exile zone
player only, todo opponent and ability activation for exile
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@@ -88,4 +88,14 @@ public:
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virtual ostream& toString(ostream& out) const;
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};
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class GuiExile: public GuiGameZone
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{
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public:
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Player * player;
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GuiExile(float _x, float _y, bool hasFocus, Player * player, GuiAvatars* parent);
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int receiveEventPlus(WEvent*);
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int receiveEventMinus(WEvent*);
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virtual ostream& toString(ostream& out) const;
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};
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#endif // _GUISTATIC_H_
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