Laurent -
Added ability DOESNOTUNTAP , see _cards.dat from 10E (Colossus of sardia, dehydratation). Test suite OK. The ability does not work with enchant creature (as for protection from...) So Dehydratation is hardcoded (can be aliased if necessary) Small bug with dehydratation, will untap creature when cast... WHY ? Any Idea/Solution welcome...
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@@ -1458,7 +1458,6 @@ class AUntaper:public TargetAbility{
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}
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};
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// Add life of gives damage if a given zone has more or less than [condition] cards at the beginning of [phase]
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//Ex : the rack, ivory tower...
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class ALifeZoneLink:public MTGAbility{
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@@ -22,6 +22,7 @@ class Blocker : public MTGAbility {
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virtual int unblock(){return 1;};
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Blocker(int id, MTGCardInstance * card, ManaCost * _cost);
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Blocker(int id, MTGCardInstance * card);
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Blocker(int id, MTGCardInstance * card, MTGCardInstance *_target);
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Blocker(int id, MTGCardInstance * card, MTGCardInstance *_target, ManaCost * _cost);
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~Blocker();
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virtual void Update(float dt);
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@@ -95,8 +95,9 @@ class Constants
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CANTATTACK = 37,
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MUSTATTACK = 38,
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CANTBLOCK = 39,
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DOESNOTUNTAP =40,
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NB_BASIC_ABILITIES = 40,
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NB_BASIC_ABILITIES = 41,
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RARITY_M = 'M',
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