Added Scute Mob.
Thanks to Zethfox!
This commit is contained in:
@@ -38543,6 +38543,15 @@ mana={3}
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type=Artifact
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type=Artifact
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[/card]
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[/card]
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[card]
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[card]
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name=Scute Mob
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auto=@each myupkeep:aslongas(land|mybattlefield) counter(1/1,4) >4
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text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
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type=Creature
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subtype=Insect
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power=1
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toughness=1
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[/card]
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[card]
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name=Scuttling Death
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name=Scuttling Death
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auto={S}:-1/-1 target(creature)
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auto={S}:-1/-1 target(creature)
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
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auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
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@@ -385,6 +385,7 @@ scourge_of_kher_ridges.txt
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scourge_of_kher_ridges2.txt
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scourge_of_kher_ridges2.txt
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scourglass.txt
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scourglass.txt
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scouts_warning.txt
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scouts_warning.txt
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scute_mob.txt
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sedge_sliver.txt
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sedge_sliver.txt
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seedcradle_witch.txt
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seedcradle_witch.txt
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seismic_assault.txt
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seismic_assault.txt
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@@ -0,0 +1,54 @@
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Testing Scute Mob's upkeep trigger for several upkeeps.
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[INIT]
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UNTAP
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[PLAYER1]
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inplay:Forest,Forest,Forest,Forest,Forest,Scute Mob
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[PLAYER2]
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[DO]
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next
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#upkeep
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next
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#draw
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next
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#firstmain
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next
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#combatbegins
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next
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#attackers
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Scute Mob
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next
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#blockers
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next
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#combatdamage
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next
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#combatends
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next
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#secondmain
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eot
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eot
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next
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#upkeep
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next
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#draw
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next
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#firstmain
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next
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#combatbegins
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next
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#attackers
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Scute Mob
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next
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#blockers
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next
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#combatdamage
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next
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#combatends
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next
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#secondmain
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[ASSERT]
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SECONDMAIN
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[PLAYER1]
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inplay:Forest,Forest,Forest,Forest,Forest,Scute Mob
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[PLAYER2]
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life:6
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[END]
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