Implemented Commander mode and rules, added Command Zone to game, added/fixed primitives, increased the major release version.

This commit is contained in:
valfieri
2020-12-06 20:11:51 +01:00
parent 6ef9ecc147
commit ced2c85076
33 changed files with 588 additions and 78 deletions

View File

@@ -1908,7 +1908,7 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
for (int i = 0; i < 2; i++)
{
Player * p = observer->players[i];
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay,p->game->stack,p->game->exile, p->game->reveal, p->game->sideboard };
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay,p->game->stack,p->game->exile, p->game->reveal, p->game->sideboard, p->game->commandzone };
if(a->getActionTc()->canTarget((Targetable*)p))
{
if(a->getActionTc()->maxtargets == 1)
@@ -1919,7 +1919,7 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
else
potentialTargets.push_back(p);
}
for (int j = 0; j < 6; j++)
for (int j = 0; j < 9; j++)
{
MTGGameZone * zone = playerZones[j];
for (int k = 0; k < zone->nb_cards; k++)
@@ -2395,8 +2395,8 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard
}
}
MTGPlayerCards * playerZones = target->game;
MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack,playerZones->exile,playerZones->reveal, playerZones->sideboard };
for (int j = 0; j < 8; j++)
MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack,playerZones->exile,playerZones->reveal, playerZones->sideboard, playerZones->commandzone };
for (int j = 0; j < 9; j++)
{
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++)
@@ -3054,6 +3054,135 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
maxCost = pMana->getConvertedCost();
}
}
//play from commandzone
while ((card = cd.nextmatch(game->commandzone, card)))
{
if (!CanHandleCost(card->getManaCost(),card))
continue;
if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY)
continue;
if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name))
continue;
if(hints && hints->HintSaysItsForCombo(observer,card))
{
if(hints->canWeCombo(observer,card,this))
{
AbilityFactory af(observer);
int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions());
if(!canPlay)
continue;
nextCardToPlay = card;
gotPayments.clear();
if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker()))
gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost());
return activateCombo();
}
else
{
nextCardToPlay = NULL;
continue;
}
}
int currentCost = card->getManaCost()->getConvertedCost();
int hasX = card->getManaCost()->hasX();
gotPayments.clear();
if((!pMana->canAfford(card->getManaCost()) || card->getManaCost()->getKicker()))
gotPayments = canPayMana(card,card->getManaCost());
//for preformence reason we only look for specific mana if the payment couldn't be made with pmana.
if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost())))
{
TargetChooserFactory tcf(observer);
TargetChooser * tc = tcf.createTargetChooser(card);
int shouldPlayPercentage = 0;
if (tc)
{
int hasTarget = chooseTarget(tc,NULL,NULL,true);
if(
(tc->maxtargets > hasTarget && tc->maxtargets > 1 && !tc->targetMin && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS) ||//target=<3>creature
(tc->maxtargets == TargetChooser::UNLITMITED_TARGETS && hasTarget < 1)//target=creatures
)
hasTarget = 0;
if (!hasTarget)//single target covered here.
{
SAFE_DELETE(tc);
continue;
}
shouldPlayPercentage = 90;
if(tc->targetMin && hasTarget < tc->maxtargets)
shouldPlayPercentage = 0;
if(tc->maxtargets > 1 && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS && hasTarget <= tc->maxtargets)
{
int maxA = hasTarget-tc->maxtargets;
shouldPlayPercentage += (10*maxA);//reduce the chances of playing multitarget if we are not above max targets.
}
if(tc->maxtargets == TargetChooser::UNLITMITED_TARGETS)
{
shouldPlayPercentage = 40 + (10*hasTarget);
int totalCost = pMana->getConvertedCost()-currentCost;
int totalTargets = hasTarget+hasTarget;
if(hasX && totalCost <= totalTargets)// {x} spell with unlimited targeting tend to divide damage, we want atleast 1 damage per target before casting.
{
shouldPlayPercentage = 0;
}
}
SAFE_DELETE(tc);
}
else
{
int shouldPlay = effectBadOrGood(card);
if (shouldPlay == BAKA_EFFECT_GOOD) {
shouldPlayPercentage = 90;
}
else if (BAKA_EFFECT_DONTKNOW == shouldPlay) {
//previously shouldPlayPercentage = 80;, I found this a little to high
//for cards which AI had no idea how to use.
shouldPlayPercentage = 60;
}
else {
// shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance.
shouldPlayPercentage = 10;
}
}
//Reduce the chances of playing a spell with X cost if available mana is low
if (hasX)
{
int xDiff = pMana->getConvertedCost() - currentCost;
if (xDiff < 0)
xDiff = 0;
shouldPlayPercentage = shouldPlayPercentage - static_cast<int> ((shouldPlayPercentage * 1.9f) / (1 + xDiff));
}
if(card->getManaCost() && card->getManaCost()->getKicker() && card->getManaCost()->getKicker()->isMulti)
{
shouldPlayPercentage = 10* size_t(gotPayments.size())/int(1+(card->getManaCost()->getConvertedCost()+card->getManaCost()->getKicker()->getConvertedCost()));
if(shouldPlayPercentage <= 10)
shouldPlayPercentage = shouldPlayPercentage/3;
}
DebugTrace("Should I play from commandzone" << (card ? card->name : "Nothing" ) << "?" << endl
<<"shouldPlayPercentage = "<< shouldPlayPercentage);
if(card->getRestrictions().size())
{
AbilityFactory af(observer);
int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions());
if(!canPlay)
continue;
}
int randomChance = randomGenerator.random();
int chance = randomChance % 100;
if (chance > shouldPlayPercentage)
continue;
if(shouldPlayPercentage <= 10)
{
DebugTrace("shouldPlayPercentage was less than 10 this was a lottery roll on RNG");
}
nextCardToPlay = card;
maxCost = currentCost;
if (hasX)
maxCost = pMana->getConvertedCost();
}
}
if(nextCardToPlay)
{
if(!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker())