Implemented Commander mode and rules, added Command Zone to game, added/fixed primitives, increased the major release version.

This commit is contained in:
valfieri
2020-12-06 20:11:51 +01:00
parent 6ef9ecc147
commit ced2c85076
33 changed files with 588 additions and 78 deletions

View File

@@ -598,20 +598,22 @@ void Rules::initGame(GameObserver *g, bool currentPlayerSet)
p->preventable = initState.playerData[i].player->preventable;
p->energyCount = initState.playerData[i].player->energyCount;
p->yidaroCount = initState.playerData[i].player->yidaroCount;
p->numOfCommandCast = initState.playerData[i].player->numOfCommandCast;
p->monarch = initState.playerData[i].player->monarch;
p->surveilOffset = initState.playerData[i].player->surveilOffset;
if (initState.playerData[i].player->mAvatarName.size())
{
p->mAvatarName = initState.playerData[i].player->mAvatarName;
}
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile , p->game->reveal, p->game->sideboard };
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile , p->game->reveal, p->game->sideboard, p->game->commandzone };
MTGGameZone * loadedPlayerZones[] = { initState.playerData[i].player->game->graveyard,
initState.playerData[i].player->game->library,
initState.playerData[i].player->game->hand,
initState.playerData[i].player->game->inPlay,
initState.playerData[i].player->game->exile,
initState.playerData[i].player->game->reveal,
initState.playerData[i].player->game->sideboard };
initState.playerData[i].player->game->sideboard,
initState.playerData[i].player->game->commandzone };
for (int j = 0; j < 5; j++)
{
MTGGameZone * zone = playerZones[j];