Implemented Commander mode and rules, added Command Zone to game, added/fixed primitives, increased the major release version.

This commit is contained in:
valfieri
2020-12-06 20:11:51 +01:00
parent 6ef9ecc147
commit ced2c85076
33 changed files with 588 additions and 78 deletions

View File

@@ -175,6 +175,11 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[nbzones++] = MTGGameZone::MY_SIDEBOARD;
zones[nbzones++] = MTGGameZone::OPPONENT_SIDEBOARD;
}
else if (zoneName.compare("commandzone") == 0)
{
zones[nbzones++] = MTGGameZone::MY_COMMANDZONE;
zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE;
}
else if (zoneName.compare("reveal") == 0)
{
zones[nbzones++] = MTGGameZone::MY_REVEAL;
@@ -210,6 +215,8 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[nbzones++] = MTGGameZone::OPPONENT_HAND;
zones[nbzones++] = MTGGameZone::MY_EXILE;
zones[nbzones++] = MTGGameZone::OPPONENT_EXILE;
zones[nbzones++] = MTGGameZone::MY_COMMANDZONE;
zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE;
}
else if (zoneName.compare("stack") == 0)
{
@@ -228,6 +235,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[nbzones++] = MTGGameZone::MY_HAND;
zones[nbzones++] = MTGGameZone::MY_EXILE;
zones[nbzones++] = MTGGameZone::MY_SIDEBOARD;
zones[nbzones++] = MTGGameZone::MY_COMMANDZONE;
}
else if (zoneName.compare("opponentcastingzone") == 0)
{
@@ -235,18 +243,22 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY;
zones[nbzones++] = MTGGameZone::OPPONENT_HAND;
zones[nbzones++] = MTGGameZone::OPPONENT_EXILE;
zones[nbzones++] = MTGGameZone::OPPONENT_SIDEBOARD;
zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE;
}
else if (zoneName.compare("mynonplaynonexile") == 0)
{
zones[nbzones++] = MTGGameZone::MY_GRAVEYARD;
zones[nbzones++] = MTGGameZone::MY_LIBRARY;
zones[nbzones++] = MTGGameZone::MY_HAND;
zones[nbzones++] = MTGGameZone::MY_COMMANDZONE;
}
else if (zoneName.compare("opponentnonplaynonexile") == 0)
{
zones[nbzones++] = MTGGameZone::OPPONENT_GRAVEYARD;
zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY;
zones[nbzones++] = MTGGameZone::OPPONENT_HAND;
zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE;
}
else if (zoneName.compare("myzones") == 0)
{
@@ -256,6 +268,8 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[nbzones++] = MTGGameZone::MY_LIBRARY;
zones[nbzones++] = MTGGameZone::MY_HAND;
zones[nbzones++] = MTGGameZone::MY_EXILE;
zones[nbzones++] = MTGGameZone::MY_SIDEBOARD;
zones[nbzones++] = MTGGameZone::MY_COMMANDZONE;
}
else if (zoneName.compare("opponentzones") == 0)
{
@@ -265,6 +279,8 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY;
zones[nbzones++] = MTGGameZone::OPPONENT_HAND;
zones[nbzones++] = MTGGameZone::OPPONENT_EXILE;
zones[nbzones++] = MTGGameZone::OPPONENT_SIDEBOARD;
zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE;
}
else
{
@@ -1154,8 +1170,8 @@ bool TargetChooser::validTargetsExist(int maxTargets)
int maxAmount = 0;
Player *p = observer->players[i];
if (canTarget(p)) return true;
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->reveal, p->game->sideboard };
for (int k = 0; k < 8; k++)
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->reveal, p->game->sideboard, p->game->commandzone };
for (int k = 0; k < 9; k++)
{
MTGGameZone * z = zones[k];
if (targetsZone(z))
@@ -1188,8 +1204,8 @@ int TargetChooser::countValidTargets(bool withoutProtections)
Player *p = observer->players[i];
if(canTarget(p))
result++;
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->reveal, p->game->sideboard };
for (int k = 0; k < 8; k++)
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->reveal, p->game->sideboard, p->game->commandzone };
for (int k = 0; k < 9; k++)
{
MTGGameZone * z = zones[k];
if (targetsZone(z))