exile zone
player only, todo opponent and ability activation for exile
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@@ -7,6 +7,7 @@ struct GuiAvatar;
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class GuiGraveyard;
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class GuiLibrary;
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class GuiOpponentHand;
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class GuiExile;
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class GuiAvatars: public GuiLayer
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{
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protected:
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@@ -14,6 +15,7 @@ protected:
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GuiGraveyard* selfGraveyard, *opponentGraveyard;
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GuiLibrary* selfLibrary, *opponentLibrary;
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GuiOpponentHand *opponentHand;
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GuiExile* selfExile, *opponentExile;
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GuiAvatar* active;
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public:
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