From d2f14897a673353dd62dd19b692888621572be2a Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Fri, 8 Feb 2013 00:34:45 +0000 Subject: [PATCH] fixed a loop that can occur in multitarget where the maxs targets are set with a variable word and ends up resulting in a return of maxtargets = 0 which inturn locks ai in a loop, i imagine layers also. --- projects/mtg/src/AllAbilities.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index 375e28585..e6836266c 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -3123,7 +3123,7 @@ void MayAbility::Update(float dt) } if (TargetAbility * ta = dynamic_cast(ability)) { - if (!ta->getActionTc()->validTargetsExist()) + if (!ta->getActionTc()->validTargetsExist() || ta->getActionTc()->maxtargets == 0) return; } game->mLayers->actionLayer()->setMenuObject(source, must);