Jeck - Fix potential memory leak.
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@@ -48,7 +48,10 @@ GameStateDeckViewer::~GameStateDeckViewer() {
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SAFE_DELETE(myDeck->parent);
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SAFE_DELETE(myDeck->parent);
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SAFE_DELETE(myDeck);
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SAFE_DELETE(myDeck);
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}
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}
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if(myCollection{
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SAFE_DELETE(myCollection->parent)
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SAFE_DELETE(myCollection);
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SAFE_DELETE(myCollection);
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}
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SAFE_DELETE(filterDeck);
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SAFE_DELETE(filterDeck);
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SAFE_DELETE(filterCollection);
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SAFE_DELETE(filterCollection);
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}
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}
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@@ -218,7 +221,10 @@ void GameStateDeckViewer::End()
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SAFE_DELETE(menu);
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SAFE_DELETE(menu);
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resources.Release(pspIconsTexture);
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resources.Release(pspIconsTexture);
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if(myCollection{
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SAFE_DELETE(myCollection->parent)
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SAFE_DELETE(myCollection);
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SAFE_DELETE(myCollection);
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}
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if(myDeck){
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if(myDeck){
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SAFE_DELETE(myDeck->parent);
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SAFE_DELETE(myDeck->parent);
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SAFE_DELETE(myDeck);
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SAFE_DELETE(myDeck);
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