crash fix in buying booster
this should be in game only
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@@ -530,18 +530,21 @@ void CardGui::Render()
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}
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}
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//for necro
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//for necro
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if (!shadow)
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if(game)
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shadow = card->getObserver()->getResourceManager()->GetQuad("shadow");
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if (shadow)
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{
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{
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int myA = 0;
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if (!shadow)
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if(game && card->has(Constants::NECROED))//no peeking...
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shadow = card->getObserver()->getResourceManager()->GetQuad("shadow");
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myA = 255;
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if (shadow)
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else
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{
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myA = 0;
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int myA = 0;
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if(game && card->has(Constants::NECROED))//no peeking...
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myA = 255;
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else
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myA = 0;
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shadow->SetColor(ARGB(myA,255,255,255));
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shadow->SetColor(ARGB(myA,255,255,255));
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renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
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renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
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}
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}
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}
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PlayGuiObject::Render();
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PlayGuiObject::Render();
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