- fix for issue 348
- Fix a bug when going out of the deck editor then back to it again would show an incorrect color icon instead of nothing
- Fix a bug where the AI tries to play a spell with a target instead of just checking if it can play it. (visually, this showed as the AI tapping mana, then "freezing" for a few seconds with some cards grayed out on the battlefield)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-03-04 11:43:22 +00:00
parent 882724ab4b
commit cf1e419aaf
4 changed files with 4 additions and 2 deletions

View File

@@ -304,7 +304,6 @@ void GameStateShop::load(){
int nbsets = 0;
int nbboostersets = 0;
JQuad * mBackThumb = resources.GetQuad("back_thumb");
for(int i=0;i<BOOSTER_SLOTS;i++){
mBooster[i].randomize(packlist);
mInventory[i] = 1+rand()%mBooster[i].maxInventory();