); it != types.end(); it++)
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oldpowerbonus = _target->power - _target->basepower;//keep bonus if any
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oldpowerbonus = _target->power - _target->basepower;//keep bonus if any
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_target->setPower(oldpowerbonus + val->getValue());
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_target->setPower(oldpowerbonus + val->getValue());
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_target->basepower = val->getValue();
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_target->basepower = val->getValue();
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//_target->power += reapplyCountersBonus(_target,false,true);
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delete val;
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delete val;
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}
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}
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if(newtoughnessfound )
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if(newtoughnessfound )
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@@ -4195,7 +4194,6 @@ for (it = types.begin(); it != types.end(); it++)
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oldtoughnessbonus = _target->toughness - _target->basetoughness;// keep bonus if any
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oldtoughnessbonus = _target->toughness - _target->basetoughness;// keep bonus if any
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_target->setToughness(oldtoughnessbonus + val->getValue());
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_target->setToughness(oldtoughnessbonus + val->getValue());
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_target->basetoughness = val->getValue();
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_target->basetoughness = val->getValue();
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//_target->addToToughness(reapplyCountersBonus(_target,true,false));
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_target->life = _target->toughness;
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_target->life = _target->toughness;
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delete val;
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delete val;
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}
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}
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@@ -4284,10 +4282,12 @@ int ATransformer::destroy()
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if(newpowerfound )
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if(newpowerfound )
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{
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{
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_target->setPower(oldpowerbonus + _target->basepower);
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_target->setPower(oldpowerbonus + _target->basepower);
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_target->power += reapplyCountersBonus(_target,false,true);
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}
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}
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if(newtoughnessfound )
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if(newtoughnessfound )
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{
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{
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_target->setToughness(oldtoughnessbonus + _target->basetoughness);
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_target->setToughness(oldtoughnessbonus + _target->basetoughness);
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_target->addToToughness(reapplyCountersBonus(_target,true,false));
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}
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}
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if(newAbilityFound)
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if(newAbilityFound)
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{
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{
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