Laurent -

Added ability DOESNOTUNTAP , see _cards.dat from 10E (Colossus of sardia, dehydratation). Test suite OK. The ability does not work with enchant creature (as for protection from...) So Dehydratation is hardcoded (can be aliased if necessary) Small bug with dehydratation, will untap creature when cast... WHY ? Any Idea/Solution welcome...
This commit is contained in:
wagic.laurent
2009-06-17 23:54:05 +00:00
parent ba83a42fa4
commit cf35acd3f3
8 changed files with 44 additions and 20 deletions

View File

@@ -407,9 +407,12 @@ power=4
subtype=Golem
toughness=4
[/card]
[card]text=Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Play this ability only during your upkeep.
[card]
text=Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Play this ability only during your upkeep.
id=135268
name=Colossus of Sardia
abilities=doesnotuntap,trample
auto={9}:untap
rarity=R
color=Artifact
type=Artifact Creature
@@ -486,6 +489,17 @@ type=Sorcery
mana={B}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
id=129521
target=creature
name=Dehydration
rarity=C
color=Blue
type=Enchantment
mana={3}{U}
subtype=Aura
[/card]
[card]
text=Tap all creatures without flying.
id=135223
name=Deluge