massive update, additions and changelog in first comment.
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@@ -11,7 +11,7 @@ using namespace std;
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class Player;
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typedef enum { BLOCKERS, ORDER, FIRST_STRIKE, END_FIRST_STRIKE, DAMAGE, END_DAMAGE } CombatStep;
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typedef enum { BLOCKERS, TRIGGERS, ORDER, FIRST_STRIKE, END_FIRST_STRIKE, DAMAGE, END_DAMAGE } CombatStep;
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class Phase{
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public:
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int id;
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