Added/fixed primitives, renamed "The Monarch" and "City's Blessing" cards in CN2 and RIX sets, added 2 new macros for Monarch abilites, refactoring of all cards with _ASCEND_ and _MONARCH_ macros.

This commit is contained in:
Vittorio Alfieri
2021-08-19 14:09:57 +02:00
parent f4c27968a1
commit d3167bb4f4
6 changed files with 86 additions and 85 deletions

View File

@@ -6,7 +6,7 @@ year=2016-08-26
total=222
[/meta]
[card]
primitive=Monarch Token
primitive=The Monarch
id=-999901
rarity=T
[/card]

View File

@@ -7,7 +7,7 @@ year=2018-01-19
total=214
[/meta]
[card]
primitive=City's_blessing
primitive=City's Blessing
id=-999902
rarity=T
[/card]

View File

@@ -115,6 +115,10 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Effect with the City's blessing, Set XLN
#AUTO_DEFINE _CITY'S_BLESSING_ aslongas(*[City's_blessing]|mybattlefield)>0
# Monarch
#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
# Explore
#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1

View File

@@ -2613,7 +2613,7 @@ toughness=0
[card]
name=Arch of Orazca
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
@@ -2773,7 +2773,7 @@ toughness=2
[card]
name=Archon of Coronation
abilities=flying
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=this(variable{pmonarch}>0) preventalldamage to(controller)
text=Flying -- When Archon of Coronation enters the battlefield, you become the monarch. -- As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
mana={4}{W}{W}
@@ -4207,7 +4207,7 @@ toughness=3
[/card]
[card]
name=Azure Fleet Admiral
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=this(variable{omonarch}>0) unblockable
text=When Azure Fleet Admiral enters the battlefield, you become the monarch. -- Azure Fleet Admiral can't be blocked by creatures the monarch controls.
mana={3}{U}
@@ -8596,7 +8596,7 @@ toughness=1
[/card]
[card]
name=Canal Courier
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
text=When Canal Courier enters the battlefield, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
mana={5}{U}
type=Creature
@@ -10779,9 +10779,9 @@ mana={3}{G}
type=Sorcery
[/card]
[card]
name=City's_blessing
abilities=shroud,indestructible
type=City's_blessing
name=City's Blessing
abilities=shroud,indestructible,doublefacedeath
type=Emblem
[/card]
[card]
name=Citywatch Sphinx
@@ -12582,7 +12582,7 @@ toughness=1
[/card]
[card]
name=Court of Ambition
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Loose 3 life) life:-3 _ choice name(Discrd a card) reject notatarget(*|myhand)!$ opponent
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Loose 6 life) life:-6 _ choice name(Discrd 2 cards) reject notatarget(<2>*|myhand)!$ opponent
text=When Court of Ambition enters the battlefield, you become the monarch. -- At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
@@ -12591,7 +12591,7 @@ type=Enchantment
[/card]
[card]
name=Court of Bounty
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:may moveto(myBattlefield) target(land|myHand)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:may moveto(myBattlefield) target(*[land;creature]|myHand)
text=When Court of Bounty enters the battlefield, you become the monarch. -- At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
@@ -12600,7 +12600,7 @@ type=Enchantment
[/card]
[card]
name=Court of Cunning
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:3 opponent _ choice name(You mill cards) deplete:3 controller _ choice name(Both player mill cards) deplete:3 controller && deplete:3 opponent _ choice name(No one mills cards) donothing!$ controller
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:10 opponent _ choice name(You mill cards) deplete:10 controller _ choice name(Both player mill cards) deplete:10 controller && deplete:10 opponent _ choice name(No one mills cards) donothing!$ controller
text=When Court of Cunning enters the battlefield, you become the monarch. -- At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
@@ -12609,7 +12609,7 @@ type=Enchantment
[/card]
[card]
name=Court of Grace
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:token(Spirit,Creature Spirit,1/1,white,flying)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:token(Angel,Creature Angel,4/4,white,flying)
text=When Court of Grace enters the battlefield, you become the monarch. -- At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
@@ -12618,7 +12618,7 @@ type=Enchantment
[/card]
[card]
name=Court of Ire
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:name(Deals 2 damages to any target) name(Deals 2 damages to any target) damage:2 target(player,creature,planeswalker)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:name(Deals 7 damages to any target) name(Deals 7 damages to any target) damage:7 target(player,creature,planeswalker)
text=When Court of Ire enters the battlefield, you become the monarch. -- At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
@@ -12940,7 +12940,7 @@ type=Sorcery
[card]
name=Crimson Fleet Commodore
abilities=trample
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
text=Trample -- When Crimson Fleet Commodore enters the battlefield, you become the monarch.
mana={3}{R}
type=Creature
@@ -13022,7 +13022,7 @@ subtype=Aura
[/card]
[card]
name=Crown-Hunter Hireling
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=this(variable{omonarch}<1) cantattack
auto=this(variable{omonarch}<1) cantpwattack
text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch.
@@ -13613,7 +13613,7 @@ type=Artifact
[/card]
[card]
name=Custodi Lich
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@becomesmonarchof(player):target(player) ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer
text=When Custodi Lich enters the battlefield, you become the monarch. -- Whenever you become the monarch, target player sacrifices a creature.
mana={3}{B}{B}
@@ -14135,7 +14135,7 @@ auto=choice name(Creatures you control get -1/-0) emblem transforms((,newability
auto=choice name(Spells you cast cost B more to cast) emblem transforms((,newability[lord(*|mycastingzone) changecost(black:+1)])) forever dontremove
auto=choice name(Whenever you draw a card, exile top 2 cards) emblem transforms((,newability[@drawof(player):all(*[zpos<=2]|mylibrary) moveto(exile)])) forever dontremove
auto=choice name(Each upkeep you lose 1 life for each creature you control) emblem transforms((,newability[@each my upkeep:life:-type:creature:mybattlefield controller])) forever dontremove
type=Instant
type=Sorcery
[/card]
[card]
name=Davriel Offers
@@ -14148,7 +14148,7 @@ auto=choice name(Creatures you control get +2/+0.) emblem transforms((,newabilit
auto=choice name(Spells you cast cost B less to cast.) emblem transforms((,newability[lord(*|mycastingzone) changecost(black:-1)])) forever dontremove
auto=choice name(Davriel planeswalkers you control have "+2: Draw a card.") emblem transforms((,newability[lord(planeswalker[davriel]|mybattlefield) transforms((,newability[{C(0/0.2.Loyalty)}:limit:1 name(+2: Draw 1 card) draw:1 controller]))])) forever dontremove
auto=choice name(Whenever you draw a card, you gain two life) emblem transforms((,newability[@drawof(player):life:2 controller])) forever dontremove
type=Instant
type=Sorcery
[/card]
[card]
name=Davriel's Shadowfugue
@@ -14217,7 +14217,7 @@ toughness=4
[/card]
[card]
name=Dawnglade Regent
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=lord(*|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) opponentshroud]))
text=When Dawnglade Regent enters the battlefield, you become the monarch. -- As long as you're the monarch, permanents you control have hexproof.
mana={5}{G}{G}
@@ -14408,7 +14408,7 @@ type=Enchantment
name=Deadeye Brawler
abilities=deathtouch
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1]))
text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
mana={2}{U}{B}
@@ -17833,7 +17833,7 @@ type=Sorcery
[card]
name=Dusk Charger
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ 2/2
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing.
mana={3}{B}
@@ -18926,7 +18926,7 @@ toughness=5
[/card]
[card]
name=Emberwilde Captain
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:if compare(pmonarch)~morethan~0 then damage:type:*:opponenthand opponent
text=When Emberwilde Captain enters the battlefield, you become the monarch. -- Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
mana={3}{R}
@@ -19422,7 +19422,7 @@ type=Instant
[/card]
[card]
name=Entourage of Trest
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
text=When Entourage of Trest enters the battlefield, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch.
mana={4}{G}
type=Creature
@@ -21226,7 +21226,7 @@ type=Enchantment
[/card]
[card]
name=Feast of Succession
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=all(creature|battlefield) -4/-4 ueot
text=All creatures get -4/-4 until end of turn. You become the monarch.
mana={4}{B}{B}
@@ -26366,7 +26366,7 @@ type=Land
[card]
name=Golden Demise
auto=_ASCEND_
auto=if type(*[City's_blessing]|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot
auto=if type(City's Blessing|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot
auto=all(creature|opponentBattlefield) -2/-2 ueot
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
mana={1}{B}{B}
@@ -31867,6 +31867,13 @@ power=999999
toughness=5
[/card]
[card]
name=Infinite Obliteration
auto=chooseanameopp name(Search that cards) target(<anyamount>creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland
text=Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Infuriate
auto=3/2 target(creature) ueot
text=Target creature gets +3/+2 until end of turn.
@@ -33080,7 +33087,9 @@ type=Artifact
[/card]
[card]
name=Jared Carthalion, True Heir
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) opponent else all(Monarch Token|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
abilities=haste
auto=_MONARCH_OPPONENT_
auto=emblem transforms((,newability[@becomesmonarchof(player):name(You can't become the monarch) _MONARCH_OPPONENT_])) ueot
auto=this(variable{pmonarch}>0) vigor
text=When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. -- If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
mana={R}{G}{W}
@@ -34169,7 +34178,7 @@ toughness=5
[/card]
[card]
name=Keeper of Keys
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:lord(creature|mybattlefield) unblockable
text=When Keeper of Keys enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
mana={3}{U}{U}
@@ -35100,7 +35109,7 @@ toughness=2
[/card]
[card]
name=Knights of the Black Rose
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@becomesmonarchfoeof(player):life:-2 opponent && life:2 controller
text=When Knights of the Black Rose enters the battlefield, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
mana={3}{W}{B}
@@ -35644,9 +35653,9 @@ subtype=Aura
[card]
name=Kumena's Awakening
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@each my upkeep:draw:1 controller
auto=@each my upkeep restriction{type(*[City's_blessing]|mybattlefield)~equalto~0}:draw:1 opponent
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=@each my upkeep:name(Draw a card) draw:1 controller
auto=@each my upkeep restriction{type(City's Blessing|mybattlefield)~equalto~0}:name(Opponent draws a card) draw:1 opponent
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
mana={2}{U}{U}
type=Enchantment
@@ -35944,7 +35953,7 @@ name=Late to Dinner
target=creature|mygraveyard
auto=moveto(myBattlefield)
auto=name(Create food) token(Food)
text=Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with " 2 , {T}, Sacrifice this artifact: You gain 3 life.")
text=Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.")
mana={3}{W}
type=Sorcery
[/card]
@@ -39000,7 +39009,7 @@ type=Instant
[/card]
[card]
name=Marchesa's Decree
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent
text=When Marchesa's Decree enters the battlefield, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
mana={3}{B}
@@ -39390,8 +39399,8 @@ subtype=Equipment
name=Mausoleum Harpy
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedto(other creature|mygraveyard) from(battlefield) restriction{type(*[City's_blessing]|mybattlefield)~morethan~0}:counter(1/1)
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=@movedto(other creature|graveyard) from(mybattlefield) restriction{type(City's Blessing|mybattlefield)~morethan~0}:name(Put 1/1 counter) counter(1/1)
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
mana={4}{B}
type=Creature
@@ -40808,15 +40817,6 @@ power=3
toughness=3
[/card]
[card]
name=Monarch Token
abilities=shroud,indestructible
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:name(Monarch draw a card) draw:1 controller
auto=@combatdamageof(player) restriction{compare(pmonarch)~morethan~0} turnlimited:name(Opponent becomes monarch) moveto(opponentBattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=At the beginning of your end step, draw a card. -- Whenever a creature deals combat damage to you, its controller becomes the monarch.
type=MonarchToken
[/card]
[card]
name=Monk Class
auto=counter(0/0,1,Level)
auto=if thisturn(*|mystack)~equalto~1 then counter(0/0,1,MonkEffect)
@@ -44299,7 +44299,7 @@ toughness=4
[card]
name=Orazca Relic
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:name(Gain life and draw) life:3 && draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
@@ -45057,7 +45057,7 @@ toughness=4
[/card]
[card]
name=Palace Jailer
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=name(Exile creature) target(creature|opponentbattlefield) moveto(opponentexile) and!( transforms((,newability[@becomesmonarchof(player):name(Return to battlefield) moveto(ownerbattlefield)])) forever )!
text=When Palace Jailer enters the battlefield, you become the monarch. -- When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)
mana={2}{W}{W}
@@ -45068,7 +45068,7 @@ toughness=2
[/card]
[card]
name=Palace Sentinels
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
text=When Palace Sentinels enters the battlefield, you become the monarch.
mana={3}{W}
type=Creature
@@ -45143,7 +45143,7 @@ toughness=7
[/card]
[card]
name=Palladia-Mors, the Ruiner
abilities=flying, opponentshroud, vigilance, trample
abilities=flying,opponentshroud,vigilance,trample
auto=_ENRAGE_-opponentshroud forever
text=Flying, vigilance, trample -- Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.
mana={3}{R}{G}{W}
@@ -47616,7 +47616,7 @@ type=Enchantment
[card]
name=Protector of the Crown
abilities=cantlifelose
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this)
text=When Protector of the Crown enters the battlefield, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead.
mana={5}{W}
@@ -48260,7 +48260,7 @@ type=Sorcery
[card]
name=Queen Marchesa
abilities=deathtouch,haste
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(omonarch)~morethan~0}:token(Assassin,Creature Assassin,1/1,black,deathtouch,haste)
text=Deathtouch, haste -- When Queen Marchesa enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.
mana={1}{R}{W}{B}
@@ -48410,7 +48410,7 @@ toughness=3
[card]
name=Radiant Destiny
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=activatechooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[_CITY'S_BLESSING_ lord(creature[chosentype]|mybattlefield) vigilance])) forever activatechooseend
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As Radiant Destiny enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
mana={2}{W}
@@ -49819,7 +49819,7 @@ type=Instant
[card]
name=Regal Behemoth
abilities=trample
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=lord(land|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) produceextra:selectmana]))
text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).
mana={4}{G}{G}
@@ -50374,7 +50374,7 @@ toughness=3
name=Resplendent Griffin
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[_ATTACKING_counter(1/1)]))
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
mana={1}{W}{U}
@@ -57616,7 +57616,7 @@ toughness=2
[card]
name=Skyline Despot
abilities=flying
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:token(Dragon,Creature Dragon,5/5,red,flying)
text=Flying -- When Skyline Despot enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={5}{R}{R}
@@ -57871,7 +57871,7 @@ toughness=8
[card]
name=Slippery Scoundrel
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[unblockable],newability[opponentshroud]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
mana={2}{U}
@@ -58170,7 +58170,7 @@ subtype=Plains Swamp
[card]
name=Snubhorn Sentry
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ 3/0
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
mana={W}
@@ -59736,7 +59736,7 @@ toughness=1
name=Spire Winder
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ 1/1
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing.
mana={3}{U}
@@ -60624,7 +60624,7 @@ toughness=3
[card]
name=Staunch Throneguard
abilities=vigilance
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
text=Vigilance -- When Staunch Throneguard enters the battlefield, you become the monarch.
mana={5}
type=Artifact Creature
@@ -61184,7 +61184,7 @@ toughness=2
[card]
name=Storm Fleet Swashbuckler
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[double strike]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
mana={1}{R}
@@ -63638,7 +63638,7 @@ type=Instant
[card]
name=Tendershoot Dryad
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2
auto=@each upkeep:create(saproling:creature saproling:1/1:green)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing.
@@ -63904,12 +63904,6 @@ power=6
toughness=6
[/card]
[card]
name=Teyo Emblem
abilities=doublefacedeath
auto=emblem transforms((,newability[@each my endofturn:name(Return white creature) target(creature[white]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[life:toughness controller])) oneshot )!])) forever dontremove
type=Instant
[/card]
[card]
name=Teyo's Lightshield
auto=counter(1/1) target(creature|myBattlefield)
text=When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
@@ -64462,6 +64456,15 @@ type=Enchantment
subtype=Saga
[/card]
[card]
name=The Monarch
abilities=shroud,indestructible,doublefacedeath
auto=becomesmonarch controller
auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:name(Monarch draw a card) draw:1 controller
auto=@combatdamageof(player) restriction{compare(pmonarch)~morethan~0} turnlimited:name(Opponent becomes monarch) moveto(opponentBattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=At the beginning of your end step, draw a card. -- Whenever a creature deals combat damage to you, its controller becomes the monarch.
type=Emblem
[/card]
[card]
name=The Omenkeel
auto=@combatdamagefoeof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|opponentlibrary) moveto(opponentexile)],newability[all(land[zpos<=thatmuch]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot
auto=@combatdamageof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|mylibrary) moveto(myexile)],newability[all(land[zpos<=thatmuch|mylibrary) moveto(myexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot
@@ -64756,7 +64759,7 @@ toughness=6
[card]
name=Thorn of the Black Rose
abilities=deathtouch
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=_MONARCH_CONTROLLER_
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters the battlefield, you become the monarch.
mana={3}{B}
type=Creature
@@ -65151,7 +65154,7 @@ type=Legendary Artifact
[card]
name=Throne of the High City
auto={T}:add{C}
auto={4}{T}{S}:if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto={4}{T}{S}:name(Become the monarch) _MONARCH_CONTROLLER_
text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch.
type=Land
[/card]
@@ -65502,9 +65505,9 @@ toughness=1
[card]
name=Tilonalli's Summoner
auto=_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(*[City's_blessing]|mybattlefield)~equalto~0}:_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_ATTACKING_may pay({X}{R}) name(Create X elemental tokens) token(Elemental,Creature Elemental Tilonalli,1/1,red,battleready)*x
auto=@each my endstep restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:moveto(exile) all(Tilonalli[token;fresh]|myBattlefield)
auto=@each my endstep restriction{type(City's Blessing|mybattlefield)~equalto~0}:name(Exile Elementals) moveto(exile) all(Tilonalli[token;fresh]|myBattlefield)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
mana={1}{R}
type=Creature
@@ -65613,7 +65616,7 @@ subtype=Aura
[card]
name=Timestream Navigator
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{2}{U}{U}{T}:(this|bottomoflibrary) && turns:+1 controller]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U},{T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
mana={1}{U}
@@ -67229,8 +67232,8 @@ toughness=2
name=Twilight Prophet
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@each my upkeep restriction{type(*[City's_blessing]|mybattlefield)~morethan~0}:moveto(myhand) and!( transforms((,newability[damage:manacost opponent],newability[life:manacost controller])) ueot )! all(*[zpos=1]|mylibrary)
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=@each my upkeep restriction{type(City's Blessing|mybattlefield)~morethan~0}:name(Reveal top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[damage:manacost opponent],newability[life:manacost controller])) ueot )!
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
mana={2}{B}{B}
type=Creature
@@ -70151,8 +70154,8 @@ toughness=3
[card]
name=Vona's Hunger
auto=_ASCEND_
auto=if type(*[City's_blessing]|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) notatarget(<halfuptype:creature:myBattlefield>creature|myBattlefield) sacrifice!$ opponent
auto=if type(*[City's_blessing]|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
auto=if type(City's Blessing|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) name(sacrifice half creatures) notatarget(<halfuptype:creature:myBattlefield>creature|myBattlefield) sacrifice!$ opponent
auto=if type(City's Blessing|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
mana={2}{B}
type=Instant
@@ -71072,7 +71075,7 @@ name=Wayward Swordtooth
abilities=cantattack,cantblock
auto=maxPlay(land)+1
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack]))
auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing.

View File

@@ -2703,7 +2703,7 @@ auto=counter(0/0,4,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Don't target any creature) donothing
auto={C(0/0,1,Loyalty)}:name(+1: Creature can attack) target(creature) counter(0/0.1.PerpetualTeyoEffect)
auto={C(0/0,-2,Loyalty)}:name(-2: Conjure a Lumbering Lightshield) conjure cards(Lumbering Lightshield) zone(myreveal) and!( moveto(mybattlefield) )!
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem Return creature) activate activate castcard(normal noevent named!:teyo emblem:!)
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem Return creature) ability$!emblem transforms((,newability[@each my endofturn:name(Return white creature) name(Return white creature) target(creature[white]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[life:toughness controller])) oneshot )!])) forever dontremove!$ controller
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualTeyoEffect}]|myzones) transforms((,setpower=t,newability[canattack]))])) forever dontremove
text=+1: Up to one target creatures base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didnt have defender." -- 2: Conjure a Lumbering Lightshield card onto the battlefield. 6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
mana={2}{W}{W}
@@ -2844,7 +2844,7 @@ type=Legendary Planeswalker
[card]
name=Tibalt, Cosmic Impostor
auto=counter(0/0,5,Loyalty)
auto=create(TibaltEmblem:TibaltEmblem:0/0:shroud:indestructible)])) and!( transforms((,newability[lord(*[counter{0/0.1.TibaltExiled}]|myexile) canplayfromexile],newability[lord(*[counter{0/0.1.TibaltExiled}]|myexile) anytypeofmana],newability[{0}:name(Cast from opponent exile) target(*[counter{0/0.1.TibaltExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.TibaltExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.TibaltExiled)])) ueot )!])) forever )!
auto=token(Tibalt Emblem,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[lord(*[counter{0/0.1.TibaltExiled}]|myexile) canplayfromexile],newability[lord(*[counter{0/0.1.TibaltExiled}]|myexile) anytypeofmana],newability[{0}:name(Cast from opponent exile) target(*[counter{0/0.1.TibaltExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.TibaltExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.TibaltExiled)])) ueot )!])) forever )!
auto={C(0/0,2,Loyalty)}:name(+2: Exile the top card) all(*[zpos=1]|library) moveto(ownerexile) and!( counter(0/0,1,TibaltExiled) )!
auto={C(0/0,-3,Loyalty)}:name(-3: Exile target artifact or creature) target(*[artifact;creature]|battlefield) moveto(ownerexile) and!( counter(0/0,1,TibaltExiled) )!
auto={C(0/0,-8,Loyalty)}:name(-8: Exile all cards from all graveyards) all(*|graveyard) moveto(ownerexile) and!( counter(0/0,1,TibaltExiled) )!

View File

@@ -5345,12 +5345,6 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Infinite Obliteration
text=Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Infinite Reflection
text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
mana={5}{U}