* Fix some coding style misses.
This commit is contained in:
jean.chalard
2010-01-30 02:40:48 +00:00
parent c64c184903
commit ccdda4e7a8

View File

@@ -70,12 +70,12 @@ int Options::getID(string name){
//Is it an unlocked set?
size_t un = strlen("unlocked_");
if(un < name.size()){
string setname = name.substr(un);
if(setlist.size()){
int unlocked = setlist[setname];
if(unlocked != -1)
return Options::optionSet(unlocked);
}
string setname = name.substr(un);
if(setlist.size()){
int unlocked = setlist[setname];
if(unlocked != -1)
return Options::optionSet(unlocked);
}
}
//Failure.
@@ -90,7 +90,7 @@ string Options::getName(int option){
//Standard named options
if(option < LAST_NAMED)
return optionNames[option];
//Unlocked sets.
int setID = option - SET_UNLOCKS;
char buf[512];
@@ -109,7 +109,7 @@ int Options::optionSet(int setID){
if(setID < 0 || (setID > setlist.size()))
return INVALID_OPTION;
return SET_UNLOCKS + setID;
return SET_UNLOCKS + setID;
}
int Options::optionInterrupt(int gamePhase){
@@ -168,7 +168,7 @@ GameOption::GameOption(int num, string str) : number(num), str(str) {}
bool GameOption::isDefault(){
string test = str;
std::transform(test.begin(),test.end(),test.begin(),::tolower);
if(!test.size() || test == "default")
return true;
@@ -207,15 +207,14 @@ PIXEL_TYPE GameOption::asColor(PIXEL_TYPE fallback){
if(subpixel == 2)
color[3] = 255;
return ARGB(color[3],color[0],color[1],color[2]);
return ARGB(color[3],color[0],color[1],color[2]);
}
bool GameOption::read(string input){
bool bNumeric = true;
if(!input.size()){
if(!input.size())
return true; //Default reader doesn't care about invalid formatting.
}
//Is it a number?
for(size_t x=0;x<input.size();x++) {
@@ -248,16 +247,16 @@ bool GameOption::write(std::ofstream * file, string name){
if(!file)
return false;
if(str ==""){
if(number == 0) //This is absolutely default. No need to write it.
return true;
if(str ==""){
if(number == 0) //This is absolutely default. No need to write it.
return true;
//It's a number!
sprintf(writer,"%s=%d\n", name.c_str(), number);
}
else
sprintf(writer,"%s=%s\n", name.c_str(), str.c_str());
sprintf(writer,"%s=%d\n", name.c_str(), number);
}
else
sprintf(writer,"%s=%s\n", name.c_str(), str.c_str());
(*file)<<writer;
return true;
}
@@ -271,7 +270,7 @@ GameOptions::GameOptions(string filename){
int GameOptions::load(){
std::ifstream file(mFilename.c_str());
std::string s;
if(file){
while(std::getline(file,s)){
if (!s.size()) continue;
@@ -279,7 +278,7 @@ int GameOptions::load(){
int found =s.find("=");
string name = s.substr(0,found);
string val = s.substr(found+1);
int id = Options::getID(name);
int id = Options::getID(name);
if(id == INVALID_OPTION){
unknown.push_back(s);
continue;
@@ -290,16 +289,14 @@ int GameOptions::load(){
file.close();
}
// (PSY) Make sure that cheatmode is switched off for ineligible profiles:
if(options[Options::ACTIVE_PROFILE].str != SECRET_PROFILE) {
if(options[Options::ACTIVE_PROFILE].str != SECRET_PROFILE)
(*this)[Options::CHEATMODE].number = 0;
}
return 1;
}
int GameOptions::save(){
// (PSY) Make sure that cheatmode is switched off for ineligible profiles:
if(options[Options::ACTIVE_PROFILE].str != SECRET_PROFILE) {
if(options[Options::ACTIVE_PROFILE].str != SECRET_PROFILE)
(*this)[Options::CHEATMODE].number = 0;
}
std::ofstream file(mFilename.c_str());
if (file){
@@ -313,10 +310,9 @@ int GameOptions::save(){
//Save it.
opt->write(&file, name);
}
for(vector<string>::size_type t=0;t<unknown.size();t++){
for(vector<string>::size_type t=0;t<unknown.size();t++)
file<<unknown[t]<<"\n";
}
file.close();
}
return 1;
@@ -422,7 +418,7 @@ GameOption& GameSettings::operator[](int optionID){
GameOption* GameSettings::get(int optionID){
string option_name = Options::getName(optionID);
if(optionID < 0)
return &invalid_option;
else if(globalOptions && optionID <= Options::LAST_GLOBAL)
@@ -442,9 +438,9 @@ int GameSettings::save(){
//Force our directories to exist.
MAKEDIR(RESPATH"/profiles");
string temp = profileFile("","",false,false);
MAKEDIR(temp.c_str());
MAKEDIR(temp.c_str());
temp+="/stats";
MAKEDIR(temp.c_str());
MAKEDIR(temp.c_str());
temp = profileFile(PLAYER_SETTINGS,"",false);
profileOptions->save();
@@ -462,7 +458,7 @@ string GameSettings::profileFile(string filename, string fallback,bool sanity, b
if(!(*this)[Options::ACTIVE_PROFILE].isDefault()) {
//No file, return root of profile directory
if(filename == ""){
if(filename == ""){
sprintf(buf,"%sprofiles/%s",( relative ? "" : RESPATH"/" ),profile.c_str());
return buf;
}
@@ -479,7 +475,7 @@ string GameSettings::profileFile(string filename, string fallback,bool sanity, b
sprintf(buf,"%splayer%s%s",(relative ? "" : RESPATH"/"),(filename == "" ? "" : "/"), filename.c_str());
return buf;
}
//Don't fallback if sanity checking is disabled..
if(!sanity){
sprintf(buf,"%sprofiles/%s%s%s",(relative ? "" : RESPATH"/"),profile.c_str(),(filename == "" ? "" : "/"), filename.c_str());
@@ -513,36 +509,36 @@ void GameSettings::checkProfile(){
GameOptionAward * goa = dynamic_cast<GameOptionAward *>(globalOptions->get(x));
if(goa){
GameOptionAward * dupe = dynamic_cast<GameOptionAward *>(profileOptions->get(x));
if(dupe && goa->number && !dupe->number) dupe->giveAward();
if(dupe && goa->number && !dupe->number) dupe->giveAward();
}
}
}
//Validation of collection, etc, only happens if the game is up.
if(theGame == NULL || theGame->collection == NULL)
return;
return;
string pcFile = profileFile(PLAYER_COLLECTION,"",false);
if(!pcFile.size() || !fileExists(pcFile.c_str()))
{
//If we had any default settings, we'd set them here.
//Make the proper directories
if(profileOptions){
//Force our directories to exist.
MAKEDIR(RESPATH"/profiles");
string temp = profileFile("","",false,false);
MAKEDIR(temp.c_str());
MAKEDIR(temp.c_str());
temp+="/stats";
MAKEDIR(temp.c_str());
MAKEDIR(temp.c_str());
temp = profileFile(PLAYER_SETTINGS,"",false);
profileOptions->save();
}
}
//Find the set for which we have the most variety
int setId = -1;
int maxcards = 0;
@@ -580,25 +576,20 @@ void GameSettings::createUsersFirstDeck(int setId){
MTGDeck *mCollection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), theGame->collection);
if(mCollection->totalCards() > 0)
return;
return;
//10 lands of each
int sets[] = {setId};
if (!mCollection->addRandomCards(10, sets,1, Constants::RARITY_L,"Forest")){
if (!mCollection->addRandomCards(10, sets,1, Constants::RARITY_L,"Forest"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Forest");
}
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Plains")){
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Plains"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Plains");
}
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Swamp")){
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Swamp"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Swamp");
}
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Mountain")){
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Mountain"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Mountain");
}
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Island")){
if (!mCollection->addRandomCards(10, sets,1,Constants::RARITY_L,"Island"))
mCollection->addRandomCards(10, 0,0,Constants::RARITY_L,"Island");
}
#if defined (WIN32) || defined (LINUX)
@@ -683,10 +674,10 @@ bool GameOptionEnum::write(std::ofstream * file, string name){
}
bool GameOptionEnum::read(string input){
if(!def)
if(!def)
return false;
number = 0;
number = 0;
std::transform(input.begin(),input.end(),input.begin(),::tolower);
vector<EnumDefinition::assoc>::iterator it;
@@ -698,35 +689,35 @@ bool GameOptionEnum::read(string input){
return true;
}
}
return false;
}
//Enum Definitions
OptionClosedHand OptionClosedHand::mDef;
OptionClosedHand::OptionClosedHand(){
OptionClosedHand::OptionClosedHand(){
mDef.values.push_back(EnumDefinition::assoc(INVISIBLE, "invisible"));
mDef.values.push_back(EnumDefinition::assoc(VISIBLE, "visible"));
};
OptionHandDirection OptionHandDirection::mDef;
OptionHandDirection::OptionHandDirection(){
OptionHandDirection::OptionHandDirection(){
mDef.values.push_back(EnumDefinition::assoc(VERTICAL, "vertical"));
mDef.values.push_back(EnumDefinition::assoc(HORIZONTAL, "horizontal"));
};
OptionManaDisplay OptionManaDisplay::mDef;
OptionManaDisplay::OptionManaDisplay(){
OptionManaDisplay::OptionManaDisplay(){
mDef.values.push_back(EnumDefinition::assoc(DYNAMIC, "Eye candy"));
mDef.values.push_back(EnumDefinition::assoc(STATIC, "Simple"));
mDef.values.push_back(EnumDefinition::assoc(BOTH, "Both"));
};
OptionVolume OptionVolume::mDef;
OptionVolume::OptionVolume(){
OptionVolume::OptionVolume(){
mDef.values.push_back(EnumDefinition::assoc(MUTE, "Mute"));
mDef.values.push_back(EnumDefinition::assoc(MAX, "Max"));
};
OptionDifficulty OptionDifficulty::mDef;
OptionDifficulty::OptionDifficulty(){
OptionDifficulty::OptionDifficulty(){
mDef.values.push_back(EnumDefinition::assoc(NORMAL, "Normal"));
mDef.values.push_back(EnumDefinition::assoc(HARD, "Hard"));
mDef.values.push_back(EnumDefinition::assoc(HARDER, "Harder"));
@@ -740,28 +731,27 @@ GameOptionAward::GameOptionAward(){
viewed = false;
}
bool GameOptionAward::read(string input){
//This is quick and dirty.
//This is quick and dirty.
bool bNumeric = true;
achieved = time(NULL);
tm * at = localtime(&achieved);
viewed = false;
size_t inlen = input.size();
if(!inlen){
if(!inlen)
return true; //Default reader doesn't care about invalid formatting.
}else if(inlen < 8 || input != "0"){ //Regardless of what garbage this is fed, a non-zero value is "Awarded"
else if(inlen < 8 || input != "0") //Regardless of what garbage this is fed, a non-zero value is "Awarded"
number = 1;
}
size_t w = input.find("V");
if(w != string::npos)
viewed = true;
//TODO: Something cleaner.
int tvals[5];
int i;
for(i=0;i<5;i++)
for(i=0;i<5;i++)
tvals[i] = 0;
string buf;
@@ -774,9 +764,8 @@ bool GameOptionAward::read(string input){
buf.clear();
i++; //Advance through input.
}
}else{
}else
buf+= input[t];
}
if(t >= input.size() || i >= 5)
break;
@@ -796,7 +785,7 @@ bool GameOptionAward::read(string input){
at->tm_isdst = -1;
achieved = mktime(at);
if(achieved == -1)
if(achieved == -1)
achieved = time(NULL);
return true;
}
@@ -811,10 +800,10 @@ bool GameOptionAward::write(std::ofstream * file, string name){
return true;
tm * at = localtime(&achieved);
if(!at) return false; //Hurrah for paranoia.
if(!at) return false; //Hurrah for paranoia.
sprintf(writer,"%s=%d/%d/%d@%d:%d %s\n", name.c_str(),
sprintf(writer,"%s=%d/%d/%d@%d:%d %s\n", name.c_str(),
at->tm_year + 1900, at->tm_mon + 1, at->tm_mday, at->tm_hour, at->tm_min, (viewed ? "V" : ""));
(*file)<<writer;
return true;
@@ -838,9 +827,8 @@ bool GameOptionAward::isViewed(){
string GameOptionAward::menuStr(){
if(!number)
return _("Not unlocked.");
else if(achieved == 1){
else if(achieved == 1)
return _("Unlocked.");
}
char buf[256];
Translator * t = Translator::GetInstance();
@@ -849,4 +837,4 @@ string GameOptionAward::menuStr(){
return "Error";
strftime(buf,255,_("%B %d, %I:%M%p %Y").c_str(),lt);
return buf;
}
}