Implemented Commander mode and rules, added Command Zone to game, added/fixed primitives, increased the major release version.
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@@ -6506,8 +6506,8 @@ void ListMaintainerAbility::updateTargets()
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for (int i = 0; i < 2; i++)
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{
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Player * p = game->players[i];
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile ,p->game->reveal, p->game->sideboard };
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for (int k = 0; k < 8; k++)
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile ,p->game->reveal, p->game->sideboard, p->game->commandzone };
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for (int k = 0; k < 9; k++)
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{
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MTGGameZone * zone = zones[k];
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if (canTarget(zone))
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@@ -6578,8 +6578,8 @@ void ListMaintainerAbility::checkTargets()
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for (int i = 0; i < 2; i++)
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{
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Player * p = game->players[i];
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->reveal, p->game->sideboard };
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for (int k = 0; k < 8; k++)
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->reveal, p->game->sideboard, p->game->commandzone };
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for (int k = 0; k < 9; k++)
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{
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MTGGameZone * zone = zones[k];
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if (canTarget(zone))
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