Jeck - fix to issue 318.
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@@ -63,6 +63,7 @@ void GameStateShop::Start(){
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mTouched = false;
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mStage = STAGE_FADE_IN;
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mElapsed = 0;
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needLoad = true;
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booster = NULL;
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srcCards = NEW WSrcUnlockedCards(0);
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srcCards->setElapsed(15);
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@@ -467,12 +468,13 @@ void GameStateShop::Update(float dt)
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}
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if(filterMenu){
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if(btn == PSP_CTRL_SELECT){
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filterMenu->Finish();
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needLoad = filterMenu->Finish();
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filterMenu->Update(dt);
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return;
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}
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if(filterMenu->isFinished()){
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load();
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if(needLoad)
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load();
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mStage = STAGE_SHOP_SHOP;
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}else{
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filterMenu->CheckUserInput(btn);
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