bracket around wrong section sorry! ai now again uses level up the way it was taught before.
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@@ -388,7 +388,7 @@ int AIAction::getEfficiency()
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}
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}
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case MTGAbility::STANDARD_LEVELUP:
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case MTGAbility::STANDARD_LEVELUP:
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{
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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MTGCardInstance * _target = (MTGCardInstance *) (a->target);
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efficiency = 0;
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efficiency = 0;
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Counter * targetCounter = NULL;
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Counter * targetCounter = NULL;
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int currentlevel = 0;
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int currentlevel = 0;
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@@ -400,7 +400,6 @@ int AIAction::getEfficiency()
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targetCounter = _target->counters->hasCounter("level", 0, 0);
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targetCounter = _target->counters->hasCounter("level", 0, 0);
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currentlevel = targetCounter->nb;
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currentlevel = targetCounter->nb;
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}
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}
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}
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if (currentlevel < _target->MaxLevelUp)
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if (currentlevel < _target->MaxLevelUp)
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{
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{
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efficiency = 85;
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efficiency = 85;
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@@ -419,11 +418,14 @@ int AIAction::getEfficiency()
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//in 2nd main, go all out and try to max stuff.
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//in 2nd main, go all out and try to max stuff.
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}
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}
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}
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}
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}
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break;
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break;
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}
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}
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case MTGAbility::COUNTERS:
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case MTGAbility::COUNTERS:
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{
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(!_target)
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_target = (MTGCardInstance *) (a->target);
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efficiency = 0;
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efficiency = 0;
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if(AACounter * cc = dynamic_cast<AACounter*> (a))
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if(AACounter * cc = dynamic_cast<AACounter*> (a))
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{
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{
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