edge case fix, the issue arises from castcard but I'm fixing it at a higher level since init to zone should always have a valid "player 1" in its first constructor.

This commit is contained in:
zethfoxster
2016-07-09 17:55:08 -04:00
parent a8cbdafe6e
commit d247c53136
4 changed files with 14 additions and 26 deletions

View File

@@ -4288,20 +4288,15 @@ toughness=5
[/card]
[card]
name=Arbor Colossus
abilities=reach
auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[destroy target(creature[flying]|opponentbattlefield)])) forever
text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls
mana={2}{G}{G}{G}
type=Creature
subtype=Giant
power=6
toughness=6
auto=draw:2
type=instant
[/card]
[card]
name=Arbor Elf
auto={t}:untap target(forest)
autohand={0}:name(Control Magic) activate castcard(normal named!:Control Magic:!)
text={T}: Untap target Forest.
mana={G}
mana={g}
dredge=dredge(2)
type=Creature
subtype=Elf Druid
power=1