Restored Android version to 16, Removed modification to boost, fixed primitives MH1 and M20, Fixed Snow mana issue.

This commit is contained in:
valfieri
2019-09-07 22:05:01 +02:00
parent 5c67d11aa6
commit ccd17d32d0
10 changed files with 106 additions and 84 deletions
@@ -20,6 +20,7 @@ subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Goblin Champion
abilities=haste,exalted
text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
@@ -1783,3 +1784,84 @@ mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Frostwalk Bastion
auto={T}:add{1}
auto={1}{i}:becomes(Creature Construct,2/3) ueot
text={T}: Add {1}. -- {1} {Snow}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ( Snow can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
type=Snow Land
[/card]
[card]
name=Echo of Eons
flashback={2}{U}
auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller
auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent
auto=shuffle all(player)
auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent
auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller
text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={4}{U}{U}
type=Sorcery
[/card]
[card]
name=Chillerpillar
auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[flying])) forever
text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying.
mana={3}{U}
type=Snow Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Arcum's Astrolabe
other={i}
auto={1}{T}:Add{W}
auto={1}{T}:Add{U}
auto={1}{T}:Add{B}
auto={1}{T}:Add{R}
auto={1}{T}:Add{G}
text=(Snow can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color.
mana={9999}
type=Snow Artifact
[/card]
[card]
name=Icehide Golem
other={i}
text=(Snow can be paid with one mana from a snow permanent.)
mana={9999}
type=Snow Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Marit Lage's Slumber
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend
@each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller
text=Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
mana={1}{U}
type=Legendary Snow Enchantment
[/card]
[card]
name=Frostwalla
auto={i}:2/2 ueot limit:1
text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ( Snow can be paid with one mana from a snow permanent.)
mana={2}{G}
type=Snow Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Seasoned Pyromancer
auto=draw:2 &&2ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(*[-land]|*) then token(Elemental,creature Elemental,1/1,red) all(abilitycontroller) oneshot )! !$ targetedplayer
auto={3}{R}{R}{E(this|mygraveyard)}:token(Elemental,creature Elemental,1/1,red)*2
text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]