Restored Android version to 16, Removed modification to boost, fixed primitives MH1 and M20, Fixed Snow mana issue.
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@@ -20,6 +20,7 @@ subtype=Sliver
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power=2
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toughness=2
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[/card]
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[card]
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name=Goblin Champion
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abilities=haste,exalted
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text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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@@ -1783,3 +1784,84 @@ mana={1}{W}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Frostwalk Bastion
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auto={T}:add{1}
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auto={1}{i}:becomes(Creature Construct,2/3) ueot
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text={T}: Add {1}. -- {1} {Snow}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ( Snow can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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type=Snow Land
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[/card]
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[card]
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name=Echo of Eons
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flashback={2}{U}
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auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller
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auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent
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auto=shuffle all(player)
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auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent
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auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller
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text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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mana={4}{U}{U}
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type=Sorcery
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[/card]
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[card]
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name=Chillerpillar
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auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[flying])) forever
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text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying.
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mana={3}{U}
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type=Snow Creature
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subtype=Insect
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power=3
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toughness=3
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[/card]
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[card]
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name=Arcum's Astrolabe
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other={i}
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auto={1}{T}:Add{W}
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auto={1}{T}:Add{U}
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auto={1}{T}:Add{B}
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auto={1}{T}:Add{R}
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auto={1}{T}:Add{G}
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text=(Snow can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color.
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mana={9999}
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type=Snow Artifact
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[/card]
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[card]
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name=Icehide Golem
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other={i}
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text=(Snow can be paid with one mana from a snow permanent.)
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mana={9999}
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type=Snow Artifact Creature
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subtype=Golem
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power=2
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toughness=2
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[/card]
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[card]
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name=Marit Lage's Slumber
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auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
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auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend
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@each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller
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text=Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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mana={1}{U}
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type=Legendary Snow Enchantment
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[/card]
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[card]
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name=Frostwalla
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auto={i}:2/2 ueot limit:1
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text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ( Snow can be paid with one mana from a snow permanent.)
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mana={2}{G}
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type=Snow Creature
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subtype=Lizard
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power=2
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toughness=2
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[/card]
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[card]
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name=Seasoned Pyromancer
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auto=draw:2 &&2ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(*[-land]|*) then token(Elemental,creature Elemental,1/1,red) all(abilitycontroller) oneshot )! !$ targetedplayer
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auto={3}{R}{R}{E(this|mygraveyard)}:token(Elemental,creature Elemental,1/1,red)*2
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text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
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mana={1}{R}{R}
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type=Creature
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subtype=Human Shaman
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power=2
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toughness=2
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[/card]
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